#version 450

#define MAX_VER  81
#define MAX_PRIM 32
#define MAX_VIEWS gl_MaxMeshViewCountNV

#extension GL_NV_mesh_shader : enable

layout(local_size_x = 32) in;

layout(max_vertices=MAX_VER) out;
layout(max_primitives=MAX_PRIM) out;
layout(triangles) out;

// test error checks for use of incorrect per-view attributes

// per-view block attributes
perviewNV layout(location=0) out perviewBlock {
    vec4 missingInnermostDimSize1[][];
    vec4 incorrectViewDimSize1[MAX_VIEWS+1];
    vec4 missingViewDim1;
} b2[];

// per-view non-block attributes
perviewNV layout(location=10) out vec4 missingInnermostDimSize2[][][];
perviewNV layout(location=11) out vec4 incorrectViewDimSize2[][MAX_VIEWS-1];
perviewNV layout(location=12) out vec4 missingViewDim2[];

void main()
{
}

