HLSL: Wrap the entry-point; need to write 'in' args, and support 'inout' args.
This needs some render testing, but is destined to be part of master. This also leads to a variety of other simplifications. - IO are global symbols, so only need one list of linkage nodes (deferred) - no longer need parse-context-wide 'inEntryPoint' state, entry-point is localized - several parts of splitting/flattening are now localized
This commit is contained in:
@@ -2,9 +2,9 @@ hlsl.forLoop.frag
|
||||
Shader version: 450
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:2 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
|
||||
0:2 Function Definition: @PixelShaderFunction(vf4; (temp 4-component vector of float)
|
||||
0:2 Function Parameters:
|
||||
0:2 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:2 'input' (in 4-component vector of float)
|
||||
0:? Sequence
|
||||
0:? Sequence
|
||||
0:3 Loop with condition tested first
|
||||
@@ -12,7 +12,7 @@ gl_FragCoord origin is upper left
|
||||
0:3 No loop body
|
||||
0:4 Sequence
|
||||
0:4 Pre-Increment (temp 4-component vector of float)
|
||||
0:4 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:4 'input' (in 4-component vector of float)
|
||||
0:4 Loop with condition tested first
|
||||
0:4 No loop condition
|
||||
0:4 No loop body
|
||||
@@ -21,44 +21,38 @@ gl_FragCoord origin is upper left
|
||||
0:5 Loop Condition
|
||||
0:5 any (temp bool)
|
||||
0:5 NotEqual (temp 4-component vector of bool)
|
||||
0:5 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:5 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:5 'input' (in 4-component vector of float)
|
||||
0:5 'input' (in 4-component vector of float)
|
||||
0:5 No loop body
|
||||
0:? Sequence
|
||||
0:6 Loop with condition tested first
|
||||
0:6 Loop Condition
|
||||
0:6 any (temp bool)
|
||||
0:6 NotEqual (temp 4-component vector of bool)
|
||||
0:6 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:6 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:6 'input' (in 4-component vector of float)
|
||||
0:6 'input' (in 4-component vector of float)
|
||||
0:6 Loop Body
|
||||
0:? Sequence
|
||||
0:6 Sequence
|
||||
0:6 move second child to first child (temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
|
||||
0:6 Negate value (temp 4-component vector of float)
|
||||
0:6 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:6 Branch: Return
|
||||
0:6 Branch: Return with expression
|
||||
0:6 Negate value (temp 4-component vector of float)
|
||||
0:6 'input' (in 4-component vector of float)
|
||||
0:7 Sequence
|
||||
0:7 Pre-Decrement (temp 4-component vector of float)
|
||||
0:7 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:7 'input' (in 4-component vector of float)
|
||||
0:7 Loop with condition tested first
|
||||
0:7 Loop Condition
|
||||
0:7 any (temp bool)
|
||||
0:7 NotEqual (temp 4-component vector of bool)
|
||||
0:7 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:7 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:7 'input' (in 4-component vector of float)
|
||||
0:7 'input' (in 4-component vector of float)
|
||||
0:7 Loop Body
|
||||
0:? Sequence
|
||||
0:7 Sequence
|
||||
0:7 move second child to first child (temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
|
||||
0:7 Negate value (temp 4-component vector of float)
|
||||
