HLSL: Allow use of $Global members in between function calls.
This allows global initializers to use $Global members.
This commit is contained in:
@@ -12,8 +12,8 @@ gl_FragCoord origin is upper left
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0:39 Construct combined texture-sampler ( temp sampler2D)
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0:39 'g_tTex2df4' ( uniform texture2D)
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0:39 'g_sSamp' (layout( binding=0) uniform sampler)
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0:39 c2: direct index for structure (layout( offset=8) uniform 2-component vector of float)
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0:39 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
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0:39 c2: direct index for structure ( uniform 2-component vector of float)
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0:39 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:39 Constant:
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0:39 1 (const uint)
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0:39 Constant:
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@@ -25,8 +25,8 @@ gl_FragCoord origin is upper left
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0:40 Construct combined texture-sampler ( temp isampler2D)
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0:40 'g_tTex2di4' ( uniform itexture2D)
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0:40 'g_sSamp' (layout( binding=0) uniform sampler)
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0:40 c2: direct index for structure (layout( offset=8) uniform 2-component vector of float)
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0:40 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
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0:40 c2: direct index for structure ( uniform 2-component vector of float)
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0:40 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:40 Constant:
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0:40 1 (const uint)
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0:40 Constant:
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@@ -38,8 +38,8 @@ gl_FragCoord origin is upper left
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0:41 Construct combined texture-sampler ( temp usampler2D)
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0:41 'g_tTex2du4' ( uniform utexture2D)
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0:41 'g_sSamp' (layout( binding=0) uniform sampler)
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0:41 c2: direct index for structure (layout( offset=8) uniform 2-component vector of float)
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0:41 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
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0:41 c2: direct index for structure ( uniform 2-component vector of float)
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0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:41 Constant:
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0:41 1 (const uint)
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0:41 Constant:
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@@ -51,8 +51,8 @@ gl_FragCoord origin is upper left
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0:43 Construct combined texture-sampler ( temp sampler2D)
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0:43 'g_tTex2df4' ( uniform texture2D)
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0:43 'g_sSamp' (layout( binding=0) uniform sampler)
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0:43 c2: direct index for structure (layout( offset=8) uniform 2-component vector of float)
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0:43 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
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0:43 c2: direct index for structure ( uniform 2-component vector of float)
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0:43 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:43 Constant:
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0:43 1 (const uint)
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0:43 Constant:
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@@ -64,8 +64,8 @@ gl_FragCoord origin is upper left
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0:44 Construct combined texture-sampler ( temp isampler2D)
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0:44 'g_tTex2di4' ( uniform itexture2D)
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0:44 'g_sSamp' (layout( binding=0) uniform sampler)
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0:44 c2: direct index for structure (layout( offset=8) uniform 2-component vector of float)
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0:44 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
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0:44 c2: direct index for structure ( uniform 2-component vector of float)
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0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:44 Constant:
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0:44 1 (const uint)
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0:44 Constant:
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@@ -77,8 +77,8 @@ gl_FragCoord origin is upper left
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0:45 Construct combined texture-sampler ( temp usampler2D)
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0:45 'g_tTex2du4' ( uniform utexture2D)
