hlsl.clipdistance-9.vert
Shader version: 500
0:? Sequence
0:7  Function Definition: @main(vf3;f1; ( temp structure{ temp 4-component vector of float Position})
0:7    Function Parameters: 
0:7      'clip0' ( out 3-component vector of float)
0:7      'clip1' ( out float)
0:?     Sequence
0:9      move second child to first child ( temp 4-component vector of float)
0:9        Position: direct index for structure ( temp 4-component vector of float)
0:9          'Output' ( temp structure{ temp 4-component vector of float Position})
0:9          Constant:
0:9            0 (const int)
0:9        Constant:
0:9          0.000000
0:9          0.000000
0:9          0.000000
0:9          0.000000
0:11      move second child to first child ( temp float)
0:11        direct index ( temp float)
0:11          'clip0' ( out 3-component vector of float)
0:11          Constant:
0:11            0 (const int)
0:11        Constant:
0:11          0.000000
0:12      move second child to first child ( temp float)
0:12        direct index ( temp float)
0:12          'clip0' ( out 3-component vector of float)
0:12          Constant:
0:12            1 (const int)
0:12        Constant:
0:12          1.000000
0:13      move second child to first child ( temp float)
0:13        direct index ( temp float)
0:13          'clip0' ( out 3-component vector of float)
0:13          Constant:
0:13            2 (const int)
0:13        Constant:
0:13          2.000000
0:16      move second child to first child ( temp float)
0:16        'clip1' ( out float)
0:16        Constant:
0:16          3.000000
0:18      Branch: Return with expression
0:18        'Output' ( temp structure{ temp 4-component vector of float Position})
0:7  Function Definition: main( ( temp void)
0:7    Function Parameters: 
0:?     Sequence
0:7      Sequence
0:7        move second child to first child ( temp 4-component vector of float)
0:?           '@entryPointOutput.Position' ( out 4-component vector of float Position)
0:7          Position: direct index for structure ( temp 4-component vector of float)
0:7            Function Call: @main(vf3;f1; ( temp structure{ temp 4-component vector of float Position})
0:?               'clip0' ( temp 3-component vector of float)
0:?               'clip1' ( temp float)
0:7            Constant:
0:7              0 (const int)
0:?       Sequence
0:7        move second child to first child ( temp float)
0:7          direct index ( out float ClipDistance)
0:?             'clip0' ( out 4-element array of float ClipDistance)
0:7            Constant:
0:7              0 (const int)
0:7          direct index ( temp float)
0:?             'clip0' ( temp 3-component vector of float)
0:7            Constant:
0:7              0 (const int)
0:7        move second child to first child ( temp float)
0:7          direct index ( out float ClipDistance)
0:?             'clip0' ( out 4-element array of float ClipDistance)
0:7            Constant:
0:7              1 (const int)
0:7          direct index ( temp float)
0:?             'clip0' ( temp 3-component vector of float)
0:7            Constant:
0:7              1 (const int)
0:7        move second child to first child ( temp float)
0:7          direct index ( out float ClipDistance)
0:?             'clip0' ( out 4-element array of float ClipDistance)
0:7            Constant:
0:7              2 (const int)
0:7          direct index ( temp float)
0:?             'clip0' ( temp 3-component vector of float)
0:7            Constant:
0:7              2 (const int)
0:?       Sequence
0:7        move second child to first child ( temp float)
0:7          direct index ( out float ClipDistance)
0:?             'clip0' ( out 4-element array of float ClipDistance)
0:7            Constant:
0:7              3 (const int)
0:?           'clip1' ( temp float)
0:?   Linker Objects
0:?     '@entryPointOutput.Position' ( out 4-component vector of float Position)
0:?     'clip0' ( out 4-element array of float ClipDistance)


Linked vertex stage:


Shader version: 500
0:? Sequence
0:7  Function Definition: @main(vf3;f1; ( temp structure{ temp 4-component vector of float Position})
0:7    Function Parameters: 
0:7      'clip0' ( out 3-component vector of float)
0:7      'clip1' ( out float)
0:?     Sequence
