HLSL: Allow use of $Global members in between function calls.
This allows global initializers to use $Global members.
This commit is contained in:
@@ -7,122 +7,122 @@ gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:32 textureFetch ( temp 4-component vector of float)
|
||||
0:32 'g_tTex2dmsf4' ( uniform texture2DMS)
|
||||
0:32 c2: direct index for structure (layout( offset=8) uniform 2-component vector of int)
|
||||
0:32 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
0:32 c2: direct index for structure ( uniform 2-component vector of int)
|
||||
0:32 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:32 Constant:
|
||||
0:32 1 (const uint)
|
||||
0:32 Constant:
|
||||
0:32 3 (const int)
|
||||
0:33 textureFetch ( temp 4-component vector of int)
|
||||
0:33 'g_tTex2dmsi4' ( uniform itexture2DMS)
|
||||
0:33 c2: direct index for structure (layout( offset=8) uniform 2-component vector of int)
|
||||
0:33 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
0:33 c2: direct index for structure ( uniform 2-component vector of int)
|
||||
0:33 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:33 Constant:
|
||||
0:33 1 (const uint)
|
||||
0:33 Constant:
|
||||
0:33 3 (const int)
|
||||
0:34 textureFetch ( temp 4-component vector of uint)
|
||||
0:34 'g_tTex2dmsu4' ( uniform utexture2DMS)
|
||||
0:34 c2: direct index for structure (layout( offset=8) uniform 2-component vector of int)
|
||||
0:34 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
0:34 c2: direct index for structure ( uniform 2-component vector of int)
|
||||
0:34 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:34 Constant:
|
||||
0:34 1 (const uint)
|
||||
0:34 Constant:
|
||||
0:34 3 (const int)
|
||||
0:37 textureFetchOffset ( temp 4-component vector of float)
|
||||
0:37 'g_tTex2dmsf4' ( uniform texture2DMS)
|
||||
0:37 c2: direct index for structure (layout( offset=8) uniform 2-component vector of int)
|
||||
0:37 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
0:37 c2: direct index for structure ( uniform 2-component vector of int)
|
||||
0:37 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:37 Constant:
|
||||
0:37 1 (const uint)
|
||||
0:37 Constant:
|
||||
0:37 3 (const int)
|
||||
0:37 o2: direct index for structure (layout( offset=56) uniform 2-component vector of int)
|
||||
0:37 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
0:37 o2: direct index for structure ( uniform 2-component vector of int)
|
||||
0:37 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:37 Constant:
|
||||
0:37 5 (const uint)
|
||||
0:38 textureFetchOffset ( temp 4-component vector of int)
|
||||
0:38 'g_tTex2dmsi4' ( uniform itexture2DMS)
|
||||
0:38 c2: direct index for structure (layout( offset=8) uniform 2-component vector of int)
|
||||
0:38 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
0:38 c2: direct index for structure ( uniform 2-component vector of int)
|
||||
0:38 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:38 Constant:
|
||||
0:38 1 (const uint)
|
||||
0:38 Constant:
|
||||
0:38 3 (const int)
|
||||
0:38 o2: direct index for structure (layout( offset=56) uniform 2-component vector of int)
|
||||
0:38 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
0:38 o2: direct index for structure ( uniform 2-component vector of int)
|
||||
0:38 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:38 Constant:
|
||||
0:38 5 (const uint)
|
||||
0:39 textureFetchOffset ( temp 4-component vector of uint)
|
||||
0:39 'g_tTex2dmsu4' ( uniform utexture2DMS)
|
||||
0:39 c2: direct index for structure (layout( offset=8) uniform 2-component vector of int)
|
||||
0:39 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
0:39 c2: direct index for structure ( uniform 2-component vector of int)
|
||||
0:39 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:39 Constant:
|
||||
0:39 1 (const uint)
|
||||
0:39 Constant:
|
||||
0:39 3 (const int)
|
||||
0:39 o2: direct index for structure (layout( offset=56) uniform 2-component vector of int)
|
||||
0:39 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
0:39 o2: direct index for structure ( uniform 2-component vector of int)
|
||||
0:39 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:39 Constant:
|
||||
0:39 5 (const uint)
|
||||
0:42 textureFetch ( temp 4-component vector of float)
|
||||
0:42 'g_tTex2dmsf4a' ( uniform texture2DMSArray)
|
||||
