Add the original-style texture-rectangle texturing functions, and allow rectangular samplers to be declared under relaxed semantic checks.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@27538 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -199,3 +199,29 @@ void foo2324()
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v = texture1DProjLod(s1D, v, f);
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v = shadow2DProjLod(s2DS, v, f);
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}
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uniform sampler2DRect s2DRbad;
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void foo121111()
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{
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vec2 v2;
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vec4 v = texture2DRect(s2DRbad, v2);
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}
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#extension GL_ARB_texture_rectangle : enable
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uniform sampler2DRect s2DR;
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uniform sampler2DRectShadow s2DRS;
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void foo12111()
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{
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vec2 v2;
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vec3 v3;
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vec4 v4;
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vec4 v;
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v = texture2DRect(s2DR, v2);
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v = texture2DRectProj(s2DR, v3);
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v = texture2DRectProj(s2DR, v4);
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v = shadow2DRect(s2DRS, v3);
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v = shadow2DRectProj(s2DRS, v4);
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}
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@@ -47,11 +47,13 @@ ERROR: 0:185: 'texture3DProjLod' : required extension not requested: GL_ARB_shad
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ERROR: 0:186: 'texture1DProjLod' : required extension not requested: GL_ARB_shader_texture_lod
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ERROR: 0:187: 'shadow2DProjLod' : required extension not requested: GL_ARB_shader_texture_lod
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WARNING: 0:190: '#extension' : extension is only partially supported: GL_ARB_shader_texture_lod
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ERROR: 47 compilation errors. No code generated.
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ERROR: 0:203: 'sampler2DRect' : Reserved word.
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ERROR: 48 compilation errors. No code generated.
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Shader version: 120
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Requested GL_ARB_shader_texture_lod
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Requested GL_ARB_texture_rectangle
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ERROR: node is still EOpNull!
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0:21 Function Definition: main( (void)
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0:21 Function Parameters:
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@@ -497,6 +499,43 @@ ERROR: node is still EOpNull!
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0:200 's2DS' (uniform sampler2DShadow)
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0:200 'v' (4-component vector of float)
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0:200 'f' (float)
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0:205 Function Definition: foo121111( (void)
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0:205 Function Parameters:
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0:? Sequence
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0:208 Sequence
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0:208 move second child to first child (4-component vector of float)
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0:208 'v' (4-component vector of float)
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0:208 Function Call: texture2DRect(sR21;vf2; (4-component vector of float)
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0:208 's2DRbad' (uniform sampler2DRect)
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0:208 'v2' (2-component vector of float)
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0:216 Function Definition: foo12111( (void)
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0:216 Function Parameters:
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0:? Sequence
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0:222 move second child to first child (4-component vector of float)
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0:222 'v' (4-component vector of float)
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0:222 Function Call: texture2DRect(sR21;vf2; (4-component vector of float)
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0:222 's2DR' (uniform sampler2DRect)
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0:222 'v2' (2-component vector of float)
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0:223 move second child to first child (4-component vector of float)
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0:223 'v' (4-component vector of float)
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0:223 Function Call: texture2DRectProj(sR21;vf3; (4-component vector of float)
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0:223 's2DR' (uniform sampler2DRect)
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0:223 'v3' (3-component vector of float)
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0:224 move second child to first child (4-component vector of float)
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0:224 'v' (4-component vector of float)
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0:224 Function Call: texture2DRectProj(sR21;vf4; (4-component vector of float)
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0:224 's2DR' (uniform sampler2DRect)
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0:224 'v4' (4-component vector of float)
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0:225 move second child to first child (4-component vector of float)
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0:225 'v' (4-component vector of float)
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0:225 Function Call: shadow2DRect(sSR21;vf3; (4-component vector of float)
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0:225 's2DRS' (uniform sampler2DRectShadow)
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0:225 'v3' (3-component vector of float)
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0:226 move second child to first child (4-component vector of float)
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0:226 'v' (4-component vector of float)
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0:226 Function Call: shadow2DRectProj(sSR21;vf4; (4-component vector of float)
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0:226 's2DRS' (uniform sampler2DRectShadow)
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0:226 'v4' (4-component vector of float)
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0:? Linker Objects
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0:? 'lowp' (float)
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0:? 'mediump' (float)
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@@ -523,6 +562,9 @@ ERROR: node is still EOpNull!
