hlsl.samplecmp.array.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38    Function Parameters: 
0:?     Sequence
0:42      Sequence
0:42        move second child to first child ( temp float)
0:42          'r10' ( temp float)
0:42          texture ( temp float)
0:42            Construct combined texture-sampler ( temp sampler1DArrayShadow)
0:42              'g_tTex1df4a' ( uniform texture1DArray)
0:42              'g_sSamp' (layout( binding=0) uniform sampler)
0:42            Construct vec3 ( temp 3-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:42              Constant:
0:42                0.750000
0:43      Sequence
0:43        move second child to first child ( temp float)
0:43          'r12' ( temp float)
0:43          texture ( temp float)
0:43            Construct combined texture-sampler ( temp isampler1DArrayShadow)
0:43              'g_tTex1di4a' ( uniform itexture1DArray)
0:43              'g_sSamp' (layout( binding=0) uniform sampler)
0:43            Construct vec3 ( temp 3-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:43              Constant:
0:43                0.750000
0:44      Sequence
0:44        move second child to first child ( temp float)
0:44          'r14' ( temp float)
0:44          texture ( temp float)
0:44            Construct combined texture-sampler ( temp usampler1DArrayShadow)
0:44              'g_tTex1du4a' ( uniform utexture1DArray)
0:44              'g_sSamp' (layout( binding=0) uniform sampler)
0:44            Construct vec3 ( temp 3-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:44              Constant:
0:44                0.750000
0:47      Sequence
0:47        move second child to first child ( temp float)
0:47          'r30' ( temp float)
0:47          texture ( temp float)
0:47            Construct combined texture-sampler ( temp sampler2DArrayShadow)
0:47              'g_tTex2df4a' ( uniform texture2DArray)
0:47              'g_sSamp' (layout( binding=0) uniform sampler)
0:47            Construct vec4 ( temp 4-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:47              Constant:
0:47                0.750000
0:48      Sequence
0:48        move second child to first child ( temp float)
0:48          'r32' ( temp float)
0:48          texture ( temp float)
0:48            Construct combined texture-sampler ( temp isampler2DArrayShadow)
0:48              'g_tTex2di4a' ( uniform itexture2DArray)
0:48              'g_sSamp' (layout( binding=0) uniform sampler)
0:48            Construct vec4 ( temp 4-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:48              Constant:
0:48                0.750000
0:49      Sequence
0:49        move second child to first child ( temp float)
0:49          'r34' ( temp float)
0:49          texture ( temp float)
0:49            Construct combined texture-sampler ( temp usampler2DArrayShadow)
0:49              'g_tTex2du4a' ( uniform utexture2DArray)
0:49              'g_sSamp' (layout( binding=0) uniform sampler)
0:49            Construct vec4 ( temp 4-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:49              Constant:
0:49                0.750000
0:52      Sequence
0:52        move second child to first child ( temp float)
0:52          'r60' ( temp float)
0:52          texture ( temp float)
0:52            Construct combined texture-sampler ( temp samplerCubeArrayShadow)
0:52              'g_tTexcdf4a' ( uniform textureCubeArray)
0:52              'g_sSamp' (layout( binding=0) uniform sampler)
0:52            Construct vec4 ( temp 4-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:?                 0.400000
0:52            Constant:
0:52              0.750000
0:53      Sequence
0:53        move second child to first child ( temp float)
0:53          'r62' ( temp float)
0:53          texture ( temp float)
0:53            Construct combined texture-sampler ( temp isamplerCubeArrayShadow)
0:53              'g_tTexcdi4a' ( uniform itextureCubeArray)
0:53              'g_sSamp' (layout( binding=0) uniform sampler)
0:53            Construct vec4 ( temp 4-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:?                 0.400000
0:53            Constant:
0:53              0.750000
0:54      Sequence
0:54        move second child to first child ( temp float)
0:54          'r64' ( temp float)
0:54          texture ( temp float)
0:54            Construct combined texture-sampler ( temp usamplerCubeArrayShadow)
0:54              'g_tTexcdu4a' ( uniform utextureCubeArray)
0:54              'g_sSamp' (layout( binding=0) uniform sampler)
