hlsl.int.dot.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:1  Function Definition: @main( ( temp 4-component vector of float)
0:1    Function Parameters: 
0:?     Sequence
0:2      Sequence
0:2        move second child to first child ( temp int)
0:2          'i' ( temp int)
0:2          Constant:
0:2            1 (const int)
0:3      Sequence
0:3        move second child to first child ( temp 1-component vector of int)
0:3          'i2' ( temp 1-component vector of int)
0:3          Constant:
0:3            2 (const int)
0:4      Sequence
0:4        move second child to first child ( temp 2-component vector of int)
0:4          'i3' ( temp 2-component vector of int)
0:4          Constant:
0:4            3 (const int)
0:4            3 (const int)
0:5      Sequence
0:5        move second child to first child ( temp 3-component vector of int)
0:5          'i4' ( temp 3-component vector of int)
0:5          Constant:
0:5            4 (const int)
0:5            4 (const int)
0:5            4 (const int)
0:6      Sequence
0:6        move second child to first child ( temp 4-component vector of int)
0:6          'i5' ( temp 4-component vector of int)
0:6          Constant:
0:6            5 (const int)
0:6            5 (const int)
0:6            5 (const int)
0:6            5 (const int)
0:8      move second child to first child ( temp int)
0:8        'i' ( temp int)
0:8        dot-product ( temp int)
0:8          'i' ( temp int)
0:8          'i' ( temp int)
0:9      move second child to first child ( temp 1-component vector of int)
0:9        'i2' ( temp 1-component vector of int)
0:9        Construct int ( temp 1-component vector of int)
0:9          dot-product ( temp int)
0:9            Construct int ( in int)
0:9              'i2' ( temp 1-component vector of int)
0:9            Construct int ( in int)
0:9              'i2' ( temp 1-component vector of int)
0:10      move second child to first child ( temp 2-component vector of int)
0:10        'i3' ( temp 2-component vector of int)
0:10        Construct ivec2 ( temp 2-component vector of int)
0:10          dot-product ( temp int)
0:10            'i3' ( temp 2-component vector of int)
0:10            'i3' ( temp 2-component vector of int)
0:11      move second child to first child ( temp 3-component vector of int)
0:11        'i4' ( temp 3-component vector of int)
0:11        Construct ivec3 ( temp 3-component vector of int)
0:11          dot-product ( temp int)
0:11            'i4' ( temp 3-component vector of int)
0:11            'i4' ( temp 3-component vector of int)
0:12      move second child to first child ( temp 4-component vector of int)
0:12        'i5' ( temp 4-component vector of int)
0:12        Construct ivec4 ( temp 4-component vector of int)
0:12          dot-product ( temp int)
0:12            'i5' ( temp 4-component vector of int)
0:12            'i5' ( temp 4-component vector of int)
0:13      Branch: Return with expression
0:13        Convert int to float ( temp 4-component vector of float)
0:13          add ( temp 4-component vector of int)
0:13            add ( temp 4-component vector of int)
0:13              add ( temp 4-component vector of int)
0:13                add ( temp 4-component vector of int)
0:13                  'i' ( temp int)
0:13                  Construct ivec4 ( temp 4-component vector of int)
0:13                    Construct int ( temp int)
0:13                      'i2' ( temp 1-component vector of int)
0:13                vector swizzle ( temp 4-component vector of int)
0:13                  'i3' ( temp 2-component vector of int)
0:13                  Sequence
0:13                    Constant:
0:13                      0 (const int)
0:13                    Constant:
0:13                      1 (const int)
0:13                    Constant:
0:13                      0 (const int)
0:13                    Constant:
0:13                      1 (const int)
0:13              vector swizzle ( temp 4-component vector of int)
0:13                'i4' ( temp 3-component vector of int)
0:13                Sequence
0:13                  Constant:
0:13                    0 (const int)
0:13                  Constant:
0:13                    1 (const int)
0:13                  Constant:
0:13                    2 (const int)
0:13                  Constant:
0:13                    0 (const int)
0:13            'i5' ( temp 4-component vector of int)
0:1  Function Definition: main( ( temp void)
0:1    Function Parameters: 
0:?     Sequence
0:1      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:1        Function Call: @main( ( temp 4-component vector of float)
0:?   Linker Objects
0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)


Linked fragment stage:


Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:1  Function Definition: @main( ( temp 4-component vector of float)
