HLSL: Implement ?: grammar productions.
Missing are implicit conversions between int/bool/etc.
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357
Test/baseResults/hlsl.conditional.frag.out
Executable file
357
Test/baseResults/hlsl.conditional.frag.out
Executable file
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hlsl.conditional.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:17 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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0:2 Function Parameters:
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0:2 'input' (in 4-component vector of float)
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0:? Sequence
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0:3 Sequence
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0:3 move second child to first child (temp int)
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0:3 'a' (temp int)
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0:3 Constant:
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0:3 5 (const int)
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0:4 Sequence
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0:4 move second child to first child (temp int)
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0:4 'b' (temp int)
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0:4 Constant:
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0:4 6 (const int)
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0:5 Sequence
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0:5 move second child to first child (temp int)
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0:5 'c' (temp int)
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0:5 Constant:
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0:5 7 (const int)
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0:6 Sequence
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0:6 move second child to first child (temp int)
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0:6 'd' (temp int)
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0:6 Constant:
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0:6 7 (const int)
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0:7 Sequence
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0:7 move second child to first child (temp 4-component vector of float)
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0:7 'ret' (temp 4-component vector of float)
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0:8 add (temp 4-component vector of float)
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0:7 add (temp 4-component vector of float)
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0:7 vector-scale (temp 4-component vector of float)
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0:7 Convert int to float (temp float)
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0:7 'a' (temp int)
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0:7 'input' (in 4-component vector of float)
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0:8 vector-scale (temp 4-component vector of float)
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0:8 Convert int to float (temp float)
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0:8 'b' (temp int)
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0:8 'input' (in 4-component vector of float)
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0:9 add (temp 4-component vector of float)
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0:9 vector-scale (temp 4-component vector of float)
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0:9 Convert int to float (temp float)
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0:9 'c' (temp int)
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0:9 'input' (in 4-component vector of float)
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0:10 vector-scale (temp 4-component vector of float)
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0:10 Convert int to float (temp float)
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0:10 'd' (temp int)
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0:10 'input' (in 4-component vector of float)
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0:12 Comma (temp int)
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0:12 move second child to first child (temp int)
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0:12 'e' (temp int)
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0:12 move second child to first child (temp int)
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0:12 'a' (temp int)
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0:12 Test condition and select (temp int)
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0:12 Condition
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0:12 'b' (temp int)
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0:12 true case
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0:12 move second child to first child (temp int)
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0:12 'c' (temp int)
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0:12 'd' (temp int)
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0:12 false case
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0:12 Constant:
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0:12 10 (const int)
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0:12 move second child to first child (temp int)
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0:12 'b' (temp int)
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0:12 Test condition and select (temp int)
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0:12 Condition
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0:12 'a' (temp int)
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0:12 true case
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0:12 move second child to first child (temp int)
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0:12 'd' (temp int)
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0:12 'c' (temp int)
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0:12 false case
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0:12 Constant:
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0:12 11 (const int)
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0:14 move second child to first child (temp 4-component vector of float)
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0:14 'f' (temp 4-component vector of float)
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0:14 Test condition and select (temp 4-component vector of float)
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0:14 Condition
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0:14 Compare Less Than (temp bool)
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0:14 direct index (temp float)
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0:14 'ret' (temp 4-component vector of float)
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0:14 Constant:
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0:14 0 (const int)
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0:14 direct index (temp float)
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0:14 'input' (in 4-component vector of float)
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0:14 Constant:
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0:14 1 (const int)
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0:14 true case
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0:14 vector-scale (temp 4-component vector of float)
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0:14 Convert int to float (temp float)
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0:14 'c' (temp int)
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0:14 'input' (in 4-component vector of float)
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0:14 false case
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0:14 vector-scale (temp 4-component vector of float)
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0:14 Convert int to float (temp float)
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0:14 'd' (temp int)
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0:14 'input' (in 4-component vector of float)
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0:15 Branch: Return with expression
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0:15 add (temp 4-component vector of float)
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0:15 vector-scale (temp 4-component vector of float)
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0:15 Convert int to float (temp float)
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0:15 'e' (temp int)
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0:15 'ret' (temp 4-component vector of float)
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0:15 'f' (temp 4-component vector of float)
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0:? Linker Objects
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:17 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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0:2 Function Parameters:
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0:2 'input' (in 4-component vector of float)
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0:? Sequence
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0:3 Sequence
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0:3 move second child to first child (temp int)
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0:3 'a' (temp int)
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0:3 Constant:
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0:3 5 (const int)
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0:4 Sequence
