hlsl.round.dx9.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2  Function Definition: PixelShaderFunction(vf4; ( temp 4-component vector of float)
0:2    Function Parameters: 
0:2      'input' ( in 4-component vector of float)
0:?     Sequence
0:3      Branch: Return with expression
0:3        round ( temp 4-component vector of float)
0:3          'input' ( in 4-component vector of float)
0:?   Linker Objects


Linked fragment stage:

WARNING: Linking fragment stage: Entry point not found

Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2  Function Definition: PixelShaderFunction(vf4; ( temp 4-component vector of float)
0:2    Function Parameters: 
0:2      'input' ( in 4-component vector of float)
0:?     Sequence
0:3      Branch: Return with expression
0:3        round ( temp 4-component vector of float)
0:3          'input' ( in 4-component vector of float)
0:?   Linker Objects

// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 18

                              Capability Shader
               2:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 5  "main"
                              ExecutionMode 5 OriginUpperLeft
               1:             String  ""
                              Source HLSL 500 1  "// OpModuleProcessed auto-map-locations
// OpModuleProcessed auto-map-bindings
// OpModuleProcessed entry-point main
// OpModuleProcessed client vulkan100
// OpModuleProcessed target-env vulkan1.0
// OpModuleProcessed keep-uncalled
// OpModuleProcessed hlsl-offsets
#line 1
"
                              Name 5  "main"
                              Name 12  "PixelShaderFunction(vf4;"
                              Name 11  "input"
               3:             TypeVoid
               4:             TypeFunction 3
               7:             TypeFloat 32
               8:             TypeVector 7(float) 4
               9:             TypePointer Function 8(fvec4)
              10:             TypeFunction 8(fvec4) 9(ptr)
         5(main):           3 Function None 4
               6:             Label
                              Return
                              FunctionEnd
12(PixelShaderFunction(vf4;):    8(fvec4) Function None 10
       11(input):      9(ptr) FunctionParameter
              13:             Label
                              Line 1 3 0
              14:    8(fvec4) Load 11(input)
              15:    8(fvec4) ExtInst 2(GLSL.std.450) 1(Round) 14
                              ReturnValue 15
                              FunctionEnd
