HLSL: Wrap the entry-point; need to write 'in' args, and support 'inout' args.
This needs some render testing, but is destined to be part of master. This also leads to a variety of other simplifications. - IO are global symbols, so only need one list of linkage nodes (deferred) - no longer need parse-context-wide 'inEntryPoint' state, entry-point is localized - several parts of splitting/flattening are now localized
This commit is contained in:
@@ -2,59 +2,70 @@ hlsl.array.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:8 Function Definition: PixelShaderFunction(i1;vf4[3]; (temp 4-component vector of float)
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0:8 Function Definition: @PixelShaderFunction(i1;vf4[3]; (temp 4-component vector of float)
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0:8 Function Parameters:
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0:8 'i' (layout(location=0 ) in int)
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0:8 'input' (layout(location=1 ) in 3-element array of 4-component vector of float)
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0:8 'i' (in int)
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0:8 'input' (in 3-element array of 4-component vector of float)
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0:? Sequence
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0:10 Sequence
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0:10 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:10 Branch: Return with expression
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0:10 add (temp 4-component vector of float)
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0:10 add (temp 4-component vector of float)
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0:10 add (temp 4-component vector of float)
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0:10 add (temp 4-component vector of float)
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0:10 add (temp 4-component vector of float)
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0:10 add (temp 4-component vector of float)
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0:10 add (temp 4-component vector of float)
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0:10 direct index (layout(offset=0 ) temp 4-component vector of float)
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0:10 a: direct index for structure (layout(offset=0 ) uniform 4-element array of 4-component vector of float)
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0:10 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 4-component vector of float a, layout(offset=64 ) uniform 11-element array of structure{temp 7-element array of 4-component vector of float m} s})
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0:10 Constant:
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0:10 0 (const uint)
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0:10 direct index (layout(offset=0 ) temp 4-component vector of float)
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0:10 a: direct index for structure (layout(offset=0 ) uniform 4-element array of 4-component vector of float)
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0:10 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 4-component vector of float a, layout(offset=64 ) uniform 11-element array of structure{temp 7-element array of 4-component vector of float m} s})
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0:10 Constant:
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0:10 1 (const int)
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0:10 indirect index (layout(offset=0 ) temp 4-component vector of float)
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0:10 a: direct index for structure (layout(offset=0 ) uniform 4-element array of 4-component vector of float)
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0:10 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 4-component vector of float a, layout(offset=64 ) uniform 11-element array of structure{temp 7-element array of 4-component vector of float m} s})
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0:10 Constant:
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0:10 0 (const uint)
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0:10 'i' (layout(location=0 ) in int)
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0:10 direct index (layout(location=1 ) temp 4-component vector of float)
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0:10 'input' (layout(location=1 ) in 3-element array of 4-component vector of float)
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0:10 0 (const uint)
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0:10 Constant:
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0:10 2 (const int)
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0:10 indirect index (layout(location=1 ) temp 4-component vector of float)
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0:10 'input' (layout(location=1 ) in 3-element array of 4-component vector of float)
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0:10 'i' (layout(location=0 ) in int)
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0:10 direct index (temp 4-component vector of float)
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0:10 'b' (temp 10-element array of 4-component vector of float)
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0:10 Constant:
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0:10 5 (const int)
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0:10 indirect index (temp 4-component vector of float)
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0:10 'b' (temp 10-element array of 4-component vector of float)
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0:10 'i' (layout(location=0 ) in int)
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0:10 indirect index (temp 4-component vector of float)
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0:10 m: direct index for structure (temp 7-element array of 4-component vector of float)
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0:10 indirect index (layout(offset=64 ) temp structure{temp 7-element array of 4-component vector of float m})
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0:10 s: direct index for structure (layout(offset=64 ) uniform 11-element array of structure{temp 7-element array of 4-component vector of float m})
