hlsl.semantic.geom
Shader version: 500
invocations = -1
max_vertices = 4
input primitive = triangles
output primitive = line_strip
0:? Sequence
0:12  Function Definition: @main(u1[3];struct-S-f1-f1-u1-u1-i11; ( temp structure{ temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
0:12    Function Parameters: 
0:12      'VertexID' ( in 3-element array of uint)
0:12      'OutputStream' ( out structure{ temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
0:?     Sequence
0:14      Branch: Return with expression
0:14        's' ( temp structure{ temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
0:12  Function Definition: main( ( temp void)
0:12    Function Parameters: 
0:?     Sequence
0:12      move second child to first child ( temp 3-element array of uint)
0:?         'VertexID' ( temp 3-element array of uint)
0:?         'VertexID' (layout( location=0) in 3-element array of uint)
0:12      Sequence
0:12        move second child to first child ( temp structure{ temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
0:12          'flattenTemp' ( temp structure{ temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
0:12          Function Call: @main(u1[3];struct-S-f1-f1-u1-u1-i11; ( temp structure{ temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
0:?             'VertexID' ( temp 3-element array of uint)
0:?             'OutputStream' ( temp structure{ temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
0:?         Sequence
0:12          move second child to first child ( temp float)
0:12            direct index ( temp float)
0:?               'OutputStream_clip0' ( out 1-element array of float ClipDistance)
0:12              Constant:
0:12                0 (const int)
0:12            clip0: direct index for structure ( temp float)
0:12              'flattenTemp' ( temp structure{ temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
0:12              Constant:
0:12                0 (const int)
0:?         Sequence
0:12          move second child to first child ( temp float)
0:12            direct index ( temp float)
0:?               'OutputStream_cull0' ( out 1-element array of float CullDistance)
0:12              Constant:
0:12                0 (const int)
0:12            cull0: direct index for structure ( temp float)
0:12              'flattenTemp' ( temp structure{ temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
0:12              Constant:
0:12                1 (const int)
0:12        move second child to first child ( temp uint)
0:?           'OutputStream_vpai' ( out uint ViewportIndex)
0:12          vpai: direct index for structure ( temp uint)
0:12            'flattenTemp' ( temp structure{ temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
0:12            Constant:
0:12              2 (const int)
0:12        move second child to first child ( temp uint)
0:?           'OutputStream_rtai' ( out uint Layer)
0:12          rtai: direct index for structure ( temp uint)
0:12            'flattenTemp' ( temp structure{ temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
0:12            Constant:
0:12              3 (const int)
0:12        move second child to first child ( temp int)
0:12          ii: direct index for structure ( temp int)
0:12            '@entryPointOutput' (layout( location=0) out structure{ temp int ii})
0:12            Constant:
0:12              0 (const int)
0:12          ii: direct index for structure ( temp int)
0:12            'flattenTemp' ( temp structure{ temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
0:12            Constant:
0:12              4 (const int)
0:?   Linker Objects
0:?     '@entryPointOutput' (layout( location=0) out structure{ temp int ii})
0:?     'VertexID' (layout( location=0) in 3-element array of uint)
0:?     'OutputStream' (layout( location=1) out structure{ temp int ii})
0:?     'OutputStream_clip0' ( out 1-element array of float ClipDistance)
0:?     'OutputStream_cull0' ( out 1-element array of float CullDistance)
0:?     'OutputStream_vpai' ( out uint ViewportIndex)


Linked geometry stage:


Shader version: 500
invocations = 1
max_vertices = 4
input primitive = triangles
output primitive = line_strip
0:? Sequence
0:12  Function Definition: @main(u1[3];struct-S-f1-f1-u1-u1-i11; ( temp structure{ temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
0:12    Function Parameters: 
0:12      'VertexID' ( in 3-element array of uint)
0:12      'OutputStream' ( out structure{ temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
0:?     Sequence
0:14      Branch: Return with expression
0:14        's' ( temp structure{ temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
0:12  Function Definition: main( ( temp void)
0:12    Function Parameters: 
0:?     Sequence
0:12      move second child to first child ( temp 3-element array of uint)
0:?         'VertexID' ( temp 3-element array of uint)
