HLSL: Wrap the entry-point; need to write 'in' args, and support 'inout' args.

This needs some render testing, but is destined to be part of master.

This also leads to a variety of other simplifications.
 - IO are global symbols, so only need one list of linkage nodes (deferred)
 - no longer need parse-context-wide 'inEntryPoint' state, entry-point is localized
 - several parts of splitting/flattening are now localized
This commit is contained in:
John Kessenich
2017-01-19 15:41:47 -07:00
parent 18adbdbbb8
commit 02467d8d94
171 changed files with 37604 additions and 32679 deletions

View File

@@ -2,7 +2,7 @@ hlsl.attribute.expression.comp
Shader version: 450
local_size = (4, 6, 8)
0:? Sequence
0:9 Function Definition: main( (temp 4-component vector of float)
0:9 Function Definition: @main( (temp 4-component vector of float)
0:9 Function Parameters:
0:? Sequence
0:11 Sequence
@@ -22,15 +22,18 @@ local_size = (4, 6, 8)
0:11 Loop Terminal Expression
0:11 Pre-Increment (temp int)
0:11 'x' (temp int)
0:14 Sequence
0:14 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:14 Branch: Return
0:14 Branch: Return with expression
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:9 Function Definition: main( (temp void)
0:9 Function Parameters:
0:? Sequence
0:9 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:9 Function Call: @main( (temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int bound})
@@ -42,7 +45,7 @@ Linked compute stage:
Shader version: 450
local_size = (4, 6, 8)
0:? Sequence
0:9 Function Definition: main( (temp 4-component vector of float)
0:9 Function Definition: @main( (temp 4-component vector of float)
0:9 Function Parameters:
0:? Sequence
0:11 Sequence
@@ -62,77 +65,87 @@ local_size = (4, 6, 8)
0:11 Loop Terminal Expression
0:11 Pre-Increment (temp int)
0:11 'x' (temp int)
0:14 Sequence
0:14 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:14 Branch: Return
0:14 Branch: Return with expression
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:9 Function Definition: main( (temp void)
0:9 Function Parameters:
0:? Sequence
0:9 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:9 Function Call: @main( (temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int bound})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 34
// Id's are bound by 39
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint GLCompute 4 "main" 30
EntryPoint GLCompute 4 "main" 37
ExecutionMode 4 LocalSize 4 6 8
Name 4 "main"
Name 8 "x"
Name 16 "$Global"
MemberName 16($Global) 0 "bound"
Name 18 ""
Name 30 "@entryPointOutput"
MemberDecorate 16($Global) 0 Offset 0
Decorate 16($Global) Block
Decorate 18 DescriptorSet 0
Decorate 30(@entryPointOutput) Location 0
Name 9 "@main("
Name 13 "x"
Name 21 "$Global"
MemberName 21($Global) 0 "bound"
Name 23 ""
Name 37 "@entryPointOutput"
MemberDecorate 21($Global) 0 Offset 0
Decorate 21($Global) Block
Decorate 23 DescriptorSet 0
Decorate 37(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
7: TypePointer Function 6(int)
9: 6(int) Constant 0
16($Global): TypeStruct 6(int)
17: TypePointer Uniform 16($Global)
18: 17(ptr) Variable Uniform
19: TypePointer Uniform 6(int)
22: TypeBool
25: 6(int) Constant 1
27: TypeFloat 32
28: TypeVector 27(float) 4
29: TypePointer Output 28(fvec4)
30(@entryPointOutput): 29(ptr) Variable Output
31: 27(float) Constant 0
32: 28(fvec4) ConstantComposite 31 31 31 31
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeFunction 7(fvec4)
11: TypeInt 32 1
12: TypePointer Function 11(int)
14: 11(int) Constant 0
21($Global): TypeStruct 11(int)
22: TypePointer Uniform 21($Global)
23: 22(ptr) Variable Uniform
24: TypePointer Uniform 11(int)
27: TypeBool
30: 11(int) Constant 1
32: 6(float) Constant 0
33: 7(fvec4) ConstantComposite 32 32 32 32
36: TypePointer Output 7(fvec4)
37(@entryPointOutput): 36(ptr) Variable Output
4(main): 2 Function None 3
5: Label
8(x): 7(ptr) Variable Function
Store 8(x) 9
Branch 10
10: Label
LoopMerge 12 13 None
Branch 14
14: Label
15: 6(int) Load 8(x)
20: 19(ptr) AccessChain 18 9
21: 6(int) Load 20
23: 22(bool) SLessThan 15 21
BranchConditional 23 11 12
11: Label
Branch 13
13: Label
24: 6(int) Load 8(x)
26: 6(int) IAdd 24 25
Store 8(x) 26
Branch 10
12: Label
Store 30(@entryPointOutput) 32
38: 7(fvec4) FunctionCall 9(@main()
Store 37(@entryPointOutput) 38
Return
FunctionEnd
9(@main(): 7(fvec4) Function None 8
10: Label
13(x): 12(ptr) Variable Function
Store 13(x) 14
Branch 15
15: Label
LoopMerge 17 18 None
Branch 19
19: Label
20: 11(int) Load 13(x)
25: 24(ptr) AccessChain 23 14
26: 11(int) Load 25
28: 27(bool) SLessThan 20 26
BranchConditional 28 16 17
16: Label
Branch 18
18: Label
29: 11(int) Load 13(x)
31: 11(int) IAdd 29 30
Store 13(x) 31
Branch 15
17: Label
ReturnValue 33
FunctionEnd