19 lines
		
	
	
		
			302 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			19 lines
		
	
	
		
			302 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include <glm/gtx/matrix_decompose.hpp>
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| 
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| int main()
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| {
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| 	int Error(0);
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| 
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| 	glm::mat4 Matrix(1);
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| 
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| 	glm::vec3 Scale;
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| 	glm::quat Orientation;
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| 	glm::vec3 Translation;
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| 	glm::vec3 Skew(1);
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| 	glm::vec4 Perspective(1);
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| 
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| 	glm::decompose(Matrix, Scale, Orientation, Translation, Skew, Perspective);
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| 
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| 	return Error;
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| }
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