#version 310 es












             float fn(float x){ return x + 4.0;}

int main(){
  gl_Position = vec4(1);
  gl_Position = clamp(1, 2, 3);
  gl_Position = vec4(1);
  gl_Position = vec4(1, 2);
  gl_Position = vec4(fn(3));
  []. ++ --
  + - * % / - ! ~
  << >> < > <= >=
  == !=
  & ^ | && ^^ || ? :
  += -= *= /= %= <<= >>= &= |= ^=
  1.2 2E10 5u - 5l f
}

struct S {
    int member1;
    float member2;
    vec4 member3;
};













void foo()
{
    S s;
    s . member2 + s . member1;
    s . member3 . zyx;
    s . member2 . xxyz;
    s . member2 . yyz;
    s . member2 . xxyz();
    s . member2 . yzy;
            vec3 a = vec3(0);vec3 b = a . zxyz;vec3 b = a . xxyz;vec3 b = a . yyz;vec3 b = a . xxyz();vec3 b = a . yzy;vec3 b = a . z;


     yyz;
    yzy


}

