hlsl.samplecmp.offset.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38    Function Parameters: 
0:?     Sequence
0:42      Sequence
0:42        move second child to first child ( temp float)
0:42          'r01' ( temp float)
0:42          textureOffset ( temp float)
0:42            Construct combined texture-sampler ( temp sampler1DShadow)
0:42              'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:42              'g_sSamp' (layout( binding=0) uniform sampler)
0:42            Construct vec2 ( temp 2-component vector of float)
0:42              Constant:
0:42                0.100000
0:42              Constant:
0:42                0.750000
0:42            Constant:
0:42              2 (const int)
0:43      Sequence
0:43        move second child to first child ( temp float)
0:43          'r03' ( temp float)
0:43          textureOffset ( temp float)
0:43            Construct combined texture-sampler ( temp isampler1DShadow)
0:43              'g_tTex1di4' ( uniform itexture1D)
0:43              'g_sSamp' (layout( binding=0) uniform sampler)
0:43            Construct vec2 ( temp 2-component vector of float)
0:43              Constant:
0:43                0.100000
0:43              Constant:
0:43                0.750000
0:43            Constant:
0:43              2 (const int)
0:44      Sequence
0:44        move second child to first child ( temp float)
0:44          'r05' ( temp float)
0:44          textureOffset ( temp float)
0:44            Construct combined texture-sampler ( temp usampler1DShadow)
0:44              'g_tTex1du4' ( uniform utexture1D)
0:44              'g_sSamp' (layout( binding=0) uniform sampler)
0:44            Construct vec2 ( temp 2-component vector of float)
0:44              Constant:
0:44                0.100000
0:44              Constant:
0:44                0.750000
0:44            Constant:
0:44              2 (const int)
0:47      Sequence
0:47        move second child to first child ( temp float)
0:47          'r21' ( temp float)
0:47          textureOffset ( temp float)
0:47            Construct combined texture-sampler ( temp sampler2DShadow)
0:47              'g_tTex2df4' ( uniform texture2D)
0:47              'g_sSamp' (layout( binding=0) uniform sampler)
0:47            Construct vec3 ( temp 3-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:47              Constant:
0:47                0.750000
0:?             Constant:
0:?               2 (const int)
0:?               3 (const int)
0:48      Sequence
0:48        move second child to first child ( temp float)
0:48          'r23' ( temp float)
0:48          textureOffset ( temp float)
0:48            Construct combined texture-sampler ( temp isampler2DShadow)
0:48              'g_tTex2di4' ( uniform itexture2D)
0:48              'g_sSamp' (layout( binding=0) uniform sampler)
0:48            Construct vec3 ( temp 3-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:48              Constant:
0:48                0.750000
0:?             Constant:
0:?               2 (const int)
0:?               3 (const int)
0:49      Sequence
0:49        move second child to first child ( temp float)
0:49          'r25' ( temp float)
0:49          textureOffset ( temp float)
0:49            Construct combined texture-sampler ( temp usampler2DShadow)
0:49              'g_tTex2du4' ( uniform utexture2D)
0:49              'g_sSamp' (layout( binding=0) uniform sampler)
0:49            Construct vec3 ( temp 3-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:49              Constant:
0:49                0.750000
0:?             Constant:
0:?               2 (const int)
0:?               3 (const int)
0:62      move second child to first child ( temp 4-component vector of float)
0:62        Color: direct index for structure ( temp 4-component vector of float)
0:62          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:62          Constant:
0:62            0 (const int)
0:62        Constant:
0:62          1.000000
0:62          1.000000
0:62          1.000000
0:62          1.000000
0:63      move second child to first child ( temp float)
0:63        Depth: direct index for structure ( temp float)
0:63          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:63          Constant:
0:63            1 (const int)
0:63        Constant:
0:63          1.000000
0:65      Branch: Return with expression
0:65        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38  Function Definition: main( ( temp void)
0:38    Function Parameters: 
