#version 450 core

layout (location = 0) out vec4 FragColor;

layout (location = 0) in VS_OUT
{
    vec3 TexCoords;
} fs_in;

layout (binding = 1) uniform sampler2D t0;

void main()
{             
    FragColor = texture(t0, fs_in.TexCoords.xy);   
}

