#version 450
#extension GL_KHR_memory_scope_semantics : require


shared uint value;
shared int atomi;
shared uint atomu;
layout(binding = 0, r32ui) workgroupcoherent uniform uimage2D imageu;
layout(binding = 1, r32i) coherent uniform iimage2D imagei;
layout (binding = 2) buffer BufferU { workgroupcoherent uint x; } bufferu;
layout (binding = 3) subgroupcoherent buffer BufferI { uint x; } bufferi;

void main()
{
    atomicStore(atomu, value, gl_ScopeDevice, gl_StorageSemanticsBuffer, gl_SemanticsAcquire);
    int origi = imageAtomicLoad(imagei, ivec2(0,0), gl_ScopeDevice, gl_StorageSemanticsBuffer, gl_SemanticsRelease);
    atomicStore(atomu, value, gl_ScopeDevice, gl_StorageSemanticsBuffer, gl_SemanticsAcquireRelease);
    atomicStore(atomu, value, gl_ScopeDevice, gl_StorageSemanticsBuffer, gl_StorageSemanticsBuffer);
    origi = imageAtomicLoad(imagei, ivec2(0,0), gl_ScopeDevice, gl_SemanticsAcquire, gl_SemanticsAcquire);
    memoryBarrier(gl_ScopeWorkgroup, gl_StorageSemanticsBuffer | gl_StorageSemanticsShared, 0);
    memoryBarrier(gl_ScopeWorkgroup, 0, gl_SemanticsRelease);
    memoryBarrier(gl_ScopeWorkgroup, gl_StorageSemanticsBuffer | gl_StorageSemanticsShared, gl_SemanticsRelease | gl_SemanticsAcquire);
    atomicAdd(atomu, value, gl_ScopeDevice, gl_StorageSemanticsBuffer, gl_SemanticsRelease | gl_SemanticsAcquire);
    uint origu = atomicCompSwap(atomu, 10u, value, gl_ScopeDevice, gl_StorageSemanticsBuffer | gl_StorageSemanticsShared, gl_SemanticsAcquire, gl_StorageSemanticsBuffer | gl_StorageSemanticsShared, gl_SemanticsAcquireRelease);
    memoryBarrier(gl_ScopeWorkgroup, gl_StorageSemanticsBuffer, gl_SemanticsRelease | gl_SemanticsMakeVisible);
    memoryBarrier(gl_ScopeWorkgroup, gl_StorageSemanticsBuffer, gl_SemanticsAcquire | gl_SemanticsMakeAvailable);
    memoryBarrier(gl_ScopeWorkgroup, gl_StorageSemanticsBuffer, gl_SemanticsRelease | gl_SemanticsVolatile);
    atomicCompSwap(bufferi.x, 10u, 10u, gl_ScopeDevice, gl_StorageSemanticsBuffer, gl_SemanticsAcquire | gl_SemanticsVolatile, gl_StorageSemanticsBuffer, gl_SemanticsAcquire);
}

