HLSL: Wrap the entry-point; need to write 'in' args, and support 'inout' args.

This needs some render testing, but is destined to be part of master.

This also leads to a variety of other simplifications.
 - IO are global symbols, so only need one list of linkage nodes (deferred)
 - no longer need parse-context-wide 'inEntryPoint' state, entry-point is localized
 - several parts of splitting/flattening are now localized
This commit is contained in:
John Kessenich
2017-01-19 15:41:47 -07:00
parent 18adbdbbb8
commit 02467d8d94
171 changed files with 37604 additions and 32679 deletions

View File

@@ -2,7 +2,7 @@ hlsl.array.multidim.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:10 Function Definition: main( (temp structure{temp 4-component vector of float Color})
0:10 Function Definition: @main( (temp structure{temp 4-component vector of float Color})
0:10 Function Parameters:
0:? Sequence
0:14 move second child to first child (temp 4-component vector of float)
@@ -48,15 +48,18 @@ gl_FragCoord origin is upper left
0:18 1 (const int)
0:18 Constant:
0:18 2 (const int)
0:19 Sequence
0:19 Sequence
0:19 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:19 Color: direct index for structure (temp 4-component vector of float)
0:19 'psout' (temp structure{temp 4-component vector of float Color})
0:19 Constant:
0:19 0 (const int)
0:19 Branch: Return
0:19 Branch: Return with expression
0:19 'psout' (temp structure{temp 4-component vector of float Color})
0:10 Function Definition: main( (temp void)
0:10 Function Parameters:
0:? Sequence
0:10 Sequence
0:10 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:10 Color: direct index for structure (temp 4-component vector of float)
0:10 Function Call: @main( (temp structure{temp 4-component vector of float Color})
0:10 Constant:
0:10 0 (const int)
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 5-element array of 4-element array of 3-element array of float float_array})
@@ -68,7 +71,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:10 Function Definition: main( (temp structure{temp 4-component vector of float Color})
0:10 Function Definition: @main( (temp structure{temp 4-component vector of float Color})
0:10 Function Parameters:
0:? Sequence
0:14 move second child to first child (temp 4-component vector of float)
@@ -114,97 +117,107 @@ gl_FragCoord origin is upper left
0:18 1 (const int)
0:18 Constant:
0:18 2 (const int)
0:19 Sequence
0:19 Sequence
0:19 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:19 Color: direct index for structure (temp 4-component vector of float)
0:19 'psout' (temp structure{temp 4-component vector of float Color})
0:19 Constant:
0:19 0 (const int)
0:19 Branch: Return
0:19 Branch: Return with expression
0:19 'psout' (temp structure{temp 4-component vector of float Color})
0:10 Function Definition: main( (temp void)
0:10 Function Parameters:
0:? Sequence
0:10 Sequence
0:10 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:10 Color: direct index for structure (temp 4-component vector of float)
0:10 Function Call: @main( (temp structure{temp 4-component vector of float Color})
0:10 Constant:
0:10 0 (const int)
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 5-element array of 4-element array of 3-element array of float float_array})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 52
// Id's are bound by 57
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 48
EntryPoint Fragment 4 "main" 54
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 14 "float4_array_1"
Name 23 "$Global"
MemberName 23($Global) 0 "float_array"
Name 25 ""
Name 36 "float4_array_2"
