hlsl.staticFuncInit.frag
Shader version: 500
gl_FragCoord origin is upper left
0:12Sequence
0:1  Sequence
0:1    move second child to first child ( temp float)
0:1      'x' ( global float)
0:1      Constant:
0:1        1.000000
0:5  Sequence
0:5    move second child to first child ( temp float)
0:5      'x' ( global float)
0:5      Constant:
0:5        2.000000
0:4  Function Definition: f1( ( temp float)
0:4    Function Parameters: 
0:?     Sequence
0:6      add second child into first child ( temp float)
0:6        'x' ( global float)
0:6        Constant:
0:6          10.000000
0:7      Branch: Return with expression
0:7        'x' ( global float)
0:12  Sequence
0:12    move second child to first child ( temp float)
0:12      'x' ( global float)
0:12      Constant:
0:12        7.000000
0:11  Function Definition: f2(f1; ( temp float)
0:11    Function Parameters: 
0:11      'p' ( in float)
0:?     Sequence
0:13      add second child into first child ( temp float)
0:13        'x' ( global float)
0:13        'p' ( in float)
0:14      Branch: Return with expression
0:14        'x' ( global float)
0:18  Function Definition: @main( ( temp 4-component vector of float)
0:18    Function Parameters: 
0:?     Sequence
0:19      Branch: Return with expression
0:19        Construct vec4 ( temp 4-component vector of float)
0:19          add ( temp float)
0:19            add ( temp float)
0:19              add ( temp float)
0:19                add ( temp float)
0:19                  'x' ( global float)
0:19                  Function Call: f1( ( temp float)
0:19                Function Call: f1( ( temp float)
0:19              Function Call: f2(f1; ( temp float)
0:19                Constant:
0:19                  5.000000
0:19            Function Call: f2(f1; ( temp float)
0:19              'x' ( global float)
0:18  Function Definition: main( ( temp void)
0:18    Function Parameters: 
0:?     Sequence
0:18      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:18        Function Call: @main( ( temp 4-component vector of float)
0:?   Linker Objects
0:?     'x' ( global float)
0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)


Linked fragment stage:


Shader version: 500
gl_FragCoord origin is upper left
0:12Sequence
0:1  Sequence
0:1    move second child to first child ( temp float)
0:1      'x' ( global float)
0:1      Constant:
0:1        1.000000
0:5  Sequence
0:5    move second child to first child ( temp float)
0:5      'x' ( global float)
0:5      Constant:
0:5        2.000000
0:4  Function Definition: f1( ( temp float)
0:4    Function Parameters: 
0:?     Sequence
0:6      add second child into first child ( temp float)
0:6        'x' ( global float)
0:6        Constant:
0:6          10.000000
0:7      Branch: Return with expression
0:7        'x' ( global float)
0:12  Sequence
0:12    move second child to first child ( temp float)
0:12      'x' ( global float)
0:12      Constant:
0:12        7.000000
0:11  Function Definition: f2(f1; ( temp float)
0:11    Function Parameters: 
0:11      'p' ( in float)
0:?     Sequence
0:13      add second child into first child ( temp float)
0:13        'x' ( global float)
0:13        'p' ( in float)
0:14      Branch: Return with expression
0:14        'x' ( global float)
0:18  Function Definition: @main( ( temp 4-component vector of float)
0:18    Function Parameters: 
0:?     Sequence
0:19      Branch: Return with expression
0:19        Construct vec4 ( temp 4-component vector of float)
0:19          add ( temp float)
0:19            add ( temp float)
0:19              add ( temp float)
0:19                add ( temp float)
0:19                  'x' ( global float)
0:19                  Function Call: f1( ( temp float)
0:19                Function Call: f1( ( temp float)
0:19              Function Call: f2(f1; ( temp float)
0:19                Constant:
0:19                  5.000000
0:19            Function Call: f2(f1; ( temp float)
0:19              'x' ( global float)
0:18  Function Definition: main( ( temp void)
0:18    Function Parameters: 
0:?     Sequence
0:18      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:18        Function Call: @main( ( temp 4-component vector of float)
0:?   Linker Objects
0:?     'x' ( global float)
0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)

// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 57

                              Capability Shader
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 55
                              ExecutionMode 4 OriginUpperLeft
                              Source HLSL 500
                              Name 4  "main"
                              Name 8  "f1("
                              Name 13  "f2(f1;"
                              Name 12  "p"
                              Name 17  "@main("
                              Name 20  "x"
                              Name 22  "x"
                              Name 24  "x"
                              Name 44  "param"
                              Name 47  "param"
                              Name 55  "@entryPointOutput"
                              Decorate 55(@entryPointOutput) Location 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypeFunction 6(float)
              10:             TypePointer Function 6(float)
              11:             TypeFunction 6(float) 10(ptr)
              15:             TypeVector 6(float) 4
              16:             TypeFunction 15(fvec4)
              19:             TypePointer Private 6(float)
           20(x):     19(ptr) Variable Private
              21:    6(float) Constant 1065353216
           22(x):     19(ptr) Variable Private
              23:    6(float) Constant 1073741824
           24(x):     19(ptr) Variable Private
              25:    6(float) Constant 1088421888
              26:    6(float) Constant 1092616192
              43:    6(float) Constant 1084227584
              54:             TypePointer Output 15(fvec4)
55(@entryPointOutput):     54(ptr) Variable Output
         4(main):           2 Function None 3
               5:             Label
                              Store 20(x) 21
                              Store 22(x) 23
                              Store 24(x) 25
              56:   15(fvec4) FunctionCall 17(@main()
                              Store 55(@entryPointOutput) 56
                              Return
                              FunctionEnd
          8(f1():    6(float) Function None 7
               9:             Label
              27:    6(float) Load 22(x)
              28:    6(float) FAdd 27 26
                              Store 22(x) 28
              29:    6(float) Load 22(x)
                              ReturnValue 29
                              FunctionEnd
      13(f2(f1;):    6(float) Function None 11
           12(p):     10(ptr) FunctionParameter
              14:             Label
              32:    6(float) Load 12(p)
              33:    6(float) Load 24(x)
              34:    6(float) FAdd 33 32
                              Store 24(x) 34
              35:    6(float) Load 24(x)
                              ReturnValue 35
                              FunctionEnd
      17(@main():   15(fvec4) Function None 16
              18:             Label
       44(param):     10(ptr) Variable Function
       47(param):     10(ptr) Variable Function
              38:    6(float) Load 20(x)
              39:    6(float) FunctionCall 8(f1()
              40:    6(float) FAdd 38 39
              41:    6(float) FunctionCall 8(f1()
              42:    6(float) FAdd 40 41
                              Store 44(param) 43
              45:    6(float) FunctionCall 13(f2(f1;) 44(param)
              46:    6(float) FAdd 42 45
              48:    6(float) Load 20(x)
                              Store 47(param) 48
              49:    6(float) FunctionCall 13(f2(f1;) 47(param)
              50:    6(float) FAdd 46 49
              51:   15(fvec4) CompositeConstruct 50 50 50 50
                              ReturnValue 51
                              FunctionEnd
