spv.memoryQualifier.frag
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 97

                              Capability Shader
                              Capability SampledRect
                              Capability Sampled1D
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main"
                              ExecutionMode 4 OriginUpperLeft
                              Source GLSL 450
                              Name 4  "main"
                              Name 9  "texel"
                              Name 12  "i1D"
                              Name 19  "i2D"
                              Name 28  "i2DRect"
                              Name 35  "i3D"
                              Name 44  "iCube"
                              Name 49  "Data"
                              MemberName 49(Data) 0  "f1"
                              MemberName 49(Data) 1  "f2"
                              Name 50  "Buffer"
                              MemberName 50(Buffer) 0  "f1"
                              MemberName 50(Buffer) 1  "f2"
                              MemberName 50(Buffer) 2  "f3"
                              MemberName 50(Buffer) 3  "f4"
                              MemberName 50(Buffer) 4  "i1"
                              MemberName 50(Buffer) 5  "data"
                              Name 52  ""
                              Decorate 12(i1D) DescriptorSet 0
                              Decorate 12(i1D) Binding 0
                              Decorate 12(i1D) Coherent
                              Decorate 19(i2D) DescriptorSet 0
                              Decorate 19(i2D) Binding 1
                              Decorate 19(i2D) Volatile
                              Decorate 28(i2DRect) DescriptorSet 0
                              Decorate 28(i2DRect) Binding 2
                              Decorate 28(i2DRect) Restrict
                              Decorate 35(i3D) DescriptorSet 0
                              Decorate 35(i3D) Binding 3
                              Decorate 35(i3D) NonWritable
                              Decorate 44(iCube) DescriptorSet 0
                              Decorate 44(iCube) Binding 3
                              Decorate 44(iCube) NonReadable
                              MemberDecorate 49(Data) 0 Offset 0
                              MemberDecorate 49(Data) 1 Offset 8
                              MemberDecorate 50(Buffer) 0 Coherent
                              MemberDecorate 50(Buffer) 0 Volatile
                              MemberDecorate 50(Buffer) 0 Offset 0
                              MemberDecorate 50(Buffer) 1 Coherent
                              MemberDecorate 50(Buffer) 1 Restrict
                              MemberDecorate 50(Buffer) 1 Offset 8
                              MemberDecorate 50(Buffer) 2 Coherent
                              MemberDecorate 50(Buffer) 2 NonWritable
                              MemberDecorate 50(Buffer) 2 Offset 16
                              MemberDecorate 50(Buffer) 3 Coherent
                              MemberDecorate 50(Buffer) 3 NonReadable
                              MemberDecorate 50(Buffer) 3 Offset 32
                              MemberDecorate 50(Buffer) 4 Coherent
                              MemberDecorate 50(Buffer) 4 Offset 48
                              MemberDecorate 50(Buffer) 5 Coherent
                              MemberDecorate 50(Buffer) 5 Offset 56
                              Decorate 50(Buffer) BufferBlock
                              Decorate 52 DescriptorSet 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypeVector 6(float) 4
               8:             TypePointer Function 7(fvec4)
              10:             TypeImage 6(float) 1D nonsampled format:R32f
              11:             TypePointer UniformConstant 10
         12(i1D):     11(ptr) Variable UniformConstant
              14:             TypeInt 32 1
              15:     14(int) Constant 1
              17:             TypeImage 6(float) 2D nonsampled format:R32f
              18:             TypePointer UniformConstant 17
         19(i2D):     18(ptr) Variable UniformConstant
              21:             TypeVector 14(int) 2
              22:   21(ivec2) ConstantComposite 15 15
              26:             TypeImage 6(float) Rect nonsampled format:R32f
              27:             TypePointer UniformConstant 26