0:?     Sequence
0:38      Sequence
0:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38        move second child to first child ( temp 4-component vector of float)
0:?           'Color' (layout( location=0) out 4-component vector of float)
0:38          Color: direct index for structure ( temp 4-component vector of float)
0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38            Constant:
0:38              0 (const int)
0:38        move second child to first child ( temp float)
0:?           'Depth' ( out float FragDepth)
0:38          Depth: direct index for structure ( temp float)
0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38            Constant:
0:38              1 (const int)
0:?   Linker Objects
0:?     'g_sSamp' (layout( binding=0) uniform sampler)
0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:?     'g_tTex1di4' ( uniform itexture1D)
0:?     'g_tTex1du4' ( uniform utexture1D)
0:?     'g_tTex2df4' ( uniform texture2D)
0:?     'g_tTex2di4' ( uniform itexture2D)
0:?     'g_tTex2du4' ( uniform utexture2D)
0:?     'g_tTex3df4' ( uniform texture3D)
0:?     'g_tTex3di4' ( uniform itexture3D)
0:?     'g_tTex3du4' ( uniform utexture3D)
0:?     'g_tTexcdf4' ( uniform textureCube)
0:?     'g_tTexcdi4' ( uniform itextureCube)
0:?     'g_tTexcdu4' ( uniform utextureCube)
0:?     'g_tTex1df4a' ( uniform texture1DArray)
0:?     'g_tTex1di4a' ( uniform itexture1DArray)
0:?     'g_tTex1du4a' ( uniform utexture1DArray)
0:?     'g_tTex2df4a' ( uniform texture2DArray)
0:?     'g_tTex2di4a' ( uniform itexture2DArray)
0:?     'g_tTex2du4a' ( uniform utexture2DArray)
0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
0:?     'Color' (layout( location=0) out 4-component vector of float)
0:?     'Depth' ( out float FragDepth)


Linked fragment stage:


Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38    Function Parameters: 
0:?     Sequence
0:42      Sequence
0:42        move second child to first child ( temp float)
0:42          'r01' ( temp float)
0:42          textureOffset ( temp float)
0:42            Construct combined texture-sampler ( temp sampler1DShadow)
0:42              'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:42              'g_sSamp' (layout( binding=0) uniform sampler)
0:42            Construct vec2 ( temp 2-component vector of float)
0:42              Constant:
0:42                0.100000
0:42              Constant:
0:42                0.750000
0:42            Constant:
0:42              2 (const int)
0:43      Sequence
0:43        move second child to first child ( temp float)
0:43          'r03' ( temp float)
0:43          textureOffset ( temp float)
0:43            Construct combined texture-sampler ( temp isampler1DShadow)
0:43              'g_tTex1di4' ( uniform itexture1D)
0:43              'g_sSamp' (layout( binding=0) uniform sampler)
0:43            Construct vec2 ( temp 2-component vector of float)
0:43              Constant:
0:43                0.100000
0:43              Constant:
0:43                0.750000
0:43            Constant:
0:43              2 (const int)
0:44      Sequence
0:44        move second child to first child ( temp float)
0:44          'r05' ( temp float)
0:44          textureOffset ( temp float)
0:44            Construct combined texture-sampler ( temp usampler1DShadow)
0:44              'g_tTex1du4' ( uniform utexture1D)
0:44              'g_sSamp' (layout( binding=0) uniform sampler)
0:44            Construct vec2 ( temp 2-component vector of float)
0:44              Constant:
0:44                0.100000
0:44              Constant:
0:44                0.750000
0:44            Constant:
0:44              2 (const int)
0:47      Sequence
0:47        move second child to first child ( temp float)
0:47          'r21' ( temp float)
0:47          textureOffset ( temp float)
0:47            Construct combined texture-sampler ( temp sampler2DShadow)
0:47              'g_tTex2df4' ( uniform texture2D)
0:47              'g_sSamp' (layout( binding=0) uniform sampler)
0:47            Construct vec3 ( temp 3-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:47              Constant:
0:47                0.750000
0:?             Constant:
0:?               2 (const int)
0:?               3 (const int)
0:48      Sequence
0:48        move second child to first child ( temp float)
0:48          'r23' ( temp float)
0:48          textureOffset ( temp float)
0:48            Construct combined texture-sampler ( temp isampler2DShadow)
