hlsl.forLoop.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:1  Function Definition: f0( ( temp void)
0:1    Function Parameters: 
0:?     Sequence
0:?       Sequence
0:2        Loop with condition tested first
0:2          No loop condition
0:2          No loop body
0:5  Function Definition: f1(vf4; ( temp void)
0:5    Function Parameters: 
0:5      'input' ( in 4-component vector of float)
0:?     Sequence
0:6      Sequence
0:6        Pre-Increment ( temp 4-component vector of float)
0:6          'input' ( in 4-component vector of float)
0:6        Loop with condition tested first
0:6          No loop condition
0:6          No loop body
0:9  Function Definition: f2(vf4; ( temp void)
0:9    Function Parameters: 
0:9      'input' ( in 4-component vector of float)
0:?     Sequence
0:?       Sequence
0:10        Loop with condition tested first: Unroll
0:10          Loop Condition
0:10          any ( temp bool)
0:10            NotEqual ( temp 4-component vector of bool)
0:10              'input' ( in 4-component vector of float)
0:10              'input' ( in 4-component vector of float)
0:10          No loop body
0:13  Function Definition: f3(vf4; ( temp float)
0:13    Function Parameters: 
0:13      'input' ( in 4-component vector of float)
0:?     Sequence
0:?       Sequence
0:14        Loop with condition tested first
0:14          Loop Condition
0:14          any ( temp bool)
0:14            NotEqual ( temp 4-component vector of bool)
0:14              'input' ( in 4-component vector of float)
0:14              'input' ( in 4-component vector of float)
0:14          Loop Body
0:?           Sequence
0:14            Branch: Return with expression
0:14              Construct float ( temp float)
0:14                Negate value ( temp 4-component vector of float)
0:14                  'input' ( in 4-component vector of float)
0:17  Function Definition: f4(vf4; ( temp float)
0:17    Function Parameters: 
0:17      'input' ( in 4-component vector of float)
0:?     Sequence
0:18      Sequence
0:18        Pre-Decrement ( temp 4-component vector of float)
0:18          'input' ( in 4-component vector of float)
0:18        Loop with condition tested first
0:18          Loop Condition
0:18          any ( temp bool)
0:18            NotEqual ( temp 4-component vector of bool)
0:18              'input' ( in 4-component vector of float)
0:18              'input' ( in 4-component vector of float)
0:18          Loop Body
0:?           Sequence
0:18            Branch: Return with expression
0:18              Construct float ( temp float)
0:18                Negate value ( temp 4-component vector of float)
0:18                  'input' ( in 4-component vector of float)
0:18          Loop Terminal Expression
0:18          add second child into first child ( temp 4-component vector of float)
0:18            'input' ( in 4-component vector of float)
0:18            Constant:
0:18              2.000000
0:21  Function Definition: f5(vf4; ( temp void)
0:21    Function Parameters: 
0:21      'input' ( in 4-component vector of float)
0:?     Sequence
0:?       Sequence
0:22        Loop with condition tested first
0:22          No loop condition
0:22          Loop Body
0:22          Test condition and select ( temp void)
0:22            Condition
0:22            Compare Greater Than ( temp bool)
0:22              direct index ( temp float)
0:22                'input' ( in 4-component vector of float)
0:22                Constant:
0:22                  0 (const int)
0:22              Constant:
0:22                2.000000
0:22            true case
0:22            Branch: Break
0:25  Function Definition: f6(vf4; ( temp void)
0:25    Function Parameters: 
0:25      'input' ( in 4-component vector of float)
0:?     Sequence
0:?       Sequence
0:26        Loop with condition tested first
0:26          No loop condition
0:26          Loop Body
0:26          Test condition and select ( temp void)
0:26            Condition
0:26            Compare Greater Than ( temp bool)
0:26              direct index ( temp float)
0:26                'input' ( in 4-component vector of float)
0:26                Constant:
0:26                  0 (const int)
0:26              Constant:
0:26                2.000000
0:26            true case
0:26            Branch: Continue
0:29  Function Definition: f99( ( temp void)
0:29    Function Parameters: 
0:?     Sequence
0:30      Sequence
0:30        move second child to first child ( temp int)
0:30          'first' ( temp int)
0:30          Constant:
0:30            0 (const int)
0:30        move second child to first child ( temp int)
0:30          'second' ( temp int)
0:30          Constant:
0:30            1 (const int)