0:54            Construct vec4 ( temp 4-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:?                 0.400000
0:54            Constant:
0:54              0.750000
0:56      move second child to first child ( temp 4-component vector of float)
0:56        Color: direct index for structure ( temp 4-component vector of float)
0:56          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:56          Constant:
0:56            0 (const int)
0:56        Constant:
0:56          1.000000
0:56          1.000000
0:56          1.000000
0:56          1.000000
0:57      move second child to first child ( temp float)
0:57        Depth: direct index for structure ( temp float)
0:57          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:57          Constant:
0:57            1 (const int)
0:57        Constant:
0:57          1.000000
0:59      Branch: Return with expression
0:59        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38  Function Definition: main( ( temp void)
0:38    Function Parameters: 
0:?     Sequence
0:38      Sequence
0:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38        move second child to first child ( temp 4-component vector of float)
0:?           'Color' (layout( location=0) out 4-component vector of float)
0:38          Color: direct index for structure ( temp 4-component vector of float)
0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38            Constant:
0:38              0 (const int)
0:38        move second child to first child ( temp float)
0:?           'Depth' ( out float FragDepth)
0:38          Depth: direct index for structure ( temp float)
0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38            Constant:
0:38              1 (const int)
0:?   Linker Objects
0:?     'g_sSamp' (layout( binding=0) uniform sampler)
0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:?     'g_tTex1di4' ( uniform itexture1D)
0:?     'g_tTex1du4' ( uniform utexture1D)
0:?     'g_tTex2df4' ( uniform texture2D)
0:?     'g_tTex2di4' ( uniform itexture2D)
0:?     'g_tTex2du4' ( uniform utexture2D)
0:?     'g_tTex3df4' ( uniform texture3D)
0:?     'g_tTex3di4' ( uniform itexture3D)
0:?     'g_tTex3du4' ( uniform utexture3D)
0:?     'g_tTexcdf4' ( uniform textureCube)
0:?     'g_tTexcdi4' ( uniform itextureCube)
0:?     'g_tTexcdu4' ( uniform utextureCube)
0:?     'g_tTex1df4a' ( uniform texture1DArray)
0:?     'g_tTex1di4a' ( uniform itexture1DArray)
0:?     'g_tTex1du4a' ( uniform utexture1DArray)
0:?     'g_tTex2df4a' ( uniform texture2DArray)
0:?     'g_tTex2di4a' ( uniform itexture2DArray)
0:?     'g_tTex2du4a' ( uniform utexture2DArray)
0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
0:?     'Color' (layout( location=0) out 4-component vector of float)
0:?     'Depth' ( out float FragDepth)


Linked fragment stage:


Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38    Function Parameters: 
0:?     Sequence
0:42      Sequence
0:42        move second child to first child ( temp float)
0:42          'r10' ( temp float)
0:42          texture ( temp float)
0:42            Construct combined texture-sampler ( temp sampler1DArrayShadow)
0:42              'g_tTex1df4a' ( uniform texture1DArray)
0:42              'g_sSamp' (layout( binding=0) uniform sampler)
0:42            Construct vec3 ( temp 3-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:42              Constant:
0:42                0.750000
0:43      Sequence
0:43        move second child to first child ( temp float)
0:43          'r12' ( temp float)
0:43          texture ( temp float)
0:43            Construct combined texture-sampler ( temp isampler1DArrayShadow)
0:43              'g_tTex1di4a' ( uniform itexture1DArray)
0:43              'g_sSamp' (layout( binding=0) uniform sampler)
0:43            Construct vec3 ( temp 3-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:43              Constant:
0:43                0.750000
0:44      Sequence
0:44        move second child to first child ( temp float)
0:44          'r14' ( temp float)
0:44          texture ( temp float)
0:44            Construct combined texture-sampler ( temp usampler1DArrayShadow)
0:44              'g_tTex1du4a' ( uniform utexture1DArray)
0:44              'g_sSamp' (layout( binding=0) uniform sampler)
0:44            Construct vec3 ( temp 3-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:44              Constant:
0:44                0.750000
0:47      Sequence
0:47        move second child to first child ( temp float)
0:47          'r30' ( temp float)
0:47          texture ( temp float)