0:7 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:7 Branch: Return
|
||||
0:7 Branch: Return with expression
|
||||
0:7 Negate value (temp 4-component vector of float)
|
||||
0:7 'input' (in 4-component vector of float)
|
||||
0:7 Loop Terminal Expression
|
||||
0:7 add second child into first child (temp 4-component vector of float)
|
||||
0:7 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:7 'input' (in 4-component vector of float)
|
||||
0:7 Constant:
|
||||
0:7 2.000000
|
||||
0:? Sequence
|
||||
@@ -69,7 +63,7 @@ gl_FragCoord origin is upper left
|
||||
0:8 Condition
|
||||
0:8 Compare Greater Than (temp bool)
|
||||
0:8 direct index (temp float)
|
||||
0:8 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:8 'input' (in 4-component vector of float)
|
||||
0:8 Constant:
|
||||
0:8 0 (const int)
|
||||
0:8 Constant:
|
||||
@@ -84,7 +78,7 @@ gl_FragCoord origin is upper left
|
||||
0:9 Condition
|
||||
0:9 Compare Greater Than (temp bool)
|
||||
0:9 direct index (temp float)
|
||||
0:9 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:9 'input' (in 4-component vector of float)
|
||||
0:9 Constant:
|
||||
0:9 0 (const int)
|
||||
0:9 Constant:
|
||||
@@ -116,6 +110,16 @@ gl_FragCoord origin is upper left
|
||||
0:11 'ii' (temp int)
|
||||
0:12 Pre-Decrement (temp float)
|
||||
0:12 'ii' (temp float)
|
||||
0:2 Function Definition: PixelShaderFunction( (temp void)
|
||||
0:2 Function Parameters:
|
||||
0:? Sequence
|
||||
0:2 move second child to first child (temp 4-component vector of float)
|
||||
0:? 'input' (temp 4-component vector of float)
|
||||
0:? 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:2 move second child to first child (temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
|
||||
0:2 Function Call: @PixelShaderFunction(vf4; (temp 4-component vector of float)
|
||||
0:? 'input' (temp 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
|
||||
0:? 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
@@ -127,9 +131,9 @@ Linked fragment stage:
|
||||
Shader version: 450
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:2 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
|
||||
0:2 Function Definition: @PixelShaderFunction(vf4; (temp 4-component vector of float)
|
||||
0:2 Function Parameters:
|
||||
0:2 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:2 'input' (in 4-component vector of float)
|
||||
0:? Sequence
|
||||
0:? Sequence
|
||||
0:3 Loop with condition tested first
|
||||
@@ -137,7 +141,7 @@ gl_FragCoord origin is upper left
|
||||
0:3 No loop body
|
||||
0:4 Sequence
|
||||
0:4 Pre-Increment (temp 4-component vector of float)
|
||||
0:4 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:4 'input' (in 4-component vector of float)
|
||||
0:4 Loop with condition tested first
|
||||
0:4 No loop condition
|
||||
0:4 No loop body
|
||||
@@ -146,44 +150,38 @@ gl_FragCoord origin is upper left
|
||||
0:5 Loop Condition
|
||||
0:5 any (temp bool)
|
||||
0:5 NotEqual (temp 4-component vector of bool)
|
||||
0:5 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:5 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:5 'input' (in 4-component vector of float)
|
||||
0:5 'input' (in 4-component vector of float)
|
||||
0:5 No loop body
|
||||
0:? Sequence
|
||||
0:6 Loop with condition tested first
|
||||
0:6 Loop Condition
|
||||
0:6 any (temp bool)
|