0:42 c3: direct index for structure (layout( offset=16) uniform 3-component vector of int)
|
||||
0:42 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
0:42 c3: direct index for structure ( uniform 3-component vector of int)
|
||||
0:42 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:42 Constant:
|
||||
0:42 2 (const uint)
|
||||
0:42 Constant:
|
||||
0:42 3 (const int)
|
||||
0:43 textureFetch ( temp 4-component vector of int)
|
||||
0:43 'g_tTex2dmsi4a' ( uniform itexture2DMSArray)
|
||||
0:43 c3: direct index for structure (layout( offset=16) uniform 3-component vector of int)
|
||||
0:43 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
0:43 c3: direct index for structure ( uniform 3-component vector of int)
|
||||
0:43 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:43 Constant:
|
||||
0:43 2 (const uint)
|
||||
0:43 Constant:
|
||||
0:43 3 (const int)
|
||||
0:44 textureFetch ( temp 4-component vector of uint)
|
||||
0:44 'g_tTex2dmsu4a' ( uniform utexture2DMSArray)
|
||||
0:44 c3: direct index for structure (layout( offset=16) uniform 3-component vector of int)
|
||||
0:44 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
0:44 c3: direct index for structure ( uniform 3-component vector of int)
|
||||
0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:44 Constant:
|
||||
0:44 2 (const uint)
|
||||
0:44 Constant:
|
||||
0:44 3 (const int)
|
||||
0:47 textureFetchOffset ( temp 4-component vector of float)
|
||||
0:47 'g_tTex2dmsf4a' ( uniform texture2DMSArray)
|
||||
0:47 c3: direct index for structure (layout( offset=16) uniform 3-component vector of int)
|
||||
0:47 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
0:47 c3: direct index for structure ( uniform 3-component vector of int)
|
||||
0:47 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:47 Constant:
|
||||
0:47 2 (const uint)
|
||||
0:47 Constant:
|
||||
0:47 3 (const int)
|
||||
0:47 o2: direct index for structure (layout( offset=56) uniform 2-component vector of int)
|
||||
0:47 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
0:47 o2: direct index for structure ( uniform 2-component vector of int)
|
||||
0:47 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:47 Constant:
|
||||
0:47 5 (const uint)
|
||||
0:48 textureFetchOffset ( temp 4-component vector of int)
|
||||
0:48 'g_tTex2dmsi4a' ( uniform itexture2DMSArray)
|
||||
0:48 c3: direct index for structure (layout( offset=16) uniform 3-component vector of int)
|
||||
0:48 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
0:48 c3: direct index for structure ( uniform 3-component vector of int)
|
||||
0:48 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:48 Constant:
|
||||
0:48 2 (const uint)
|
||||
0:48 Constant:
|
||||
0:48 3 (const int)
|
||||
0:48 o2: direct index for structure (layout( offset=56) uniform 2-component vector of int)
|
||||
0:48 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
0:48 o2: direct index for structure ( uniform 2-component vector of int)
|
||||
0:48 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:48 Constant:
|
||||
0:48 5 (const uint)
|
||||
0:49 textureFetchOffset ( temp 4-component vector of uint)
|
||||
0:49 'g_tTex2dmsu4a' ( uniform utexture2DMSArray)
|
||||
0:49 c3: direct index for structure (layout( offset=16) uniform 3-component vector of int)
|
||||
0:49 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
0:49 c3: direct index for structure ( uniform 3-component vector of int)
|
||||
0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:49 Constant:
|
||||
0:49 2 (const uint)
|
||||
0:49 Constant:
|
||||
0:49 3 (const int)
|
||||
0:49 o2: direct index for structure (layout( offset=56) uniform 2-component vector of int)
|
||||
0:49 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
0:49 o2: direct index for structure ( uniform 2-component vector of int)
|
||||
0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:49 Constant:
|
||||
0:49 5 (const uint)
|
||||
0:51 move second child to first child ( temp 4-component vector of float)
|
||||
@@ -171,9 +171,9 @@ gl_FragCoord origin is upper left
|
||||
0:? 'g_tTex2dmsf4a' ( uniform texture2DMSArray)
|
||||
0:? 'g_tTex2dmsi4a' ( uniform itexture2DMSArray)
|
||||
0:? 'g_tTex2dmsu4a' ( uniform utexture2DMSArray)
|
||||
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:? 'Color' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'Depth' ( out float FragDepth)
|
||||