     28(i2DRect):     27(ptr) Variable UniformConstant
              33:             TypeImage 6(float) 3D nonsampled format:R32f
              34:             TypePointer UniformConstant 33
         35(i3D):     34(ptr) Variable UniformConstant
              37:             TypeVector 14(int) 3
              38:   37(ivec3) ConstantComposite 15 15 15
              42:             TypeImage 6(float) Cube nonsampled format:R32f
              43:             TypePointer UniformConstant 42
       44(iCube):     43(ptr) Variable UniformConstant
              47:             TypeVector 6(float) 2
              48:             TypeVector 6(float) 3
        49(Data):             TypeStruct 6(float) 47(fvec2)
      50(Buffer):             TypeStruct 6(float) 47(fvec2) 48(fvec3) 7(fvec4) 14(int) 49(Data)
              51:             TypePointer Uniform 50(Buffer)
              52:     51(ptr) Variable Uniform
              53:     14(int) Constant 4
              54:             TypePointer Uniform 14(int)
              57:     14(int) Constant 0
              58:             TypePointer Uniform 6(float)
              61:             TypePointer Function 6(float)
              63:             TypePointer Uniform 47(fvec2)
              71:     14(int) Constant 2
              72:             TypePointer Uniform 48(fvec3)
              80:     14(int) Constant 5
              83:             TypeInt 32 0
              84:     83(int) Constant 1
              88:     83(int) Constant 3
              93:     14(int) Constant 3
              95:             TypePointer Uniform 7(fvec4)
         4(main):           2 Function None 3
               5:             Label
        9(texel):      8(ptr) Variable Function
              13:          10 Load 12(i1D)
              16:    7(fvec4) ImageRead 13 15
                              Store 9(texel) 16
              20:          17 Load 19(i2D)
              23:    7(fvec4) ImageRead 20 22
              24:    7(fvec4) Load 9(texel)
              25:    7(fvec4) FAdd 24 23
                              Store 9(texel) 25
              29:          26 Load 28(i2DRect)
              30:    7(fvec4) ImageRead 29 22
              31:    7(fvec4) Load 9(texel)
              32:    7(fvec4) FAdd 31 30
                              Store 9(texel) 32
              36:          33 Load 35(i3D)
              39:    7(fvec4) ImageRead 36 38
              40:    7(fvec4) Load 9(texel)
              41:    7(fvec4) FAdd 40 39
                              Store 9(texel) 41
              45:          42 Load 44(iCube)
              46:    7(fvec4) Load 9(texel)
                              ImageWrite 45 38 46
              55:     54(ptr) AccessChain 52 53
              56:     14(int) Load 55
              59:     58(ptr) AccessChain 52 57
              60:    6(float) Load 59
              62:     61(ptr) AccessChain 9(texel) 56
                              Store 62 60
              64:     63(ptr) AccessChain 52 15
              65:   47(fvec2) Load 64
              66:    7(fvec4) Load 9(texel)
              67:   47(fvec2) VectorShuffle 66 66 0 1
              68:   47(fvec2) FAdd 67 65
              69:    7(fvec4) Load 9(texel)
              70:    7(fvec4) VectorShuffle 69 68 4 5 2 3
                              Store 9(texel) 70
              73:     72(ptr) AccessChain 52 71
              74:   48(fvec3) Load 73
              75:    7(fvec4) Load 9(texel)
              76:   48(fvec3) VectorShuffle 75 75 0 1 2
              77:   48(fvec3) FSub 76 74
              78:    7(fvec4) Load 9(texel)
              79:    7(fvec4) VectorShuffle 78 77 4 5 6 3
                              Store 9(texel) 79
              81:     58(ptr) AccessChain 52 80 57
              82:    6(float) Load 81
              85:     58(ptr) AccessChain 52 80 15 84
              86:    6(float) Load 85
              87:    6(float) FAdd 82 86
              89:     61(ptr) AccessChain 9(texel) 88
              90:    6(float) Load 89
              91:    6(float) FAdd 90 87
              92:     61(ptr) AccessChain 9(texel) 88
                              Store 92 91
              94:    7(fvec4) Load 9(texel)
              96:     95(ptr) AccessChain 52 93
                              Store 96 94
                              Return
                              FunctionEnd