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0:45 'g_sSamp' (layout( binding=0) uniform sampler)
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0:45 c2: direct index for structure (layout( offset=8) uniform 2-component vector of float)
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0:45 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
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0:45 c2: direct index for structure ( uniform 2-component vector of float)
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0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:45 Constant:
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0:45 1 (const uint)
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0:45 Constant:
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@@ -90,8 +90,8 @@ gl_FragCoord origin is upper left
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0:47 Construct combined texture-sampler ( temp sampler2D)
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0:47 'g_tTex2df4' ( uniform texture2D)
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0:47 'g_sSamp' (layout( binding=0) uniform sampler)
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0:47 c2: direct index for structure (layout( offset=8) uniform 2-component vector of float)
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0:47 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
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0:47 c2: direct index for structure ( uniform 2-component vector of float)
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0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:47 Constant:
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0:47 1 (const uint)
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0:47 Constant:
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@@ -103,8 +103,8 @@ gl_FragCoord origin is upper left
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0:48 Construct combined texture-sampler ( temp isampler2D)
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0:48 'g_tTex2di4' ( uniform itexture2D)
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0:48 'g_sSamp' (layout( binding=0) uniform sampler)
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0:48 c2: direct index for structure (layout( offset=8) uniform 2-component vector of float)
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0:48 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
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0:48 c2: direct index for structure ( uniform 2-component vector of float)
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0:48 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:48 Constant:
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0:48 1 (const uint)
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0:48 Constant:
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@@ -116,8 +116,8 @@ gl_FragCoord origin is upper left
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0:49 Construct combined texture-sampler ( temp usampler2D)
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0:49 'g_tTex2du4' ( uniform utexture2D)
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0:49 'g_sSamp' (layout( binding=0) uniform sampler)
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0:49 c2: direct index for structure (layout( offset=8) uniform 2-component vector of float)
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0:49 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
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0:49 c2: direct index for structure ( uniform 2-component vector of float)
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0:49 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:49 Constant:
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0:49 1 (const uint)
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0:49 Constant:
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@@ -129,8 +129,8 @@ gl_FragCoord origin is upper left
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0:51 Construct combined texture-sampler ( temp sampler2D)
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0:51 'g_tTex2df4' ( uniform texture2D)
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0:51 'g_sSamp' (layout( binding=0) uniform sampler)
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0:51 c2: direct index for structure (layout( offset=8) uniform 2-component vector of float)
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0:51 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
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0:51 c2: direct index for structure ( uniform 2-component vector of float)
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0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:51 Constant:
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0:51 1 (const uint)
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0:51 Constant:
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@@ -142,8 +142,8 @@ gl_FragCoord origin is upper left
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0:52 Construct combined texture-sampler ( temp isampler2D)
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0:52 'g_tTex2di4' ( uniform itexture2D)
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0:52 'g_sSamp' (layout( binding=0) uniform sampler)
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0:52 c2: direct index for structure (layout( offset=8) uniform 2-component vector of float)
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0:52 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
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0:52 c2: direct index for structure ( uniform 2-component vector of float)
