28 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			28 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ///////////////////////////////////////////////////////////////////////////////////////////////////
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| // OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
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| ///////////////////////////////////////////////////////////////////////////////////////////////////
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| // Created : 2011-04-21
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| // Updated : 2011-04-26
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| // Licence : This source is under MIT licence
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| // File    : test/gtx/noise.cpp
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| ///////////////////////////////////////////////////////////////////////////////////////////////////
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| 
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| #include <glm/glm.hpp>
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| #include <glm/gtx/noise.hpp>
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| #include <iostream>
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| 
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| int main()
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| {
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| 	float ValueSNoise2D = glm::snoise(glm::vec2(0.5f));
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|     float ValueSNoise3D = glm::snoise(glm::vec3(0.5f));
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|     float ValueSNoise4D = glm::snoise(glm::vec4(0.5f));
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| 
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| 	float ValueCNoise2D = glm::cnoise(glm::vec2(0.5f));
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|     float ValueCNoise3D = glm::cnoise(glm::vec3(0.5f));
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|     float ValueCNoise4D = glm::cnoise(glm::vec4(0.5f));
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| 
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| 	float ValuePNoise2D = glm::pnoise(glm::vec2(0.5f), glm::vec2(0.5f));
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|     float ValuePNoise3D = glm::pnoise(glm::vec3(0.5f), glm::vec3(0.5f));
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|     float ValuePNoise4D = glm::pnoise(glm::vec4(0.5f), glm::vec4(0.5f));
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| }
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