hlsl.clipdistance-1.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:4  Function Definition: @main(vf4;f1;f1; ( temp 4-component vector of float)
0:4    Function Parameters: 
0:4      'pos' ( in 4-component vector of float)
0:4      'clip' ( in float)
0:4      'cull' ( in float)
0:?     Sequence
0:5      Branch: Return with expression
0:5        add ( temp 4-component vector of float)
0:5          add ( temp 4-component vector of float)
0:5            'pos' ( in 4-component vector of float)
0:5            'clip' ( in float)
0:5          'cull' ( in float)
0:4  Function Definition: main( ( temp void)
0:4    Function Parameters: 
0:?     Sequence
0:4      move second child to first child ( temp 4-component vector of float)
0:?         'pos' ( temp 4-component vector of float)
0:?         'pos' ( in 4-component vector of float FragCoord)
0:?       Sequence
0:4        move second child to first child ( temp float)
0:?           'clip' ( temp float)
0:4          direct index ( in float ClipDistance)
0:?             'clip' ( in 1-element array of float ClipDistance)
0:4            Constant:
0:4              0 (const int)
0:?       Sequence
0:4        move second child to first child ( temp float)
0:?           'cull' ( temp float)
0:4          direct index ( in float CullDistance)
0:?             'cull' ( in 1-element array of float CullDistance)
0:4            Constant:
0:4              0 (const int)
0:4      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:4        Function Call: @main(vf4;f1;f1; ( temp 4-component vector of float)
0:?           'pos' ( temp 4-component vector of float)
0:?           'clip' ( temp float)
0:?           'cull' ( temp float)
0:?   Linker Objects
0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:?     'pos' ( in 4-component vector of float FragCoord)
0:?     'clip' ( in 1-element array of float ClipDistance)
0:?     'cull' ( in 1-element array of float CullDistance)


Linked fragment stage:


Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:4  Function Definition: @main(vf4;f1;f1; ( temp 4-component vector of float)
0:4    Function Parameters: 
0:4      'pos' ( in 4-component vector of float)
0:4      'clip' ( in float)
0:4      'cull' ( in float)
0:?     Sequence
0:5      Branch: Return with expression
0:5        add ( temp 4-component vector of float)
0:5          add ( temp 4-component vector of float)
0:5            'pos' ( in 4-component vector of float)
0:5            'clip' ( in float)
0:5          'cull' ( in float)
0:4  Function Definition: main( ( temp void)
0:4    Function Parameters: 
0:?     Sequence
0:4      move second child to first child ( temp 4-component vector of float)
0:?         'pos' ( temp 4-component vector of float)
0:?         'pos' ( in 4-component vector of float FragCoord)
0:?       Sequence
0:4        move second child to first child ( temp float)
0:?           'clip' ( temp float)
0:4          direct index ( in float ClipDistance)
0:?             'clip' ( in 1-element array of float ClipDistance)
0:4            Constant:
0:4              0 (const int)
0:?       Sequence
0:4        move second child to first child ( temp float)
0:?           'cull' ( temp float)
0:4          direct index ( in float CullDistance)
0:?             'cull' ( in 1-element array of float CullDistance)
0:4            Constant:
0:4              0 (const int)
0:4      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:4        Function Call: @main(vf4;f1;f1; ( temp 4-component vector of float)
0:?           'pos' ( temp 4-component vector of float)
0:?           'clip' ( temp float)
0:?           'cull' ( temp float)
0:?   Linker Objects
0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:?     'pos' ( in 4-component vector of float FragCoord)
0:?     'clip' ( in 1-element array of float ClipDistance)
0:?     'cull' ( in 1-element array of float CullDistance)

// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 53

                              Capability Shader
                              Capability ClipDistance
                              Capability CullDistance
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 27 34 41 45
                              ExecutionMode 4 OriginUpperLeft
                              Source HLSL 500
                              Name 4  "main"
                              Name 14  "@main(vf4;f1;f1;"
                              Name 11  "pos"
                              Name 12  "clip"
                              Name 13  "cull"
                              Name 25  "pos"
                              Name 27  "pos"
                              Name 29  "clip"
                              Name 34  "clip"
                              Name 40  "cull"
                              Name 41  "cull"
                              Name 45  "@entryPointOutput"
                              Name 46  "param"
                              Name 48  "param"
                              Name 50  "param"
                              Decorate 27(pos) BuiltIn FragCoord
                              Decorate 34(clip) BuiltIn ClipDistance
                              Decorate 41(cull) BuiltIn CullDistance
                              Decorate 45(@entryPointOutput) Location 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypeVector 6(float) 4
               8:             TypePointer Function 7(fvec4)
               9:             TypePointer Function 6(float)
              10:             TypeFunction 7(fvec4) 8(ptr) 9(ptr) 9(ptr)
              26:             TypePointer Input 7(fvec4)
         27(pos):     26(ptr) Variable Input
              30:             TypeInt 32 0
              31:     30(int) Constant 1
              32:             TypeArray 6(float) 31
              33:             TypePointer Input 32
        34(clip):     33(ptr) Variable Input
              35:             TypeInt 32 1
              36:     35(int) Constant 0
              37:             TypePointer Input 6(float)
        41(cull):     33(ptr) Variable Input
              44:             TypePointer Output 7(fvec4)
45(@entryPointOutput):     44(ptr) Variable Output
         4(main):           2 Function None 3
               5:             Label
         25(pos):      8(ptr) Variable Function
        29(clip):      9(ptr) Variable Function
        40(cull):      9(ptr) Variable Function
       46(param):      8(ptr) Variable Function
       48(param):      9(ptr) Variable Function
       50(param):      9(ptr) Variable Function
              28:    7(fvec4) Load 27(pos)
                              Store 25(pos) 28
              38:     37(ptr) AccessChain 34(clip) 36
              39:    6(float) Load 38
                              Store 29(clip) 39
              42:     37(ptr) AccessChain 41(cull) 36
              43:    6(float) Load 42
                              Store 40(cull) 43
              47:    7(fvec4) Load 25(pos)
                              Store 46(param) 47
              49:    6(float) Load 29(clip)
                              Store 48(param) 49
              51:    6(float) Load 40(cull)
                              Store 50(param) 51
              52:    7(fvec4) FunctionCall 14(@main(vf4;f1;f1;) 46(param) 48(param) 50(param)
                              Store 45(@entryPointOutput) 52
                              Return
                              FunctionEnd
14(@main(vf4;f1;f1;):    7(fvec4) Function None 10
         11(pos):      8(ptr) FunctionParameter
        12(clip):      9(ptr) FunctionParameter
        13(cull):      9(ptr) FunctionParameter
              15:             Label
              16:    7(fvec4) Load 11(pos)
              17:    6(float) Load 12(clip)
              18:    7(fvec4) CompositeConstruct 17 17 17 17
              19:    7(fvec4) FAdd 16 18
              20:    6(float) Load 13(cull)
              21:    7(fvec4) CompositeConstruct 20 20 20 20
              22:    7(fvec4) FAdd 19 21
                              ReturnValue 22
                              FunctionEnd