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0:4 move second child to first child (temp int)
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0:4 'b' (temp int)
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0:4 Constant:
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0:4 6 (const int)
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0:5 Sequence
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0:5 move second child to first child (temp int)
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0:5 'c' (temp int)
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0:5 Constant:
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0:5 7 (const int)
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0:6 Sequence
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0:6 move second child to first child (temp int)
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0:6 'd' (temp int)
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0:6 Constant:
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0:6 7 (const int)
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0:7 Sequence
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0:7 move second child to first child (temp 4-component vector of float)
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0:7 'ret' (temp 4-component vector of float)
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0:8 add (temp 4-component vector of float)
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0:7 add (temp 4-component vector of float)
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0:7 vector-scale (temp 4-component vector of float)
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0:7 Convert int to float (temp float)
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0:7 'a' (temp int)
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0:7 'input' (in 4-component vector of float)
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0:8 vector-scale (temp 4-component vector of float)
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0:8 Convert int to float (temp float)
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0:8 'b' (temp int)
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0:8 'input' (in 4-component vector of float)
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0:9 add (temp 4-component vector of float)
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0:9 vector-scale (temp 4-component vector of float)
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0:9 Convert int to float (temp float)
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0:9 'c' (temp int)
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0:9 'input' (in 4-component vector of float)
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0:10 vector-scale (temp 4-component vector of float)
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0:10 Convert int to float (temp float)
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0:10 'd' (temp int)
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0:10 'input' (in 4-component vector of float)
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0:12 Comma (temp int)
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0:12 move second child to first child (temp int)
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0:12 'e' (temp int)
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0:12 move second child to first child (temp int)
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0:12 'a' (temp int)
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0:12 Test condition and select (temp int)
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0:12 Condition
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0:12 'b' (temp int)
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0:12 true case
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0:12 move second child to first child (temp int)
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0:12 'c' (temp int)
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0:12 'd' (temp int)
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0:12 false case
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0:12 Constant:
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0:12 10 (const int)
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0:12 move second child to first child (temp int)
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0:12 'b' (temp int)
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0:12 Test condition and select (temp int)
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0:12 Condition
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0:12 'a' (temp int)
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0:12 true case
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0:12 move second child to first child (temp int)
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0:12 'd' (temp int)
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0:12 'c' (temp int)
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0:12 false case
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0:12 Constant:
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0:12 11 (const int)
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0:14 move second child to first child (temp 4-component vector of float)
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0:14 'f' (temp 4-component vector of float)
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0:14 Test condition and select (temp 4-component vector of float)
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0:14 Condition
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0:14 Compare Less Than (temp bool)
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0:14 direct index (temp float)
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0:14 'ret' (temp 4-component vector of float)
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0:14 Constant:
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0:14 0 (const int)
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0:14 direct index (temp float)
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0:14 'input' (in 4-component vector of float)
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0:14 Constant:
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0:14 1 (const int)
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0:14 true case
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0:14 vector-scale (temp 4-component vector of float)
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0:14 Convert int to float (temp float)
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0:14 'c' (temp int)
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0:14 'input' (in 4-component vector of float)
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0:14 false case
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0:14 vector-scale (temp 4-component vector of float)
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0:14 Convert int to float (temp float)
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0:14 'd' (temp int)
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0:14 'input' (in 4-component vector of float)
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0:15 Branch: Return with expression
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0:15 add (temp 4-component vector of float)
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0:15 vector-scale (temp 4-component vector of float)
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0:15 Convert int to float (temp float)
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0:15 'e' (temp int)
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0:15 'ret' (temp 4-component vector of float)
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0:15 'f' (temp 4-component vector of float)
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0:? Linker Objects
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 89
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 22
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 450
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Name 4 "PixelShaderFunction"
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Name 8 "a"
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Name 10 "b"
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Name 12 "c"
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Name 14 "d"
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Name 18 "ret"
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Name 22 "input"
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Name 40 "e"
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Name 57 "f"
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 1
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7: TypePointer Function 6(int)
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9: 6(int) Constant 5
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11: 6(int) Constant 6
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13: 6(int) Constant 7
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15: TypeFloat 32
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16: TypeVector 15(float) 4
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17: TypePointer Function 16(fvec4)
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21: TypePointer Input 16(fvec4)
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22(input): 21(ptr) Variable Input
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47: 6(int) Constant 10
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55: 6(int) Constant 11
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59: TypeInt 32 0
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60: 59(int) Constant 0
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61: TypePointer Function 15(float)
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64: 59(int) Constant 1