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0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:52 Constant:
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0:52 1 (const uint)
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0:52 Constant:
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@@ -155,8 +155,8 @@ gl_FragCoord origin is upper left
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0:53 Construct combined texture-sampler ( temp usampler2D)
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0:53 'g_tTex2du4' ( uniform utexture2D)
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0:53 'g_sSamp' (layout( binding=0) uniform sampler)
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0:53 c2: direct index for structure (layout( offset=8) uniform 2-component vector of float)
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0:53 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
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0:53 c2: direct index for structure ( uniform 2-component vector of float)
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0:53 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:53 Constant:
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0:53 1 (const uint)
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0:53 Constant:
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@@ -168,8 +168,8 @@ gl_FragCoord origin is upper left
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0:57 Construct combined texture-sampler ( temp samplerCube)
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0:57 'g_tTexcdf4' ( uniform textureCube)
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0:57 'g_sSamp' (layout( binding=0) uniform sampler)
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0:57 c3: direct index for structure (layout( offset=16) uniform 3-component vector of float)
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0:57 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
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0:57 c3: direct index for structure ( uniform 3-component vector of float)
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0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:57 Constant:
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0:57 2 (const uint)
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0:57 Constant:
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@@ -181,8 +181,8 @@ gl_FragCoord origin is upper left
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0:58 Construct combined texture-sampler ( temp isamplerCube)
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0:58 'g_tTexcdi4' ( uniform itextureCube)
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0:58 'g_sSamp' (layout( binding=0) uniform sampler)
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0:58 c3: direct index for structure (layout( offset=16) uniform 3-component vector of float)
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0:58 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
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0:58 c3: direct index for structure ( uniform 3-component vector of float)
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0:58 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:58 Constant:
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0:58 2 (const uint)
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0:58 Constant:
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@@ -194,8 +194,8 @@ gl_FragCoord origin is upper left
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0:59 Construct combined texture-sampler ( temp usamplerCube)
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0:59 'g_tTexcdu4' ( uniform utextureCube)
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0:59 'g_sSamp' (layout( binding=0) uniform sampler)
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0:59 c3: direct index for structure (layout( offset=16) uniform 3-component vector of float)
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0:59 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
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0:59 c3: direct index for structure ( uniform 3-component vector of float)
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0:59 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:59 Constant:
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0:59 2 (const uint)
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0:59 Constant:
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@@ -207,8 +207,8 @@ gl_FragCoord origin is upper left
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0:61 Construct combined texture-sampler ( temp samplerCube)
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0:61 'g_tTexcdf4' ( uniform textureCube)
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0:61 'g_sSamp' (layout( binding=0) uniform sampler)
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0:61 c3: direct index for structure (layout( offset=16) uniform 3-component vector of float)
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0:61 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
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0:61 c3: direct index for structure ( uniform 3-component vector of float)
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0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:61 Constant:
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0:61 2 (const uint)
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0:61 Constant:
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@@ -220,8 +220,8 @@ gl_FragCoord origin is upper left
