83 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			83 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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/// 
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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/// 
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref gtx_matrix_interpolation
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/// @file glm/gtx/matrix_interpolation.hpp
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/// @date 2011-03-05 / 2011-06-07
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/// @author Ghenadii Ursachi (the.asteroth@gmail.com)
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///
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/// @see core (dependence)
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///
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/// @defgroup gtx_matrix_interpolation GLM_GTX_matrix_interpolation: Rotation and translation matrix interpolation
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/// @ingroup gtx
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/// 
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/// @brief Allows to directly interpolate two exiciting matrices.
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/// 
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/// <glm/gtx/matrix_interpolation.hpp> need to be included to use these functionalities.
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef GLM_GTX_matrix_interpolation
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#define GLM_GTX_matrix_interpolation GLM_VERSION
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// Dependency:
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//#include "../glm.hpp"
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#if(defined(GLM_MESSAGES) && !defined(glm_ext))
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#	pragma message("GLM: GLM_GTX_matrix_interpolation extension included")
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#endif
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namespace glm
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{
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	/// @addtogroup gtx_matrix_interpolation
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	/// @{
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	//! Get the axis and angle of the rotation from a matrix.
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    //! From GLM_GTX_matrix_interpolation extension.
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	template <typename T>
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    void axisAngle(
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        detail::tmat4x4<T> const & mat,
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        detail::tvec3<T> & axis,
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        T & angle);
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    //! Build a matrix from axis and angle.
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    //! From GLM_GTX_matrix_interpolation extension.
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	template <typename T>
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    detail::tmat4x4<T> axisAngleMatrix(
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        detail::tvec3<T> const & axis,
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        T const angle);
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	//! Build a interpolation of 4 * 4 matrixes.
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    //! From GLM_GTX_matrix_interpolation extension.
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    //! Warning! works only with rotation and/or translation matrixes, scale will generate unexpected results.
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	template <typename T>
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    detail::tmat4x4<T> interpolate(
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        detail::tmat4x4<T> const & m1,
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        detail::tmat4x4<T> const & m2,
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        T const delta);
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	/// @}
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}//namespace glm
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#include "matrix_interpolation.inl"
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#endif//GLM_GTX_matrix_interpolation
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