0:1    Function Parameters: 
0:?     Sequence
0:2      Sequence
0:2        move second child to first child ( temp int)
0:2          'i' ( temp int)
0:2          Constant:
0:2            1 (const int)
0:3      Sequence
0:3        move second child to first child ( temp 1-component vector of int)
0:3          'i2' ( temp 1-component vector of int)
0:3          Constant:
0:3            2 (const int)
0:4      Sequence
0:4        move second child to first child ( temp 2-component vector of int)
0:4          'i3' ( temp 2-component vector of int)
0:4          Constant:
0:4            3 (const int)
0:4            3 (const int)
0:5      Sequence
0:5        move second child to first child ( temp 3-component vector of int)
0:5          'i4' ( temp 3-component vector of int)
0:5          Constant:
0:5            4 (const int)
0:5            4 (const int)
0:5            4 (const int)
0:6      Sequence
0:6        move second child to first child ( temp 4-component vector of int)
0:6          'i5' ( temp 4-component vector of int)
0:6          Constant:
0:6            5 (const int)
0:6            5 (const int)
0:6            5 (const int)
0:6            5 (const int)
0:8      move second child to first child ( temp int)
0:8        'i' ( temp int)
0:8        dot-product ( temp int)
0:8          'i' ( temp int)
0:8          'i' ( temp int)
0:9      move second child to first child ( temp 1-component vector of int)
0:9        'i2' ( temp 1-component vector of int)
0:9        Construct int ( temp 1-component vector of int)
0:9          dot-product ( temp int)
0:9            Construct int ( in int)
0:9              'i2' ( temp 1-component vector of int)
0:9            Construct int ( in int)
0:9              'i2' ( temp 1-component vector of int)
0:10      move second child to first child ( temp 2-component vector of int)
0:10        'i3' ( temp 2-component vector of int)
0:10        Construct ivec2 ( temp 2-component vector of int)
0:10          dot-product ( temp int)
0:10            'i3' ( temp 2-component vector of int)
0:10            'i3' ( temp 2-component vector of int)
0:11      move second child to first child ( temp 3-component vector of int)
0:11        'i4' ( temp 3-component vector of int)
0:11        Construct ivec3 ( temp 3-component vector of int)
0:11          dot-product ( temp int)
0:11            'i4' ( temp 3-component vector of int)
0:11            'i4' ( temp 3-component vector of int)
0:12      move second child to first child ( temp 4-component vector of int)
0:12        'i5' ( temp 4-component vector of int)
0:12        Construct ivec4 ( temp 4-component vector of int)
0:12          dot-product ( temp int)
0:12            'i5' ( temp 4-component vector of int)
0:12            'i5' ( temp 4-component vector of int)
0:13      Branch: Return with expression
0:13        Convert int to float ( temp 4-component vector of float)
0:13          add ( temp 4-component vector of int)
0:13            add ( temp 4-component vector of int)
0:13              add ( temp 4-component vector of int)
0:13                add ( temp 4-component vector of int)
0:13                  'i' ( temp int)
0:13                  Construct ivec4 ( temp 4-component vector of int)
0:13                    Construct int ( temp int)
0:13                      'i2' ( temp 1-component vector of int)
0:13                vector swizzle ( temp 4-component vector of int)
0:13                  'i3' ( temp 2-component vector of int)
0:13                  Sequence
0:13                    Constant:
0:13                      0 (const int)
0:13                    Constant:
0:13                      1 (const int)
0:13                    Constant:
0:13                      0 (const int)
0:13                    Constant:
0:13                      1 (const int)
0:13              vector swizzle ( temp 4-component vector of int)
0:13                'i4' ( temp 3-component vector of int)
0:13                Sequence
0:13                  Constant:
0:13                    0 (const int)
0:13                  Constant:
0:13                    1 (const int)
0:13                  Constant:
0:13                    2 (const int)
0:13                  Constant:
0:13                    0 (const int)
0:13            'i5' ( temp 4-component vector of int)
0:1  Function Definition: main( ( temp void)
0:1    Function Parameters: 
0:?     Sequence
0:1      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:1        Function Call: @main( ( temp 4-component vector of float)
0:?   Linker Objects
0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)

// Module Version 10300
// Generated by (magic number): 8000a
// Id's are bound by 84

                              Capability Shader
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 82
                              ExecutionMode 4 OriginUpperLeft