0:30        Loop with condition tested first
0:30          No loop condition
0:30          Loop Body
0:30          add ( temp int)
0:30            'first' ( temp int)
0:30            'second' ( temp int)
0:33  Function Definition: f100(f1; ( temp void)
0:33    Function Parameters: 
0:33      'ii' ( in float)
0:?     Sequence
0:?       Sequence
0:34        Comma ( temp float)
0:34          Comma ( temp float)
0:34            Pre-Decrement ( temp float)
0:34              'ii' ( in float)
0:34            Pre-Decrement ( temp float)
0:34              'ii' ( in float)
0:34          Pre-Decrement ( temp float)
0:34            'ii' ( in float)
0:34        Loop with condition tested first
0:34          No loop condition
0:34          Loop Body
0:34          'ii' ( in float)
0:38  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
0:38    Function Parameters: 
0:38      'input' ( in 4-component vector of float)
0:?     Sequence
0:39      Function Call: f0( ( temp void)
0:40      Function Call: f1(vf4; ( temp void)
0:40        'input' ( in 4-component vector of float)
0:41      Function Call: f2(vf4; ( temp void)
0:41        'input' ( in 4-component vector of float)
0:42      Function Call: f3(vf4; ( temp float)
0:42        'input' ( in 4-component vector of float)
0:43      Function Call: f4(vf4; ( temp float)
0:43        'input' ( in 4-component vector of float)
0:44      Function Call: f5(vf4; ( temp void)
0:44        'input' ( in 4-component vector of float)
0:45      Function Call: f6(vf4; ( temp void)
0:45        'input' ( in 4-component vector of float)
0:48      Sequence
0:48        move second child to first child ( temp int)
0:48          'ii' ( temp int)
0:48          Constant:
0:48            -1 (const int)
0:48        Loop with condition tested first
0:48          Loop Condition
0:48          Compare Less Than ( temp bool)
0:48            'ii' ( temp int)
0:48            Constant:
0:48              3 (const int)
0:48          Loop Body
0:48          Test condition and select ( temp void)
0:48            Condition
0:48            Compare Equal ( temp bool)
0:48              'ii' ( temp int)
0:48              Constant:
0:48                2 (const int)
0:48            true case
0:48            Branch: Continue
0:48          Loop Terminal Expression
0:48          Pre-Increment ( temp int)
0:48            'ii' ( temp int)
0:49      Pre-Decrement ( temp float)
0:49        'ii' ( temp float)
0:51      Function Call: f99( ( temp void)
0:53      Sequence
0:53        move second child to first child ( temp int)
0:53          'i' ( temp int)
0:53          Constant:
0:53            0 (const int)
0:53        move second child to first child ( temp int)
0:53          'count' ( temp int)
0:53          Convert float to int ( temp int)
0:53            'ii' ( temp float)
0:53        Loop with condition tested first
0:53          Loop Condition
0:53          Compare Less Than ( temp bool)
0:53            'i' ( temp int)
0:53            'count' ( temp int)
0:53          No loop body
0:53          Loop Terminal Expression
0:53          Post-Increment ( temp int)
0:53            'i' ( temp int)
0:54      Sequence
0:54        move second child to first child ( temp float)
0:54          'first' ( temp float)
0:54          Constant:
0:54            0.000000
0:54        Loop with condition tested first
0:54          Loop Condition
0:54          Compare Less Than ( temp bool)
0:54            'first' ( temp float)
0:54            direct index ( temp float)
0:54              'second' ( temp 2-element array of float)
0:54              Constant:
0:54                0 (const int)
0:54          Loop Body
0:54          add ( temp float)
0:54            add ( temp float)
0:54              'first' ( temp float)
0:54              direct index ( temp float)
0:54                'second' ( temp 2-element array of float)
0:54                Constant:
0:54                  1 (const int)
0:54            'third' ( temp float)
0:54          Loop Terminal Expression
0:54          Pre-Increment ( temp float)
0:54            direct index ( temp float)
0:54              'second' ( temp 2-element array of float)
0:54              Constant:
0:54                1 (const int)
0:56      Function Call: f100(f1; ( temp void)
0:56        'ii' ( temp float)
0:58      Branch: Return with expression
0:58        'input' ( in 4-component vector of float)
0:38  Function Definition: PixelShaderFunction( ( temp void)
0:38    Function Parameters: 
0:?     Sequence
0:38      move second child to first child ( temp 4-component vector of float)
0:?         'input' ( temp 4-component vector of float)
0:?         'input' (layout( location=0) in 4-component vector of float)
