#version 460
#extension GL_EXT_ray_tracing : enable
layout(location = 0) callableDataEXT vec4 data0;
layout(location = 1) callableDataInEXT dataBlock {
	uint data1;
};
void main()
{
	uvec3 id = gl_LaunchIDEXT;
	uvec3 size = gl_LaunchSizeEXT;
	data1 = 256U;
	executeCallableEXT(2,1);
}
