From 00852b12d9a0495db9b3513fe7222ade793d896d Mon Sep 17 00:00:00 2001 From: Thomas Perl Date: Thu, 19 May 2016 22:19:58 +0200 Subject: [PATCH] Remove declaration for ShGetPhysicalAttributeBindings The function ShGetPhysicalAttributeBindings() is declared in the header, but not defined (or referenced) anywhere in the codebase. --- glslang/Public/ShaderLang.h | 1 - 1 file changed, 1 deletion(-) diff --git a/glslang/Public/ShaderLang.h b/glslang/Public/ShaderLang.h index f49e7b03..385955a9 100644 --- a/glslang/Public/ShaderLang.h +++ b/glslang/Public/ShaderLang.h @@ -222,7 +222,6 @@ SH_IMPORT_EXPORT const char* ShGetInfoLog(const ShHandle); SH_IMPORT_EXPORT const void* ShGetExecutable(const ShHandle); SH_IMPORT_EXPORT int ShSetVirtualAttributeBindings(const ShHandle, const ShBindingTable*); // to detect user aliasing SH_IMPORT_EXPORT int ShSetFixedAttributeBindings(const ShHandle, const ShBindingTable*); // to force any physical mappings -SH_IMPORT_EXPORT int ShGetPhysicalAttributeBindings(const ShHandle, const ShBindingTable**); // for all attributes // // Tell the linker to never assign a vertex attribute to this list of physical attributes //