0:38      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:38        Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
0:?           'input' ( temp 4-component vector of float)
0:?   Linker Objects
0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:?     'input' (layout( location=0) in 4-component vector of float)


Linked fragment stage:


Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:1  Function Definition: f0( ( temp void)
0:1    Function Parameters: 
0:?     Sequence
0:?       Sequence
0:2        Loop with condition tested first
0:2          No loop condition
0:2          No loop body
0:5  Function Definition: f1(vf4; ( temp void)
0:5    Function Parameters: 
0:5      'input' ( in 4-component vector of float)
0:?     Sequence
0:6      Sequence
0:6        Pre-Increment ( temp 4-component vector of float)
0:6          'input' ( in 4-component vector of float)
0:6        Loop with condition tested first
0:6          No loop condition
0:6          No loop body
0:9  Function Definition: f2(vf4; ( temp void)
0:9    Function Parameters: 
0:9      'input' ( in 4-component vector of float)
0:?     Sequence
0:?       Sequence
0:10        Loop with condition tested first: Unroll
0:10          Loop Condition
0:10          any ( temp bool)
0:10            NotEqual ( temp 4-component vector of bool)
0:10              'input' ( in 4-component vector of float)
0:10              'input' ( in 4-component vector of float)
0:10          No loop body
0:13  Function Definition: f3(vf4; ( temp float)
0:13    Function Parameters: 
0:13      'input' ( in 4-component vector of float)
0:?     Sequence
0:?       Sequence
0:14        Loop with condition tested first
0:14          Loop Condition
0:14          any ( temp bool)
0:14            NotEqual ( temp 4-component vector of bool)
0:14              'input' ( in 4-component vector of float)
0:14              'input' ( in 4-component vector of float)
0:14          Loop Body
0:?           Sequence
0:14            Branch: Return with expression
0:14              Construct float ( temp float)
0:14                Negate value ( temp 4-component vector of float)
0:14                  'input' ( in 4-component vector of float)
0:17  Function Definition: f4(vf4; ( temp float)
0:17    Function Parameters: 
0:17      'input' ( in 4-component vector of float)
0:?     Sequence
0:18      Sequence
0:18        Pre-Decrement ( temp 4-component vector of float)
0:18          'input' ( in 4-component vector of float)
0:18        Loop with condition tested first
0:18          Loop Condition
0:18          any ( temp bool)
0:18            NotEqual ( temp 4-component vector of bool)
0:18              'input' ( in 4-component vector of float)
0:18              'input' ( in 4-component vector of float)
0:18          Loop Body
0:?           Sequence
0:18            Branch: Return with expression
0:18              Construct float ( temp float)
0:18                Negate value ( temp 4-component vector of float)
0:18                  'input' ( in 4-component vector of float)
0:18          Loop Terminal Expression
0:18          add second child into first child ( temp 4-component vector of float)
0:18            'input' ( in 4-component vector of float)
0:18            Constant:
0:18              2.000000
0:21  Function Definition: f5(vf4; ( temp void)
0:21    Function Parameters: 
0:21      'input' ( in 4-component vector of float)
0:?     Sequence
0:?       Sequence
0:22        Loop with condition tested first
0:22          No loop condition
0:22          Loop Body
0:22          Test condition and select ( temp void)
0:22            Condition
0:22            Compare Greater Than ( temp bool)
0:22              direct index ( temp float)
0:22                'input' ( in 4-component vector of float)
0:22                Constant:
0:22                  0 (const int)
0:22              Constant:
0:22                2.000000
0:22            true case
0:22            Branch: Break
0:25  Function Definition: f6(vf4; ( temp void)
0:25    Function Parameters: 
0:25      'input' ( in 4-component vector of float)
0:?     Sequence
0:?       Sequence
0:26        Loop with condition tested first
0:26          No loop condition
0:26          Loop Body
0:26          Test condition and select ( temp void)
0:26            Condition
0:26            Compare Greater Than ( temp bool)
0:26              direct index ( temp float)
0:26                'input' ( in 4-component vector of float)
0:26                Constant:
0:26                  0 (const int)
0:26              Constant:
0:26                2.000000
0:26            true case
0:26            Branch: Continue
0:29  Function Definition: f99( ( temp void)
