76 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			76 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
namespace gli
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{
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	inline texture_cube::texture_cube()
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	{}
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	inline texture_cube::texture_cube(format_type Format, extent_type const& Extent, swizzles_type const& Swizzles)
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		: texture(TARGET_CUBE, Format, texture::extent_type(Extent, 1), 1, 6, gli::levels(Extent), Swizzles)
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	{}
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	inline texture_cube::texture_cube(format_type Format, extent_type const& Extent, size_type Levels, swizzles_type const& Swizzles)
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		: texture(TARGET_CUBE, Format, texture::extent_type(Extent, 1), 1, 6, Levels, Swizzles)
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	{}
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	inline texture_cube::texture_cube(texture const& Texture)
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		: texture(Texture, TARGET_CUBE, Texture.format())
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	{}
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	inline texture_cube::texture_cube
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	(
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		texture const& Texture,
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		format_type Format,
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		size_type BaseLayer, size_type MaxLayer,
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		size_type BaseFace, size_type MaxFace,
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		size_type BaseLevel, size_type MaxLevel,
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		swizzles_type const& Swizzles
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	)
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		: texture(
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			Texture, TARGET_CUBE, Format,
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			BaseLayer, MaxLayer,
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			BaseFace, MaxFace,
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			BaseLevel, MaxLevel,
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			Swizzles)
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	{}
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	inline texture_cube::texture_cube
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	(
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		texture_cube const& Texture,
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		size_type BaseFace, size_type MaxFace,
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		size_type BaseLevel, size_type MaxLevel
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	)
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		: texture(
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			Texture, TARGET_CUBE, Texture.format(),
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			Texture.base_layer(), Texture.max_layer(),
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			Texture.base_face() + BaseFace, Texture.base_face() + MaxFace,
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			Texture.base_level() + BaseLevel, Texture.base_level() + MaxLevel)
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	{}
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	inline texture2d texture_cube::operator[](size_type Face) const
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	{
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		GLI_ASSERT(Face < this->faces());
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		return texture2d(
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			*this, this->format(),
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			this->base_layer(), this->max_layer(),
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			this->base_face() + Face, this->base_face() + Face,
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			this->base_level(), this->max_level());
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	}
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	inline texture_cube::extent_type texture_cube::extent(size_type Level) const
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	{
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		return extent_type(this->texture::extent(Level));
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	}
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	template <typename gen_type>
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	inline gen_type texture_cube::load(extent_type const& TexelCoord, size_type Face, size_type Level) const
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	{
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		return this->texture::load<gen_type>(texture::extent_type(TexelCoord, 0), 0, Face, Level);
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	}
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	template <typename gen_type>
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	inline void texture_cube::store(extent_type const& TexelCoord, size_type Face, size_type Level, gen_type const& Texel)
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	{
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		this->texture::store<gen_type>(texture::extent_type(TexelCoord, 0), 0, Face, Level, Texel);
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	}
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}//namespace gli
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