hlsl.flattenOpaque.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:15  Function Definition: osCall1(struct-os-p11; ( temp 4-component vector of float)
0:15    Function Parameters: 
0:?       's2D' ( in sampler)
0:?     Sequence
0:16      Branch: Return with expression
0:16        texture ( temp 4-component vector of float)
0:16          Construct combined texture-sampler ( temp sampler2D)
0:16            'tex' ( uniform texture2D)
0:?             's2D' ( in sampler)
0:?           Constant:
0:?             0.200000
0:?             0.300000
0:20  Function Definition: osCall2(struct-os-p11;vf2; ( temp 4-component vector of float)
0:20    Function Parameters: 
0:?       's2D' ( in sampler)
0:20      'f2' ( in 2-component vector of float)
0:?     Sequence
0:21      Branch: Return with expression
0:21        texture ( temp 4-component vector of float)
0:21          Construct combined texture-sampler ( temp sampler2D)
0:21            'tex' ( uniform texture2D)
0:?             's2D' ( in sampler)
0:21          'f2' ( in 2-component vector of float)
0:25  Function Definition: os2Call1(struct-os2-p1-t211; ( temp 4-component vector of float)
0:25    Function Parameters: 
0:?       's2D' ( in sampler)
0:?       'tex' ( in texture2D)
0:?     Sequence
0:26      Branch: Return with expression
0:26        texture ( temp 4-component vector of float)
0:26          Construct combined texture-sampler ( temp sampler2D)
0:?             'tex' ( in texture2D)
0:?             's2D' ( in sampler)
0:?           Constant:
0:?             0.200000
0:?             0.300000
0:30  Function Definition: os2Call2(struct-os2-p1-t211;vf2; ( temp 4-component vector of float)
0:30    Function Parameters: 
0:?       's2D' ( in sampler)
0:?       'tex' ( in texture2D)
0:30      'f2' ( in 2-component vector of float)
0:?     Sequence
0:31      Branch: Return with expression
0:31        texture ( temp 4-component vector of float)
0:31          Construct combined texture-sampler ( temp sampler2D)
0:?             'tex' ( in texture2D)
0:?             's2D' ( in sampler)
0:31          'f2' ( in 2-component vector of float)
0:35  Function Definition: @main( ( temp 4-component vector of float)
0:35    Function Parameters: 
0:?     Sequence
0:39      Branch: Return with expression
0:38        add ( temp 4-component vector of float)
0:37          add ( temp 4-component vector of float)
0:36            add ( temp 4-component vector of float)
0:36              Function Call: osCall1(struct-os-p11; ( temp 4-component vector of float)
0:?                 's2D' ( uniform sampler)
0:37              Function Call: osCall2(struct-os-p11;vf2; ( temp 4-component vector of float)
0:?                 's2D' ( uniform sampler)
0:?                 Constant:
0:?                   0.200000
0:?                   0.300000
0:38            Function Call: os2Call1(struct-os2-p1-t211; ( temp 4-component vector of float)
0:?               's2D' ( uniform sampler)
0:?               'tex' ( uniform texture2D)
0:39          Function Call: os2Call2(struct-os2-p1-t211;vf2; ( temp 4-component vector of float)
0:?             's2D' ( uniform sampler)
0:?             'tex' ( uniform texture2D)
0:?             Constant:
0:?               0.200000
0:?               0.300000
0:35  Function Definition: main( ( temp void)
0:35    Function Parameters: 
0:?     Sequence
0:35      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:35        Function Call: @main( ( temp 4-component vector of float)
0:?   Linker Objects
0:?     'tex' ( uniform texture2D)
0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)


Linked fragment stage:


Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:15  Function Definition: osCall1(struct-os-p11; ( temp 4-component vector of float)
0:15    Function Parameters: 
0:?       's2D' ( in sampler)
0:?     Sequence
0:16      Branch: Return with expression
0:16        texture ( temp 4-component vector of float)
0:16          Construct combined texture-sampler ( temp sampler2D)
0:16            'tex' ( uniform texture2D)
0:?             's2D' ( in sampler)
0:?           Constant:
0:?             0.200000
0:?             0.300000
0:20  Function Definition: osCall2(struct-os-p11;vf2; ( temp 4-component vector of float)
0:20    Function Parameters: 
0:?       's2D' ( in sampler)
0:20      'f2' ( in 2-component vector of float)
0:?     Sequence
0:21      Branch: Return with expression