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0:62 Construct combined texture-sampler ( temp isamplerCube)
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0:62 'g_tTexcdi4' ( uniform itextureCube)
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0:62 'g_sSamp' (layout( binding=0) uniform sampler)
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0:62 c3: direct index for structure (layout( offset=16) uniform 3-component vector of float)
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0:62 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
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0:62 c3: direct index for structure ( uniform 3-component vector of float)
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0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:62 Constant:
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0:62 2 (const uint)
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0:62 Constant:
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@@ -233,8 +233,8 @@ gl_FragCoord origin is upper left
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0:63 Construct combined texture-sampler ( temp usamplerCube)
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0:63 'g_tTexcdu4' ( uniform utextureCube)
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0:63 'g_sSamp' (layout( binding=0) uniform sampler)
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0:63 c3: direct index for structure (layout( offset=16) uniform 3-component vector of float)
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0:63 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
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0:63 c3: direct index for structure ( uniform 3-component vector of float)
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0:63 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:63 Constant:
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0:63 2 (const uint)
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0:63 Constant:
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@@ -246,8 +246,8 @@ gl_FragCoord origin is upper left
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0:65 Construct combined texture-sampler ( temp samplerCube)
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0:65 'g_tTexcdf4' ( uniform textureCube)
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0:65 'g_sSamp' (layout( binding=0) uniform sampler)
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0:65 c3: direct index for structure (layout( offset=16) uniform 3-component vector of float)
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0:65 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
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0:65 c3: direct index for structure ( uniform 3-component vector of float)
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0:65 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:65 Constant:
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0:65 2 (const uint)
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0:65 Constant:
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@@ -259,8 +259,8 @@ gl_FragCoord origin is upper left
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0:66 Construct combined texture-sampler ( temp isamplerCube)
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0:66 'g_tTexcdi4' ( uniform itextureCube)
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0:66 'g_sSamp' (layout( binding=0) uniform sampler)
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0:66 c3: direct index for structure (layout( offset=16) uniform 3-component vector of float)
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0:66 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
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0:66 c3: direct index for structure ( uniform 3-component vector of float)
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0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:66 Constant:
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0:66 2 (const uint)
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0:66 Constant:
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@@ -272,8 +272,8 @@ gl_FragCoord origin is upper left
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0:67 Construct combined texture-sampler ( temp usamplerCube)
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0:67 'g_tTexcdu4' ( uniform utextureCube)
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0:67 'g_sSamp' (layout( binding=0) uniform sampler)
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0:67 c3: direct index for structure (layout( offset=16) uniform 3-component vector of float)
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0:67 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
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0:67 c3: direct index for structure ( uniform 3-component vector of float)
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0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:67 Constant:
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0:67 2 (const uint)
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0:67 Constant:
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@@ -285,8 +285,8 @@ gl_FragCoord origin is upper left
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0:69 Construct combined texture-sampler ( temp samplerCube)
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0:69 'g_tTexcdf4' ( uniform textureCube)
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0:69 'g_sSamp' (layout( binding=0) uniform sampler)