0:47            Construct combined texture-sampler ( temp sampler2DArrayShadow)
0:47              'g_tTex2df4a' ( uniform texture2DArray)
0:47              'g_sSamp' (layout( binding=0) uniform sampler)
0:47            Construct vec4 ( temp 4-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:47              Constant:
0:47                0.750000
0:48      Sequence
0:48        move second child to first child ( temp float)
0:48          'r32' ( temp float)
0:48          texture ( temp float)
0:48            Construct combined texture-sampler ( temp isampler2DArrayShadow)
0:48              'g_tTex2di4a' ( uniform itexture2DArray)
0:48              'g_sSamp' (layout( binding=0) uniform sampler)
0:48            Construct vec4 ( temp 4-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:48              Constant:
0:48                0.750000
0:49      Sequence
0:49        move second child to first child ( temp float)
0:49          'r34' ( temp float)
0:49          texture ( temp float)
0:49            Construct combined texture-sampler ( temp usampler2DArrayShadow)
0:49              'g_tTex2du4a' ( uniform utexture2DArray)
0:49              'g_sSamp' (layout( binding=0) uniform sampler)
0:49            Construct vec4 ( temp 4-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:49              Constant:
0:49                0.750000
0:52      Sequence
0:52        move second child to first child ( temp float)
0:52          'r60' ( temp float)
0:52          texture ( temp float)
0:52            Construct combined texture-sampler ( temp samplerCubeArrayShadow)
0:52              'g_tTexcdf4a' ( uniform textureCubeArray)
0:52              'g_sSamp' (layout( binding=0) uniform sampler)
0:52            Construct vec4 ( temp 4-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:?                 0.400000
0:52            Constant:
0:52              0.750000
0:53      Sequence
0:53        move second child to first child ( temp float)
0:53          'r62' ( temp float)
0:53          texture ( temp float)
0:53            Construct combined texture-sampler ( temp isamplerCubeArrayShadow)
0:53              'g_tTexcdi4a' ( uniform itextureCubeArray)
0:53              'g_sSamp' (layout( binding=0) uniform sampler)
0:53            Construct vec4 ( temp 4-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:?                 0.400000
0:53            Constant:
0:53              0.750000
0:54      Sequence
0:54        move second child to first child ( temp float)
0:54          'r64' ( temp float)
0:54          texture ( temp float)
0:54            Construct combined texture-sampler ( temp usamplerCubeArrayShadow)
0:54              'g_tTexcdu4a' ( uniform utextureCubeArray)
0:54              'g_sSamp' (layout( binding=0) uniform sampler)
0:54            Construct vec4 ( temp 4-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:?                 0.400000
0:54            Constant:
0:54              0.750000
0:56      move second child to first child ( temp 4-component vector of float)
0:56        Color: direct index for structure ( temp 4-component vector of float)
0:56          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:56          Constant:
0:56            0 (const int)
0:56        Constant:
0:56          1.000000
0:56          1.000000
0:56          1.000000
0:56          1.000000
0:57      move second child to first child ( temp float)
0:57        Depth: direct index for structure ( temp float)
0:57          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:57          Constant:
0:57            1 (const int)
0:57        Constant:
0:57          1.000000
0:59      Branch: Return with expression
0:59        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38  Function Definition: main( ( temp void)
0:38    Function Parameters: 
0:?     Sequence
0:38      Sequence
0:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38        move second child to first child ( temp 4-component vector of float)
0:?           'Color' (layout( location=0) out 4-component vector of float)
0:38          Color: direct index for structure ( temp 4-component vector of float)
0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38            Constant:
0:38              0 (const int)
0:38        move second child to first child ( temp float)
0:?           'Depth' ( out float FragDepth)
0:38          Depth: direct index for structure ( temp float)
0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38            Constant:
0:38              1 (const int)
0:?   Linker Objects
0:?     'g_sSamp' (layout( binding=0) uniform sampler)