0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
@@ -187,122 +187,122 @@ gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:32 textureFetch ( temp 4-component vector of float)
|
||||
0:32 'g_tTex2dmsf4' ( uniform texture2DMS)
|
||||
0:32 c2: direct index for structure (layout( offset=8) uniform 2-component vector of int)
|
||||
0:32 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
0:32 c2: direct index for structure ( uniform 2-component vector of int)
|
||||
0:32 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:32 Constant:
|
||||
0:32 1 (const uint)
|
||||
0:32 Constant:
|
||||
0:32 3 (const int)
|
||||
0:33 textureFetch ( temp 4-component vector of int)
|
||||
0:33 'g_tTex2dmsi4' ( uniform itexture2DMS)
|
||||
0:33 c2: direct index for structure (layout( offset=8) uniform 2-component vector of int)
|
||||
0:33 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
0:33 c2: direct index for structure ( uniform 2-component vector of int)
|
||||
0:33 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:33 Constant:
|
||||
0:33 1 (const uint)
|
||||
0:33 Constant:
|
||||
0:33 3 (const int)
|
||||
0:34 textureFetch ( temp 4-component vector of uint)
|
||||
0:34 'g_tTex2dmsu4' ( uniform utexture2DMS)
|
||||
0:34 c2: direct index for structure (layout( offset=8) uniform 2-component vector of int)
|
||||
0:34 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
0:34 c2: direct index for structure ( uniform 2-component vector of int)
|
||||
0:34 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:34 Constant:
|
||||
0:34 1 (const uint)
|
||||
0:34 Constant:
|
||||
0:34 3 (const int)
|
||||
0:37 textureFetchOffset ( temp 4-component vector of float)
|
||||
0:37 'g_tTex2dmsf4' ( uniform texture2DMS)
|
||||
0:37 c2: direct index for structure (layout( offset=8) uniform 2-component vector of int)
|
||||
0:37 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
0:37 c2: direct index for structure ( uniform 2-component vector of int)
|
||||
0:37 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:37 Constant:
|
||||
0:37 1 (const uint)
|
||||
0:37 Constant:
|
||||
0:37 3 (const int)
|
||||
0:37 o2: direct index for structure (layout( offset=56) uniform 2-component vector of int)
|
||||
0:37 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
0:37 o2: direct index for structure ( uniform 2-component vector of int)
|
||||
0:37 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:37 Constant:
|
||||
0:37 5 (const uint)
|
||||
0:38 textureFetchOffset ( temp 4-component vector of int)
|
||||
0:38 'g_tTex2dmsi4' ( uniform itexture2DMS)
|
||||
0:38 c2: direct index for structure (layout( offset=8) uniform 2-component vector of int)
|
||||
0:38 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
0:38 c2: direct index for structure ( uniform 2-component vector of int)
|
||||
0:38 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:38 Constant:
|
||||
0:38 1 (const uint)
|
||||
0:38 Constant:
|
||||
0:38 3 (const int)
|
||||
0:38 o2: direct index for structure (layout( offset=56) uniform 2-component vector of int)
|
||||
0:38 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
0:38 o2: direct index for structure ( uniform 2-component vector of int)
|
||||
0:38 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:38 Constant:
|
||||
0:38 5 (const uint)
|
||||
0:39 textureFetchOffset ( temp 4-component vector of uint)
|
||||
0:39 'g_tTex2dmsu4' ( uniform utexture2DMS)
|
||||
0:39 c2: direct index for structure (layout( offset=8) uniform 2-component vector of int)
|
||||
0:39 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
0:39 c2: direct index for structure ( uniform 2-component vector of int)
|
||||
0:39 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:39 Constant:
|
||||
0:39 1 (const uint)
|
||||
0:39 Constant:
|
||||
0:39 3 (const int)
|
||||
0:39 o2: direct index for structure (layout( offset=56) uniform 2-component vector of int)
|
||||
0:39 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
0:39 o2: direct index for structure ( uniform 2-component vector of int)
|
||||
0:39 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:39 Constant:
|
||||
0:39 5 (const uint)
|
||||
0:42 textureFetch ( temp 4-component vector of float)
|
||||
0:42 'g_tTex2dmsf4a' ( uniform texture2DMSArray)
|
||||
0:42 c3: direct index for structure (layout( offset=16) uniform 3-component vector of int)
|
||||