0:9      move second child to first child ( temp 4-component vector of float)
0:9        Position: direct index for structure ( temp 4-component vector of float)
0:9          'Output' ( temp structure{ temp 4-component vector of float Position})
0:9          Constant:
0:9            0 (const int)
0:9        Constant:
0:9          0.000000
0:9          0.000000
0:9          0.000000
0:9          0.000000
0:11      move second child to first child ( temp float)
0:11        direct index ( temp float)
0:11          'clip0' ( out 3-component vector of float)
0:11          Constant:
0:11            0 (const int)
0:11        Constant:
0:11          0.000000
0:12      move second child to first child ( temp float)
0:12        direct index ( temp float)
0:12          'clip0' ( out 3-component vector of float)
0:12          Constant:
0:12            1 (const int)
0:12        Constant:
0:12          1.000000
0:13      move second child to first child ( temp float)
0:13        direct index ( temp float)
0:13          'clip0' ( out 3-component vector of float)
0:13          Constant:
0:13            2 (const int)
0:13        Constant:
0:13          2.000000
0:16      move second child to first child ( temp float)
0:16        'clip1' ( out float)
0:16        Constant:
0:16          3.000000
0:18      Branch: Return with expression
0:18        'Output' ( temp structure{ temp 4-component vector of float Position})
0:7  Function Definition: main( ( temp void)
0:7    Function Parameters: 
0:?     Sequence
0:7      Sequence
0:7        move second child to first child ( temp 4-component vector of float)
0:?           '@entryPointOutput.Position' ( out 4-component vector of float Position)
0:7          Position: direct index for structure ( temp 4-component vector of float)
0:7            Function Call: @main(vf3;f1; ( temp structure{ temp 4-component vector of float Position})
0:?               'clip0' ( temp 3-component vector of float)
0:?               'clip1' ( temp float)
0:7            Constant:
0:7              0 (const int)
0:?       Sequence
0:7        move second child to first child ( temp float)
0:7          direct index ( out float ClipDistance)
0:?             'clip0' ( out 4-element array of float ClipDistance)
0:7            Constant:
0:7              0 (const int)
0:7          direct index ( temp float)
0:?             'clip0' ( temp 3-component vector of float)
0:7            Constant:
0:7              0 (const int)
0:7        move second child to first child ( temp float)
0:7          direct index ( out float ClipDistance)
0:?             'clip0' ( out 4-element array of float ClipDistance)
0:7            Constant:
0:7              1 (const int)
0:7          direct index ( temp float)
0:?             'clip0' ( temp 3-component vector of float)
0:7            Constant:
0:7              1 (const int)
0:7        move second child to first child ( temp float)
0:7          direct index ( out float ClipDistance)
0:?             'clip0' ( out 4-element array of float ClipDistance)
0:7            Constant:
0:7              2 (const int)
0:7          direct index ( temp float)
0:?             'clip0' ( temp 3-component vector of float)
0:7            Constant:
0:7              2 (const int)
0:?       Sequence
0:7        move second child to first child ( temp float)
0:7          direct index ( out float ClipDistance)
0:?             'clip0' ( out 4-element array of float ClipDistance)
0:7            Constant:
0:7              3 (const int)
0:?           'clip1' ( temp float)
0:?   Linker Objects
0:?     '@entryPointOutput.Position' ( out 4-component vector of float Position)
0:?     'clip0' ( out 4-element array of float ClipDistance)

// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 67

                              Capability Shader
                              Capability ClipDistance
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Vertex 4  "main" 39 51
                              Source HLSL 500
                              Name 4  "main"
                              Name 11  "VS_OUTPUT"
                              MemberName 11(VS_OUTPUT) 0  "Position"
                              Name 15  "@main(vf3;f1;"
                              Name 13  "clip0"
                              Name 14  "clip1"