0:48              'g_tTex2di4' ( uniform itexture2D)
0:48              'g_sSamp' (layout( binding=0) uniform sampler)
0:48            Construct vec3 ( temp 3-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:48              Constant:
0:48                0.750000
0:?             Constant:
0:?               2 (const int)
0:?               3 (const int)
0:49      Sequence
0:49        move second child to first child ( temp float)
0:49          'r25' ( temp float)
0:49          textureOffset ( temp float)
0:49            Construct combined texture-sampler ( temp usampler2DShadow)
0:49              'g_tTex2du4' ( uniform utexture2D)
0:49              'g_sSamp' (layout( binding=0) uniform sampler)
0:49            Construct vec3 ( temp 3-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:49              Constant:
0:49                0.750000
0:?             Constant:
0:?               2 (const int)
0:?               3 (const int)
0:62      move second child to first child ( temp 4-component vector of float)
0:62        Color: direct index for structure ( temp 4-component vector of float)
0:62          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:62          Constant:
0:62            0 (const int)
0:62        Constant:
0:62          1.000000
0:62          1.000000
0:62          1.000000
0:62          1.000000
0:63      move second child to first child ( temp float)
0:63        Depth: direct index for structure ( temp float)
0:63          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:63          Constant:
0:63            1 (const int)
0:63        Constant:
0:63          1.000000
0:65      Branch: Return with expression
0:65        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38  Function Definition: main( ( temp void)
0:38    Function Parameters: 
0:?     Sequence
0:38      Sequence
0:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38        move second child to first child ( temp 4-component vector of float)
0:?           'Color' (layout( location=0) out 4-component vector of float)
0:38          Color: direct index for structure ( temp 4-component vector of float)
0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38            Constant:
0:38              0 (const int)
0:38        move second child to first child ( temp float)
0:?           'Depth' ( out float FragDepth)
0:38          Depth: direct index for structure ( temp float)
0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38            Constant:
0:38              1 (const int)
0:?   Linker Objects
0:?     'g_sSamp' (layout( binding=0) uniform sampler)
0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:?     'g_tTex1di4' ( uniform itexture1D)
0:?     'g_tTex1du4' ( uniform utexture1D)
0:?     'g_tTex2df4' ( uniform texture2D)
0:?     'g_tTex2di4' ( uniform itexture2D)
0:?     'g_tTex2du4' ( uniform utexture2D)
0:?     'g_tTex3df4' ( uniform texture3D)
0:?     'g_tTex3di4' ( uniform itexture3D)
0:?     'g_tTex3du4' ( uniform utexture3D)
0:?     'g_tTexcdf4' ( uniform textureCube)
0:?     'g_tTexcdi4' ( uniform itextureCube)
0:?     'g_tTexcdu4' ( uniform utextureCube)
0:?     'g_tTex1df4a' ( uniform texture1DArray)
0:?     'g_tTex1di4a' ( uniform itexture1DArray)
0:?     'g_tTex1du4a' ( uniform utexture1DArray)
0:?     'g_tTex2df4a' ( uniform texture2DArray)
0:?     'g_tTex2di4a' ( uniform itexture2DArray)
0:?     'g_tTex2du4a' ( uniform utexture2DArray)
0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
0:?     'Color' (layout( location=0) out 4-component vector of float)
0:?     'Depth' ( out float FragDepth)

// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 173

                              Capability Shader
                              Capability Sampled1D
                              Capability SampledCubeArray
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 121 125
                              ExecutionMode 4 OriginUpperLeft
                              Source HLSL 500
                              Name 4  "main"
                              Name 8  "PS_OUTPUT"
                              MemberName 8(PS_OUTPUT) 0  "Color"
                              MemberName 8(PS_OUTPUT) 1  "Depth"
                              Name 10  "@main("
                              Name 13  "r01"
                              Name 16  "g_tTex1df4"
                              Name 20  "g_sSamp"
                              Name 33  "r03"
                              Name 36  "g_tTex1di4"
                              Name 45  "r05"