0:42 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
0:42 c3: direct index for structure ( uniform 3-component vector of int)
|
||||
0:42 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:42 Constant:
|
||||
0:42 2 (const uint)
|
||||
0:42 Constant:
|
||||
0:42 3 (const int)
|
||||
0:43 textureFetch ( temp 4-component vector of int)
|
||||
0:43 'g_tTex2dmsi4a' ( uniform itexture2DMSArray)
|
||||
0:43 c3: direct index for structure (layout( offset=16) uniform 3-component vector of int)
|
||||
0:43 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
0:43 c3: direct index for structure ( uniform 3-component vector of int)
|
||||
0:43 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:43 Constant:
|
||||
0:43 2 (const uint)
|
||||
0:43 Constant:
|
||||
0:43 3 (const int)
|
||||
0:44 textureFetch ( temp 4-component vector of uint)
|
||||
0:44 'g_tTex2dmsu4a' ( uniform utexture2DMSArray)
|
||||
0:44 c3: direct index for structure (layout( offset=16) uniform 3-component vector of int)
|
||||
0:44 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
0:44 c3: direct index for structure ( uniform 3-component vector of int)
|
||||
0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:44 Constant:
|
||||
0:44 2 (const uint)
|
||||
0:44 Constant:
|
||||
0:44 3 (const int)
|
||||
0:47 textureFetchOffset ( temp 4-component vector of float)
|
||||
0:47 'g_tTex2dmsf4a' ( uniform texture2DMSArray)
|
||||
0:47 c3: direct index for structure (layout( offset=16) uniform 3-component vector of int)
|
||||
0:47 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
0:47 c3: direct index for structure ( uniform 3-component vector of int)
|
||||
0:47 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:47 Constant:
|
||||
0:47 2 (const uint)
|
||||
0:47 Constant:
|
||||
0:47 3 (const int)
|
||||
0:47 o2: direct index for structure (layout( offset=56) uniform 2-component vector of int)
|
||||
0:47 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
0:47 o2: direct index for structure ( uniform 2-component vector of int)
|
||||
0:47 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:47 Constant:
|
||||
0:47 5 (const uint)
|
||||
0:48 textureFetchOffset ( temp 4-component vector of int)
|
||||
0:48 'g_tTex2dmsi4a' ( uniform itexture2DMSArray)
|
||||
0:48 c3: direct index for structure (layout( offset=16) uniform 3-component vector of int)
|
||||
0:48 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
0:48 c3: direct index for structure ( uniform 3-component vector of int)
|
||||
0:48 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:48 Constant:
|
||||
0:48 2 (const uint)
|
||||
0:48 Constant:
|
||||
0:48 3 (const int)
|
||||
0:48 o2: direct index for structure (layout( offset=56) uniform 2-component vector of int)
|
||||
0:48 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
0:48 o2: direct index for structure ( uniform 2-component vector of int)
|
||||
0:48 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:48 Constant:
|
||||
0:48 5 (const uint)
|
||||
0:49 textureFetchOffset ( temp 4-component vector of uint)
|
||||
0:49 'g_tTex2dmsu4a' ( uniform utexture2DMSArray)
|
||||
0:49 c3: direct index for structure (layout( offset=16) uniform 3-component vector of int)
|
||||
0:49 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
0:49 c3: direct index for structure ( uniform 3-component vector of int)
|
||||
0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:49 Constant:
|
||||
0:49 2 (const uint)
|
||||
0:49 Constant:
|
||||
0:49 3 (const int)
|
||||
0:49 o2: direct index for structure (layout( offset=56) uniform 2-component vector of int)
|
||||
0:49 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
0:49 o2: direct index for structure ( uniform 2-component vector of int)
|
||||
0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:49 Constant:
|
||||
0:49 5 (const uint)
|
||||
0:51 move second child to first child ( temp 4-component vector of float)
|
||||
@@ -351,9 +351,9 @@ gl_FragCoord origin is upper left
|
||||
0:? 'g_tTex2dmsf4a' ( uniform texture2DMSArray)
|
||||
0:? 'g_tTex2dmsi4a' ( uniform itexture2DMSArray)
|
||||
0:? 'g_tTex2dmsu4a' ( uniform utexture2DMSArray)
|
||||
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:? 'Color' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'Depth' ( out float FragDepth)
|
||||
0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
|
||||
Reference in New Issue
Block a user