hlsl.type.identifier.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:6  Function Definition: fn(f1; ( temp float)
0:6    Function Parameters: 
0:6      'float' ( in float)
0:?     Sequence
0:6      Branch: Return with expression
0:6        'float' ( in float)
0:9  Function Definition: @main( ( temp 4-component vector of float)
0:9    Function Parameters: 
0:?     Sequence
0:10      Sequence
0:10        move second child to first child ( temp float)
0:10          'float' ( temp float)
0:10          Constant:
0:10            7.000000
0:11      Sequence
0:11        move second child to first child ( temp 2-element array of bool)
0:11          'bool' ( temp 2-element array of bool)
0:11          Construct bool ( temp 2-element array of bool)
0:11            Convert float to bool ( temp bool)
0:11              'float' ( temp float)
0:11            Convert float to bool ( temp bool)
0:11              'float' ( temp float)
0:12      Sequence
0:12        move second child to first child ( temp int)
0:12          'int' ( temp int)
0:12          Convert bool to int ( temp int)
0:12            direct index ( temp bool)
0:12              'bool' ( temp 2-element array of bool)
0:12              Constant:
0:12                1 (const int)
0:13      Sequence
0:13        move second child to first child ( temp uint)
0:13          'uint' ( temp uint)
0:13          Convert float to uint ( temp uint)
0:13            add ( temp float)
0:13              'float' ( temp float)
0:13              Convert int to float ( temp float)
0:13                'int' ( temp int)
0:14      Sequence
0:14        move second child to first child ( temp mediump float)
0:14          'min16float' ( temp mediump float)
0:14          Convert uint to float ( temp mediump float)
0:14            'uint' ( temp mediump uint)
0:15      Sequence
0:15        move second child to first child ( temp mediump float)
0:15          'min10float' ( temp mediump float)
0:15          'min16float' ( temp mediump float)
0:16      Sequence
0:16        move second child to first child ( temp float)
0:16          'half' ( temp float)
0:16          Constant:
0:16            0.500000
0:?       Sequence
0:20        move second child to first child ( temp float)
0:20          float: direct index for structure ( temp float)
0:20            'float' ( temp structure{ temp float float})
0:20            Constant:
0:20              0 (const int)
0:20          Constant:
0:20            42.000000
0:23      move second child to first child ( temp bool)
0:23        direct index ( temp bool)
0:23          'bool' ( temp 2-element array of bool)
0:23          Constant:
0:23            0 (const int)
0:23        direct index ( temp bool)
0:23          'bool' ( temp 2-element array of bool)
0:23          Constant:
0:23            1 (const int)
0:25      move second child to first child ( temp mediump float)
0:25        'float' ( temp mediump float)
0:25        add ( temp mediump float)
0:25          add ( temp mediump float)
0:25            add ( temp mediump float)
0:25              add ( temp mediump float)
0:25                add ( temp mediump float)
0:25                  add ( temp mediump float)
0:25                    'float' ( temp mediump float)
0:25                    Convert int to float ( temp mediump float)
0:25                      'int' ( temp mediump int)
0:25                  Convert uint to float ( temp mediump float)
0:25                    'uint' ( temp mediump uint)
0:25                'min16float' ( temp mediump float)
0:25              'min10float' ( temp mediump float)
0:25            Test condition and select ( temp mediump float)
0:25              Condition
0:25              direct index ( temp bool)
0:25                'bool' ( temp 2-element array of bool)
0:25                Constant:
0:25                  0 (const int)
0:25              true case
0:25              Convert int to float ( temp mediump float)
0:25                'int' ( temp mediump int)
0:25              false case
0:25              'float' ( temp mediump float)
0:25          Function Call: fn(f1; ( temp mediump float)
0:25            'float' ( temp mediump float)
0:28      move second child to first child ( temp float)
0:28        direct index ( temp float)
0:28          direct index ( temp 3-component vector of float)
0:28            'half2x3' ( temp 2X3 matrix of float)
0:28            Constant:
0:28              0 (const int)
0:28          Constant:
0:28            0 (const int)
0:28        component-wise multiply ( temp float)
0:28          'float' ( temp float)
0:28          'float' ( temp float)
0:30      Branch: Return with expression
0:30        Construct vec4 ( temp 4-component vector of float)
0:30          add ( temp float)
0:30            'float' ( temp float)
0:30            direct index ( temp float)