0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:?     'g_tTex1di4' ( uniform itexture1D)
0:?     'g_tTex1du4' ( uniform utexture1D)
0:?     'g_tTex2df4' ( uniform texture2D)
0:?     'g_tTex2di4' ( uniform itexture2D)
0:?     'g_tTex2du4' ( uniform utexture2D)
0:?     'g_tTex3df4' ( uniform texture3D)
0:?     'g_tTex3di4' ( uniform itexture3D)
0:?     'g_tTex3du4' ( uniform utexture3D)
0:?     'g_tTexcdf4' ( uniform textureCube)
0:?     'g_tTexcdi4' ( uniform itextureCube)
0:?     'g_tTexcdu4' ( uniform utextureCube)
0:?     'g_tTex1df4a' ( uniform texture1DArray)
0:?     'g_tTex1di4a' ( uniform itexture1DArray)
0:?     'g_tTex1du4a' ( uniform utexture1DArray)
0:?     'g_tTex2df4a' ( uniform texture2DArray)
0:?     'g_tTex2di4a' ( uniform itexture2DArray)
0:?     'g_tTex2du4a' ( uniform utexture2DArray)
0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
0:?     'Color' (layout( location=0) out 4-component vector of float)
0:?     'Depth' ( out float FragDepth)

// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 218

                              Capability Shader
                              Capability Sampled1D
                              Capability SampledCubeArray
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 175 179
                              ExecutionMode 4 OriginUpperLeft
                              Source HLSL 500
                              Name 4  "main"
                              Name 8  "PS_OUTPUT"
                              MemberName 8(PS_OUTPUT) 0  "Color"
                              MemberName 8(PS_OUTPUT) 1  "Depth"
                              Name 10  "@main("
                              Name 13  "r10"
                              Name 16  "g_tTex1df4a"
                              Name 20  "g_sSamp"
                              Name 36  "r12"
                              Name 40  "g_tTex1di4a"
                              Name 51  "r14"
                              Name 55  "g_tTex1du4a"
                              Name 66  "r30"
                              Name 69  "g_tTex2df4a"
                              Name 83  "r32"
                              Name 86  "g_tTex2di4a"
                              Name 98  "r34"
                              Name 101  "g_tTex2du4a"
                              Name 113  "r60"
                              Name 116  "g_tTexcdf4a"
                              Name 130  "r62"
                              Name 133  "g_tTexcdi4a"
                              Name 145  "r64"
                              Name 148  "g_tTexcdu4a"
                              Name 161  "psout"
                              Name 172  "flattenTemp"
                              Name 175  "Color"
                              Name 179  "Depth"
                              Name 184  "g_tTex1df4"
                              Name 187  "g_tTex1di4"
                              Name 190  "g_tTex1du4"
                              Name 193  "g_tTex2df4"
                              Name 196  "g_tTex2di4"
                              Name 199  "g_tTex2du4"
                              Name 202  "g_tTex3df4"
                              Name 205  "g_tTex3di4"
                              Name 208  "g_tTex3du4"
                              Name 211  "g_tTexcdf4"
                              Name 214  "g_tTexcdi4"
                              Name 217  "g_tTexcdu4"
                              Decorate 16(g_tTex1df4a) DescriptorSet 0
                              Decorate 20(g_sSamp) DescriptorSet 0
                              Decorate 20(g_sSamp) Binding 0
                              Decorate 40(g_tTex1di4a) DescriptorSet 0
                              Decorate 55(g_tTex1du4a) DescriptorSet 0
                              Decorate 69(g_tTex2df4a) DescriptorSet 0
                              Decorate 86(g_tTex2di4a) DescriptorSet 0
                              Decorate 101(g_tTex2du4a) DescriptorSet 0
                              Decorate 116(g_tTexcdf4a) DescriptorSet 0
                              Decorate 133(g_tTexcdi4a) DescriptorSet 0
                              Decorate 148(g_tTexcdu4a) DescriptorSet 0
                              Decorate 175(Color) Location 0
                              Decorate 179(Depth) BuiltIn FragDepth
                              Decorate 184(g_tTex1df4) DescriptorSet 0
                              Decorate 184(g_tTex1df4) Binding 0
                              Decorate 187(g_tTex1di4) DescriptorSet 0
