HLSL: Allow use of $Global members in between function calls.
This allows global initializers to use $Global members.
This commit is contained in:
@@ -10,8 +10,8 @@ gl_FragCoord origin is upper left
|
||||
0:16 'r00' ( temp uint)
|
||||
0:16 bitCount ( temp uint)
|
||||
0:16 Convert float to uint ( temp uint)
|
||||
0:16 f: direct index for structure (layout( offset=8) uniform float)
|
||||
0:16 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int i, layout( offset=4) uniform uint u, layout( offset=8) uniform float f, layout( offset=12) uniform bool b, layout( offset=16) uniform 2-component vector of int i2, layout( offset=24) uniform 2-component vector of uint u2, layout( offset=32) uniform 2-component vector of float f2, layout( offset=40) uniform 2-component vector of bool b2})
|
||||
0:16 f: direct index for structure ( uniform float)
|
||||
0:16 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2})
|
||||
0:16 Constant:
|
||||
0:16 2 (const uint)
|
||||
0:17 Sequence
|
||||
@@ -19,8 +19,8 @@ gl_FragCoord origin is upper left
|
||||
0:17 'r01' ( temp 2-component vector of uint)
|
||||
0:17 bitFieldReverse ( temp 2-component vector of uint)
|
||||
0:17 Convert float to uint ( temp 2-component vector of uint)
|
||||
0:17 f2: direct index for structure (layout( offset=32) uniform 2-component vector of float)
|
||||
0:17 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int i, layout( offset=4) uniform uint u, layout( offset=8) uniform float f, layout( offset=12) uniform bool b, layout( offset=16) uniform 2-component vector of int i2, layout( offset=24) uniform 2-component vector of uint u2, layout( offset=32) uniform 2-component vector of float f2, layout( offset=40) uniform 2-component vector of bool b2})
|
||||
0:17 f2: direct index for structure ( uniform 2-component vector of float)
|
||||
0:17 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2})
|
||||
0:17 Constant:
|
||||
0:17 6 (const uint)
|
||||
0:20 move second child to first child ( temp 4-component vector of float)
|
||||
@@ -46,8 +46,8 @@ gl_FragCoord origin is upper left
|
||||
0:15 Constant:
|
||||
0:15 0 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2})
|
||||
0:? 'color' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int i, layout( offset=4) uniform uint u, layout( offset=8) uniform float f, layout( offset=12) uniform bool b, layout( offset=16) uniform 2-component vector of int i2, layout( offset=24) uniform 2-component vector of uint u2, layout( offset=32) uniform 2-component vector of float f2, layout( offset=40) uniform 2-component vector of bool b2})
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
@@ -64,8 +64,8 @@ gl_FragCoord origin is upper left
|
||||
0:16 'r00' ( temp uint)
|
||||
0:16 bitCount ( temp uint)
|
||||
0:16 Convert float to uint ( temp uint)
|
||||
0:16 f: direct index for structure (layout( offset=8) uniform float)
|
||||
0:16 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int i, layout( offset=4) uniform uint u, layout( offset=8) uniform float f, layout( offset=12) uniform bool b, layout( offset=16) uniform 2-component vector of int i2, layout( offset=24) uniform 2-component vector of uint u2, layout( offset=32) uniform 2-component vector of float f2, layout( offset=40) uniform 2-component vector of bool b2})
|
||||
0:16 f: direct index for structure ( uniform float)
|
||||
0:16 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2})
|
||||
0:16 Constant:
|
||||
0:16 2 (const uint)
|
||||
0:17 Sequence
|
||||
@@ -73,8 +73,8 @@ gl_FragCoord origin is upper left
|
||||
0:17 'r01' ( temp 2-component vector of uint)
|
||||
0:17 bitFieldReverse ( temp 2-component vector of uint)
|
||||
0:17 Convert float to uint ( temp 2-component vector of uint)
|
||||
0:17 f2: direct index for structure (layout( offset=32) uniform 2-component vector of float)
|
||||
0:17 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int i, layout( offset=4) uniform uint u, layout( offset=8) uniform float f, layout( offset=12) uniform bool b, layout( offset=16) uniform 2-component vector of int i2, layout( offset=24) uniform 2-component vector of uint u2, layout( offset=32) uniform 2-component vector of float f2, layout( offset=40) uniform 2-component vector of bool b2})
|
||||
0:17 f2: direct index for structure ( uniform 2-component vector of float)
|
||||
0:17 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2})
|
||||
0:17 Constant:
|
||||
0:17 6 (const uint)
|
||||
0:20 move second child to first child ( temp 4-component vector of float)
|
||||
@@ -100,8 +100,8 @@ gl_FragCoord origin is upper left
|
||||
0:15 Constant:
|
||||
0:15 0 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2})
|
||||
0:? 'color' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int i, layout( offset=4) uniform uint u, layout( offset=8) uniform float f, layout( offset=12) uniform bool b, layout( offset=16) uniform 2-component vector of int i2, layout( offset=24) uniform 2-component vector of uint u2, layout( offset=32) uniform 2-component vector of float f2, layout( offset=40) uniform 2-component vector of bool b2})
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
|
||||
Reference in New Issue
Block a user