#version 460
#extension GL_EXT_ray_tracing : enable
layout(primitive_culling);
#extension GL_EXT_ray_flags_primitive_culling : enable
layout(primitive_culling) uniform;
layout(primitive_culling, binding = 2) uniform accelerationStructureEXT as;
layout(std140, binding = 2, primitive_culling) buffer block { int x; };
void main()
{
}