                              Decorate 190(g_tTex1du4) DescriptorSet 0
                              Decorate 193(g_tTex2df4) DescriptorSet 0
                              Decorate 196(g_tTex2di4) DescriptorSet 0
                              Decorate 199(g_tTex2du4) DescriptorSet 0
                              Decorate 202(g_tTex3df4) DescriptorSet 0
                              Decorate 205(g_tTex3di4) DescriptorSet 0
                              Decorate 208(g_tTex3du4) DescriptorSet 0
                              Decorate 211(g_tTexcdf4) DescriptorSet 0
                              Decorate 214(g_tTexcdi4) DescriptorSet 0
                              Decorate 217(g_tTexcdu4) DescriptorSet 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypeVector 6(float) 4
    8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
               9:             TypeFunction 8(PS_OUTPUT)
              12:             TypePointer Function 6(float)
              14:             TypeImage 6(float) 1D array sampled format:Unknown
              15:             TypePointer UniformConstant 14
 16(g_tTex1df4a):     15(ptr) Variable UniformConstant
              18:             TypeSampler
              19:             TypePointer UniformConstant 18
     20(g_sSamp):     19(ptr) Variable UniformConstant
              22:             TypeImage 6(float) 1D depth array sampled format:Unknown
              23:             TypeSampledImage 22
              25:             TypeVector 6(float) 2
              26:    6(float) Constant 1036831949
              27:    6(float) Constant 1045220557
              28:   25(fvec2) ConstantComposite 26 27
              29:    6(float) Constant 1061158912
              30:             TypeVector 6(float) 3
              37:             TypeInt 32 1
              38:             TypeImage 37(int) 1D array sampled format:Unknown
              39:             TypePointer UniformConstant 38
 40(g_tTex1di4a):     39(ptr) Variable UniformConstant
              43:             TypeImage 37(int) 1D depth array sampled format:Unknown
              44:             TypeSampledImage 43
              52:             TypeInt 32 0
              53:             TypeImage 52(int) 1D array sampled format:Unknown
              54:             TypePointer UniformConstant 53
 55(g_tTex1du4a):     54(ptr) Variable UniformConstant
              58:             TypeImage 52(int) 1D depth array sampled format:Unknown
              59:             TypeSampledImage 58
              67:             TypeImage 6(float) 2D array sampled format:Unknown
              68:             TypePointer UniformConstant 67
 69(g_tTex2df4a):     68(ptr) Variable UniformConstant
              72:             TypeImage 6(float) 2D depth array sampled format:Unknown
              73:             TypeSampledImage 72
              75:    6(float) Constant 1050253722
              76:   30(fvec3) ConstantComposite 26 27 75
              84:             TypeImage 37(int) 2D array sampled format:Unknown
              85:             TypePointer UniformConstant 84
 86(g_tTex2di4a):     85(ptr) Variable UniformConstant
              89:             TypeImage 37(int) 2D depth array sampled format:Unknown
              90:             TypeSampledImage 89
              99:             TypeImage 52(int) 2D array sampled format:Unknown
             100:             TypePointer UniformConstant 99
101(g_tTex2du4a):    100(ptr) Variable UniformConstant
             104:             TypeImage 52(int) 2D depth array sampled format:Unknown
             105:             TypeSampledImage 104
             114:             TypeImage 6(float) Cube array sampled format:Unknown
             115:             TypePointer UniformConstant 114
116(g_tTexcdf4a):    115(ptr) Variable UniformConstant
             119:             TypeImage 6(float) Cube depth array sampled format:Unknown
             120:             TypeSampledImage 119
             122:    6(float) Constant 1053609165
             123:    7(fvec4) ConstantComposite 26 27 75 122
             131:             TypeImage 37(int) Cube array sampled format:Unknown
             132:             TypePointer UniformConstant 131
133(g_tTexcdi4a):    132(ptr) Variable UniformConstant
             136:             TypeImage 37(int) Cube depth array sampled format:Unknown
             137:             TypeSampledImage 136
             146:             TypeImage 52(int) Cube array sampled format:Unknown
             147:             TypePointer UniformConstant 146
148(g_tTexcdu4a):    147(ptr) Variable UniformConstant