||||
0:6 NotEqual (temp 4-component vector of bool)
|
||||
0:6 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:6 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:6 'input' (in 4-component vector of float)
|
||||
0:6 'input' (in 4-component vector of float)
|
||||
0:6 Loop Body
|
||||
0:? Sequence
|
||||
0:6 Sequence
|
||||
0:6 move second child to first child (temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
|
||||
0:6 Negate value (temp 4-component vector of float)
|
||||
0:6 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:6 Branch: Return
|
||||
0:6 Branch: Return with expression
|
||||
0:6 Negate value (temp 4-component vector of float)
|
||||
0:6 'input' (in 4-component vector of float)
|
||||
0:7 Sequence
|
||||
0:7 Pre-Decrement (temp 4-component vector of float)
|
||||
0:7 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:7 'input' (in 4-component vector of float)
|
||||
0:7 Loop with condition tested first
|
||||
0:7 Loop Condition
|
||||
0:7 any (temp bool)
|
||||
0:7 NotEqual (temp 4-component vector of bool)
|
||||
0:7 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:7 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:7 'input' (in 4-component vector of float)
|
||||
0:7 'input' (in 4-component vector of float)
|
||||
0:7 Loop Body
|
||||
0:? Sequence
|
||||
0:7 Sequence
|
||||
0:7 move second child to first child (temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
|
||||
0:7 Negate value (temp 4-component vector of float)
|
||||
0:7 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:7 Branch: Return
|
||||
0:7 Branch: Return with expression
|
||||
0:7 Negate value (temp 4-component vector of float)
|
||||
0:7 'input' (in 4-component vector of float)
|
||||
0:7 Loop Terminal Expression
|
||||
0:7 add second child into first child (temp 4-component vector of float)
|
||||
0:7 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:7 'input' (in 4-component vector of float)
|
||||
0:7 Constant:
|
||||
0:7 2.000000
|
||||
0:? Sequence
|
||||
@@ -194,7 +192,7 @@ gl_FragCoord origin is upper left
|
||||
0:8 Condition
|
||||
0:8 Compare Greater Than (temp bool)
|
||||
0:8 direct index (temp float)
|
||||
0:8 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:8 'input' (in 4-component vector of float)
|
||||
0:8 Constant:
|
||||
0:8 0 (const int)
|
||||
0:8 Constant:
|
||||
@@ -209,7 +207,7 @@ gl_FragCoord origin is upper left
|
||||
0:9 Condition
|
||||
0:9 Compare Greater Than (temp bool)
|
||||
0:9 direct index (temp float)
|
||||
0:9 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:9 'input' (in 4-component vector of float)
|
||||
0:9 Constant:
|
||||
0:9 0 (const int)
|
||||
0:9 Constant:
|
||||
@@ -241,193 +239,220 @@ gl_FragCoord origin is upper left
|
||||
0:11 'ii' (temp int)
|
||||
0:12 Pre-Decrement (temp float)
|
||||
0:12 'ii' (temp float)
|
||||
0:2 Function Definition: PixelShaderFunction( (temp void)
|
||||
0:2 Function Parameters:
|
||||
0:? Sequence
|
||||
0:2 move second child to first child (temp 4-component vector of float)
|
||||
0:? 'input' (temp 4-component vector of float)
|
||||
0:? 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:2 move second child to first child (temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
|
||||
0:2 Function Call: @PixelShaderFunction(vf4; (temp 4-component vector of float)
|
||||
