HLSL: Allow use of $Global members in between function calls.
This allows global initializers to use $Global members.
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@@ -14,11 +14,11 @@ gl_FragCoord origin is upper left
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0:14 Constant:
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0:14 2 (const int)
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0:14 Construct vec4 ( temp 4-component vector of float)
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0:14 direct index (layout( offset=0) temp float)
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0:14 direct index (layout( offset=0) temp 3-element array of float)
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0:14 direct index (layout( offset=0) temp 4-element array of 3-element array of float)
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0:14 float_array: direct index for structure (layout( offset=0) uniform 5-element array of 4-element array of 3-element array of float)
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0:14 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform 5-element array of 4-element array of 3-element array of float float_array})
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0:14 direct index ( temp float)
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0:14 direct index ( temp 3-element array of float)
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0:14 direct index ( temp 4-element array of 3-element array of float)
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0:14 float_array: direct index for structure ( uniform 5-element array of 4-element array of 3-element array of float)
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0:14 'anon@0' (layout( row_major std140) uniform block{ uniform 5-element array of 4-element array of 3-element array of float float_array})
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0:14 Constant:
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0:14 0 (const uint)
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0:14 Constant:
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@@ -61,8 +61,8 @@ gl_FragCoord origin is upper left
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0:10 Constant:
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0:10 0 (const int)
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 5-element array of 4-element array of 3-element array of float float_array})
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform 5-element array of 4-element array of 3-element array of float float_array})
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Linked fragment stage:
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@@ -83,11 +83,11 @@ gl_FragCoord origin is upper left
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0:14 Constant:
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0:14 2 (const int)
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0:14 Construct vec4 ( temp 4-component vector of float)
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0:14 direct index (layout( offset=0) temp float)
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0:14 direct index (layout( offset=0) temp 3-element array of float)
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0:14 direct index (layout( offset=0) temp 4-element array of 3-element array of float)
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0:14 float_array: direct index for structure (layout( offset=0) uniform 5-element array of 4-element array of 3-element array of float)
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0:14 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform 5-element array of 4-element array of 3-element array of float float_array})
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0:14 direct index ( temp float)
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0:14 direct index ( temp 3-element array of float)
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0:14 direct index ( temp 4-element array of 3-element array of float)
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0:14 float_array: direct index for structure ( uniform 5-element array of 4-element array of 3-element array of float)
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0:14 'anon@0' (layout( row_major std140) uniform block{ uniform 5-element array of 4-element array of 3-element array of float float_array})
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0:14 Constant:
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0:14 0 (const uint)
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0:14 Constant:
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@@ -130,8 +130,8 @@ gl_FragCoord origin is upper left
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0:10 Constant:
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0:10 0 (const int)
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 5-element array of 4-element array of 3-element array of float float_array})
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform 5-element array of 4-element array of 3-element array of float float_array})
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// Module Version 10000
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// Generated by (magic number): 80001
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