                              Name 49  "g_tTex1du4"
                              Name 58  "r21"
                              Name 61  "g_tTex2df4"
                              Name 78  "r23"
                              Name 81  "g_tTex2di4"
                              Name 92  "r25"
                              Name 95  "g_tTex2du4"
                              Name 107  "psout"
                              Name 118  "flattenTemp"
                              Name 121  "Color"
                              Name 125  "Depth"
                              Name 130  "g_tTex3df4"
                              Name 133  "g_tTex3di4"
                              Name 136  "g_tTex3du4"
                              Name 139  "g_tTexcdf4"
                              Name 142  "g_tTexcdi4"
                              Name 145  "g_tTexcdu4"
                              Name 148  "g_tTex1df4a"
                              Name 151  "g_tTex1di4a"
                              Name 154  "g_tTex1du4a"
                              Name 157  "g_tTex2df4a"
                              Name 160  "g_tTex2di4a"
                              Name 163  "g_tTex2du4a"
                              Name 166  "g_tTexcdf4a"
                              Name 169  "g_tTexcdi4a"
                              Name 172  "g_tTexcdu4a"
                              Decorate 16(g_tTex1df4) DescriptorSet 0
                              Decorate 16(g_tTex1df4) Binding 0
                              Decorate 20(g_sSamp) DescriptorSet 0
                              Decorate 20(g_sSamp) Binding 0
                              Decorate 36(g_tTex1di4) DescriptorSet 0
                              Decorate 49(g_tTex1du4) DescriptorSet 0
                              Decorate 61(g_tTex2df4) DescriptorSet 0
                              Decorate 81(g_tTex2di4) DescriptorSet 0
                              Decorate 95(g_tTex2du4) DescriptorSet 0
                              Decorate 121(Color) Location 0
                              Decorate 125(Depth) BuiltIn FragDepth
                              Decorate 130(g_tTex3df4) DescriptorSet 0
                              Decorate 133(g_tTex3di4) DescriptorSet 0
                              Decorate 136(g_tTex3du4) DescriptorSet 0
                              Decorate 139(g_tTexcdf4) DescriptorSet 0
                              Decorate 142(g_tTexcdi4) DescriptorSet 0
                              Decorate 145(g_tTexcdu4) DescriptorSet 0
                              Decorate 148(g_tTex1df4a) DescriptorSet 0
                              Decorate 151(g_tTex1di4a) DescriptorSet 0
                              Decorate 154(g_tTex1du4a) DescriptorSet 0
                              Decorate 157(g_tTex2df4a) DescriptorSet 0
                              Decorate 160(g_tTex2di4a) DescriptorSet 0
                              Decorate 163(g_tTex2du4a) DescriptorSet 0
                              Decorate 166(g_tTexcdf4a) DescriptorSet 0
                              Decorate 169(g_tTexcdi4a) DescriptorSet 0
                              Decorate 172(g_tTexcdu4a) DescriptorSet 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypeVector 6(float) 4
    8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
               9:             TypeFunction 8(PS_OUTPUT)
              12:             TypePointer Function 6(float)
              14:             TypeImage 6(float) 1D sampled format:Unknown
              15:             TypePointer UniformConstant 14
  16(g_tTex1df4):     15(ptr) Variable UniformConstant
              18:             TypeSampler
              19:             TypePointer UniformConstant 18
     20(g_sSamp):     19(ptr) Variable UniformConstant
              22:             TypeImage 6(float) 1D depth sampled format:Unknown
              23:             TypeSampledImage 22
              25:    6(float) Constant 1036831949
              26:    6(float) Constant 1061158912
              27:             TypeVector 6(float) 2
              29:             TypeInt 32 1
              30:     29(int) Constant 2
              34:             TypeImage 29(int) 1D sampled format:Unknown
              35:             TypePointer UniformConstant 34
  36(g_tTex1di4):     35(ptr) Variable UniformConstant
              39:             TypeImage 29(int) 1D depth sampled format:Unknown
              40:             TypeSampledImage 39
              46:             TypeInt 32 0