0:?         'VertexID' (layout( location=0) in 3-element array of uint)
0:12      Sequence
0:12        move second child to first child ( temp structure{ temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
0:12          'flattenTemp' ( temp structure{ temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
0:12          Function Call: @main(u1[3];struct-S-f1-f1-u1-u1-i11; ( temp structure{ temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
0:?             'VertexID' ( temp 3-element array of uint)
0:?             'OutputStream' ( temp structure{ temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
0:?         Sequence
0:12          move second child to first child ( temp float)
0:12            direct index ( temp float)
0:?               'OutputStream_clip0' ( out 1-element array of float ClipDistance)
0:12              Constant:
0:12                0 (const int)
0:12            clip0: direct index for structure ( temp float)
0:12              'flattenTemp' ( temp structure{ temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
0:12              Constant:
0:12                0 (const int)
0:?         Sequence
0:12          move second child to first child ( temp float)
0:12            direct index ( temp float)
0:?               'OutputStream_cull0' ( out 1-element array of float CullDistance)
0:12              Constant:
0:12                0 (const int)
0:12            cull0: direct index for structure ( temp float)
0:12              'flattenTemp' ( temp structure{ temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
0:12              Constant:
0:12                1 (const int)
0:12        move second child to first child ( temp uint)
0:?           'OutputStream_vpai' ( out uint ViewportIndex)
0:12          vpai: direct index for structure ( temp uint)
0:12            'flattenTemp' ( temp structure{ temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
0:12            Constant:
0:12              2 (const int)
0:12        move second child to first child ( temp uint)
0:?           'OutputStream_rtai' ( out uint Layer)
0:12          rtai: direct index for structure ( temp uint)
0:12            'flattenTemp' ( temp structure{ temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
0:12            Constant:
0:12              3 (const int)
0:12        move second child to first child ( temp int)
0:12          ii: direct index for structure ( temp int)
0:12            '@entryPointOutput' (layout( location=0) out structure{ temp int ii})
0:12            Constant:
0:12              0 (const int)
0:12          ii: direct index for structure ( temp int)
0:12            'flattenTemp' ( temp structure{ temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
0:12            Constant:
0:12              4 (const int)
0:?   Linker Objects
0:?     '@entryPointOutput' (layout( location=0) out structure{ temp int ii})
0:?     'VertexID' (layout( location=0) in 3-element array of uint)
0:?     'OutputStream' (layout( location=1) out structure{ temp int ii})
0:?     'OutputStream_clip0' ( out 1-element array of float ClipDistance)
0:?     'OutputStream_cull0' ( out 1-element array of float CullDistance)
0:?     'OutputStream_vpai' ( out uint ViewportIndex)

// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 71

                              Capability Geometry
                              Capability ClipDistance
                              Capability CullDistance
                              Capability MultiViewport
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Geometry 4  "main" 25 37 44 50 55 61 70
                              ExecutionMode 4 Triangles
                              ExecutionMode 4 Invocations 1
                              ExecutionMode 4 OutputLineStrip
                              ExecutionMode 4 OutputVertices 4
                              Source HLSL 500
                              Name 4  "main"
                              Name 12  "S"
                              MemberName 12(S) 0  "clip0"
                              MemberName 12(S) 1  "cull0"
                              MemberName 12(S) 2  "vpai"
                              MemberName 12(S) 3  "rtai"
                              MemberName 12(S) 4  "ii"
                              Name 17  "@main(u1[3];struct-S-f1-f1-u1-u1-i11;"
                              Name 15  "VertexID"
                              Name 16  "OutputStream"
                              Name 19  "s"
                              Name 23  "VertexID"
                              Name 25  "VertexID"
                              Name 27  "flattenTemp"
                              Name 28  "OutputStream"
                              Name 29  "param"
                              Name 31  "param"
                              Name 37  "OutputStream_clip0"
                              Name 44  "OutputStream_cull0"