0:29    Function Parameters: 
0:?     Sequence
0:30      Sequence
0:30        move second child to first child ( temp int)
0:30          'first' ( temp int)
0:30          Constant:
0:30            0 (const int)
0:30        move second child to first child ( temp int)
0:30          'second' ( temp int)
0:30          Constant:
0:30            1 (const int)
0:30        Loop with condition tested first
0:30          No loop condition
0:30          Loop Body
0:30          add ( temp int)
0:30            'first' ( temp int)
0:30            'second' ( temp int)
0:33  Function Definition: f100(f1; ( temp void)
0:33    Function Parameters: 
0:33      'ii' ( in float)
0:?     Sequence
0:?       Sequence
0:34        Comma ( temp float)
0:34          Comma ( temp float)
0:34            Pre-Decrement ( temp float)
0:34              'ii' ( in float)
0:34            Pre-Decrement ( temp float)
0:34              'ii' ( in float)
0:34          Pre-Decrement ( temp float)
0:34            'ii' ( in float)
0:34        Loop with condition tested first
0:34          No loop condition
0:34          Loop Body
0:34          'ii' ( in float)
0:38  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
0:38    Function Parameters: 
0:38      'input' ( in 4-component vector of float)
0:?     Sequence
0:39      Function Call: f0( ( temp void)
0:40      Function Call: f1(vf4; ( temp void)
0:40        'input' ( in 4-component vector of float)
0:41      Function Call: f2(vf4; ( temp void)
0:41        'input' ( in 4-component vector of float)
0:42      Function Call: f3(vf4; ( temp float)
0:42        'input' ( in 4-component vector of float)
0:43      Function Call: f4(vf4; ( temp float)
0:43        'input' ( in 4-component vector of float)
0:44      Function Call: f5(vf4; ( temp void)
0:44        'input' ( in 4-component vector of float)
0:45      Function Call: f6(vf4; ( temp void)
0:45        'input' ( in 4-component vector of float)
0:48      Sequence
0:48        move second child to first child ( temp int)
0:48          'ii' ( temp int)
0:48          Constant:
0:48            -1 (const int)
0:48        Loop with condition tested first
0:48          Loop Condition
0:48          Compare Less Than ( temp bool)
0:48            'ii' ( temp int)
0:48            Constant:
0:48              3 (const int)
0:48          Loop Body
0:48          Test condition and select ( temp void)
0:48            Condition
0:48            Compare Equal ( temp bool)
0:48              'ii' ( temp int)
0:48              Constant:
0:48                2 (const int)
0:48            true case
0:48            Branch: Continue
0:48          Loop Terminal Expression
0:48          Pre-Increment ( temp int)
0:48            'ii' ( temp int)
0:49      Pre-Decrement ( temp float)
0:49        'ii' ( temp float)
0:51      Function Call: f99( ( temp void)
0:53      Sequence
0:53        move second child to first child ( temp int)
0:53          'i' ( temp int)
0:53          Constant:
0:53            0 (const int)
0:53        move second child to first child ( temp int)
0:53          'count' ( temp int)
0:53          Convert float to int ( temp int)
0:53            'ii' ( temp float)
0:53        Loop with condition tested first
0:53          Loop Condition
0:53          Compare Less Than ( temp bool)
0:53            'i' ( temp int)
0:53            'count' ( temp int)
0:53          No loop body
0:53          Loop Terminal Expression
0:53          Post-Increment ( temp int)
0:53            'i' ( temp int)
0:54      Sequence
0:54        move second child to first child ( temp float)
0:54          'first' ( temp float)
0:54          Constant:
0:54            0.000000
0:54        Loop with condition tested first
0:54          Loop Condition
0:54          Compare Less Than ( temp bool)
0:54            'first' ( temp float)
0:54            direct index ( temp float)
0:54              'second' ( temp 2-element array of float)
0:54              Constant:
0:54                0 (const int)
0:54          Loop Body
0:54          add ( temp float)
0:54            add ( temp float)
0:54              'first' ( temp float)
0:54              direct index ( temp float)
0:54                'second' ( temp 2-element array of float)
0:54                Constant:
0:54                  1 (const int)
0:54            'third' ( temp float)
0:54          Loop Terminal Expression
0:54          Pre-Increment ( temp float)
0:54            direct index ( temp float)
0:54              'second' ( temp 2-element array of float)
0:54              Constant:
0:54                1 (const int)
0:56      Function Call: f100(f1; ( temp void)
0:56        'ii' ( temp float)
0:58      Branch: Return with expression