              47:             TypeImage 46(int) 1D sampled format:Unknown
              48:             TypePointer UniformConstant 47
  49(g_tTex1du4):     48(ptr) Variable UniformConstant
              52:             TypeImage 46(int) 1D depth sampled format:Unknown
              53:             TypeSampledImage 52
              59:             TypeImage 6(float) 2D sampled format:Unknown
              60:             TypePointer UniformConstant 59
  61(g_tTex2df4):     60(ptr) Variable UniformConstant
              64:             TypeImage 6(float) 2D depth sampled format:Unknown
              65:             TypeSampledImage 64
              67:    6(float) Constant 1045220557
              68:   27(fvec2) ConstantComposite 25 67
              69:             TypeVector 6(float) 3
              73:             TypeVector 29(int) 2
              74:     29(int) Constant 3
              75:   73(ivec2) ConstantComposite 30 74
              79:             TypeImage 29(int) 2D sampled format:Unknown
              80:             TypePointer UniformConstant 79
  81(g_tTex2di4):     80(ptr) Variable UniformConstant
              84:             TypeImage 29(int) 2D depth sampled format:Unknown
              85:             TypeSampledImage 84
              93:             TypeImage 46(int) 2D sampled format:Unknown
              94:             TypePointer UniformConstant 93
  95(g_tTex2du4):     94(ptr) Variable UniformConstant
              98:             TypeImage 46(int) 2D depth sampled format:Unknown
              99:             TypeSampledImage 98
             106:             TypePointer Function 8(PS_OUTPUT)
             108:     29(int) Constant 0
             109:    6(float) Constant 1065353216
             110:    7(fvec4) ConstantComposite 109 109 109 109
             111:             TypePointer Function 7(fvec4)
             113:     29(int) Constant 1
             120:             TypePointer Output 7(fvec4)
      121(Color):    120(ptr) Variable Output
             124:             TypePointer Output 6(float)
      125(Depth):    124(ptr) Variable Output
             128:             TypeImage 6(float) 3D sampled format:Unknown
             129:             TypePointer UniformConstant 128
 130(g_tTex3df4):    129(ptr) Variable UniformConstant
             131:             TypeImage 29(int) 3D sampled format:Unknown
             132:             TypePointer UniformConstant 131
 133(g_tTex3di4):    132(ptr) Variable UniformConstant
             134:             TypeImage 46(int) 3D sampled format:Unknown
             135:             TypePointer UniformConstant 134
 136(g_tTex3du4):    135(ptr) Variable UniformConstant
             137:             TypeImage 6(float) Cube sampled format:Unknown
             138:             TypePointer UniformConstant 137
 139(g_tTexcdf4):    138(ptr) Variable UniformConstant
             140:             TypeImage 29(int) Cube sampled format:Unknown
             141:             TypePointer UniformConstant 140
 142(g_tTexcdi4):    141(ptr) Variable UniformConstant
             143:             TypeImage 46(int) Cube sampled format:Unknown
             144:             TypePointer UniformConstant 143
 145(g_tTexcdu4):    144(ptr) Variable UniformConstant
             146:             TypeImage 6(float) 1D array sampled format:Unknown
             147:             TypePointer UniformConstant 146
148(g_tTex1df4a):    147(ptr) Variable UniformConstant
             149:             TypeImage 29(int) 1D array sampled format:Unknown
             150:             TypePointer UniformConstant 149
151(g_tTex1di4a):    150(ptr) Variable UniformConstant
             152:             TypeImage 46(int) 1D array sampled format:Unknown
             153:             TypePointer UniformConstant 152
154(g_tTex1du4a):    153(ptr) Variable UniformConstant
             155:             TypeImage 6(float) 2D array sampled format:Unknown
             156:             TypePointer UniformConstant 155
157(g_tTex2df4a):    156(ptr) Variable UniformConstant
             158:             TypeImage 29(int) 2D array sampled format:Unknown
             159:             TypePointer UniformConstant 158
160(g_tTex2di4a):    159(ptr) Variable UniformConstant
             161:             TypeImage 46(int) 2D array sampled format:Unknown
             162:             TypePointer UniformConstant 161
163(g_tTex2du4a):    162(ptr) Variable UniformConstant
             164:             TypeImage 6(float) Cube array sampled format:Unknown
