Merge branch 'only-parse-inf-constant-in-hlsl' of https://github.com/xorgy/glslang into xorgy-only-parse-inf-constant-in-hlsl
This commit is contained in:
@@ -11,7 +11,9 @@ ERROR: 0:50: '' : hexadecimal literal too big
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ERROR: 0:88: '' : float literal needs a decimal point or exponent
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ERROR: 0:98: '' : numeric literal too big
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ERROR: 0:101: '' : numeric literal too big
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ERROR: 12 compilation errors. No code generated.
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ERROR: 0:104: '#' : preprocessor directive cannot be preceded by another token
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ERROR: 0:104: '' : syntax error, unexpected $end, expecting COMMA or SEMICOLON
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ERROR: 14 compilation errors. No code generated.
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Shader version: 400
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@@ -404,21 +406,6 @@ ERROR: node is still EOpNull!
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0:103 'g6' ( global int)
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0:103 Constant:
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0:103 -2 (const int)
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0:104 Sequence
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0:104 move second child to first child ( temp float)
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0:104 'inf1' ( global float)
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0:104 Constant:
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0:104 -1.#INF
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0:105 Sequence
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0:105 move second child to first child ( temp float)
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0:105 'inf2' ( global float)
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0:105 Constant:
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0:105 +1.#INF
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0:106 Sequence
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0:106 move second child to first child ( temp float)
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0:106 'inf3' ( global float)
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0:106 Constant:
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0:106 +1.#INF
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0:? Linker Objects
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0:? 'c2' (layout( location=2) out 4-component vector of float)
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0:? 'c3' (layout( location=3) out 4-component vector of float)
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@@ -433,8 +420,6 @@ ERROR: node is still EOpNull!
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0:? 'g5' ( global int)
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0:? 'g6' ( global int)
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0:? 'inf1' ( global float)
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0:? 'inf2' ( global float)
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0:? 'inf3' ( global float)
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Linked fragment stage:
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@@ -830,21 +815,6 @@ ERROR: node is still EOpNull!
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0:103 'g6' ( global int)
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0:103 Constant:
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0:103 -2 (const int)
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0:104 Sequence
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0:104 move second child to first child ( temp float)
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0:104 'inf1' ( global float)
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0:104 Constant:
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0:104 -1.#INF
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0:105 Sequence
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0:105 move second child to first child ( temp float)
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0:105 'inf2' ( global float)
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0:105 Constant:
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0:105 +1.#INF
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0:106 Sequence
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0:106 move second child to first child ( temp float)
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0:106 'inf3' ( global float)
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0:106 Constant:
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0:106 +1.#INF
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0:? Linker Objects
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0:? 'c2' (layout( location=2) out 4-component vector of float)
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0:? 'c3' (layout( location=3) out 4-component vector of float)
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@@ -859,6 +829,4 @@ ERROR: node is still EOpNull!
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0:? 'g5' ( global int)
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0:? 'g6' ( global int)
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0:? 'inf1' ( global float)
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0:? 'inf2' ( global float)
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0:? 'inf3' ( global float)
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