0:58        'input' ( in 4-component vector of float)
0:38  Function Definition: PixelShaderFunction( ( temp void)
0:38    Function Parameters: 
0:?     Sequence
0:38      move second child to first child ( temp 4-component vector of float)
0:?         'input' ( temp 4-component vector of float)
0:?         'input' (layout( location=0) in 4-component vector of float)
0:38      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:38        Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
0:?           'input' ( temp 4-component vector of float)
0:?   Linker Objects
0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:?     'input' (layout( location=0) in 4-component vector of float)

// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 240

                              Capability Shader
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "PixelShaderFunction" 233 236
                              ExecutionMode 4 OriginUpperLeft
                              Source HLSL 500
                              Name 4  "PixelShaderFunction"
                              Name 6  "f0("
                              Name 13  "f1(vf4;"
                              Name 12  "input"
                              Name 16  "f2(vf4;"
                              Name 15  "input"
                              Name 20  "f3(vf4;"
                              Name 19  "input"
                              Name 23  "f4(vf4;"
                              Name 22  "input"
                              Name 26  "f5(vf4;"
                              Name 25  "input"
                              Name 29  "f6(vf4;"
                              Name 28  "input"
                              Name 31  "f99("
                              Name 36  "f100(f1;"
                              Name 35  "ii"
                              Name 40  "@PixelShaderFunction(vf4;"
                              Name 39  "input"
                              Name 124  "first"
                              Name 126  "second"
                              Name 146  "param"
                              Name 149  "param"
                              Name 152  "param"
                              Name 155  "param"
                              Name 158  "param"
                              Name 161  "param"
                              Name 164  "ii"
                              Name 182  "ii"
                              Name 186  "i"
                              Name 187  "count"
                              Name 200  "first"
                              Name 211  "second"
                              Name 219  "third"
                              Name 225  "param"
                              Name 231  "input"
                              Name 233  "input"
                              Name 236  "@entryPointOutput"
                              Name 237  "param"
                              Decorate 233(input) Location 0
                              Decorate 236(@entryPointOutput) Location 0
               2:             TypeVoid
               3:             TypeFunction 2
               8:             TypeFloat 32
               9:             TypeVector 8(float) 4
              10:             TypePointer Function 9(fvec4)
              11:             TypeFunction 2 10(ptr)
              18:             TypeFunction 8(float) 10(ptr)
              33:             TypePointer Function 8(float)
              34:             TypeFunction 2 33(ptr)
              38:             TypeFunction 9(fvec4) 10(ptr)
              47:    8(float) Constant 1065353216
              61:             TypeBool
              62:             TypeVector 61(bool) 4
              95:    8(float) Constant 1073741824
             104:             TypeInt 32 0
             105:    104(int) Constant 0
             122:             TypeInt 32 1
             123:             TypePointer Function 122(int)
             125:    122(int) Constant 0
             127:    122(int) Constant 1
             165:    122(int) Constant 4294967295
             172:    122(int) Constant 3
             175:    122(int) Constant 2
             201:    8(float) Constant 0
             208:    104(int) Constant 2
             209:             TypeArray 8(float) 208
             210:             TypePointer Function 209
             232:             TypePointer Input 9(fvec4)
      233(input):    232(ptr) Variable Input
             235:             TypePointer Output 9(fvec4)
236(@entryPointOutput):    235(ptr) Variable Output
4(PixelShaderFunction):           2 Function None 3
               5:             Label
      231(input):     10(ptr) Variable Function