0:30              direct index ( temp 3-component vector of float)
0:30                'half2x3' ( temp 2X3 matrix of float)
0:30                Constant:
0:30                  0 (const int)
0:30              Constant:
0:30                0 (const int)
0:9  Function Definition: main( ( temp void)
0:9    Function Parameters: 
0:?     Sequence
0:9      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:9        Function Call: @main( ( temp 4-component vector of float)
0:?   Linker Objects
0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)


Linked fragment stage:


Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:6  Function Definition: fn(f1; ( temp float)
0:6    Function Parameters: 
0:6      'float' ( in float)
0:?     Sequence
0:6      Branch: Return with expression
0:6        'float' ( in float)
0:9  Function Definition: @main( ( temp 4-component vector of float)
0:9    Function Parameters: 
0:?     Sequence
0:10      Sequence
0:10        move second child to first child ( temp float)
0:10          'float' ( temp float)
0:10          Constant:
0:10            7.000000
0:11      Sequence
0:11        move second child to first child ( temp 2-element array of bool)
0:11          'bool' ( temp 2-element array of bool)
0:11          Construct bool ( temp 2-element array of bool)
0:11            Convert float to bool ( temp bool)
0:11              'float' ( temp float)
0:11            Convert float to bool ( temp bool)
0:11              'float' ( temp float)
0:12      Sequence
0:12        move second child to first child ( temp int)
0:12          'int' ( temp int)
0:12          Convert bool to int ( temp int)
0:12            direct index ( temp bool)
0:12              'bool' ( temp 2-element array of bool)
0:12              Constant:
0:12                1 (const int)
0:13      Sequence
0:13        move second child to first child ( temp uint)
0:13          'uint' ( temp uint)
0:13          Convert float to uint ( temp uint)
0:13            add ( temp float)
0:13              'float' ( temp float)
0:13              Convert int to float ( temp float)
0:13                'int' ( temp int)
0:14      Sequence
0:14        move second child to first child ( temp mediump float)
0:14          'min16float' ( temp mediump float)
0:14          Convert uint to float ( temp mediump float)
0:14            'uint' ( temp mediump uint)
0:15      Sequence
0:15        move second child to first child ( temp mediump float)
0:15          'min10float' ( temp mediump float)
0:15          'min16float' ( temp mediump float)
0:16      Sequence
0:16        move second child to first child ( temp float)
0:16          'half' ( temp float)
0:16          Constant:
0:16            0.500000
0:?       Sequence
0:20        move second child to first child ( temp float)
0:20          float: direct index for structure ( temp float)
0:20            'float' ( temp structure{ temp float float})
0:20            Constant:
0:20              0 (const int)
0:20          Constant:
0:20            42.000000
0:23      move second child to first child ( temp bool)
0:23        direct index ( temp bool)
0:23          'bool' ( temp 2-element array of bool)
0:23          Constant:
0:23            0 (const int)
0:23        direct index ( temp bool)
0:23          'bool' ( temp 2-element array of bool)
0:23          Constant:
0:23            1 (const int)
0:25      move second child to first child ( temp mediump float)
0:25        'float' ( temp mediump float)
0:25        add ( temp mediump float)
0:25          add ( temp mediump float)
0:25            add ( temp mediump float)
0:25              add ( temp mediump float)
0:25                add ( temp mediump float)
0:25                  add ( temp mediump float)
0:25                    'float' ( temp mediump float)
0:25                    Convert int to float ( temp mediump float)
0:25                      'int' ( temp mediump int)
0:25                  Convert uint to float ( temp mediump float)
0:25                    'uint' ( temp mediump uint)
0:25                'min16float' ( temp mediump float)
0:25              'min10float' ( temp mediump float)
0:25            Test condition and select ( temp mediump float)
0:25              Condition
0:25              direct index ( temp bool)
0:25                'bool' ( temp 2-element array of bool)
0:25                Constant:
0:25                  0 (const int)
0:25              true case
0:25              Convert int to float ( temp mediump float)
0:25                'int' ( temp mediump int)
0:25              false case
0:25              'float' ( temp mediump float)
0:25          Function Call: fn(f1; ( temp mediump float)
0:25            'float' ( temp mediump float)
0:28      move second child to first child ( temp float)
0:28        direct index ( temp float)