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0:69 c3: direct index for structure (layout( offset=16) uniform 3-component vector of float)
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0:69 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
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0:69 c3: direct index for structure ( uniform 3-component vector of float)
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0:69 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:69 Constant:
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0:69 2 (const uint)
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||||
0:69 Constant:
|
||||
@@ -298,8 +298,8 @@ gl_FragCoord origin is upper left
|
||||
0:70 Construct combined texture-sampler ( temp isamplerCube)
|
||||
0:70 'g_tTexcdi4' ( uniform itextureCube)
|
||||
0:70 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:70 c3: direct index for structure (layout( offset=16) uniform 3-component vector of float)
|
||||
0:70 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
|
||||
0:70 c3: direct index for structure ( uniform 3-component vector of float)
|
||||
0:70 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
||||
0:70 Constant:
|
||||
0:70 2 (const uint)
|
||||
0:70 Constant:
|
||||
@@ -311,8 +311,8 @@ gl_FragCoord origin is upper left
|
||||
0:71 Construct combined texture-sampler ( temp usamplerCube)
|
||||
0:71 'g_tTexcdu4' ( uniform utextureCube)
|
||||
0:71 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:71 c3: direct index for structure (layout( offset=16) uniform 3-component vector of float)
|
||||
0:71 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
|
||||
0:71 c3: direct index for structure ( uniform 3-component vector of float)
|
||||
0:71 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
||||
0:71 Constant:
|
||||
0:71 2 (const uint)
|
||||
0:71 Constant:
|
||||
@@ -371,9 +371,9 @@ gl_FragCoord origin is upper left
|
||||
0:? 'g_tTexcdf4' ( uniform textureCube)
|
||||
0:? 'g_tTexcdi4' ( uniform itextureCube)
|
||||
0:? 'g_tTexcdu4' ( uniform utextureCube)
|
||||
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
||||
0:? 'Color' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'Depth' ( out float FragDepth)
|
||||
0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
@@ -392,8 +392,8 @@ gl_FragCoord origin is upper left
|
||||
0:39 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:39 'g_tTex2df4' ( uniform texture2D)
|
||||
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:39 c2: direct index for structure (layout( offset=8) uniform 2-component vector of float)
|
||||
0:39 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
|
||||
0:39 c2: direct index for structure ( uniform 2-component vector of float)
|
||||
0:39 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
||||
0:39 Constant:
|
||||
0:39 1 (const uint)
|
||||
0:39 Constant:
|
||||
@@ -405,8 +405,8 @@ gl_FragCoord origin is upper left
|
||||
0:40 Construct combined texture-sampler ( temp isampler2D)
|
||||
0:40 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:40 c2: direct index for structure (layout( offset=8) uniform 2-component vector of float)
|
||||
0:40 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
|
||||
0:40 c2: direct index for structure ( uniform 2-component vector of float)
|
||||
0:40 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
||||
0:40 Constant:
|
||||
0:40 1 (const uint)
|
||||
0:40 Constant:
|
||||
@@ -418,8 +418,8 @@ gl_FragCoord origin is upper left
|
||||
0:41 Construct combined texture-sampler ( temp usampler2D)
|
||||
0:41 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:41 c2: direct index for structure (layout( offset=8) uniform 2-component vector of float)
|
||||
0:41 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
|
||||
0:41 c2: direct index for structure ( uniform 2-component vector of float)
|
||||
0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
||||
0:41 Constant:
|
||||
0:41 1 (const uint)
|
||||
0:41 Constant:
|
||||
@@ -431,8 +431,8 @@ gl_FragCoord origin is upper left
|
||||
0:43 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:43 'g_tTex2df4' ( uniform texture2D)
|
||||
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:43 c2: direct index for structure (layout( offset=8) uniform 2-component vector of float)
|
||||
0:43 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
|
||||
0:43 c2: direct index for structure ( uniform 2-component vector of float)
|
||||
0:43 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
||||
0:43 Constant:
|
||||
0:43 1 (const uint)
|
||||
0:43 Constant:
|
||||
@@ -444,8 +444,8 @@ gl_FragCoord origin is upper left
|
||||
0:44 Construct combined texture-sampler ( temp isampler2D)
|
||||
0:44 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:44 c2: direct index for structure (layout( offset=8) uniform 2-component vector of float)
|
||||
0:44 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
|
||||
0:44 c2: direct index for structure ( uniform 2-component vector of float)
|
||||
0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
||||
0:44 Constant:
|
||||
0:44 1 (const uint)
|
||||
0:44 Constant:
|
||||
@@ -457,8 +457,8 @@ gl_FragCoord origin is upper left
|
||||
0:45 Construct combined texture-sampler ( temp usampler2D)
|
||||
0:45 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:45 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:45 c2: direct index for structure (layout( offset=8) uniform 2-component vector of float)
|
||||
0:45 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
|
||||
0:45 c2: direct index for structure ( uniform 2-component vector of float)
|
||||
0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
||||
0:45 Constant:
