127 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			127 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2010-09-16
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// Updated : 2010-09-16
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// Licence : This source is under MIT licence
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// File    : test/gtc/swizzle.cpp
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#define GLM_MESSAGES
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#include <glm/glm.hpp>
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#include <glm/gtc/swizzle.hpp>
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int test_swizzle_vec4_ref_dynamic()
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{
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	{
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		glm::ivec4 A(0, 1, 2, 3);
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		glm::ivec4 B(2, 1, 0, 3);
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		glm::swizzle(A, glm::Z, glm::Y, glm::X, glm::W) = B;
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		assert(A.x == B.x && A.y == B.y && A.z == B.z && A.w == B.w);
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	}
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	{
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		glm::ivec4 A(0, 1, 2, 3);
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		glm::ivec3 B(2, 1, 0);
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		glm::swizzle(A, glm::Z, glm::Y, glm::X) = B;
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		assert(A.x == B.x && A.y == B.y && A.z == B.z);
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	}
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	{
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		glm::ivec4 A(0, 1, 2, 3);
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		glm::ivec2 B(2, 1);
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		glm::swizzle(A, glm::Z, glm::Y) = B;
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		assert(A.x == B.x && A.y == B.y);
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	}
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	{
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		glm::ivec4 A(0, 1, 2, 3);
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		int B(2);
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		glm::swizzle(A, glm::Z) = B;
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		assert(A.x == B);
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	}
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	return 0;
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}
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int test_swizzle_vec4_ref_static()
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{
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	{
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		glm::ivec4 A(0, 1, 2, 3);
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		glm::ivec4 B(2, 1, 0, 3);
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		glm::swizzle<glm::Z, glm::Y, glm::X, glm::W>(A) = B;
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		assert(A.x == B.x && A.y == B.y && A.z == B.z && A.w == B.w);
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	}
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	{
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		glm::ivec4 A(0, 1, 2, 3);
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		glm::ivec3 B(2, 1, 0);
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		glm::swizzle<glm::Z, glm::Y, glm::X>(A) = B;
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		assert(A.x == B.x && A.y == B.y && A.z == B.z);
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	}
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	{
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		glm::ivec4 A(0, 1, 2, 3);
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		glm::ivec2 B(2, 1);
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		glm::swizzle<glm::Z, glm::Y>(A) = B;
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		assert(A.x == B.x && A.y == B.y);
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	}
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	{
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		glm::ivec4 A(0, 1, 2, 3);
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		int B(2);
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		glm::swizzle<glm::Z>(A) = B;
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		assert(A.x == B);
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	}
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	return 0;
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}
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int test_swizzle_vec4_const_dynamic()
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{
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	glm::ivec4 A(0, 1, 2, 3);
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	glm::ivec4 B = glm::swizzle(A, glm::B, glm::G, glm::R, glm::A);
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	assert(glm::all(glm::equal(A, B)));
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	glm::ivec3 C = glm::swizzle(A, glm::W, glm::Y, glm::Z);
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	assert(glm::all(glm::equal(glm::ivec3(A), C)));
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	glm::ivec2 D = glm::swizzle(A, glm::W, glm::X);
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	assert(glm::all(glm::equal(glm::ivec2(A), D)));
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	int E = glm::swizzle(A, glm::Q);
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	assert(E == A.q);
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	return 0;
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}
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int test_swizzle_vec4_const_static()
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{
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	glm::ivec4 A(0, 1, 2, 3);
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	glm::ivec4 B = glm::swizzle<glm::B, glm::G, glm::R, glm::A>(A);
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	assert(glm::all(glm::equal(A, B)));
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	glm::ivec3 C = glm::swizzle<glm::W, glm::Y, glm::Z>(A);
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	assert(glm::all(glm::equal(glm::ivec3(A), C)));
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	glm::ivec2 D = glm::swizzle<glm::W, glm::X>(A);
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	assert(glm::all(glm::equal(glm::ivec2(A), D)));
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	int E = glm::swizzle<glm::Q>(A);
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	assert(E == A.q);
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	return 0;
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}
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int main()
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{
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	int Failed = 0;
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	Failed += test_swizzle_vec4_ref_dynamic();
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	Failed += test_swizzle_vec4_ref_static();
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	Failed += test_swizzle_vec4_const_dynamic();
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	Failed += test_swizzle_vec4_const_static();
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	return Failed;
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}
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