0:28          direct index ( temp 3-component vector of float)
0:28            'half2x3' ( temp 2X3 matrix of float)
0:28            Constant:
0:28              0 (const int)
0:28          Constant:
0:28            0 (const int)
0:28        component-wise multiply ( temp float)
0:28          'float' ( temp float)
0:28          'float' ( temp float)
0:30      Branch: Return with expression
0:30        Construct vec4 ( temp 4-component vector of float)
0:30          add ( temp float)
0:30            'float' ( temp float)
0:30            direct index ( temp float)
0:30              direct index ( temp 3-component vector of float)
0:30                'half2x3' ( temp 2X3 matrix of float)
0:30                Constant:
0:30                  0 (const int)
0:30              Constant:
0:30                0 (const int)
0:9  Function Definition: main( ( temp void)
0:9    Function Parameters: 
0:?     Sequence
0:9      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:9        Function Call: @main( ( temp 4-component vector of float)
0:?   Linker Objects
0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)

// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 109

                              Capability Shader
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 107
                              ExecutionMode 4 OriginUpperLeft
                              Source HLSL 500
                              Name 4  "main"
                              Name 10  "fn(f1;"
                              Name 9  "float"
                              Name 14  "@main("
                              Name 19  "float"
                              Name 26  "bool"
                              Name 35  "int"
                              Name 43  "uint"
                              Name 49  "min16float"
                              Name 52  "min10float"
                              Name 54  "half"
                              Name 56  "foo_t"
                              MemberName 56(foo_t) 0  "float"
                              Name 58  "float"
                              Name 86  "param"
                              Name 93  "half2x3"
                              Name 107  "@entryPointOutput"
                              Decorate 49(min16float) RelaxedPrecision
                              Decorate 50 RelaxedPrecision
                              Decorate 51 RelaxedPrecision
                              Decorate 52(min10float) RelaxedPrecision
                              Decorate 53 RelaxedPrecision
                              Decorate 64 RelaxedPrecision
                              Decorate 65 RelaxedPrecision
                              Decorate 66 RelaxedPrecision
                              Decorate 67 RelaxedPrecision
                              Decorate 68 RelaxedPrecision
                              Decorate 69 RelaxedPrecision
                              Decorate 70 RelaxedPrecision
                              Decorate 71 RelaxedPrecision
                              Decorate 72 RelaxedPrecision
                              Decorate 73 RelaxedPrecision
                              Decorate 74 RelaxedPrecision
                              Decorate 80 RelaxedPrecision
                              Decorate 81 RelaxedPrecision
                              Decorate 83 RelaxedPrecision
                              Decorate 84 RelaxedPrecision
                              Decorate 85 RelaxedPrecision
                              Decorate 87 RelaxedPrecision
                              Decorate 88 RelaxedPrecision
                              Decorate 89 RelaxedPrecision
                              Decorate 107(@entryPointOutput) Location 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypePointer Function 6(float)
               8:             TypeFunction 6(float) 7(ptr)
              12:             TypeVector 6(float) 4
              13:             TypeFunction 12(fvec4)
              20:    6(float) Constant 1088421888
              21:             TypeBool
              22:             TypeInt 32 0
              23:     22(int) Constant 2
              24:             TypeArray 21(bool) 23
              25:             TypePointer Function 24
              28:    6(float) Constant 0
              33:             TypeInt 32 1
              34:             TypePointer Function 33(int)
              36:     33(int) Constant 1
              37:             TypePointer Function 21(bool)
              40:     33(int) Constant 0
              42:             TypePointer Function 22(int)
              55:    6(float) Constant 1056964608
       56(foo_t):             TypeStruct 6(float)
              57:             TypePointer Function 56(foo_t)
              59:    6(float) Constant 1109917696
