Semantics: Texture clamp functions are available for fragment shader only.
This commit is contained in:
parent
2043da90df
commit
00d54b4440
@ -4203,7 +4203,7 @@ void TBuiltIns::addSamplingFunctions(TSampler sampler, TString& typeName, int ve
|
||||
|
||||
// Add to the per-language set of built-ins
|
||||
|
||||
if (bias)
|
||||
if (bias || lodClamp)
|
||||
stageBuiltins[EShLangFragment].append(s);
|
||||
else
|
||||
commonBuiltins.append(s);
|
||||
|
Loading…
x
Reference in New Issue
Block a user