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65: TypePointer Input 15(float)
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68: TypeBool
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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8(a): 7(ptr) Variable Function
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10(b): 7(ptr) Variable Function
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12(c): 7(ptr) Variable Function
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14(d): 7(ptr) Variable Function
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18(ret): 17(ptr) Variable Function
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40(e): 7(ptr) Variable Function
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41: 7(ptr) Variable Function
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49: 7(ptr) Variable Function
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57(f): 17(ptr) Variable Function
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58: 17(ptr) Variable Function
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Store 8(a) 9
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Store 10(b) 11
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Store 12(c) 13
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Store 14(d) 13
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19: 6(int) Load 8(a)
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20: 15(float) ConvertSToF 19
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23: 16(fvec4) Load 22(input)
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24: 16(fvec4) VectorTimesScalar 23 20
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25: 6(int) Load 10(b)
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26: 15(float) ConvertSToF 25
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27: 16(fvec4) Load 22(input)
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28: 16(fvec4) VectorTimesScalar 27 26
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29: 16(fvec4) FAdd 24 28
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30: 6(int) Load 12(c)
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31: 15(float) ConvertSToF 30
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32: 16(fvec4) Load 22(input)
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33: 16(fvec4) VectorTimesScalar 32 31
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34: 6(int) Load 14(d)
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35: 15(float) ConvertSToF 34
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36: 16(fvec4) Load 22(input)
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37: 16(fvec4) VectorTimesScalar 36 35
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38: 16(fvec4) FAdd 33 37
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39: 16(fvec4) FAdd 29 38
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Store 18(ret) 39
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42: 6(int) Load 10(b)
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SelectionMerge 44 None
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BranchConditional 42 43 46
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43: Label
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45: 6(int) Load 14(d)
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Store 12(c) 45
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Store 41 45
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Branch 44
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46: Label
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Store 41 47
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Branch 44
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44: Label
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48: 6(int) Load 41
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Store 8(a) 48
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Store 40(e) 48
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50: 6(int) Load 8(a)
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SelectionMerge 52 None
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BranchConditional 50 51 54
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51: Label
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53: 6(int) Load 12(c)
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Store 14(d) 53
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Store 49 53
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Branch 52
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54: Label
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Store 49 55
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Branch 52
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52: Label
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56: 6(int) Load 49
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Store 10(b) 56
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62: 61(ptr) AccessChain 18(ret) 60
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63: 15(float) Load 62
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66: 65(ptr) AccessChain 22(input) 64
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67: 15(float) Load 66
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69: 68(bool) FOrdLessThan 63 67
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SelectionMerge 71 None
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BranchConditional 69 70 76
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70: Label
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72: 6(int) Load 12(c)
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73: 15(float) ConvertSToF 72
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74: 16(fvec4) Load 22(input)
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75: 16(fvec4) VectorTimesScalar 74 73
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Store 58 75
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Branch 71
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76: Label
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77: 6(int) Load 14(d)
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78: 15(float) ConvertSToF 77
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79: 16(fvec4) Load 22(input)
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80: 16(fvec4) VectorTimesScalar 79 78
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Store 58 80
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Branch 71
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71: Label
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81: 16(fvec4) Load 58
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Store 57(f) 81
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82: 6(int) Load 40(e)
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83: 15(float) ConvertSToF 82
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84: 16(fvec4) Load 18(ret)
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85: 16(fvec4) VectorTimesScalar 84 83
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86: 16(fvec4) Load 57(f)
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87: 16(fvec4) FAdd 85 86
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ReturnValue 87
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FunctionEnd
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16
Test/hlsl.conditional.frag
Normal file
16
Test/hlsl.conditional.frag
Normal file
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float4 PixelShaderFunction(float4 input) : COLOR0
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{
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int a = 1 < 2 ? 3 < 4 ? 5 : 6 : 7;
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int b = 1 < 2 ? 3 > 4 ? 5 : 6 : 7;
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int c = 1 > 2 ? 3 > 4 ? 5 : 6 : 7;
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int d = 1 > 2 ? 3 < 4 ? 5 : 6 : 7;
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float4 ret = a * input +
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b * input +
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c * input +
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d * input;
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int e;
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e = a = b ? c = d : 10, b = a ? d = c : 11;
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float4 f;
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f = ret.x < input.y ? c * input : d * input;
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return e * ret + f;
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}
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@ -77,6 +77,7 @@ INSTANTIATE_TEST_CASE_P(
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{"hlsl.attribute.frag", "PixelShaderFunction"},
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{"hlsl.buffer.frag", "PixelShaderFunction"},
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{"hlsl.cast.frag", "PixelShaderFunction"},
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{"hlsl.conditional.frag", "PixelShaderFunction"},
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{"hlsl.discard.frag", "PixelShaderFunction"},
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{"hlsl.doLoop.frag", "PixelShaderFunction"},
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{"hlsl.float1.frag", "PixelShaderFunction"},
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@ -1548,8 +1548,9 @@ bool HlslGrammar::acceptInitializer(TIntermTyped*& node)
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// a op (b op (c op d))
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//
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// assigment_expression
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// : binary_expression op binary_expression op binary_expression ...