|
||||
0:45 1 (const uint)
|
||||
0:45 Constant:
|
||||
@@ -470,8 +470,8 @@ gl_FragCoord origin is upper left
|
||||
0:47 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:47 'g_tTex2df4' ( uniform texture2D)
|
||||
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:47 c2: direct index for structure (layout( offset=8) uniform 2-component vector of float)
|
||||
0:47 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
|
||||
0:47 c2: direct index for structure ( uniform 2-component vector of float)
|
||||
0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
||||
0:47 Constant:
|
||||
0:47 1 (const uint)
|
||||
0:47 Constant:
|
||||
@@ -483,8 +483,8 @@ gl_FragCoord origin is upper left
|
||||
0:48 Construct combined texture-sampler ( temp isampler2D)
|
||||
0:48 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:48 c2: direct index for structure (layout( offset=8) uniform 2-component vector of float)
|
||||
0:48 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
|
||||
0:48 c2: direct index for structure ( uniform 2-component vector of float)
|
||||
0:48 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
||||
0:48 Constant:
|
||||
0:48 1 (const uint)
|
||||
0:48 Constant:
|
||||
@@ -496,8 +496,8 @@ gl_FragCoord origin is upper left
|
||||
0:49 Construct combined texture-sampler ( temp usampler2D)
|
||||
0:49 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:49 c2: direct index for structure (layout( offset=8) uniform 2-component vector of float)
|
||||
0:49 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
|
||||
0:49 c2: direct index for structure ( uniform 2-component vector of float)
|
||||
0:49 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
||||
0:49 Constant:
|
||||
0:49 1 (const uint)
|
||||
0:49 Constant:
|
||||
@@ -509,8 +509,8 @@ gl_FragCoord origin is upper left
|
||||
0:51 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:51 'g_tTex2df4' ( uniform texture2D)
|
||||
0:51 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:51 c2: direct index for structure (layout( offset=8) uniform 2-component vector of float)
|
||||
0:51 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
|
||||
0:51 c2: direct index for structure ( uniform 2-component vector of float)
|
||||
0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
||||
0:51 Constant:
|
||||
0:51 1 (const uint)
|
||||
0:51 Constant:
|
||||
@@ -522,8 +522,8 @@ gl_FragCoord origin is upper left
|
||||
0:52 Construct combined texture-sampler ( temp isampler2D)
|
||||
0:52 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:52 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:52 c2: direct index for structure (layout( offset=8) uniform 2-component vector of float)
|
||||
0:52 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
|
||||
0:52 c2: direct index for structure ( uniform 2-component vector of float)
|
||||
0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
||||
0:52 Constant:
|
||||
0:52 1 (const uint)
|
||||
0:52 Constant:
|
||||
@@ -535,8 +535,8 @@ gl_FragCoord origin is upper left
|
||||
0:53 Construct combined texture-sampler ( temp usampler2D)
|
||||
0:53 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:53 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:53 c2: direct index for structure (layout( offset=8) uniform 2-component vector of float)
|
||||
0:53 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
|
||||
0:53 c2: direct index for structure ( uniform 2-component vector of float)
|
||||
0:53 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
||||
0:53 Constant:
|
||||
0:53 1 (const uint)
|
||||
0:53 Constant:
|
||||
@@ -548,8 +548,8 @@ gl_FragCoord origin is upper left
|
||||
0:57 Construct combined texture-sampler ( temp samplerCube)
|
||||
0:57 'g_tTexcdf4' ( uniform textureCube)
|
||||
0:57 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:57 c3: direct index for structure (layout( offset=16) uniform 3-component vector of float)
|
||||
0:57 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
|
||||
0:57 c3: direct index for structure ( uniform 3-component vector of float)
|
||||
0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
||||
0:57 Constant:
|
||||
0:57 2 (const uint)
|
||||
0:57 Constant:
|
||||
@@ -561,8 +561,8 @@ gl_FragCoord origin is upper left
|
||||
0:58 Construct combined texture-sampler ( temp isamplerCube)
|
||||
0:58 'g_tTexcdi4' ( uniform itextureCube)
|
||||
0:58 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:58 c3: direct index for structure (layout( offset=16) uniform 3-component vector of float)
|
||||
0:58 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
|
||||
0:58 c3: direct index for structure ( uniform 3-component vector of float)
|
||||
0:58 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
||||
0:58 Constant:
|
||||
0:58 2 (const uint)
|
||||
0:58 Constant:
|
||||
@@ -574,8 +574,8 @@ gl_FragCoord origin is upper left
|
||||
0:59 Construct combined texture-sampler ( temp usamplerCube)
|
||||
0:59 'g_tTexcdu4' ( uniform utextureCube)
|
||||
0:59 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:59 c3: direct index for structure (layout( offset=16) uniform 3-component vector of float)
|
||||
0:59 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
|
||||
0:59 c3: direct index for structure ( uniform 3-component vector of float)
|
||||
0:59 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
||||
0:59 Constant:
|
||||
0:59 2 (const uint)
|
||||
0:59 Constant:
|
||||
@@ -587,8 +587,8 @@ gl_FragCoord origin is upper left
|
||||
0:61 Construct combined texture-sampler ( temp samplerCube)
|
||||
0:61 'g_tTexcdf4' ( uniform textureCube)
|
||||
0:61 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:61 c3: direct index for structure (layout( offset=16) uniform 3-component vector of float)