      237(param):     10(ptr) Variable Function
             234:    9(fvec4) Load 233(input)
                              Store 231(input) 234
             238:    9(fvec4) Load 231(input)
                              Store 237(param) 238
             239:    9(fvec4) FunctionCall 40(@PixelShaderFunction(vf4;) 237(param)
                              Store 236(@entryPointOutput) 239
                              Return
                              FunctionEnd
          6(f0():           2 Function None 3
               7:             Label
                              Branch 42
              42:             Label
                              LoopMerge 44 45 None
                              Branch 43
              43:             Label
                              Branch 45
              45:             Label
                              Branch 42
              44:             Label
                              Unreachable
                              FunctionEnd
     13(f1(vf4;):           2 Function None 11
       12(input):     10(ptr) FunctionParameter
              14:             Label
              46:    9(fvec4) Load 12(input)
              48:    9(fvec4) CompositeConstruct 47 47 47 47
              49:    9(fvec4) FAdd 46 48
                              Store 12(input) 49
                              Branch 50
              50:             Label
                              LoopMerge 52 53 None
                              Branch 51
              51:             Label
                              Branch 53
              53:             Label
                              Branch 50
              52:             Label
                              Unreachable
                              FunctionEnd
     16(f2(vf4;):           2 Function None 11
       15(input):     10(ptr) FunctionParameter
              17:             Label
                              Branch 54
              54:             Label
                              LoopMerge 56 57 Unroll 
                              Branch 58
              58:             Label
              59:    9(fvec4) Load 15(input)
              60:    9(fvec4) Load 15(input)
              63:   62(bvec4) FUnordNotEqual 59 60
              64:    61(bool) Any 63
                              BranchConditional 64 55 56
              55:               Label
                                Branch 57
              57:               Label
                                Branch 54
              56:             Label
                              Return
                              FunctionEnd
     20(f3(vf4;):    8(float) Function None 18
       19(input):     10(ptr) FunctionParameter
              21:             Label
                              Branch 65
              65:             Label
                              LoopMerge 67 68 None
                              Branch 69
              69:             Label
              70:    9(fvec4) Load 19(input)
              71:    9(fvec4) Load 19(input)
              72:   62(bvec4) FUnordNotEqual 70 71
              73:    61(bool) Any 72
                              BranchConditional 73 66 67
              66:               Label
              74:    9(fvec4)   Load 19(input)
              75:    9(fvec4)   FNegate 74
              76:    8(float)   CompositeExtract 75 0
                                ReturnValue 76
              68:               Label
                                Branch 65
              67:             Label
              78:    8(float) Undef
                              ReturnValue 78
                              FunctionEnd
     23(f4(vf4;):    8(float) Function None 18
       22(input):     10(ptr) FunctionParameter
              24:             Label
              79:    9(fvec4) Load 22(input)
              80:    9(fvec4) CompositeConstruct 47 47 47 47
              81:    9(fvec4) FSub 79 80
                              Store 22(input) 81
                              Branch 82
              82:             Label
                              LoopMerge 84 85 None
                              Branch 86
              86:             Label
              87:    9(fvec4) Load 22(input)
              88:    9(fvec4) Load 22(input)
              89:   62(bvec4) FUnordNotEqual 87 88
              90:    61(bool) Any 89
                              BranchConditional 90 83 84
              83:               Label
              91:    9(fvec4)   Load 22(input)
              92:    9(fvec4)   FNegate 91
              93:    8(float)   CompositeExtract 92 0
                                ReturnValue 93
              85:               Label
                                Branch 82