             165:             TypePointer UniformConstant 164
166(g_tTexcdf4a):    165(ptr) Variable UniformConstant
             167:             TypeImage 29(int) Cube array sampled format:Unknown
             168:             TypePointer UniformConstant 167
169(g_tTexcdi4a):    168(ptr) Variable UniformConstant
             170:             TypeImage 46(int) Cube array sampled format:Unknown
             171:             TypePointer UniformConstant 170
172(g_tTexcdu4a):    171(ptr) Variable UniformConstant
         4(main):           2 Function None 3
               5:             Label
118(flattenTemp):    106(ptr) Variable Function
             119:8(PS_OUTPUT) FunctionCall 10(@main()
                              Store 118(flattenTemp) 119
             122:    111(ptr) AccessChain 118(flattenTemp) 108
             123:    7(fvec4) Load 122
                              Store 121(Color) 123
             126:     12(ptr) AccessChain 118(flattenTemp) 113
             127:    6(float) Load 126
                              Store 125(Depth) 127
                              Return
                              FunctionEnd
      10(@main():8(PS_OUTPUT) Function None 9
              11:             Label
         13(r01):     12(ptr) Variable Function
         33(r03):     12(ptr) Variable Function
         45(r05):     12(ptr) Variable Function
         58(r21):     12(ptr) Variable Function
         78(r23):     12(ptr) Variable Function
         92(r25):     12(ptr) Variable Function
      107(psout):    106(ptr) Variable Function
              17:          14 Load 16(g_tTex1df4)
              21:          18 Load 20(g_sSamp)
              24:          23 SampledImage 17 21
              28:   27(fvec2) CompositeConstruct 25 26
              31:    6(float) CompositeExtract 28 1
              32:    6(float) ImageSampleDrefImplicitLod 24 28 31 ConstOffset 30
                              Store 13(r01) 32
              37:          34 Load 36(g_tTex1di4)
              38:          18 Load 20(g_sSamp)
              41:          40 SampledImage 37 38
              42:   27(fvec2) CompositeConstruct 25 26
              43:    6(float) CompositeExtract 42 1
              44:    6(float) ImageSampleDrefImplicitLod 41 42 43 ConstOffset 30
                              Store 33(r03) 44
              50:          47 Load 49(g_tTex1du4)
              51:          18 Load 20(g_sSamp)
              54:          53 SampledImage 50 51
              55:   27(fvec2) CompositeConstruct 25 26
              56:    6(float) CompositeExtract 55 1
              57:    6(float) ImageSampleDrefImplicitLod 54 55 56 ConstOffset 30
                              Store 45(r05) 57
              62:          59 Load 61(g_tTex2df4)
              63:          18 Load 20(g_sSamp)
              66:          65 SampledImage 62 63
              70:    6(float) CompositeExtract 68 0
              71:    6(float) CompositeExtract 68 1
              72:   69(fvec3) CompositeConstruct 70 71 26
              76:    6(float) CompositeExtract 72 2
              77:    6(float) ImageSampleDrefImplicitLod 66 72 76 ConstOffset 75
                              Store 58(r21) 77
              82:          79 Load 81(g_tTex2di4)
              83:          18 Load 20(g_sSamp)
              86:          85 SampledImage 82 83
              87:    6(float) CompositeExtract 68 0
              88:    6(float) CompositeExtract 68 1
              89:   69(fvec3) CompositeConstruct 87 88 26
              90:    6(float) CompositeExtract 89 2
              91:    6(float) ImageSampleDrefImplicitLod 86 89 90 ConstOffset 75
                              Store 78(r23) 91
              96:          93 Load 95(g_tTex2du4)
              97:          18 Load 20(g_sSamp)
             100:          99 SampledImage 96 97
             101:    6(float) CompositeExtract 68 0
             102:    6(float) CompositeExtract 68 1
             103:   69(fvec3) CompositeConstruct 101 102 26
             104:    6(float) CompositeExtract 103 2
             105:    6(float) ImageSampleDrefImplicitLod 100 103 104 ConstOffset 75
                              Store 92(r25) 105
             112:    111(ptr) AccessChain 107(psout) 108
                              Store 112 110
             114:     12(ptr) AccessChain 107(psout) 113
                              Store 114 109
             115:8(PS_OUTPUT) Load 107(psout)
                              ReturnValue 115
                              FunctionEnd
