hlsl.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:1  move second child to first child (temp 4-component vector of float)
0:1    'AmbientColor' (temp 4-component vector of float)
0:?     Constant:
0:?       1.000000
0:?       0.500000
0:?       0.000000
0:?       1.000000
0:2  move second child to first child (temp float)
0:2    'AmbientIntensity' (temp float)
0:2    Constant:
0:2      0.100000
0:13  Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
0:5    Function Parameters: 
0:5      'input' (in 4-component vector of float)
0:?     Sequence
0:6      Branch: Return with expression
0:6        add (temp 4-component vector of float)
0:6          vector-scale (temp 4-component vector of float)
0:6            'input' (in 4-component vector of float)
0:6            'AmbientIntensity' (temp float)
0:6          'AmbientColor' (temp 4-component vector of float)
0:7      Branch: Return with expression
0:7        add (temp 4-component vector of float)
0:7          component-wise multiply (temp 4-component vector of float)
0:7            'input' (in 4-component vector of float)
0:7            'input' (in 4-component vector of float)
0:7          component-wise multiply (temp 4-component vector of float)
0:7            'input' (in 4-component vector of float)
0:7            'input' (in 4-component vector of float)
0:8      Branch: Return with expression
0:8        add (temp 4-component vector of float)
0:8          add (temp 4-component vector of float)
0:8            'input' (in 4-component vector of float)
0:8            component-wise multiply (temp 4-component vector of float)
0:8              'input' (in 4-component vector of float)
0:8              'input' (in 4-component vector of float)
0:8          'input' (in 4-component vector of float)
0:9      Branch: Return with expression
0:9        component-wise multiply (temp 4-component vector of float)
0:9          Pre-Increment (temp 4-component vector of float)
0:9            'input' (in 4-component vector of float)
0:9          Negate value (temp 4-component vector of float)
0:9            Negate value (temp 4-component vector of float)
0:9              Pre-Decrement (temp 4-component vector of float)
0:9                'input' (in 4-component vector of float)
0:10      Branch: Return with expression
0:10        add (temp 4-component vector of float)
0:10          Post-Increment (temp 4-component vector of float)
0:10            'input' (in 4-component vector of float)
0:10          Pre-Increment (temp 4-component vector of float)
0:10            'input' (in 4-component vector of float)
0:11      Branch: Return with expression
0:11        sine (global 4-component vector of float)
0:11          'input' (in 4-component vector of float)
0:?   Linker Objects
0:?     'AmbientColor' (temp 4-component vector of float)
0:?     'AmbientIntensity' (temp float)


Linked fragment stage:


Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:1  move second child to first child (temp 4-component vector of float)
0:1    'AmbientColor' (temp 4-component vector of float)
0:?     Constant:
0:?       1.000000
0:?       0.500000
0:?       0.000000
0:?       1.000000
0:2  move second child to first child (temp float)
0:2    'AmbientIntensity' (temp float)
0:2    Constant:
0:2      0.100000
0:13  Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
0:5    Function Parameters: 
0:5      'input' (in 4-component vector of float)
0:?     Sequence
0:6      Branch: Return with expression
0:6        add (temp 4-component vector of float)
0:6          vector-scale (temp 4-component vector of float)
0:6            'input' (in 4-component vector of float)
0:6            'AmbientIntensity' (temp float)
0:6          'AmbientColor' (temp 4-component vector of float)
0:7      Branch: Return with expression
0:7        add (temp 4-component vector of float)
0:7          component-wise multiply (temp 4-component vector of float)
0:7            'input' (in 4-component vector of float)
0:7            'input' (in 4-component vector of float)
0:7          component-wise multiply (temp 4-component vector of float)
0:7            'input' (in 4-component vector of float)
0:7            'input' (in 4-component vector of float)
0:8      Branch: Return with expression
0:8        add (temp 4-component vector of float)
0:8          add (temp 4-component vector of float)
0:8            'input' (in 4-component vector of float)
0:8            component-wise multiply (temp 4-component vector of float)
0:8              'input' (in 4-component vector of float)
0:8              'input' (in 4-component vector of float)
0:8          'input' (in 4-component vector of float)
0:9      Branch: Return with expression
0:9        component-wise multiply (temp 4-component vector of float)
0:9          Pre-Increment (temp 4-component vector of float)
0:9            'input' (in 4-component vector of float)
0:9          Negate value (temp 4-component vector of float)
0:9            Negate value (temp 4-component vector of float)
0:9              Pre-Decrement (temp 4-component vector of float)
0:9                'input' (in 4-component vector of float)
0:10      Branch: Return with expression
0:10        add (temp 4-component vector of float)
0:10          Post-Increment (temp 4-component vector of float)
0:10            'input' (in 4-component vector of float)
0:10          Pre-Increment (temp 4-component vector of float)
0:10            'input' (in 4-component vector of float)
0:11      Branch: Return with expression
0:11        sine (global 4-component vector of float)
0:11          'input' (in 4-component vector of float)
0:?   Linker Objects
0:?     'AmbientColor' (temp 4-component vector of float)
0:?     'AmbientIntensity' (temp float)

// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 58

                              Capability Shader
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "PixelShaderFunction" 9
                              ExecutionMode 4 OriginUpperLeft
                              Source HLSL 450
                              Name 4  "PixelShaderFunction"
                              Name 9  "input"
                              Name 12  "AmbientIntensity"
                              Name 16  "AmbientColor"
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypeVector 6(float) 4
               8:             TypePointer Input 7(fvec4)
        9(input):      8(ptr) Variable Input
              11:             TypePointer Function 6(float)
              15:             TypePointer Function 7(fvec4)
              37:    6(float) Constant 1065353216
4(PixelShaderFunction):           2 Function None 3
               5:             Label
12(AmbientIntensity):     11(ptr) Variable Function
16(AmbientColor):     15(ptr) Variable Function
              10:    7(fvec4) Load 9(input)
              13:    6(float) Load 12(AmbientIntensity)
              14:    7(fvec4) VectorTimesScalar 10 13
              17:    7(fvec4) Load 16(AmbientColor)
              18:    7(fvec4) FAdd 14 17
                              ReturnValue 18
                              FunctionEnd