              90:             TypeVector 6(float) 3
              91:             TypeMatrix 90(fvec3) 2
              92:             TypePointer Function 91
              97:     22(int) Constant 0
             106:             TypePointer Output 12(fvec4)
107(@entryPointOutput):    106(ptr) Variable Output
         4(main):           2 Function None 3
               5:             Label
             108:   12(fvec4) FunctionCall 14(@main()
                              Store 107(@entryPointOutput) 108
                              Return
                              FunctionEnd
      10(fn(f1;):    6(float) Function None 8
        9(float):      7(ptr) FunctionParameter
              11:             Label
              16:    6(float) Load 9(float)
                              ReturnValue 16
                              FunctionEnd
      14(@main():   12(fvec4) Function None 13
              15:             Label
       19(float):      7(ptr) Variable Function
        26(bool):     25(ptr) Variable Function
         35(int):     34(ptr) Variable Function
        43(uint):     42(ptr) Variable Function
  49(min16float):      7(ptr) Variable Function
  52(min10float):      7(ptr) Variable Function
        54(half):      7(ptr) Variable Function
       58(float):     57(ptr) Variable Function
              75:      7(ptr) Variable Function
       86(param):      7(ptr) Variable Function
     93(half2x3):     92(ptr) Variable Function
                              Store 19(float) 20
              27:    6(float) Load 19(float)
              29:    21(bool) FOrdNotEqual 27 28
              30:    6(float) Load 19(float)
              31:    21(bool) FOrdNotEqual 30 28
              32:          24 CompositeConstruct 29 31
                              Store 26(bool) 32
              38:     37(ptr) AccessChain 26(bool) 36
              39:    21(bool) Load 38
              41:     33(int) Select 39 36 40
                              Store 35(int) 41
              44:    6(float) Load 19(float)
              45:     33(int) Load 35(int)
              46:    6(float) ConvertSToF 45
              47:    6(float) FAdd 44 46
              48:     22(int) ConvertFToU 47
                              Store 43(uint) 48
              50:     22(int) Load 43(uint)
              51:    6(float) ConvertUToF 50
                              Store 49(min16float) 51
              53:    6(float) Load 49(min16float)
                              Store 52(min10float) 53
                              Store 54(half) 55
              60:      7(ptr) AccessChain 58(float) 40
                              Store 60 59
              61:     37(ptr) AccessChain 26(bool) 36
              62:    21(bool) Load 61
              63:     37(ptr) AccessChain 26(bool) 40
                              Store 63 62
              64:    6(float) Load 19(float)
              65:     33(int) Load 35(int)
              66:    6(float) ConvertSToF 65
              67:    6(float) FAdd 64 66
              68:     22(int) Load 43(uint)
              69:    6(float) ConvertUToF 68
              70:    6(float) FAdd 67 69
              71:    6(float) Load 49(min16float)
              72:    6(float) FAdd 70 71
              73:    6(float) Load 52(min10float)
              74:    6(float) FAdd 72 73
              76:     37(ptr) AccessChain 26(bool) 40
              77:    21(bool) Load 76
                              SelectionMerge 79 None
                              BranchConditional 77 78 82
              78:               Label
              80:     33(int)   Load 35(int)
              81:    6(float)   ConvertSToF 80
                                Store 75 81
                                Branch 79
              82:               Label
              83:    6(float)   Load 19(float)
                                Store 75 83
                                Branch 79
              79:             Label
              84:    6(float) Load 75
              85:    6(float) FAdd 74 84
              87:    6(float) Load 19(float)
                              Store 86(param) 87
              88:    6(float) FunctionCall 10(fn(f1;) 86(param)
              89:    6(float) FAdd 85 88
                              Store 19(float) 89
              94:    6(float) Load 19(float)
              95:    6(float) Load 19(float)
              96:    6(float) FMul 94 95
              98:      7(ptr) AccessChain 93(half2x3) 40 97
                              Store 98 96
              99:    6(float) Load 19(float)
             100:      7(ptr) AccessChain 93(half2x3) 40 97
             101:    6(float) Load 100
             102:    6(float) FAdd 99 101
             103:   12(fvec4) CompositeConstruct 102 102 102 102
                              ReturnValue 103
                              FunctionEnd