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0:10 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 4-component vector of float a, layout(offset=64 ) uniform 11-element array of structure{temp 7-element array of 4-component vector of float m} s})
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0:10 1 (const int)
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0:10 indirect index (layout(offset=0 ) temp 4-component vector of float)
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0:10 a: direct index for structure (layout(offset=0 ) uniform 4-element array of 4-component vector of float)
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0:10 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 4-component vector of float a, layout(offset=64 ) uniform 11-element array of structure{temp 7-element array of 4-component vector of float m} s})
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0:10 Constant:
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0:10 0 (const uint)
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0:10 'i' (in int)
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0:10 direct index (temp 4-component vector of float)
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0:10 'input' (in 3-element array of 4-component vector of float)
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0:10 Constant:
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0:10 1 (const uint)
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0:10 'i' (layout(location=0 ) in int)
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0:10 2 (const int)
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0:10 indirect index (temp 4-component vector of float)
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0:10 'input' (in 3-element array of 4-component vector of float)
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0:10 'i' (in int)
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0:10 direct index (temp 4-component vector of float)
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0:10 'b' (temp 10-element array of 4-component vector of float)
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0:10 Constant:
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0:10 0 (const int)
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0:10 'i' (layout(location=0 ) in int)
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0:10 Branch: Return
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0:10 5 (const int)
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0:10 indirect index (temp 4-component vector of float)
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0:10 'b' (temp 10-element array of 4-component vector of float)
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0:10 'i' (in int)
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0:10 indirect index (temp 4-component vector of float)
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0:10 m: direct index for structure (temp 7-element array of 4-component vector of float)
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0:10 indirect index (layout(offset=64 ) temp structure{temp 7-element array of 4-component vector of float m})
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0:10 s: direct index for structure (layout(offset=64 ) uniform 11-element array of structure{temp 7-element array of 4-component vector of float m})
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0:10 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 4-component vector of float a, layout(offset=64 ) uniform 11-element array of structure{temp 7-element array of 4-component vector of float m} s})
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0:10 Constant:
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0:10 1 (const uint)
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0:10 'i' (in int)
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0:10 Constant:
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0:10 0 (const int)
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0:10 'i' (in int)
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0:8 Function Definition: PixelShaderFunction( (temp void)
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0:8 Function Parameters:
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0:? Sequence
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0:8 move second child to first child (temp int)
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0:? 'i' (temp int)
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0:? 'i' (layout(location=0 ) in int)
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0:8 move second child to first child (temp 3-element array of 4-component vector of float)
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0:? 'input' (temp 3-element array of 4-component vector of float)
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0:? 'input' (layout(location=1 ) in 3-element array of 4-component vector of float)
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0:8 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:8 Function Call: @PixelShaderFunction(i1;vf4[3]; (temp 4-component vector of float)
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0:? 'i' (temp int)
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0:? 'input' (temp 3-element array of 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? 'i' (layout(location=0 ) in int)
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@@ -68,59 +79,70 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:8 Function Definition: PixelShaderFunction(i1;vf4[3]; (temp 4-component vector of float)
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0:8 Function Definition: @PixelShaderFunction(i1;vf4[3]; (temp 4-component vector of float)
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0:8 Function Parameters:
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0:8 'i' (layout(location=0 ) in int)
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0:8 'input' (layout(location=1 ) in 3-element array of 4-component vector of float)
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0:8 'i' (in int)
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0:8 'input' (in 3-element array of 4-component vector of float)
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0:? Sequence
