HLSL: Wrap the entry-point; need to write 'in' args, and support 'inout' args.
This needs some render testing, but is destined to be part of master. This also leads to a variety of other simplifications. - IO are global symbols, so only need one list of linkage nodes (deferred) - no longer need parse-context-wide 'inEntryPoint' state, entry-point is localized - several parts of splitting/flattening are now localized
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@@ -2,7 +2,7 @@ hlsl.attribute.expression.comp
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Shader version: 450
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local_size = (4, 6, 8)
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0:? Sequence
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0:9 Function Definition: main( (temp 4-component vector of float)
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0:9 Function Definition: @main( (temp 4-component vector of float)
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0:9 Function Parameters:
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0:? Sequence
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0:11 Sequence
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@@ -22,15 +22,18 @@ local_size = (4, 6, 8)
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0:11 Loop Terminal Expression
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0:11 Pre-Increment (temp int)
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0:11 'x' (temp int)
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0:14 Sequence
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0:14 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? Constant:
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:14 Branch: Return
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0:14 Branch: Return with expression
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0:? Constant:
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:9 Function Definition: main( (temp void)
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0:9 Function Parameters:
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0:? Sequence
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0:9 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:9 Function Call: @main( (temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int bound})
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@@ -42,7 +45,7 @@ Linked compute stage:
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Shader version: 450
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local_size = (4, 6, 8)
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0:? Sequence
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0:9 Function Definition: main( (temp 4-component vector of float)
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0:9 Function Definition: @main( (temp 4-component vector of float)
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0:9 Function Parameters:
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0:? Sequence
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0:11 Sequence
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@@ -62,77 +65,87 @@ local_size = (4, 6, 8)
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0:11 Loop Terminal Expression
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0:11 Pre-Increment (temp int)
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0:11 'x' (temp int)
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0:14 Sequence
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0:14 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? Constant:
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:14 Branch: Return
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0:14 Branch: Return with expression
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0:? Constant:
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:9 Function Definition: main( (temp void)
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0:9 Function Parameters:
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0:? Sequence
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0:9 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:9 Function Call: @main( (temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int bound})
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 34
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// Id's are bound by 39
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint GLCompute 4 "main" 30
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EntryPoint GLCompute 4 "main" 37
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ExecutionMode 4 LocalSize 4 6 8
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Name 4 "main"
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Name 8 "x"
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Name 16 "$Global"
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MemberName 16($Global) 0 "bound"
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Name 18 ""
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Name 30 "@entryPointOutput"
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MemberDecorate 16($Global) 0 Offset 0
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Decorate 16($Global) Block
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Decorate 18 DescriptorSet 0
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Decorate 30(@entryPointOutput) Location 0
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Name 9 "@main("
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Name 13 "x"
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Name 21 "$Global"
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MemberName 21($Global) 0 "bound"
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Name 23 ""
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Name 37 "@entryPointOutput"
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MemberDecorate 21($Global) 0 Offset 0
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Decorate 21($Global) Block
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Decorate 23 DescriptorSet 0
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Decorate 37(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 1
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7: TypePointer Function 6(int)
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9: 6(int) Constant 0
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16($Global): TypeStruct 6(int)
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17: TypePointer Uniform 16($Global)
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18: 17(ptr) Variable Uniform
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19: TypePointer Uniform 6(int)
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22: TypeBool
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25: 6(int) Constant 1
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27: TypeFloat 32
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28: TypeVector 27(float) 4
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29: TypePointer Output 28(fvec4)
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30(@entryPointOutput): 29(ptr) Variable Output
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31: 27(float) Constant 0
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32: 28(fvec4) ConstantComposite 31 31 31 31
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypeFunction 7(fvec4)
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11: TypeInt 32 1
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12: TypePointer Function 11(int)
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14: 11(int) Constant 0
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21($Global): TypeStruct 11(int)
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22: TypePointer Uniform 21($Global)
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23: 22(ptr) Variable Uniform
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24: TypePointer Uniform 11(int)
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27: TypeBool
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30: 11(int) Constant 1
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32: 6(float) Constant 0
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33: 7(fvec4) ConstantComposite 32 32 32 32
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36: TypePointer Output 7(fvec4)
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37(@entryPointOutput): 36(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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8(x): 7(ptr) Variable Function
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Store 8(x) 9
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Branch 10
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10: Label
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LoopMerge 12 13 None
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Branch 14
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14: Label
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15: 6(int) Load 8(x)
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20: 19(ptr) AccessChain 18 9
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21: 6(int) Load 20
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23: 22(bool) SLessThan 15 21
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BranchConditional 23 11 12
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11: Label
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Branch 13
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13: Label
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24: 6(int) Load 8(x)
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26: 6(int) IAdd 24 25
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Store 8(x) 26
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Branch 10
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12: Label
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Store 30(@entryPointOutput) 32
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38: 7(fvec4) FunctionCall 9(@main()
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Store 37(@entryPointOutput) 38
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Return
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FunctionEnd
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9(@main(): 7(fvec4) Function None 8
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10: Label
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13(x): 12(ptr) Variable Function
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Store 13(x) 14
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Branch 15
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15: Label
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LoopMerge 17 18 None
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Branch 19
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19: Label
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20: 11(int) Load 13(x)
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25: 24(ptr) AccessChain 23 14
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26: 11(int) Load 25
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28: 27(bool) SLessThan 20 26
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BranchConditional 28 16 17
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16: Label
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Branch 18
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18: Label
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29: 11(int) Load 13(x)
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31: 11(int) IAdd 29 30
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Store 13(x) 31
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Branch 15
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17: Label
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ReturnValue 33
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FunctionEnd
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