             151:             TypeImage 52(int) Cube depth array sampled format:Unknown
             152:             TypeSampledImage 151
             160:             TypePointer Function 8(PS_OUTPUT)
             162:     37(int) Constant 0
             163:    6(float) Constant 1065353216
             164:    7(fvec4) ConstantComposite 163 163 163 163
             165:             TypePointer Function 7(fvec4)
             167:     37(int) Constant 1
             174:             TypePointer Output 7(fvec4)
      175(Color):    174(ptr) Variable Output
             178:             TypePointer Output 6(float)
      179(Depth):    178(ptr) Variable Output
             182:             TypeImage 6(float) 1D sampled format:Unknown
             183:             TypePointer UniformConstant 182
 184(g_tTex1df4):    183(ptr) Variable UniformConstant
             185:             TypeImage 37(int) 1D sampled format:Unknown
             186:             TypePointer UniformConstant 185
 187(g_tTex1di4):    186(ptr) Variable UniformConstant
             188:             TypeImage 52(int) 1D sampled format:Unknown
             189:             TypePointer UniformConstant 188
 190(g_tTex1du4):    189(ptr) Variable UniformConstant
             191:             TypeImage 6(float) 2D sampled format:Unknown
             192:             TypePointer UniformConstant 191
 193(g_tTex2df4):    192(ptr) Variable UniformConstant
             194:             TypeImage 37(int) 2D sampled format:Unknown
             195:             TypePointer UniformConstant 194
 196(g_tTex2di4):    195(ptr) Variable UniformConstant
             197:             TypeImage 52(int) 2D sampled format:Unknown
             198:             TypePointer UniformConstant 197
 199(g_tTex2du4):    198(ptr) Variable UniformConstant
             200:             TypeImage 6(float) 3D sampled format:Unknown
             201:             TypePointer UniformConstant 200
 202(g_tTex3df4):    201(ptr) Variable UniformConstant
             203:             TypeImage 37(int) 3D sampled format:Unknown
             204:             TypePointer UniformConstant 203
 205(g_tTex3di4):    204(ptr) Variable UniformConstant
             206:             TypeImage 52(int) 3D sampled format:Unknown
             207:             TypePointer UniformConstant 206
 208(g_tTex3du4):    207(ptr) Variable UniformConstant
             209:             TypeImage 6(float) Cube sampled format:Unknown
             210:             TypePointer UniformConstant 209
 211(g_tTexcdf4):    210(ptr) Variable UniformConstant
             212:             TypeImage 37(int) Cube sampled format:Unknown
             213:             TypePointer UniformConstant 212
 214(g_tTexcdi4):    213(ptr) Variable UniformConstant
             215:             TypeImage 52(int) Cube sampled format:Unknown
             216:             TypePointer UniformConstant 215
 217(g_tTexcdu4):    216(ptr) Variable UniformConstant
         4(main):           2 Function None 3
               5:             Label
172(flattenTemp):    160(ptr) Variable Function
             173:8(PS_OUTPUT) FunctionCall 10(@main()
                              Store 172(flattenTemp) 173
             176:    165(ptr) AccessChain 172(flattenTemp) 162
             177:    7(fvec4) Load 176
                              Store 175(Color) 177
             180:     12(ptr) AccessChain 172(flattenTemp) 167
             181:    6(float) Load 180
                              Store 179(Depth) 181
                              Return
                              FunctionEnd
      10(@main():8(PS_OUTPUT) Function None 9
              11:             Label
         13(r10):     12(ptr) Variable Function
         36(r12):     12(ptr) Variable Function
         51(r14):     12(ptr) Variable Function
         66(r30):     12(ptr) Variable Function
         83(r32):     12(ptr) Variable Function
         98(r34):     12(ptr) Variable Function
        113(r60):     12(ptr) Variable Function
        130(r62):     12(ptr) Variable Function
        145(r64):     12(ptr) Variable Function
      161(psout):    160(ptr) Variable Function
              17:          14 Load 16(g_tTex1df4a)
              21:          18 Load 20(g_sSamp)
              24:          23 SampledImage 17 21
              31:    6(float) CompositeExtract 28 0
              32:    6(float) CompositeExtract 28 1
              33:   30(fvec3) CompositeConstruct 31 32 29
              34:    6(float) CompositeExtract 33 2
              35:    6(float) ImageSampleDrefImplicitLod 24 33 34