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// | initializer
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// : initializer
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// | conditional_expression
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// | conditional_expression assign_op conditional_expression assign_op conditional_expression ...
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//
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bool HlslGrammar::acceptAssignmentExpression(TIntermTyped*& node)
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{
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@ -1562,8 +1563,8 @@ bool HlslGrammar::acceptAssignmentExpression(TIntermTyped*& node)
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return false;
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}
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// binary_expression
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if (! acceptBinaryExpression(node, PlLogicalOr))
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// conditional_expression
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if (! acceptConditionalExpression(node))
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return false;
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// assignment operation?
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@ -1571,12 +1572,12 @@ bool HlslGrammar::acceptAssignmentExpression(TIntermTyped*& node)
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if (assignOp == EOpNull)
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return true;
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// assignment op
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// assign_op
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TSourceLoc loc = token.loc;
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advanceToken();
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// binary_expression
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// But, done by recursing this function, which automatically
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// conditional_expression assign_op conditional_expression ...
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// Done by recursing this function, which automatically
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// gets the right-to-left associativity.
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TIntermTyped* rightNode = nullptr;
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if (! acceptAssignmentExpression(rightNode)) {
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@ -1595,6 +1596,46 @@ bool HlslGrammar::acceptAssignmentExpression(TIntermTyped*& node)
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return true;
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}
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// Accept a conditional expression, which associates right-to-left,
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// accomplished by the "true" expression calling down to lower
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// precedence levels than this level.
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//
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// conditional_expression
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// : binary_expression
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// | binary_expression QUESTION expression COLON assignment_expression
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//
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bool HlslGrammar::acceptConditionalExpression(TIntermTyped*& node)
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{
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// binary_expression
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if (! acceptBinaryExpression(node, PlLogicalOr))
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return false;
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if (! acceptTokenClass(EHTokQuestion))
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return true;
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TIntermTyped* trueNode = nullptr;
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if (! acceptExpression(trueNode)) {
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expected("expression after ?");
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return false;
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}
|
||||
TSourceLoc loc = token.loc;
|
||||
|
||||
if (! acceptTokenClass(EHTokColon)) {
|
||||
expected(":");
|
||||
return false;
|
||||
}
|
||||
|
||||
TIntermTyped* falseNode = nullptr;
|
||||
if (! acceptAssignmentExpression(falseNode)) {
|
||||
expected("expression after :");
|
||||
return false;
|
||||
}
|
||||
|
||||
node = intermediate.addSelection(node, trueNode, falseNode, loc);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Accept a binary expression, for binary operations that
|
||||
// associate left-to-right. This is, it is implicit, for example
|
||||
//
|
||||
|
@ -83,6 +83,7 @@ namespace glslang {
|
||||
bool acceptExpression(TIntermTyped*&);
|
||||
bool acceptInitializer(TIntermTyped*&);
|
||||
bool acceptAssignmentExpression(TIntermTyped*&);
|
||||
bool acceptConditionalExpression(TIntermTyped*&);
|
||||
bool acceptBinaryExpression(TIntermTyped*&, PrecedenceLevel);
|
||||
bool acceptUnaryExpression(TIntermTyped*&);
|
||||
bool acceptPostfixExpression(TIntermTyped*&);
|
||||
|
Loading…
x
Reference in New Issue
Block a user