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0:10 Sequence
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0:10 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:10 Branch: Return with expression
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0:10 add (temp 4-component vector of float)
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0:10 add (temp 4-component vector of float)
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0:10 add (temp 4-component vector of float)
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0:10 add (temp 4-component vector of float)
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0:10 add (temp 4-component vector of float)
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0:10 add (temp 4-component vector of float)
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0:10 add (temp 4-component vector of float)
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0:10 direct index (layout(offset=0 ) temp 4-component vector of float)
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0:10 a: direct index for structure (layout(offset=0 ) uniform 4-element array of 4-component vector of float)
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0:10 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 4-component vector of float a, layout(offset=64 ) uniform 11-element array of structure{temp 7-element array of 4-component vector of float m} s})
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0:10 Constant:
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0:10 0 (const uint)
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0:10 direct index (layout(offset=0 ) temp 4-component vector of float)
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0:10 a: direct index for structure (layout(offset=0 ) uniform 4-element array of 4-component vector of float)
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0:10 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 4-component vector of float a, layout(offset=64 ) uniform 11-element array of structure{temp 7-element array of 4-component vector of float m} s})
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0:10 Constant:
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0:10 1 (const int)
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0:10 indirect index (layout(offset=0 ) temp 4-component vector of float)
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0:10 a: direct index for structure (layout(offset=0 ) uniform 4-element array of 4-component vector of float)
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0:10 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 4-component vector of float a, layout(offset=64 ) uniform 11-element array of structure{temp 7-element array of 4-component vector of float m} s})
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0:10 Constant:
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0:10 0 (const uint)
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0:10 'i' (layout(location=0 ) in int)
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0:10 direct index (layout(location=1 ) temp 4-component vector of float)
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0:10 'input' (layout(location=1 ) in 3-element array of 4-component vector of float)
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0:10 0 (const uint)
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0:10 Constant:
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0:10 2 (const int)
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0:10 indirect index (layout(location=1 ) temp 4-component vector of float)
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0:10 'input' (layout(location=1 ) in 3-element array of 4-component vector of float)
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0:10 'i' (layout(location=0 ) in int)
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0:10 direct index (temp 4-component vector of float)
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0:10 'b' (temp 10-element array of 4-component vector of float)
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0:10 Constant:
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0:10 5 (const int)
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0:10 indirect index (temp 4-component vector of float)
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0:10 'b' (temp 10-element array of 4-component vector of float)
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0:10 'i' (layout(location=0 ) in int)
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0:10 indirect index (temp 4-component vector of float)
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0:10 m: direct index for structure (temp 7-element array of 4-component vector of float)
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0:10 indirect index (layout(offset=64 ) temp structure{temp 7-element array of 4-component vector of float m})
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0:10 s: direct index for structure (layout(offset=64 ) uniform 11-element array of structure{temp 7-element array of 4-component vector of float m})
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0:10 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 4-component vector of float a, layout(offset=64 ) uniform 11-element array of structure{temp 7-element array of 4-component vector of float m} s})
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0:10 1 (const int)
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0:10 indirect index (layout(offset=0 ) temp 4-component vector of float)
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0:10 a: direct index for structure (layout(offset=0 ) uniform 4-element array of 4-component vector of float)
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0:10 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 4-component vector of float a, layout(offset=64 ) uniform 11-element array of structure{temp 7-element array of 4-component vector of float m} s})
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0:10 Constant:
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0:10 0 (const uint)
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0:10 'i' (in int)
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0:10 direct index (temp 4-component vector of float)
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0:10 'input' (in 3-element array of 4-component vector of float)