                              Name 18  "Output"
                              Name 39  "@entryPointOutput.Position"
                              Name 40  "clip0"
                              Name 41  "clip1"
                              Name 42  "param"
                              Name 43  "param"
                              Name 51  "clip0"
                              Decorate 39(@entryPointOutput.Position) BuiltIn Position
                              Decorate 51(clip0) BuiltIn ClipDistance
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypeVector 6(float) 3
               8:             TypePointer Function 7(fvec3)
               9:             TypePointer Function 6(float)
              10:             TypeVector 6(float) 4
   11(VS_OUTPUT):             TypeStruct 10(fvec4)
              12:             TypeFunction 11(VS_OUTPUT) 8(ptr) 9(ptr)
              17:             TypePointer Function 11(VS_OUTPUT)
              19:             TypeInt 32 1
              20:     19(int) Constant 0
              21:    6(float) Constant 0
              22:   10(fvec4) ConstantComposite 21 21 21 21
              23:             TypePointer Function 10(fvec4)
              25:             TypeInt 32 0
              26:     25(int) Constant 0
              28:    6(float) Constant 1065353216
              29:     25(int) Constant 1
              31:    6(float) Constant 1073741824
              32:     25(int) Constant 2
              34:    6(float) Constant 1077936128
              38:             TypePointer Output 10(fvec4)
39(@entryPointOutput.Position):     38(ptr) Variable Output
              48:     25(int) Constant 4
              49:             TypeArray 6(float) 48
              50:             TypePointer Output 49
       51(clip0):     50(ptr) Variable Output
              54:             TypePointer Output 6(float)
              56:     19(int) Constant 1
              60:     19(int) Constant 2
              64:     19(int) Constant 3
         4(main):           2 Function None 3
               5:             Label
       40(clip0):      8(ptr) Variable Function
       41(clip1):      9(ptr) Variable Function
       42(param):      8(ptr) Variable Function
       43(param):      9(ptr) Variable Function
              44:11(VS_OUTPUT) FunctionCall 15(@main(vf3;f1;) 42(param) 43(param)
              45:    7(fvec3) Load 42(param)
                              Store 40(clip0) 45
              46:    6(float) Load 43(param)
                              Store 41(clip1) 46
              47:   10(fvec4) CompositeExtract 44 0
                              Store 39(@entryPointOutput.Position) 47
              52:      9(ptr) AccessChain 40(clip0) 26
              53:    6(float) Load 52
              55:     54(ptr) AccessChain 51(clip0) 20
                              Store 55 53
              57:      9(ptr) AccessChain 40(clip0) 29
              58:    6(float) Load 57
              59:     54(ptr) AccessChain 51(clip0) 56
                              Store 59 58
              61:      9(ptr) AccessChain 40(clip0) 32
              62:    6(float) Load 61
              63:     54(ptr) AccessChain 51(clip0) 60
                              Store 63 62
              65:    6(float) Load 41(clip1)
              66:     54(ptr) AccessChain 51(clip0) 64
                              Store 66 65
                              Return
                              FunctionEnd
15(@main(vf3;f1;):11(VS_OUTPUT) Function None 12
       13(clip0):      8(ptr) FunctionParameter
       14(clip1):      9(ptr) FunctionParameter
              16:             Label
      18(Output):     17(ptr) Variable Function
              24:     23(ptr) AccessChain 18(Output) 20
                              Store 24 22
              27:      9(ptr) AccessChain 13(clip0) 26
                              Store 27 21
              30:      9(ptr) AccessChain 13(clip0) 29
                              Store 30 28
              33:      9(ptr) AccessChain 13(clip0) 32
                              Store 33 31
                              Store 14(clip1) 34
              35:11(VS_OUTPUT) Load 18(Output)
                              ReturnValue 35
                              FunctionEnd