0:21        texture ( temp 4-component vector of float)
0:21          Construct combined texture-sampler ( temp sampler2D)
0:21            'tex' ( uniform texture2D)
0:?             's2D' ( in sampler)
0:21          'f2' ( in 2-component vector of float)
0:25  Function Definition: os2Call1(struct-os2-p1-t211; ( temp 4-component vector of float)
0:25    Function Parameters: 
0:?       's2D' ( in sampler)
0:?       'tex' ( in texture2D)
0:?     Sequence
0:26      Branch: Return with expression
0:26        texture ( temp 4-component vector of float)
0:26          Construct combined texture-sampler ( temp sampler2D)
0:?             'tex' ( in texture2D)
0:?             's2D' ( in sampler)
0:?           Constant:
0:?             0.200000
0:?             0.300000
0:30  Function Definition: os2Call2(struct-os2-p1-t211;vf2; ( temp 4-component vector of float)
0:30    Function Parameters: 
0:?       's2D' ( in sampler)
0:?       'tex' ( in texture2D)
0:30      'f2' ( in 2-component vector of float)
0:?     Sequence
0:31      Branch: Return with expression
0:31        texture ( temp 4-component vector of float)
0:31          Construct combined texture-sampler ( temp sampler2D)
0:?             'tex' ( in texture2D)
0:?             's2D' ( in sampler)
0:31          'f2' ( in 2-component vector of float)
0:35  Function Definition: @main( ( temp 4-component vector of float)
0:35    Function Parameters: 
0:?     Sequence
0:39      Branch: Return with expression
0:38        add ( temp 4-component vector of float)
0:37          add ( temp 4-component vector of float)
0:36            add ( temp 4-component vector of float)
0:36              Function Call: osCall1(struct-os-p11; ( temp 4-component vector of float)
0:?                 's2D' ( uniform sampler)
0:37              Function Call: osCall2(struct-os-p11;vf2; ( temp 4-component vector of float)
0:?                 's2D' ( uniform sampler)
0:?                 Constant:
0:?                   0.200000
0:?                   0.300000
0:38            Function Call: os2Call1(struct-os2-p1-t211; ( temp 4-component vector of float)
0:?               's2D' ( uniform sampler)
0:?               'tex' ( uniform texture2D)
0:39          Function Call: os2Call2(struct-os2-p1-t211;vf2; ( temp 4-component vector of float)
0:?             's2D' ( uniform sampler)
0:?             'tex' ( uniform texture2D)
0:?             Constant:
0:?               0.200000
0:?               0.300000
0:35  Function Definition: main( ( temp void)
0:35    Function Parameters: 
0:?     Sequence
0:35      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:35        Function Call: @main( ( temp 4-component vector of float)
0:?   Linker Objects
0:?     'tex' ( uniform texture2D)
0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)

// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 85

                              Capability Shader
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 83
                              ExecutionMode 4 OriginUpperLeft
                              Source HLSL 500
                              Name 4  "main"
                              Name 12  "osCall1(struct-os-p11;"
                              Name 11  "s2D"
                              Name 19  "osCall2(struct-os-p11;vf2;"
                              Name 17  "s2D"
                              Name 18  "f2"
                              Name 26  "os2Call1(struct-os2-p1-t211;"
                              Name 24  "s2D"
                              Name 25  "tex"
                              Name 32  "os2Call2(struct-os2-p1-t211;vf2;"
                              Name 29  "s2D"
                              Name 30  "tex"
                              Name 31  "f2"
                              Name 35  "@main("
                              Name 37  "tex"
                              Name 68  "s2D"
                              Name 70  "param"
                              Name 73  "s2D"
                              Name 74  "tex"
                              Name 77  "param"
                              Name 83  "@entryPointOutput"
                              Decorate 37(tex) DescriptorSet 0
                              Decorate 68(s2D) DescriptorSet 0
                              Decorate 73(s2D) DescriptorSet 0
                              Decorate 74(tex) DescriptorSet 0
                              Decorate 83(@entryPointOutput) Location 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeSampler
