450.vert
ERROR: 0:12: 'out' : cannot be bool 
ERROR: 0:13: 'sampler2D' : sampler/image types can only be used in uniform variables or function parameters: outo
ERROR: 0:27: '::' : not supported 
ERROR: 3 compilation errors.  No code generated.


Shader version: 450
ERROR: node is still EOpNull!
0:7  Function Definition: main( ( global void)
0:7    Function Parameters: 
0:9    Sequence
0:9      move second child to first child ( temp float)
0:9        direct index ( temp float CullDistance)
0:9          gl_CullDistance: direct index for structure ( out 3-element array of float CullDistance)
0:9            'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance})
0:9            Constant:
0:9              10 (const uint)
0:9          Constant:
0:9            2 (const int)
0:9        Constant:
0:9          4.500000
0:25  Function Definition: foo( ( global void)
0:25    Function Parameters: 
0:?   Linker Objects
0:?     'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance})
0:?     'outb' ( smooth out bool)
0:?     'outo' ( smooth out sampler2D)
0:?     'outa' ( smooth out 4-element array of float)
0:?     'outaa' ( smooth out 4-element array of 2-element array of float)
0:?     'outs' ( smooth out structure{ global float f})
0:?     'outasa' ( smooth out 4-element array of structure{ global float f})
0:?     'outsa' ( smooth out 4-element array of structure{ global float f})
0:?     'outSA' ( smooth out structure{ global 4-element array of float f})
0:?     'outSS' ( smooth out structure{ global float f,  global structure{ global float f} s})
0:?     'gl_VertexID' ( gl_VertexId int VertexId)
0:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)


Linked vertex stage:


Shader version: 450
ERROR: node is still EOpNull!
0:7  Function Definition: main( ( global void)
0:7    Function Parameters: 
0:9    Sequence
0:9      move second child to first child ( temp float)
0:9        direct index ( temp float CullDistance)
0:9          gl_CullDistance: direct index for structure ( out 3-element array of float CullDistance)
0:9            'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance})
0:9            Constant:
0:9              10 (const uint)
0:9          Constant:
0:9            2 (const int)
0:9        Constant:
0:9          4.500000
0:?   Linker Objects
0:?     'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance})
0:?     'outb' ( smooth out bool)
0:?     'outo' ( smooth out sampler2D)
0:?     'outa' ( smooth out 4-element array of float)
0:?     'outaa' ( smooth out 4-element array of 2-element array of float)
0:?     'outs' ( smooth out structure{ global float f})
0:?     'outasa' ( smooth out 4-element array of structure{ global float f})
0:?     'outsa' ( smooth out 4-element array of structure{ global float f})
0:?     'outSA' ( smooth out structure{ global 4-element array of float f})
0:?     'outSS' ( smooth out structure{ global float f,  global structure{ global float f} s})
0:?     'gl_VertexID' ( gl_VertexId int VertexId)
0:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)