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0:10 Constant:
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0:10 1 (const uint)
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0:10 'i' (layout(location=0 ) in int)
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0:10 2 (const int)
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0:10 indirect index (temp 4-component vector of float)
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0:10 'input' (in 3-element array of 4-component vector of float)
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0:10 'i' (in int)
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0:10 direct index (temp 4-component vector of float)
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0:10 'b' (temp 10-element array of 4-component vector of float)
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0:10 Constant:
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0:10 0 (const int)
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0:10 'i' (layout(location=0 ) in int)
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0:10 Branch: Return
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0:10 5 (const int)
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0:10 indirect index (temp 4-component vector of float)
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0:10 'b' (temp 10-element array of 4-component vector of float)
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0:10 'i' (in int)
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0:10 indirect index (temp 4-component vector of float)
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0:10 m: direct index for structure (temp 7-element array of 4-component vector of float)
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0:10 indirect index (layout(offset=64 ) temp structure{temp 7-element array of 4-component vector of float m})
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0:10 s: direct index for structure (layout(offset=64 ) uniform 11-element array of structure{temp 7-element array of 4-component vector of float m})
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0:10 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 4-component vector of float a, layout(offset=64 ) uniform 11-element array of structure{temp 7-element array of 4-component vector of float m} s})
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0:10 Constant:
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0:10 1 (const uint)
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0:10 'i' (in int)
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0:10 Constant:
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0:10 0 (const int)
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0:10 'i' (in int)
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0:8 Function Definition: PixelShaderFunction( (temp void)
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0:8 Function Parameters:
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0:? Sequence
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0:8 move second child to first child (temp int)
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0:? 'i' (temp int)
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0:? 'i' (layout(location=0 ) in int)
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0:8 move second child to first child (temp 3-element array of 4-component vector of float)
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0:? 'input' (temp 3-element array of 4-component vector of float)
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0:? 'input' (layout(location=1 ) in 3-element array of 4-component vector of float)
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0:8 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:8 Function Call: @PixelShaderFunction(i1;vf4[3]; (temp 4-component vector of float)
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0:? 'i' (temp int)
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0:? 'input' (temp 3-element array of 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? 'i' (layout(location=0 ) in int)
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@@ -129,97 +151,125 @@ gl_FragCoord origin is upper left
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 65
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// Id's are bound by 81
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 9 28 36
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EntryPoint Fragment 4 "PixelShaderFunction" 68 72 75
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ExecutionMode 4 OriginUpperLeft
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Name 4 "PixelShaderFunction"
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Name 9 "@entryPointOutput"
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Name 15 ""
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MemberName 15 0 "m"
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Name 18 "$Global"
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MemberName 18($Global) 0 "a"
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MemberName 18($Global) 1 "s"
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Name 20 ""
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Name 28 "i"
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Name 36 "input"
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Name 49 "b"
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Decorate 9(@entryPointOutput) Location 0
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Decorate 12 ArrayStride 16
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Decorate 14 ArrayStride 16
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MemberDecorate 15 0 Offset 0
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Decorate 17 ArrayStride 112
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MemberDecorate 18($Global) 0 Offset 0
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MemberDecorate 18($Global) 1 Offset 64
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||||
Decorate 18($Global) Block
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||||
Decorate 20 DescriptorSet 0
|
||||
Decorate 28(i) Location 0
|
||||
Decorate 36(input) Location 1
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||||
Name 17 "@PixelShaderFunction(i1;vf4[3];"
