hlsl.mip.negative.frag
ERROR: 0:5: '' : unterminated mips operator: 
ERROR: 1 compilation errors.  No code generated.


Shader version: 500
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:4  Function Definition: @main( ( temp 4-component vector of float)
0:4    Function Parameters: 
0:?     Sequence
0:?       textureFetch ( temp 4-component vector of float)
0:5        'g_tTex2df4' ( uniform texture2D)
0:?         Constant:
0:?           3 (const uint)
0:?           4 (const uint)
0:5        Constant:
0:5          2 (const int)
0:7      Branch: Return with expression
0:7        Constant:
0:7          0.000000
0:7          0.000000
0:7          0.000000
0:7          0.000000
0:4  Function Definition: main( ( temp void)
0:4    Function Parameters: 
0:?     Sequence
0:4      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:4        Function Call: @main( ( temp 4-component vector of float)
0:?   Linker Objects
0:?     'g_tTex2df4' ( uniform texture2D)
0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)


Linked fragment stage:


Shader version: 500
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:4  Function Definition: @main( ( temp 4-component vector of float)
0:4    Function Parameters: 
0:?     Sequence
0:?       textureFetch ( temp 4-component vector of float)
0:5        'g_tTex2df4' ( uniform texture2D)
0:?         Constant:
0:?           3 (const uint)
0:?           4 (const uint)
0:5        Constant:
0:5          2 (const int)
0:7      Branch: Return with expression
0:7        Constant:
0:7          0.000000
0:7          0.000000
0:7          0.000000
0:7          0.000000
0:4  Function Definition: main( ( temp void)
0:4    Function Parameters: 
0:?     Sequence
0:4      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:4        Function Call: @main( ( temp 4-component vector of float)
0:?   Linker Objects
0:?     'g_tTex2df4' ( uniform texture2D)
0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)

SPIR-V is not generated for failed compile or link