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0:? 's3D' (uniform sampler3D)
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0:? 's1D' (uniform sampler1D)
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0:? 's2DS' (uniform sampler2DShadow)
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0:? 's2DRbad' (uniform sampler2DRect)
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0:? 's2DR' (uniform sampler2DRect)
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0:? 's2DRS' (uniform sampler2DRectShadow)
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Linked fragment stage:
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@@ -532,6 +574,7 @@ ERROR: Linking fragment stage: Recursion detected:
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Shader version: 120
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Requested GL_ARB_shader_texture_lod
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Requested GL_ARB_texture_rectangle
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ERROR: node is still EOpNull!
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0:21 Function Definition: main( (void)
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0:21 Function Parameters:
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@@ -977,6 +1020,43 @@ ERROR: node is still EOpNull!
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0:200 's2DS' (uniform sampler2DShadow)
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0:200 'v' (4-component vector of float)
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0:200 'f' (float)
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0:205 Function Definition: foo121111( (void)
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0:205 Function Parameters:
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0:? Sequence
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0:208 Sequence
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0:208 move second child to first child (4-component vector of float)
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0:208 'v' (4-component vector of float)
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0:208 Function Call: texture2DRect(sR21;vf2; (4-component vector of float)
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0:208 's2DRbad' (uniform sampler2DRect)
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0:208 'v2' (2-component vector of float)
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0:216 Function Definition: foo12111( (void)
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0:216 Function Parameters:
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0:? Sequence
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0:222 move second child to first child (4-component vector of float)
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0:222 'v' (4-component vector of float)
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0:222 Function Call: texture2DRect(sR21;vf2; (4-component vector of float)
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0:222 's2DR' (uniform sampler2DRect)
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0:222 'v2' (2-component vector of float)
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0:223 move second child to first child (4-component vector of float)
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0:223 'v' (4-component vector of float)
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0:223 Function Call: texture2DRectProj(sR21;vf3; (4-component vector of float)
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0:223 's2DR' (uniform sampler2DRect)
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0:223 'v3' (3-component vector of float)
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0:224 move second child to first child (4-component vector of float)
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0:224 'v' (4-component vector of float)
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0:224 Function Call: texture2DRectProj(sR21;vf4; (4-component vector of float)
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0:224 's2DR' (uniform sampler2DRect)
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0:224 'v4' (4-component vector of float)
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0:225 move second child to first child (4-component vector of float)
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0:225 'v' (4-component vector of float)
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0:225 Function Call: shadow2DRect(sSR21;vf3; (4-component vector of float)
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0:225 's2DRS' (uniform sampler2DRectShadow)
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0:225 'v3' (3-component vector of float)
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0:226 move second child to first child (4-component vector of float)
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0:226 'v' (4-component vector of float)
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0:226 Function Call: shadow2DRectProj(sSR21;vf4; (4-component vector of float)
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0:226 's2DRS' (uniform sampler2DRectShadow)
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0:226 'v4' (4-component vector of float)
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0:? Linker Objects
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0:? 'lowp' (float)
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0:? 'mediump' (float)
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@@ -1003,4 +1083,7 @@ ERROR: node is still EOpNull!
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0:? 's3D' (uniform sampler3D)
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0:? 's1D' (uniform sampler1D)
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0:? 's2DS' (uniform sampler2DShadow)
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0:? 's2DRbad' (uniform sampler2DRect)
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0:? 's2DR' (uniform sampler2DRect)
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0:? 's2DRS' (uniform sampler2DRectShadow)
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