                              Source HLSL 500
                              Name 4  "main"
                              Name 9  "@main("
                              Name 13  "i"
                              Name 15  "i2"
                              Name 19  "i3"
                              Name 24  "i4"
                              Name 29  "i5"
                              Name 82  "@entryPointOutput"
                              Decorate 82(@entryPointOutput) Location 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypeVector 6(float) 4
               8:             TypeFunction 7(fvec4)
              11:             TypeInt 32 1
              12:             TypePointer Function 11(int)
              14:     11(int) Constant 1
              16:     11(int) Constant 2
              17:             TypeVector 11(int) 2
              18:             TypePointer Function 17(ivec2)
              20:     11(int) Constant 3
              21:   17(ivec2) ConstantComposite 20 20
              22:             TypeVector 11(int) 3
              23:             TypePointer Function 22(ivec3)
              25:     11(int) Constant 4
              26:   22(ivec3) ConstantComposite 25 25 25
              27:             TypeVector 11(int) 4
              28:             TypePointer Function 27(ivec4)
              30:     11(int) Constant 5
              31:   27(ivec4) ConstantComposite 30 30 30 30
              81:             TypePointer Output 7(fvec4)
82(@entryPointOutput):     81(ptr) Variable Output
         4(main):           2 Function None 3
               5:             Label
              83:    7(fvec4) FunctionCall 9(@main()
                              Store 82(@entryPointOutput) 83
                              Return
                              FunctionEnd
       9(@main():    7(fvec4) Function None 8
              10:             Label
           13(i):     12(ptr) Variable Function
          15(i2):     12(ptr) Variable Function
          19(i3):     18(ptr) Variable Function
          24(i4):     23(ptr) Variable Function
          29(i5):     28(ptr) Variable Function
                              Store 13(i) 14
                              Store 15(i2) 16
                              Store 19(i3) 21
                              Store 24(i4) 26
                              Store 29(i5) 31
              32:     11(int) Load 13(i)
              33:     11(int) Load 13(i)
              34:     11(int) IMul 32 33
                              Store 13(i) 34
              35:     11(int) Load 15(i2)
              36:     11(int) Load 15(i2)
              37:     11(int) IMul 35 36
                              Store 15(i2) 37
              38:   17(ivec2) Load 19(i3)
              39:   17(ivec2) Load 19(i3)
              40:   17(ivec2) IMul 38 39
              41:     11(int) CompositeExtract 40 0
              42:     11(int) CompositeExtract 40 1
              43:     11(int) IAdd 41 42
              44:   17(ivec2) CompositeConstruct 43 43
                              Store 19(i3) 44
              45:   22(ivec3) Load 24(i4)
              46:   22(ivec3) Load 24(i4)
              47:   22(ivec3) IMul 45 46
              48:     11(int) CompositeExtract 47 0
              49:     11(int) CompositeExtract 47 1
              50:     11(int) IAdd 48 49
              51:     11(int) CompositeExtract 47 2
              52:     11(int) IAdd 50 51
              53:   22(ivec3) CompositeConstruct 52 52 52
                              Store 24(i4) 53
              54:   27(ivec4) Load 29(i5)
              55:   27(ivec4) Load 29(i5)
              56:   27(ivec4) IMul 54 55
              57:     11(int) CompositeExtract 56 0
              58:     11(int) CompositeExtract 56 1
              59:     11(int) IAdd 57 58
              60:     11(int) CompositeExtract 56 2
              61:     11(int) IAdd 59 60
              62:     11(int) CompositeExtract 56 3
              63:     11(int) IAdd 61 62
              64:   27(ivec4) CompositeConstruct 63 63 63 63
                              Store 29(i5) 64
              65:     11(int) Load 13(i)
              66:     11(int) Load 15(i2)
              67:   27(ivec4) CompositeConstruct 66 66 66 66
              68:   27(ivec4) CompositeConstruct 65 65 65 65
              69:   27(ivec4) IAdd 68 67
              70:   17(ivec2) Load 19(i3)
              71:   27(ivec4) VectorShuffle 70 70 0 1 0 1
              72:   27(ivec4) IAdd 69 71
              73:   22(ivec3) Load 24(i4)
              74:   27(ivec4) VectorShuffle 73 73 0 1 2 0
              75:   27(ivec4) IAdd 72 74
              76:   27(ivec4) Load 29(i5)
              77:   27(ivec4) IAdd 75 76
              78:    7(fvec4) ConvertSToF 77
                              ReturnValue 78
                              FunctionEnd