0:? 'input' (temp 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
|
||||
0:? 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 114
|
||||
// Id's are bound by 124
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "PixelShaderFunction" 13 43
|
||||
EntryPoint Fragment 4 "PixelShaderFunction" 117 120
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Name 4 "PixelShaderFunction"
|
||||
Name 13 "input"
|
||||
Name 43 "@entryPointOutput"
|
||||
Name 91 "ii"
|
||||
Name 11 "@PixelShaderFunction(vf4;"
|
||||
Name 10 "input"
|
||||
Name 92 "ii"
|
||||
Name 111 "ii"
|
||||
Decorate 13(input) Location 0
|
||||
Decorate 43(@entryPointOutput) Location 0
|
||||
Name 115 "input"
|
||||
Name 117 "input"
|
||||
Name 120 "@entryPointOutput"
|
||||
Name 121 "param"
|
||||
Decorate 117(input) Location 0
|
||||
Decorate 120(@entryPointOutput) Location 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
10: TypeFloat 32
|
||||
11: TypeVector 10(float) 4
|
||||
12: TypePointer Input 11(fvec4)
|
||||
13(input): 12(ptr) Variable Input
|
||||
15: 10(float) Constant 1065353216
|
||||
29: TypeBool
|
||||
30: TypeVector 29(bool) 4
|
||||
42: TypePointer Output 11(fvec4)
|
||||
43(@entryPointOutput): 42(ptr) Variable Output
|
||||
62: 10(float) Constant 1073741824
|
||||
70: TypeInt 32 0
|
||||
71: 70(int) Constant 0
|
||||
72: TypePointer Input 10(float)
|
||||
89: TypeInt 32 1
|
||||
90: TypePointer Function 89(int)
|
||||
92: 89(int) Constant 4294967295
|
||||
99: 89(int) Constant 3
|
||||
102: 89(int) Constant 2
|
||||
108: 89(int) Constant 1
|
||||
110: TypePointer Function 10(float)
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8: TypePointer Function 7(fvec4)
|
||||
9: TypeFunction 7(fvec4) 8(ptr)
|
||||
18: 6(float) Constant 1065353216
|
||||
32: TypeBool
|
||||
33: TypeVector 32(bool) 4
|
||||
63: 6(float) Constant 1073741824
|
||||
71: TypeInt 32 0
|
||||
72: 71(int) Constant 0
|
||||
73: TypePointer Function 6(float)
|
||||
90: TypeInt 32 1
|
||||
91: TypePointer Function 90(int)
|
||||
93: 90(int) Constant 4294967295
|
||||
100: 90(int) Constant 3
|
||||
103: 90(int) Constant 2
|
||||
109: 90(int) Constant 1
|
||||
116: TypePointer Input 7(fvec4)
|
||||
117(input): 116(ptr) Variable Input
|
||||
119: TypePointer Output 7(fvec4)
|
||||
120(@entryPointOutput): 119(ptr) Variable Output
|
||||
4(PixelShaderFunction): 2 Function None 3
|
||||
5: Label
|
||||
91(ii): 90(ptr) Variable Function
|
||||
111(ii): 110(ptr) Variable Function
|
||||
Branch 6
|
||||
6: Label
|
||||
LoopMerge 8 9 None
|
||||
Branch 7
|
||||
7: Label
|
||||
Branch 9
|
||||
9: Label
|
||||
Branch 6
|
||||
8: Label
|
||||
14: 11(fvec4) Load 13(input)
|
||||
16: 11(fvec4) CompositeConstruct 15 15 15 15
|
||||
17: 11(fvec4) FAdd 14 16
|
||||
Store 13(input) 17
|
||||
Branch 18
|
||||
18: Label
|
||||
LoopMerge 20 21 None
|
||||
Branch 19
|
||||
19: Label
|
||||
Branch 21
|
||||
21: Label
|
||||
Branch 18
|
||||
20: Label
|
||||
Branch 22
|
||||
22: Label
|
||||
LoopMerge 24 25 None
|
||||
Branch 26
|
||||
26: Label
|
||||
27: 11(fvec4) Load 13(input)
|
||||
28: 11(fvec4) Load 13(input)
|
||||
31: 30(bvec4) FOrdNotEqual 27 28
|
||||
32: 29(bool) Any 31
|
||||
BranchConditional 32 23 24
|
||||
23: Label
|
||||
Branch 25
|
||||
25: Label
|
||||
Branch 22
|
||||
24: Label
|
||||
Branch 33
|
||||
33: Label
|
||||
LoopMerge 35 36 None
