HLSL: Wrap the entry-point; need to write 'in' args, and support 'inout' args.

This needs some render testing, but is destined to be part of master.

This also leads to a variety of other simplifications.
 - IO are global symbols, so only need one list of linkage nodes (deferred)
 - no longer need parse-context-wide 'inEntryPoint' state, entry-point is localized
 - several parts of splitting/flattening are now localized
This commit is contained in:
John Kessenich
2017-01-19 15:41:47 -07:00
parent 18adbdbbb8
commit 02467d8d94
171 changed files with 37604 additions and 32679 deletions

View File

@@ -4,7 +4,7 @@ gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: not_the_entry_point( (temp void)
0:7 Function Parameters:
0:11 Function Definition: main_in_spv( (temp structure{temp 4-component vector of float Color})
0:11 Function Definition: @main_in_spv( (temp structure{temp 4-component vector of float Color})
0:11 Function Parameters:
0:? Sequence
0:13 move second child to first child (temp 4-component vector of float)
@@ -17,15 +17,18 @@ gl_FragCoord origin is upper left
0:13 0.000000
0:13 0.000000
0:13 0.000000
0:14 Sequence
0:14 Sequence
0:14 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:14 Color: direct index for structure (temp 4-component vector of float)
0:14 'psout' (temp structure{temp 4-component vector of float Color})
0:14 Constant:
0:14 0 (const int)
0:14 Branch: Return
0:14 Branch: Return with expression
0:14 'psout' (temp structure{temp 4-component vector of float Color})
0:11 Function Definition: main_in_spv( (temp void)
0:11 Function Parameters:
0:? Sequence
0:11 Sequence
0:11 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:11 Color: direct index for structure (temp 4-component vector of float)
0:11 Function Call: @main_in_spv( (temp structure{temp 4-component vector of float Color})
0:11 Constant:
0:11 0 (const int)
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int also_not_the_entry_point})
@@ -39,7 +42,7 @@ gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: not_the_entry_point( (temp void)
0:7 Function Parameters:
0:11 Function Definition: main_in_spv( (temp structure{temp 4-component vector of float Color})
0:11 Function Definition: @main_in_spv( (temp structure{temp 4-component vector of float Color})
0:11 Function Parameters:
0:? Sequence
0:13 move second child to first child (temp 4-component vector of float)
@@ -52,68 +55,78 @@ gl_FragCoord origin is upper left
0:13 0.000000
0:13 0.000000
0:13 0.000000
0:14 Sequence
0:14 Sequence
0:14 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:14 Color: direct index for structure (temp 4-component vector of float)
0:14 'psout' (temp structure{temp 4-component vector of float Color})
0:14 Constant:
0:14 0 (const int)
0:14 Branch: Return
0:14 Branch: Return with expression
0:14 'psout' (temp structure{temp 4-component vector of float Color})
0:11 Function Definition: main_in_spv( (temp void)
0:11 Function Parameters:
0:? Sequence
0:11 Sequence
0:11 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:11 Color: direct index for structure (temp 4-component vector of float)
0:11 Function Call: @main_in_spv( (temp structure{temp 4-component vector of float Color})
0:11 Constant:
0:11 0 (const int)
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int also_not_the_entry_point})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 27
// Id's are bound by 32
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main_in_spv" 20
EntryPoint Fragment 4 "main_in_spv" 26
ExecutionMode 4 OriginUpperLeft
Name 4 "main_in_spv"
Name 6 "not_the_entry_point("
Name 10 "PS_OUTPUT"
MemberName 10(PS_OUTPUT) 0 "Color"
Name 12 "psout"
Name 20 "Color"
Name 24 "$Global"
MemberName 24($Global) 0 "also_not_the_entry_point"
Name 26 ""
Decorate 20(Color) Location 0
MemberDecorate 24($Global) 0 Offset 0
Decorate 24($Global) Block
Decorate 26 DescriptorSet 0
Name 12 "@main_in_spv("
Name 15 "psout"
Name 26 "Color"
Name 29 "$Global"
MemberName 29($Global) 0 "also_not_the_entry_point"
Name 31 ""
Decorate 26(Color) Location 0
MemberDecorate 29($Global) 0 Offset 0
Decorate 29($Global) Block
Decorate 31 DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
8: TypeFloat 32
9: TypeVector 8(float) 4
10(PS_OUTPUT): TypeStruct 9(fvec4)
11: TypePointer Function 10(PS_OUTPUT)
13: TypeInt 32 1
14: 13(int) Constant 0
15: 8(float) Constant 0
16: 9(fvec4) ConstantComposite 15 15 15 15
17: TypePointer Function 9(fvec4)
19: TypePointer Output 9(fvec4)
20(Color): 19(ptr) Variable Output
24($Global): TypeStruct 13(int)
25: TypePointer Uniform 24($Global)
26: 25(ptr) Variable Uniform
11: TypeFunction 10(PS_OUTPUT)
14: TypePointer Function 10(PS_OUTPUT)
16: TypeInt 32 1
17: 16(int) Constant 0
18: 8(float) Constant 0
19: 9(fvec4) ConstantComposite 18 18 18 18
20: TypePointer Function 9(fvec4)
25: TypePointer Output 9(fvec4)
26(Color): 25(ptr) Variable Output
29($Global): TypeStruct 16(int)
30: TypePointer Uniform 29($Global)
31: 30(ptr) Variable Uniform
4(main_in_spv): 2 Function None 3
5: Label
12(psout): 11(ptr) Variable Function
18: 17(ptr) AccessChain 12(psout) 14
Store 18 16
21: 17(ptr) AccessChain 12(psout) 14
22: 9(fvec4) Load 21
Store 20(Color) 22
27:10(PS_OUTPUT) FunctionCall 12(@main_in_spv()
28: 9(fvec4) CompositeExtract 27 0
Store 26(Color) 28
Return
FunctionEnd
6(not_the_entry_point(): 2 Function None 3
7: Label
Return
FunctionEnd
12(@main_in_spv():10(PS_OUTPUT) Function None 11
13: Label
15(psout): 14(ptr) Variable Function
21: 20(ptr) AccessChain 15(psout) 17
Store 21 19
22:10(PS_OUTPUT) Load 15(psout)
ReturnValue 22
FunctionEnd