               7:             TypePointer UniformConstant 6
               8:             TypeFloat 32
               9:             TypeVector 8(float) 4
              10:             TypeFunction 9(fvec4) 7(ptr)
              14:             TypeVector 8(float) 2
              15:             TypePointer Function 14(fvec2)
              16:             TypeFunction 9(fvec4) 7(ptr) 15(ptr)
              21:             TypeImage 8(float) 2D sampled format:Unknown
              22:             TypePointer UniformConstant 21
              23:             TypeFunction 9(fvec4) 7(ptr) 22(ptr)
              28:             TypeFunction 9(fvec4) 7(ptr) 22(ptr) 15(ptr)
              34:             TypeFunction 9(fvec4)
         37(tex):     22(ptr) Variable UniformConstant
              40:             TypeSampledImage 21
              42:    8(float) Constant 1045220557
              43:    8(float) Constant 1050253722
              44:   14(fvec2) ConstantComposite 42 43
         68(s2D):      7(ptr) Variable UniformConstant
         73(s2D):      7(ptr) Variable UniformConstant
         74(tex):     22(ptr) Variable UniformConstant
              82:             TypePointer Output 9(fvec4)
83(@entryPointOutput):     82(ptr) Variable Output
         4(main):           2 Function None 3
               5:             Label
              84:    9(fvec4) FunctionCall 35(@main()
                              Store 83(@entryPointOutput) 84
                              Return
                              FunctionEnd
12(osCall1(struct-os-p11;):    9(fvec4) Function None 10
         11(s2D):      7(ptr) FunctionParameter
              13:             Label
              38:          21 Load 37(tex)
              39:           6 Load 11(s2D)
              41:          40 SampledImage 38 39
              45:    9(fvec4) ImageSampleImplicitLod 41 44
                              ReturnValue 45
                              FunctionEnd
19(osCall2(struct-os-p11;vf2;):    9(fvec4) Function None 16
         17(s2D):      7(ptr) FunctionParameter
          18(f2):     15(ptr) FunctionParameter
              20:             Label
              48:          21 Load 37(tex)
              49:           6 Load 17(s2D)
              50:          40 SampledImage 48 49
              51:   14(fvec2) Load 18(f2)
              52:    9(fvec4) ImageSampleImplicitLod 50 51
                              ReturnValue 52
                              FunctionEnd
26(os2Call1(struct-os2-p1-t211;):    9(fvec4) Function None 23
         24(s2D):      7(ptr) FunctionParameter
         25(tex):     22(ptr) FunctionParameter
              27:             Label
              55:          21 Load 25(tex)
              56:           6 Load 24(s2D)
              57:          40 SampledImage 55 56
              58:    9(fvec4) ImageSampleImplicitLod 57 44
                              ReturnValue 58
                              FunctionEnd
32(os2Call2(struct-os2-p1-t211;vf2;):    9(fvec4) Function None 28
         29(s2D):      7(ptr) FunctionParameter
         30(tex):     22(ptr) FunctionParameter
          31(f2):     15(ptr) FunctionParameter
              33:             Label
              61:          21 Load 30(tex)
              62:           6 Load 29(s2D)
              63:          40 SampledImage 61 62
              64:   14(fvec2) Load 31(f2)
              65:    9(fvec4) ImageSampleImplicitLod 63 64
                              ReturnValue 65
                              FunctionEnd
      35(@main():    9(fvec4) Function None 34
              36:             Label
       70(param):     15(ptr) Variable Function
       77(param):     15(ptr) Variable Function
              69:    9(fvec4) FunctionCall 12(osCall1(struct-os-p11;) 68(s2D)
                              Store 70(param) 44
              71:    9(fvec4) FunctionCall 19(osCall2(struct-os-p11;vf2;) 68(s2D) 70(param)
              72:    9(fvec4) FAdd 69 71
              75:    9(fvec4) FunctionCall 26(os2Call1(struct-os2-p1-t211;) 73(s2D) 74(tex)
              76:    9(fvec4) FAdd 72 75
                              Store 77(param) 44
              78:    9(fvec4) FunctionCall 32(os2Call2(struct-os2-p1-t211;vf2;) 73(s2D) 74(tex) 77(param)
              79:    9(fvec4) FAdd 76 78
                              ReturnValue 79
                              FunctionEnd