              84:             Label
              99:    8(float) Undef
                              ReturnValue 99
                              FunctionEnd
     26(f5(vf4;):           2 Function None 11
       25(input):     10(ptr) FunctionParameter
              27:             Label
                              Branch 100
             100:             Label
                              LoopMerge 102 103 None
                              Branch 101
             101:             Label
             106:     33(ptr) AccessChain 25(input) 105
             107:    8(float) Load 106
             108:    61(bool) FOrdGreaterThan 107 95
                              SelectionMerge 110 None
                              BranchConditional 108 109 110
             109:               Label
                                Branch 102
             110:             Label
                              Branch 103
             103:             Label
                              Branch 100
             102:             Label
                              Return
                              FunctionEnd
     29(f6(vf4;):           2 Function None 11
       28(input):     10(ptr) FunctionParameter
              30:             Label
                              Branch 112
             112:             Label
                              LoopMerge 114 115 None
                              Branch 113
             113:             Label
             116:     33(ptr) AccessChain 28(input) 105
             117:    8(float) Load 116
             118:    61(bool) FOrdGreaterThan 117 95
                              SelectionMerge 120 None
                              BranchConditional 118 119 120
             119:               Label
                                Branch 115
             120:             Label
                              Branch 115
             115:             Label
                              Branch 112
             114:             Label
                              Unreachable
                              FunctionEnd
        31(f99():           2 Function None 3
              32:             Label
      124(first):    123(ptr) Variable Function
     126(second):    123(ptr) Variable Function
                              Store 124(first) 125
                              Store 126(second) 127
                              Branch 128
             128:             Label
                              LoopMerge 130 131 None
                              Branch 129
             129:             Label
             132:    122(int) Load 124(first)
             133:    122(int) Load 126(second)
             134:    122(int) IAdd 132 133
                              Branch 131
             131:             Label
                              Branch 128
             130:             Label
                              Unreachable
                              FunctionEnd
    36(f100(f1;):           2 Function None 34
          35(ii):     33(ptr) FunctionParameter
              37:             Label
             135:    8(float) Load 35(ii)
             136:    8(float) FSub 135 47
                              Store 35(ii) 136
             137:    8(float) Load 35(ii)
             138:    8(float) FSub 137 47
                              Store 35(ii) 138
             139:    8(float) Load 35(ii)
             140:    8(float) FSub 139 47
                              Store 35(ii) 140
                              Branch 141
             141:             Label
                              LoopMerge 143 144 None
                              Branch 142
             142:             Label
                              Branch 144
             144:             Label
                              Branch 141
             143:             Label
                              Unreachable
                              FunctionEnd
40(@PixelShaderFunction(vf4;):    9(fvec4) Function None 38
       39(input):     10(ptr) FunctionParameter
              41:             Label
      146(param):     10(ptr) Variable Function
      149(param):     10(ptr) Variable Function
      152(param):     10(ptr) Variable Function
      155(param):     10(ptr) Variable Function
      158(param):     10(ptr) Variable Function
      161(param):     10(ptr) Variable Function
         164(ii):    123(ptr) Variable Function
         182(ii):     33(ptr) Variable Function
          186(i):    123(ptr) Variable Function
      187(count):    123(ptr) Variable Function
      200(first):     33(ptr) Variable Function
     211(second):    210(ptr) Variable Function
      219(third):     33(ptr) Variable Function
      225(param):     33(ptr) Variable Function