|
||||
Branch 37
|
||||
37: Label
|
||||
38: 11(fvec4) Load 13(input)
|
||||
39: 11(fvec4) Load 13(input)
|
||||
40: 30(bvec4) FOrdNotEqual 38 39
|
||||
41: 29(bool) Any 40
|
||||
BranchConditional 41 34 35
|
||||
34: Label
|
||||
44: 11(fvec4) Load 13(input)
|
||||
45: 11(fvec4) FNegate 44
|
||||
Store 43(@entryPointOutput) 45
|
||||
Return
|
||||
36: Label
|
||||
Branch 33
|
||||
35: Label
|
||||
47: 11(fvec4) Load 13(input)
|
||||
48: 11(fvec4) CompositeConstruct 15 15 15 15
|
||||
49: 11(fvec4) FSub 47 48
|
||||
Store 13(input) 49
|
||||
Branch 50
|
||||
50: Label
|
||||
LoopMerge 52 53 None
|
||||
Branch 54
|
||||
54: Label
|
||||
55: 11(fvec4) Load 13(input)
|
||||
56: 11(fvec4) Load 13(input)
|
||||
57: 30(bvec4) FOrdNotEqual 55 56
|
||||
58: 29(bool) Any 57
|
||||
BranchConditional 58 51 52
|
||||
51: Label
|
||||
59: 11(fvec4) Load 13(input)
|
||||
60: 11(fvec4) FNegate 59
|
||||
Store 43(@entryPointOutput) 60
|
||||
Return
|
||||
53: Label
|
||||
63: 11(fvec4) Load 13(input)
|
||||
64: 11(fvec4) CompositeConstruct 62 62 62 62
|
||||
65: 11(fvec4) FAdd 63 64
|
||||
Store 13(input) 65
|
||||
Branch 50
|
||||
52: Label
|
||||
Branch 66
|
||||
66: Label
|
||||
LoopMerge 68 69 None
|
||||
Branch 67
|
||||
67: Label
|
||||
73: 72(ptr) AccessChain 13(input) 71
|
||||
74: 10(float) Load 73
|
||||
75: 29(bool) FOrdGreaterThan 74 62
|
||||
SelectionMerge 77 None
|
||||
BranchConditional 75 76 77
|
||||
76: Label
|
||||
Branch 68
|
||||
77: Label
|
||||
Branch 69
|
||||
69: Label
|
||||
Branch 66
|
||||
68: Label
|
||||
Branch 79
|
||||
79: Label
|
||||
LoopMerge 81 82 None
|
||||
Branch 80
|
||||
80: Label
|
||||
83: 72(ptr) AccessChain 13(input) 71
|
||||
84: 10(float) Load 83
|
||||
85: 29(bool) FOrdGreaterThan 84 62
|
||||
SelectionMerge 87 None
|
||||
BranchConditional 85 86 87
|
||||
86: Label
|
||||
Branch 82
|
||||
87: Label
|
||||
Branch 82
|
||||
82: Label
|
||||
Branch 79
|
||||
81: Label
|
||||
Store 91(ii) 92
|
||||
Branch 93
|
||||
93: Label
|
||||
LoopMerge 95 96 None
|
||||
Branch 97
|
||||
97: Label
|
||||
98: 89(int) Load 91(ii)
|
||||
100: 29(bool) SLessThan 98 99
|
||||
BranchConditional 100 94 95
|
||||
94: Label
|
||||
101: 89(int) Load 91(ii)
|
||||
103: 29(bool) IEqual 101 102
|
||||
SelectionMerge 105 None
|
||||
BranchConditional 103 104 105
|
||||
104: Label
|
||||
Branch 96
|
||||
105: Label
|
||||
Branch 96
|
||||
96: Label
|
||||
107: 89(int) Load 91(ii)
|
||||
109: 89(int) IAdd 107 108
|
||||
Store 91(ii) 109
|
||||
Branch 93
|
||||
95: Label
|
||||
112: 10(float) Load 111(ii)
|
||||
113: 10(float) FSub 112 15
|
||||
Store 111(ii) 113
|
||||
115(input): 8(ptr) Variable Function
|
||||
121(param): 8(ptr) Variable Function
|
||||
118: 7(fvec4) Load 117(input)
|
||||
Store 115(input) 118
|
||||
122: 7(fvec4) Load 115(input)
|
||||
Store 121(param) 122
|
||||
123: 7(fvec4) FunctionCall 11(@PixelShaderFunction(vf4;) 121(param)
|
||||
Store 120(@entryPointOutput) 123
|
||||
Return
|
||||
FunctionEnd
|
||||
11(@PixelShaderFunction(vf4;): 7(fvec4) Function None 9
|
||||
10(input): 8(ptr) FunctionParameter
|
||||
12: Label
|
||||
92(ii): 91(ptr) Variable Function
|
||||
111(ii): 73(ptr) Variable Function
|
||||
Branch 13
|
||||
13: Label
|
||||
LoopMerge 15 16 None
|
||||
Branch 14
|
||||
14: Label
|
||||
Branch 16
|
||||
16: Label
|
||||
Branch 13
|
||||
15: Label
|
||||
