HLSL: Allow use of $Global members in between function calls.

This allows global initializers to use $Global members.
This commit is contained in:
John Kessenich
2017-03-22 23:21:34 -06:00
parent 7a41f96d10
commit 000c818efb
53 changed files with 4566 additions and 4558 deletions

View File

@@ -125,7 +125,7 @@ gl_FragCoord origin is upper left
0:30 Constant:
0:30 0 (const int)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform 4-component vector of float uf4})
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float uf4})
0:? 'Color' (layout( location=0) out 4-component vector of float)
@@ -258,7 +258,7 @@ gl_FragCoord origin is upper left
0:30 Constant:
0:30 0 (const int)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform 4-component vector of float uf4})
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float uf4})
0:? 'Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000