|
||||
Name 15 "i"
|
||||
Name 16 "input"
|
||||
Name 23 ""
|
||||
MemberName 23 0 "m"
|
||||
Name 26 "$Global"
|
||||
MemberName 26($Global) 0 "a"
|
||||
MemberName 26($Global) 1 "s"
|
||||
Name 28 ""
|
||||
Name 50 "b"
|
||||
Name 66 "i"
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||||
Name 68 "i"
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||||
Name 70 "input"
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||||
Name 72 "input"
|
||||
Name 75 "@entryPointOutput"
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||||
Name 76 "param"
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||||
Name 78 "param"
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||||
Decorate 20 ArrayStride 16
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Decorate 22 ArrayStride 16
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MemberDecorate 23 0 Offset 0
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||||
Decorate 25 ArrayStride 112
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||||
MemberDecorate 26($Global) 0 Offset 0
|
||||
MemberDecorate 26($Global) 1 Offset 64
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||||
Decorate 26($Global) Block
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||||
Decorate 28 DescriptorSet 0
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||||
Decorate 68(i) Location 0
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||||
Decorate 72(input) Location 1
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||||
Decorate 75(@entryPointOutput) Location 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8: TypePointer Output 7(fvec4)
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||||
9(@entryPointOutput): 8(ptr) Variable Output
|
||||
6: TypeInt 32 1
|
||||
7: TypePointer Function 6(int)
|
||||
8: TypeFloat 32
|
||||
9: TypeVector 8(float) 4
|
||||
10: TypeInt 32 0
|
||||
11: 10(int) Constant 4
|
||||
12: TypeArray 7(fvec4) 11
|
||||
13: 10(int) Constant 7
|
||||
14: TypeArray 7(fvec4) 13
|
||||
15: TypeStruct 14
|
||||
16: 10(int) Constant 11
|
||||
17: TypeArray 15(struct) 16
|
||||
18($Global): TypeStruct 12 17
|
||||
19: TypePointer Uniform 18($Global)
|
||||
20: 19(ptr) Variable Uniform
|
||||
21: TypeInt 32 1
|
||||
22: 21(int) Constant 0
|
||||
23: 21(int) Constant 1
|
||||
24: TypePointer Uniform 7(fvec4)
|
||||
27: TypePointer Input 21(int)
|
||||
28(i): 27(ptr) Variable Input
|
||||
33: 10(int) Constant 3
|
||||
34: TypeArray 7(fvec4) 33
|
||||
35: TypePointer Input 34
|
||||
36(input): 35(ptr) Variable Input
|
||||
37: 21(int) Constant 2
|
||||
38: TypePointer Input 7(fvec4)
|
||||
46: 10(int) Constant 10
|
||||
47: TypeArray 7(fvec4) 46
|
||||
48: TypePointer Function 47
|
||||
50: 21(int) Constant 5
|
||||
51: TypePointer Function 7(fvec4)
|
||||
11: 10(int) Constant 3
|
||||
12: TypeArray 9(fvec4) 11
|
||||
13: TypePointer Function 12
|
||||
14: TypeFunction 9(fvec4) 7(ptr) 13(ptr)
|
||||
19: 10(int) Constant 4
|
||||
20: TypeArray 9(fvec4) 19
|
||||
21: 10(int) Constant 7
|
||||
22: TypeArray 9(fvec4) 21
|
||||
23: TypeStruct 22
|
||||
24: 10(int) Constant 11
|
||||
25: TypeArray 23(struct) 24
|
||||
26($Global): TypeStruct 20 25
|
||||
27: TypePointer Uniform 26($Global)
|
||||
28: 27(ptr) Variable Uniform
|
||||
29: 6(int) Constant 0
|
||||
30: 6(int) Constant 1
|
||||
31: TypePointer Uniform 9(fvec4)
|
||||
38: 6(int) Constant 2
|
||||
39: TypePointer Function 9(fvec4)
|
||||
47: 10(int) Constant 10
|
||||
48: TypeArray 9(fvec4) 47
|
||||
49: TypePointer Function 48
|
||||
51: 6(int) Constant 5
|
||||
67: TypePointer Input 6(int)
|
||||
68(i): 67(ptr) Variable Input
|
||||
71: TypePointer Input 12
|
||||
72(input): 71(ptr) Variable Input
|
||||
74: TypePointer Output 9(fvec4)
|
||||
75(@entryPointOutput): 74(ptr) Variable Output
|
||||
4(PixelShaderFunction): 2 Function None 3
|
||||
5: Label
|
||||
49(b): 48(ptr) Variable Function
|
||||
25: 24(ptr) AccessChain 20 22 23
|
||||
26: 7(fvec4) Load 25
|
||||
29: 21(int) Load 28(i)
|
||||
30: 24(ptr) AccessChain 20 22 29
|
||||
31: 7(fvec4) Load 30
|
||||
32: 7(fvec4) FAdd 26 31
|
||||
39: 38(ptr) AccessChain 36(input) 37
|
||||
40: 7(fvec4) Load 39
|
||||
41: 7(fvec4) FAdd 32 40
|
||||
42: 21(int) Load 28(i)
|
||||
43: 38(ptr) AccessChain 36(input) 42
|
||||
44: 7(fvec4) Load 43
|
||||
45: 7(fvec4) FAdd 41 44
|
||||
52: 51(ptr) AccessChain 49(b) 50
|
||||
53: 7(fvec4) Load 52
|
||||
54: 7(fvec4) FAdd 45 53
|
||||
55: 21(int) Load 28(i)
|
||||
56: 51(ptr) AccessChain 49(b) 55
|
||||
57: 7(fvec4) Load 56
|
||||
58: 7(fvec4) FAdd 54 57
|
||||
59: 21(int) Load 28(i)
|
||||
60: 21(int) Load 28(i)
|
||||
61: 24(ptr) AccessChain 20 23 59 22 60
|
||||
62: 7(fvec4) Load 61
|
||||
63: 7(fvec4) FAdd 58 62
|
||||
Store 9(@entryPointOutput) 63
|
||||
66(i): 7(ptr) Variable Function
|
||||
70(input): 13(ptr) Variable Function
|
||||
76(param): 7(ptr) Variable Function
|
||||
78(param): 13(ptr) Variable Function
|
||||
69: 6(int) Load 68(i)
|
||||
Store 66(i) 69
|
||||
73: 12 Load 72(input)
|
||||
Store 70(input) 73
|
||||
77: 6(int) Load 66(i)
|
||||
Store 76(param) 77
|
||||
79: 12 Load 70(input)
|
||||
Store 78(param) 79
|
||||
80: 9(fvec4) FunctionCall 17(@PixelShaderFunction(i1;vf4[3];) 76(param) 78(param)
|
||||
Store 75(@entryPointOutput) 80
|
||||
Return
|
||||
FunctionEnd
|
||||
17(@PixelShaderFunction(i1;vf4[3];): 9(fvec4) Function None 14
|
||||
15(i): 7(ptr) FunctionParameter
|
||||
16(input): 13(ptr) FunctionParameter
|
||||
18: Label
|
||||
50(b): 49(ptr) Variable Function
|
||||
32: 31(ptr) AccessChain 28 29 30
|
||||
33: 9(fvec4) Load 32
|
||||
34: 6(int) Load 15(i)
|
||||
35: 31(ptr) AccessChain 28 29 34
|
||||
36: 9(fvec4) Load 35
|
||||
37: 9(fvec4) FAdd 33 36
|
||||
40: 39(ptr) AccessChain 16(input) 38
|
||||
41: 9(fvec4) Load 40
|
||||
42: 9(fvec4) FAdd 37 41
|
||||
43: 6(int) Load 15(i)
|
||||
44: 39(ptr) AccessChain 16(input) 43
|
||||
45: 9(fvec4) Load 44
|
||||
46: 9(fvec4) FAdd 42 45
|
||||
52: 39(ptr) AccessChain 50(b) 51
|
||||
53: 9(fvec4) Load 52
|
||||
54: 9(fvec4) FAdd 46 53
|
||||
55: 6(int) Load 15(i)
|
||||
56: 39(ptr) AccessChain 50(b) 55
|
||||
57: 9(fvec4) Load 56
|
||||
58: 9(fvec4) FAdd 54 57
|
||||
59: 6(int) Load 15(i)
|
||||
60: 6(int) Load 15(i)
|
||||
61: 31(ptr) AccessChain 28 30 59 29 60
|
||||
62: 9(fvec4) Load 61
|
||||
63: 9(fvec4) FAdd 58 62
|
||||
ReturnValue 63
|
||||
FunctionEnd
|
||||
|
||||
Reference in New Issue
Block a user