Name 41 "PS_OUTPUT"
MemberName 41(PS_OUTPUT) 0 "Color"
Name 43 "psout"
Name 48 "Color"
Decorate 18 ArrayStride 16
Decorate 20 ArrayStride 48
Decorate 22 ArrayStride 192
MemberDecorate 23($Global) 0 Offset 0
Decorate 23($Global) Block
Decorate 25 DescriptorSet 0
Decorate 48(Color) Location 0
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"
Name 10 "@main("
Name 18 "float4_array_1"
Name 27 "$Global"
MemberName 27($Global) 0 "float_array"
Name 29 ""
Name 40 "float4_array_2"
Name 46 "psout"
Name 54 "Color"
Decorate 22 ArrayStride 16
Decorate 24 ArrayStride 48
Decorate 26 ArrayStride 192
MemberDecorate 27($Global) 0 Offset 0
Decorate 27($Global) Block
Decorate 29 DescriptorSet 0
Decorate 54(Color) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeInt 32 0
9: 8(int) Constant 3
10: TypeArray 7(fvec4) 9
11: 8(int) Constant 2
12: TypeArray 10 11
13: TypePointer Function 12
15: TypeInt 32 1
16: 15(int) Constant 1
17: 15(int) Constant 2
18: TypeArray 6(float) 9
19: 8(int) Constant 4
20: TypeArray 18 19
21: 8(int) Constant 5
22: TypeArray 20 21
23($Global): TypeStruct 22
24: TypePointer Uniform 23($Global)
25: 24(ptr) Variable Uniform
26: 15(int) Constant 0
27: 15(int) Constant 3
28: TypePointer Uniform 6(float)
32: TypePointer Function 7(fvec4)
34: TypeArray 10 21
35: TypePointer Function 34
37: TypePointer Function 10
41(PS_OUTPUT): TypeStruct 7(fvec4)
42: TypePointer Function 41(PS_OUTPUT)
47: TypePointer Output 7(fvec4)
48(Color): 47(ptr) Variable Output
8(PS_OUTPUT): TypeStruct 7(fvec4)
9: TypeFunction 8(PS_OUTPUT)
12: TypeInt 32 0
13: 12(int) Constant 3
14: TypeArray 7(fvec4) 13
15: 12(int) Constant 2
16: TypeArray 14 15
17: TypePointer Function 16
19: TypeInt 32 1
20: 19(int) Constant 1
21: 19(int) Constant 2
22: TypeArray 6(float) 13
23: 12(int) Constant 4
24: TypeArray 22 23
25: 12(int) Constant 5
26: TypeArray 24 25
27($Global): TypeStruct 26
28: TypePointer Uniform 27($Global)
29: 28(ptr) Variable Uniform
30: 19(int) Constant 0
31: 19(int) Constant 3
32: TypePointer Uniform 6(float)
36: TypePointer Function 7(fvec4)
38: TypeArray 14 25
39: TypePointer Function 38
41: TypePointer Function 14
45: TypePointer Function 8(PS_OUTPUT)
53: TypePointer Output 7(fvec4)
54(Color): 53(ptr) Variable Output
4(main): 2 Function None 3
5: Label
14(float4_array_1): 13(ptr) Variable Function
36(float4_array_2): 35(ptr) Variable Function
43(psout): 42(ptr) Variable Function
29: 28(ptr) AccessChain 25 26 17 27 16
30: 6(float) Load 29
31: 7(fvec4) CompositeConstruct 30 30 30 30
33: 32(ptr) AccessChain 14(float4_array_1) 16 17
Store 33 31
38: 37(ptr) AccessChain 14(float4_array_1) 26
39: 10 Load 38
40: 37(ptr) AccessChain 36(float4_array_2) 16
Store 40 39
44: 32(ptr) AccessChain 14(float4_array_1) 16 17
45: 7(fvec4) Load 44
46: 32(ptr) AccessChain 43(psout) 26
Store 46 45
49: 32(ptr) AccessChain 43(psout) 26
50: 7(fvec4) Load 49
Store 48(Color) 50
55:8(PS_OUTPUT) FunctionCall 10(@main()
56: 7(fvec4) CompositeExtract 55 0
Store 54(Color) 56
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
18(float4_array_1): 17(ptr) Variable Function
40(float4_array_2): 39(ptr) Variable Function
46(psout): 45(ptr) Variable Function
33: 32(ptr) AccessChain 29 30 21 31 20
34: 6(float) Load 33
35: 7(fvec4) CompositeConstruct 34 34 34 34
37: 36(ptr) AccessChain 18(float4_array_1) 20 21
Store 37 35
42: 41(ptr) AccessChain 18(float4_array_1) 30
43: 14 Load 42
44: 41(ptr) AccessChain 40(float4_array_2) 20
Store 44 43
47: 36(ptr) AccessChain 18(float4_array_1) 20 21
48: 7(fvec4) Load 47
49: 36(ptr) AccessChain 46(psout) 30
Store 49 48
50:8(PS_OUTPUT) Load 46(psout)
ReturnValue 50
FunctionEnd