                              Store 13(r10) 35
              41:          38 Load 40(g_tTex1di4a)
              42:          18 Load 20(g_sSamp)
              45:          44 SampledImage 41 42
              46:    6(float) CompositeExtract 28 0
              47:    6(float) CompositeExtract 28 1
              48:   30(fvec3) CompositeConstruct 46 47 29
              49:    6(float) CompositeExtract 48 2
              50:    6(float) ImageSampleDrefImplicitLod 45 48 49
                              Store 36(r12) 50
              56:          53 Load 55(g_tTex1du4a)
              57:          18 Load 20(g_sSamp)
              60:          59 SampledImage 56 57
              61:    6(float) CompositeExtract 28 0
              62:    6(float) CompositeExtract 28 1
              63:   30(fvec3) CompositeConstruct 61 62 29
              64:    6(float) CompositeExtract 63 2
              65:    6(float) ImageSampleDrefImplicitLod 60 63 64
                              Store 51(r14) 65
              70:          67 Load 69(g_tTex2df4a)
              71:          18 Load 20(g_sSamp)
              74:          73 SampledImage 70 71
              77:    6(float) CompositeExtract 76 0
              78:    6(float) CompositeExtract 76 1
              79:    6(float) CompositeExtract 76 2
              80:    7(fvec4) CompositeConstruct 77 78 79 29
              81:    6(float) CompositeExtract 80 3
              82:    6(float) ImageSampleDrefImplicitLod 74 80 81
                              Store 66(r30) 82
              87:          84 Load 86(g_tTex2di4a)
              88:          18 Load 20(g_sSamp)
              91:          90 SampledImage 87 88
              92:    6(float) CompositeExtract 76 0
              93:    6(float) CompositeExtract 76 1
              94:    6(float) CompositeExtract 76 2
              95:    7(fvec4) CompositeConstruct 92 93 94 29
              96:    6(float) CompositeExtract 95 3
              97:    6(float) ImageSampleDrefImplicitLod 91 95 96
                              Store 83(r32) 97
             102:          99 Load 101(g_tTex2du4a)
             103:          18 Load 20(g_sSamp)
             106:         105 SampledImage 102 103
             107:    6(float) CompositeExtract 76 0
             108:    6(float) CompositeExtract 76 1
             109:    6(float) CompositeExtract 76 2
             110:    7(fvec4) CompositeConstruct 107 108 109 29
             111:    6(float) CompositeExtract 110 3
             112:    6(float) ImageSampleDrefImplicitLod 106 110 111
                              Store 98(r34) 112
             117:         114 Load 116(g_tTexcdf4a)
             118:          18 Load 20(g_sSamp)
             121:         120 SampledImage 117 118
             124:    6(float) CompositeExtract 123 0
             125:    6(float) CompositeExtract 123 1
             126:    6(float) CompositeExtract 123 2
             127:    6(float) CompositeExtract 123 3
             128:    7(fvec4) CompositeConstruct 124 125 126 127
             129:    6(float) ImageSampleDrefImplicitLod 121 128 29
                              Store 113(r60) 129
             134:         131 Load 133(g_tTexcdi4a)
             135:          18 Load 20(g_sSamp)
             138:         137 SampledImage 134 135
             139:    6(float) CompositeExtract 123 0
             140:    6(float) CompositeExtract 123 1
             141:    6(float) CompositeExtract 123 2
             142:    6(float) CompositeExtract 123 3
             143:    7(fvec4) CompositeConstruct 139 140 141 142
             144:    6(float) ImageSampleDrefImplicitLod 138 143 29
                              Store 130(r62) 144
             149:         146 Load 148(g_tTexcdu4a)
             150:          18 Load 20(g_sSamp)
             153:         152 SampledImage 149 150
             154:    6(float) CompositeExtract 123 0
             155:    6(float) CompositeExtract 123 1
             156:    6(float) CompositeExtract 123 2
             157:    6(float) CompositeExtract 123 3
             158:    7(fvec4) CompositeConstruct 154 155 156 157
             159:    6(float) ImageSampleDrefImplicitLod 153 158 29
                              Store 145(r64) 159
             166:    165(ptr) AccessChain 161(psout) 162
                              Store 166 164
             168:     12(ptr) AccessChain 161(psout) 167
                              Store 168 163
             169:8(PS_OUTPUT) Load 161(psout)
                              ReturnValue 169
                              FunctionEnd