|
||||
0:61 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
|
||||
0:61 c3: direct index for structure ( uniform 3-component vector of float)
|
||||
0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
||||
0:61 Constant:
|
||||
0:61 2 (const uint)
|
||||
0:61 Constant:
|
||||
@@ -600,8 +600,8 @@ gl_FragCoord origin is upper left
|
||||
0:62 Construct combined texture-sampler ( temp isamplerCube)
|
||||
0:62 'g_tTexcdi4' ( uniform itextureCube)
|
||||
0:62 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:62 c3: direct index for structure (layout( offset=16) uniform 3-component vector of float)
|
||||
0:62 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
|
||||
0:62 c3: direct index for structure ( uniform 3-component vector of float)
|
||||
0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
||||
0:62 Constant:
|
||||
0:62 2 (const uint)
|
||||
0:62 Constant:
|
||||
@@ -613,8 +613,8 @@ gl_FragCoord origin is upper left
|
||||
0:63 Construct combined texture-sampler ( temp usamplerCube)
|
||||
0:63 'g_tTexcdu4' ( uniform utextureCube)
|
||||
0:63 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:63 c3: direct index for structure (layout( offset=16) uniform 3-component vector of float)
|
||||
0:63 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
|
||||
0:63 c3: direct index for structure ( uniform 3-component vector of float)
|
||||
0:63 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
||||
0:63 Constant:
|
||||
0:63 2 (const uint)
|
||||
0:63 Constant:
|
||||
@@ -626,8 +626,8 @@ gl_FragCoord origin is upper left
|
||||
0:65 Construct combined texture-sampler ( temp samplerCube)
|
||||
0:65 'g_tTexcdf4' ( uniform textureCube)
|
||||
0:65 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:65 c3: direct index for structure (layout( offset=16) uniform 3-component vector of float)
|
||||
0:65 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
|
||||
0:65 c3: direct index for structure ( uniform 3-component vector of float)
|
||||
0:65 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
||||
0:65 Constant:
|
||||
0:65 2 (const uint)
|
||||
0:65 Constant:
|
||||
@@ -639,8 +639,8 @@ gl_FragCoord origin is upper left
|
||||
0:66 Construct combined texture-sampler ( temp isamplerCube)
|
||||
0:66 'g_tTexcdi4' ( uniform itextureCube)
|
||||
0:66 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:66 c3: direct index for structure (layout( offset=16) uniform 3-component vector of float)
|
||||
0:66 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
|
||||
0:66 c3: direct index for structure ( uniform 3-component vector of float)
|
||||
0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
||||
0:66 Constant:
|
||||
0:66 2 (const uint)
|
||||
0:66 Constant:
|
||||
@@ -652,8 +652,8 @@ gl_FragCoord origin is upper left
|
||||
0:67 Construct combined texture-sampler ( temp usamplerCube)
|
||||
0:67 'g_tTexcdu4' ( uniform utextureCube)
|
||||
0:67 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:67 c3: direct index for structure (layout( offset=16) uniform 3-component vector of float)
|
||||
0:67 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
|
||||
0:67 c3: direct index for structure ( uniform 3-component vector of float)
|
||||
0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
||||
0:67 Constant:
|
||||
0:67 2 (const uint)
|
||||
0:67 Constant:
|
||||
@@ -665,8 +665,8 @@ gl_FragCoord origin is upper left
|
||||
0:69 Construct combined texture-sampler ( temp samplerCube)
|
||||
0:69 'g_tTexcdf4' ( uniform textureCube)
|
||||
0:69 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:69 c3: direct index for structure (layout( offset=16) uniform 3-component vector of float)
|
||||
0:69 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
|
||||
0:69 c3: direct index for structure ( uniform 3-component vector of float)
|
||||
0:69 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
||||
0:69 Constant:
|
||||
0:69 2 (const uint)
|
||||
0:69 Constant:
|
||||
@@ -678,8 +678,8 @@ gl_FragCoord origin is upper left
|
||||
0:70 Construct combined texture-sampler ( temp isamplerCube)
|
||||
0:70 'g_tTexcdi4' ( uniform itextureCube)
|
||||
0:70 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:70 c3: direct index for structure (layout( offset=16) uniform 3-component vector of float)
|
||||
0:70 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
|
||||
0:70 c3: direct index for structure ( uniform 3-component vector of float)
|
||||
0:70 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
||||
0:70 Constant:
|
||||
0:70 2 (const uint)
|
||||
0:70 Constant:
|
||||
@@ -691,8 +691,8 @@ gl_FragCoord origin is upper left
|
||||
0:71 Construct combined texture-sampler ( temp usamplerCube)
|
||||
0:71 'g_tTexcdu4' ( uniform utextureCube)
|
||||
0:71 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:71 c3: direct index for structure (layout( offset=16) uniform 3-component vector of float)
|
||||
0:71 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
|
||||
0:71 c3: direct index for structure ( uniform 3-component vector of float)
|
||||
0:71 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
||||
0:71 Constant:
|
||||
0:71 2 (const uint)
|
||||
0:71 Constant:
|
||||
@@ -751,9 +751,9 @@ gl_FragCoord origin is upper left
|
||||
0:? 'g_tTexcdf4' ( uniform textureCube)
|
||||
0:? 'g_tTexcdi4' ( uniform itextureCube)
|
||||
0:? 'g_tTexcdu4' ( uniform utextureCube)
|
||||
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
||||
0:? 'Color' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'Depth' ( out float FragDepth)
|
||||
0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
|
||||
Reference in New Issue
Block a user