             145:           2 FunctionCall 6(f0()
             147:    9(fvec4) Load 39(input)
                              Store 146(param) 147
             148:           2 FunctionCall 13(f1(vf4;) 146(param)
             150:    9(fvec4) Load 39(input)
                              Store 149(param) 150
             151:           2 FunctionCall 16(f2(vf4;) 149(param)
             153:    9(fvec4) Load 39(input)
                              Store 152(param) 153
             154:    8(float) FunctionCall 20(f3(vf4;) 152(param)
             156:    9(fvec4) Load 39(input)
                              Store 155(param) 156
             157:    8(float) FunctionCall 23(f4(vf4;) 155(param)
             159:    9(fvec4) Load 39(input)
                              Store 158(param) 159
             160:           2 FunctionCall 26(f5(vf4;) 158(param)
             162:    9(fvec4) Load 39(input)
                              Store 161(param) 162
             163:           2 FunctionCall 29(f6(vf4;) 161(param)
                              Store 164(ii) 165
                              Branch 166
             166:             Label
                              LoopMerge 168 169 None
                              Branch 170
             170:             Label
             171:    122(int) Load 164(ii)
             173:    61(bool) SLessThan 171 172
                              BranchConditional 173 167 168
             167:               Label
             174:    122(int)   Load 164(ii)
             176:    61(bool)   IEqual 174 175
                                SelectionMerge 178 None
                                BranchConditional 176 177 178
             177:                 Label
                                  Branch 169
             178:               Label
                                Branch 169
             169:               Label
             180:    122(int)   Load 164(ii)
             181:    122(int)   IAdd 180 127
                                Store 164(ii) 181
                                Branch 166
             168:             Label
             183:    8(float) Load 182(ii)
             184:    8(float) FSub 183 47
                              Store 182(ii) 184
             185:           2 FunctionCall 31(f99()
                              Store 186(i) 125
             188:    8(float) Load 182(ii)
             189:    122(int) ConvertFToS 188
                              Store 187(count) 189
                              Branch 190
             190:             Label
                              LoopMerge 192 193 None
                              Branch 194
             194:             Label
             195:    122(int) Load 186(i)
             196:    122(int) Load 187(count)
             197:    61(bool) SLessThan 195 196
                              BranchConditional 197 191 192
             191:               Label
                                Branch 193
             193:               Label
             198:    122(int)   Load 186(i)
             199:    122(int)   IAdd 198 127
                                Store 186(i) 199
                                Branch 190
             192:             Label
                              Store 200(first) 201
                              Branch 202
             202:             Label
                              LoopMerge 204 205 None
                              Branch 206
             206:             Label
             207:    8(float) Load 200(first)
             212:     33(ptr) AccessChain 211(second) 125
             213:    8(float) Load 212
             214:    61(bool) FOrdLessThan 207 213
                              BranchConditional 214 203 204
             203:               Label
             215:    8(float)   Load 200(first)
             216:     33(ptr)   AccessChain 211(second) 127
             217:    8(float)   Load 216
             218:    8(float)   FAdd 215 217
             220:    8(float)   Load 219(third)
             221:    8(float)   FAdd 218 220
                                Branch 205
             205:               Label
             222:     33(ptr)   AccessChain 211(second) 127
             223:    8(float)   Load 222
             224:    8(float)   FAdd 223 47
                                Store 222 224
                                Branch 202
             204:             Label
             226:    8(float) Load 182(ii)
                              Store 225(param) 226
             227:           2 FunctionCall 36(f100(f1;) 225(param)
             228:    9(fvec4) Load 39(input)
                              ReturnValue 228
                              FunctionEnd
