HLSL: Allow use of $Global members in between function calls.
This allows global initializers to use $Global members.
This commit is contained in:
@@ -9,14 +9,14 @@ gl_FragCoord origin is upper left
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0:13 Condition
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0:13 logical-and ( temp bool)
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0:13 Convert int to bool ( temp bool)
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0:13 ival: direct index for structure (layout( offset=0) uniform int)
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0:13 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int ival, layout( offset=16) uniform 4-component vector of int ival4, layout( offset=32) uniform float fval, layout( offset=48) uniform 4-component vector of float fval4})
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0:13 ival: direct index for structure ( uniform int)
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0:13 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
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0:13 Constant:
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0:13 0 (const uint)
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0:13 Convert int to bool ( temp bool)
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0:13 Convert float to int ( temp int)
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0:13 fval: direct index for structure (layout( offset=32) uniform float)
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0:13 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int ival, layout( offset=16) uniform 4-component vector of int ival4, layout( offset=32) uniform float fval, layout( offset=48) uniform 4-component vector of float fval4})
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0:13 fval: direct index for structure ( uniform float)
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0:13 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
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0:13 Constant:
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0:13 2 (const uint)
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0:13 true case is null
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@@ -24,14 +24,14 @@ gl_FragCoord origin is upper left
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0:14 Condition
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0:14 logical-or ( temp bool)
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0:14 Convert int to bool ( temp bool)
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0:14 ival: direct index for structure (layout( offset=0) uniform int)
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0:14 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int ival, layout( offset=16) uniform 4-component vector of int ival4, layout( offset=32) uniform float fval, layout( offset=48) uniform 4-component vector of float fval4})
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0:14 ival: direct index for structure ( uniform int)
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0:14 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
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0:14 Constant:
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0:14 0 (const uint)
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0:14 Convert int to bool ( temp bool)
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0:14 Convert float to int ( temp int)
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0:14 fval: direct index for structure (layout( offset=32) uniform float)
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0:14 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int ival, layout( offset=16) uniform 4-component vector of int ival4, layout( offset=32) uniform float fval, layout( offset=48) uniform 4-component vector of float fval4})
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0:14 fval: direct index for structure ( uniform float)
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0:14 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
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0:14 Constant:
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0:14 2 (const uint)
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0:14 true case is null
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@@ -58,8 +58,8 @@ gl_FragCoord origin is upper left
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0:12 Constant:
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0:12 0 (const int)
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int ival, layout( offset=16) uniform 4-component vector of int ival4, layout( offset=32) uniform float fval, layout( offset=48) uniform 4-component vector of float fval4})
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Linked fragment stage:
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@@ -75,14 +75,14 @@ gl_FragCoord origin is upper left
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0:13 Condition
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0:13 logical-and ( temp bool)
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0:13 Convert int to bool ( temp bool)
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0:13 ival: direct index for structure (layout( offset=0) uniform int)
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0:13 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int ival, layout( offset=16) uniform 4-component vector of int ival4, layout( offset=32) uniform float fval, layout( offset=48) uniform 4-component vector of float fval4})
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0:13 ival: direct index for structure ( uniform int)
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0:13 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
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0:13 Constant:
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0:13 0 (const uint)
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0:13 Convert int to bool ( temp bool)
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0:13 Convert float to int ( temp int)
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0:13 fval: direct index for structure (layout( offset=32) uniform float)
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0:13 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int ival, layout( offset=16) uniform 4-component vector of int ival4, layout( offset=32) uniform float fval, layout( offset=48) uniform 4-component vector of float fval4})
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0:13 fval: direct index for structure ( uniform float)
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0:13 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
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0:13 Constant:
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0:13 2 (const uint)
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0:13 true case is null
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@@ -90,14 +90,14 @@ gl_FragCoord origin is upper left
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0:14 Condition
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0:14 logical-or ( temp bool)
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0:14 Convert int to bool ( temp bool)
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0:14 ival: direct index for structure (layout( offset=0) uniform int)
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0:14 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int ival, layout( offset=16) uniform 4-component vector of int ival4, layout( offset=32) uniform float fval, layout( offset=48) uniform 4-component vector of float fval4})
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0:14 ival: direct index for structure ( uniform int)
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0:14 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
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0:14 Constant:
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0:14 0 (const uint)
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0:14 Convert int to bool ( temp bool)
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0:14 Convert float to int ( temp int)
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0:14 fval: direct index for structure (layout( offset=32) uniform float)
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0:14 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int ival, layout( offset=16) uniform 4-component vector of int ival4, layout( offset=32) uniform float fval, layout( offset=48) uniform 4-component vector of float fval4})
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0:14 fval: direct index for structure ( uniform float)
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0:14 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
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0:14 Constant:
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0:14 2 (const uint)
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0:14 true case is null
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@@ -124,8 +124,8 @@ gl_FragCoord origin is upper left
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0:12 Constant:
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0:12 0 (const int)
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int ival, layout( offset=16) uniform 4-component vector of int ival4, layout( offset=32) uniform float fval, layout( offset=48) uniform 4-component vector of float fval4})
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// Module Version 10000
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// Generated by (magic number): 80001
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