SPV: Fix issue #159: use ExplicitLod forms for non-fragment stages.
This commit is contained in:
@@ -4,6 +4,7 @@ in vec4 iv4;
|
||||
|
||||
uniform float ps;
|
||||
uniform int ui;
|
||||
uniform sampler2D s2D;
|
||||
|
||||
invariant gl_Position;
|
||||
|
||||
@@ -27,13 +28,11 @@ void main()
|
||||
gl_ClipDistance[2] = iv4.x;
|
||||
int i;
|
||||
s2out.d[i].b[2].w = ps;
|
||||
|
||||
// test recovery from nonsupported built-ins
|
||||
//float n1 = noise1(2.4);
|
||||
//n1 = noise1(vec4(n1));
|
||||
//vec2 n2 = noise2(vec3(n1));
|
||||
//vec3 n3 = noise3(n2);
|
||||
//vec4 n4 = noise4(n3);
|
||||
|
||||
// test non-implicit lod
|
||||
texture(s2D, vec2(0.5));
|
||||
textureProj(s2D, vec3(0.5));
|
||||
textureLod(s2D, vec2(0.5), 3.2);
|
||||
}
|
||||
|
||||
out float gl_ClipDistance[4];
|
||||
|
||||
Reference in New Issue
Block a user