HLSL: Allow use of $Global members in between function calls.
This allows global initializers to use $Global members.
This commit is contained in:
@@ -11,8 +11,8 @@ gl_FragCoord origin is upper left
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0:6 Constant:
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0:6 255.001953
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0:6 vector swizzle ( temp 4-component vector of float)
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0:6 col4: direct index for structure (layout( offset=0) uniform 4-component vector of float)
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0:6 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform 4-component vector of float col4})
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0:6 col4: direct index for structure ( uniform 4-component vector of float)
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0:6 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float col4})
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0:6 Constant:
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0:6 0 (const uint)
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0:6 Sequence
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@@ -31,8 +31,8 @@ gl_FragCoord origin is upper left
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of int)
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0:5 Function Call: @main( ( temp 4-component vector of int)
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float col4})
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of int)
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0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform 4-component vector of float col4})
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Linked fragment stage:
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@@ -50,8 +50,8 @@ gl_FragCoord origin is upper left
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0:6 Constant:
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0:6 255.001953
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0:6 vector swizzle ( temp 4-component vector of float)
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0:6 col4: direct index for structure (layout( offset=0) uniform 4-component vector of float)
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0:6 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform 4-component vector of float col4})
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0:6 col4: direct index for structure ( uniform 4-component vector of float)
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0:6 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float col4})
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0:6 Constant:
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0:6 0 (const uint)
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0:6 Sequence
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@@ -70,8 +70,8 @@ gl_FragCoord origin is upper left
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of int)
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0:5 Function Call: @main( ( temp 4-component vector of int)
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float col4})
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of int)
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0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform 4-component vector of float col4})
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// Module Version 10000
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// Generated by (magic number): 80001
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