17: 7(fvec4) Load 10(input)
|
||||
19: 7(fvec4) CompositeConstruct 18 18 18 18
|
||||
20: 7(fvec4) FAdd 17 19
|
||||
Store 10(input) 20
|
||||
Branch 21
|
||||
21: Label
|
||||
LoopMerge 23 24 None
|
||||
Branch 22
|
||||
22: Label
|
||||
Branch 24
|
||||
24: Label
|
||||
Branch 21
|
||||
23: Label
|
||||
Branch 25
|
||||
25: Label
|
||||
LoopMerge 27 28 None
|
||||
Branch 29
|
||||
29: Label
|
||||
30: 7(fvec4) Load 10(input)
|
||||
31: 7(fvec4) Load 10(input)
|
||||
34: 33(bvec4) FOrdNotEqual 30 31
|
||||
35: 32(bool) Any 34
|
||||
BranchConditional 35 26 27
|
||||
26: Label
|
||||
Branch 28
|
||||
28: Label
|
||||
Branch 25
|
||||
27: Label
|
||||
Branch 36
|
||||
36: Label
|
||||
LoopMerge 38 39 None
|
||||
Branch 40
|
||||
40: Label
|
||||
41: 7(fvec4) Load 10(input)
|
||||
42: 7(fvec4) Load 10(input)
|
||||
43: 33(bvec4) FOrdNotEqual 41 42
|
||||
44: 32(bool) Any 43
|
||||
BranchConditional 44 37 38
|
||||
37: Label
|
||||
45: 7(fvec4) Load 10(input)
|
||||
46: 7(fvec4) FNegate 45
|
||||
ReturnValue 46
|
||||
39: Label
|
||||
Branch 36
|
||||
38: Label
|
||||
48: 7(fvec4) Load 10(input)
|
||||
49: 7(fvec4) CompositeConstruct 18 18 18 18
|
||||
50: 7(fvec4) FSub 48 49
|
||||
Store 10(input) 50
|
||||
Branch 51
|
||||
51: Label
|
||||
LoopMerge 53 54 None
|
||||
Branch 55
|
||||
55: Label
|
||||
56: 7(fvec4) Load 10(input)
|
||||
57: 7(fvec4) Load 10(input)
|
||||
58: 33(bvec4) FOrdNotEqual 56 57
|
||||
59: 32(bool) Any 58
|
||||
BranchConditional 59 52 53
|
||||
52: Label
|
||||
60: 7(fvec4) Load 10(input)
|
||||
61: 7(fvec4) FNegate 60
|
||||
ReturnValue 61
|
||||
54: Label
|
||||
64: 7(fvec4) Load 10(input)
|
||||
65: 7(fvec4) CompositeConstruct 63 63 63 63
|
||||
66: 7(fvec4) FAdd 64 65
|
||||
Store 10(input) 66
|
||||
Branch 51
|
||||
53: Label
|
||||
Branch 67
|
||||
67: Label
|
||||
LoopMerge 69 70 None
|
||||
Branch 68
|
||||
68: Label
|
||||
74: 73(ptr) AccessChain 10(input) 72
|
||||
75: 6(float) Load 74
|
||||
76: 32(bool) FOrdGreaterThan 75 63
|
||||
SelectionMerge 78 None
|
||||
BranchConditional 76 77 78
|
||||
77: Label
|
||||
Branch 69
|
||||
78: Label
|
||||
Branch 70
|
||||
70: Label
|
||||
Branch 67
|
||||
69: Label
|
||||
Branch 80
|
||||
80: Label
|
||||
LoopMerge 82 83 None
|
||||
Branch 81
|
||||
81: Label
|
||||
84: 73(ptr) AccessChain 10(input) 72
|
||||
85: 6(float) Load 84
|
||||
86: 32(bool) FOrdGreaterThan 85 63
|
||||
SelectionMerge 88 None
|
||||
BranchConditional 86 87 88
|
||||
87: Label
|
||||
Branch 83
|
||||
88: Label
|
||||
Branch 83
|
||||
83: Label
|
||||
Branch 80
|
||||
82: Label
|
||||
Store 92(ii) 93
|
||||
Branch 94
|
||||
94: Label
|
||||
LoopMerge 96 97 None
|
||||
Branch 98
|
||||
98: Label
|
||||
99: 90(int) Load 92(ii)
|
||||
101: 32(bool) SLessThan 99 100
|
||||
BranchConditional 101 95 96
|
||||
95: Label
|
||||
102: 90(int) Load 92(ii)
|
||||
104: 32(bool) IEqual 102 103
|
||||
SelectionMerge 106 None
|
||||
BranchConditional 104 105 106
|
||||
105: Label
|
||||
Branch 97
|
||||
106: Label
|
||||
Branch 97
|
||||
97: Label
|
||||
108: 90(int) Load 92(ii)
|
||||
110: 90(int) IAdd 108 109
|
||||
Store 92(ii) 110
|
||||
Branch 94
|
||||
96: Label
|
||||
112: 6(float) Load 111(ii)
|
||||
113: 6(float) FSub 112 18
|
||||
Store 111(ii) 113
|
||||
114: 7(fvec4) Undef
|
||||
ReturnValue 114
|
||||
FunctionEnd
|
||||
|
||||
Reference in New Issue
Block a user