hlsl.round.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2  Function Definition: PixelShaderFunction(vf4; ( temp 4-component vector of float)
0:2    Function Parameters: 
0:2      'input' ( in 4-component vector of float)
0:?     Sequence
0:3      Branch: Return with expression
0:3        roundEven ( temp 4-component vector of float)
0:3          'input' ( in 4-component vector of float)
0:?   Linker Objects


Linked fragment stage:

WARNING: Linking fragment stage: Entry point not found

Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2  Function Definition: PixelShaderFunction(vf4; ( temp 4-component vector of float)
0:2    Function Parameters: 
0:2      'input' ( in 4-component vector of float)
0:?     Sequence
0:3      Branch: Return with expression
0:3        roundEven ( temp 4-component vector of float)
0:3          'input' ( in 4-component vector of float)
0:?   Linker Objects

// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 17

                              Capability Shader
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main"
                              ExecutionMode 4 OriginUpperLeft
                              Source HLSL 500
                              Name 4  "main"
                              Name 11  "PixelShaderFunction(vf4;"
                              Name 10  "input"
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypeVector 6(float) 4
               8:             TypePointer Function 7(fvec4)
               9:             TypeFunction 7(fvec4) 8(ptr)
         4(main):           2 Function None 3
               5:             Label
                              Return
                              FunctionEnd
11(PixelShaderFunction(vf4;):    7(fvec4) Function None 9
       10(input):      8(ptr) FunctionParameter
              12:             Label
              13:    7(fvec4) Load 10(input)
              14:    7(fvec4) ExtInst 1(GLSL.std.450) 2(RoundEven) 13
                              ReturnValue 14
                              FunctionEnd
