glsl.-D-U.frag
Shader version: 450
0:? Sequence
0:7  Function Definition: main( ( global void)
0:7    Function Parameters: 
0:10    Sequence
0:10      move second child to first child ( temp 4-component vector of float)
0:10        'color' (layout( location=0) out 4-component vector of float)
0:10        Constant:
0:10          1.000000
0:10          1.000000
0:10          1.000000
0:10          1.000000
0:16      Post-Increment ( temp 4-component vector of float)
0:16        'color' (layout( location=0) out 4-component vector of float)
0:24      vector scale second child into first child ( temp 4-component vector of float)
0:24        'color' (layout( location=0) out 4-component vector of float)
0:24        Constant:
0:24          3.000000
0:28      vector scale second child into first child ( temp 4-component vector of float)
0:28        'color' (layout( location=0) out 4-component vector of float)
0:28        Constant:
0:28          400.000000
0:?   Linker Objects
0:?     'color' (layout( location=0) out 4-component vector of float)


Linked fragment stage:


Shader version: 450
0:? Sequence
0:7  Function Definition: main( ( global void)
0:7    Function Parameters: 
0:10    Sequence
0:10      move second child to first child ( temp 4-component vector of float)
0:10        'color' (layout( location=0) out 4-component vector of float)
0:10        Constant:
0:10          1.000000
0:10          1.000000
0:10          1.000000
0:10          1.000000
0:16      Post-Increment ( temp 4-component vector of float)
0:16        'color' (layout( location=0) out 4-component vector of float)
0:24      vector scale second child into first child ( temp 4-component vector of float)
0:24        'color' (layout( location=0) out 4-component vector of float)
0:24        Constant:
0:24          3.000000
0:28      vector scale second child into first child ( temp 4-component vector of float)
0:28        'color' (layout( location=0) out 4-component vector of float)
0:28        Constant:
0:28          400.000000
0:?   Linker Objects
0:?     'color' (layout( location=0) out 4-component vector of float)

