hlsl.sin.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
0:2    Function Parameters: 
0:2      'input' ( in 4-component vector of float)
0:?     Sequence
0:3      Branch: Return with expression
0:3        sine ( temp 4-component vector of float)
0:3          'input' ( in 4-component vector of float)
0:2  Function Definition: PixelShaderFunction( ( temp void)
0:2    Function Parameters: 
0:?     Sequence
0:2      move second child to first child ( temp 4-component vector of float)
0:?         'input' ( temp 4-component vector of float)
0:?         'input' (layout( location=0) in 4-component vector of float)
0:2      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:2        Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
0:?           'input' ( temp 4-component vector of float)
0:?   Linker Objects
0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:?     'input' (layout( location=0) in 4-component vector of float)


Linked fragment stage:


Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
0:2    Function Parameters: 
0:2      'input' ( in 4-component vector of float)
0:?     Sequence
0:3      Branch: Return with expression
0:3        sine ( temp 4-component vector of float)
0:3          'input' ( in 4-component vector of float)
0:2  Function Definition: PixelShaderFunction( ( temp void)
0:2    Function Parameters: 
0:?     Sequence
0:2      move second child to first child ( temp 4-component vector of float)
0:?         'input' ( temp 4-component vector of float)
0:?         'input' (layout( location=0) in 4-component vector of float)
0:2      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:2        Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
0:?           'input' ( temp 4-component vector of float)
0:?   Linker Objects
0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:?     'input' (layout( location=0) in 4-component vector of float)

// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 26

                              Capability Shader
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "PixelShaderFunction" 19 22
                              ExecutionMode 4 OriginUpperLeft
                              Source HLSL 500
                              Name 4  "PixelShaderFunction"
                              Name 11  "@PixelShaderFunction(vf4;"
                              Name 10  "input"
                              Name 17  "input"
                              Name 19  "input"
                              Name 22  "@entryPointOutput"
                              Name 23  "param"
                              Decorate 19(input) Location 0
                              Decorate 22(@entryPointOutput) Location 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypeVector 6(float) 4
               8:             TypePointer Function 7(fvec4)
               9:             TypeFunction 7(fvec4) 8(ptr)
              18:             TypePointer Input 7(fvec4)
       19(input):     18(ptr) Variable Input
              21:             TypePointer Output 7(fvec4)
22(@entryPointOutput):     21(ptr) Variable Output
4(PixelShaderFunction):           2 Function None 3
               5:             Label
       17(input):      8(ptr) Variable Function
       23(param):      8(ptr) Variable Function
              20:    7(fvec4) Load 19(input)
                              Store 17(input) 20
              24:    7(fvec4) Load 17(input)
                              Store 23(param) 24
              25:    7(fvec4) FunctionCall 11(@PixelShaderFunction(vf4;) 23(param)
                              Store 22(@entryPointOutput) 25
                              Return
                              FunctionEnd
11(@PixelShaderFunction(vf4;):    7(fvec4) Function None 9
       10(input):      8(ptr) FunctionParameter
              12:             Label
              13:    7(fvec4) Load 10(input)
              14:    7(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 13
                              ReturnValue 14
                              FunctionEnd