                              Name 50  "OutputStream_vpai"
                              Name 55  "OutputStream_rtai"
                              Name 59  "S"
                              MemberName 59(S) 0  "ii"
                              Name 61  "@entryPointOutput"
                              Name 68  "S"
                              MemberName 68(S) 0  "ii"
                              Name 70  "OutputStream"
                              Decorate 25(VertexID) Location 0
                              Decorate 37(OutputStream_clip0) BuiltIn ClipDistance
                              Decorate 44(OutputStream_cull0) BuiltIn CullDistance
                              Decorate 50(OutputStream_vpai) BuiltIn ViewportIndex
                              Decorate 55(OutputStream_rtai) BuiltIn Layer
                              Decorate 61(@entryPointOutput) Location 0
                              Decorate 70(OutputStream) Location 1
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeInt 32 0
               7:      6(int) Constant 3
               8:             TypeArray 6(int) 7
               9:             TypePointer Function 8
              10:             TypeFloat 32
              11:             TypeInt 32 1
           12(S):             TypeStruct 10(float) 10(float) 6(int) 6(int) 11(int)
              13:             TypePointer Function 12(S)
              14:             TypeFunction 12(S) 9(ptr) 13(ptr)
              24:             TypePointer Input 8
    25(VertexID):     24(ptr) Variable Input
              34:      6(int) Constant 1
              35:             TypeArray 10(float) 34
              36:             TypePointer Output 35
37(OutputStream_clip0):     36(ptr) Variable Output
              38:     11(int) Constant 0
              39:             TypePointer Function 10(float)
              42:             TypePointer Output 10(float)
44(OutputStream_cull0):     36(ptr) Variable Output
              45:     11(int) Constant 1
              49:             TypePointer Output 6(int)
50(OutputStream_vpai):     49(ptr) Variable Output
              51:     11(int) Constant 2
              52:             TypePointer Function 6(int)
55(OutputStream_rtai):     49(ptr) Variable Output
              56:     11(int) Constant 3
           59(S):             TypeStruct 11(int)
              60:             TypePointer Output 59(S)
61(@entryPointOutput):     60(ptr) Variable Output
              62:     11(int) Constant 4
              63:             TypePointer Function 11(int)
              66:             TypePointer Output 11(int)
           68(S):             TypeStruct 11(int)
              69:             TypePointer Output 68(S)
70(OutputStream):     69(ptr) Variable Output
         4(main):           2 Function None 3
               5:             Label
    23(VertexID):      9(ptr) Variable Function
 27(flattenTemp):     13(ptr) Variable Function
28(OutputStream):     13(ptr) Variable Function
       29(param):      9(ptr) Variable Function
       31(param):     13(ptr) Variable Function
              26:           8 Load 25(VertexID)
                              Store 23(VertexID) 26
              30:           8 Load 23(VertexID)
                              Store 29(param) 30
              32:       12(S) FunctionCall 17(@main(u1[3];struct-S-f1-f1-u1-u1-i11;) 29(param) 31(param)
              33:       12(S) Load 31(param)
                              Store 28(OutputStream) 33
                              Store 27(flattenTemp) 32
              40:     39(ptr) AccessChain 27(flattenTemp) 38
              41:   10(float) Load 40
              43:     42(ptr) AccessChain 37(OutputStream_clip0) 38
                              Store 43 41
              46:     39(ptr) AccessChain 27(flattenTemp) 45
              47:   10(float) Load 46
              48:     42(ptr) AccessChain 44(OutputStream_cull0) 38
                              Store 48 47
              53:     52(ptr) AccessChain 27(flattenTemp) 51
              54:      6(int) Load 53
                              Store 50(OutputStream_vpai) 54
              57:     52(ptr) AccessChain 27(flattenTemp) 56
              58:      6(int) Load 57
                              Store 55(OutputStream_rtai) 58
              64:     63(ptr) AccessChain 27(flattenTemp) 62
              65:     11(int) Load 64
              67:     66(ptr) AccessChain 61(@entryPointOutput) 38
                              Store 67 65
                              Return
                              FunctionEnd
17(@main(u1[3];struct-S-f1-f1-u1-u1-i11;):       12(S) Function None 14
    15(VertexID):      9(ptr) FunctionParameter
16(OutputStream):     13(ptr) FunctionParameter
              18:             Label
           19(s):     13(ptr) Variable Function
              20:       12(S) Load 19(s)
                              ReturnValue 20
                              FunctionEnd
