HLSL: Wrap the entry-point; need to write 'in' args, and support 'inout' args.

This needs some render testing, but is destined to be part of master.

This also leads to a variety of other simplifications.
 - IO are global symbols, so only need one list of linkage nodes (deferred)
 - no longer need parse-context-wide 'inEntryPoint' state, entry-point is localized
 - several parts of splitting/flattening are now localized
This commit is contained in:
John Kessenich
2017-01-19 15:41:47 -07:00
parent 18adbdbbb8
commit 02467d8d94
171 changed files with 37604 additions and 32679 deletions

View File

@@ -8,7 +8,7 @@ gl_FragCoord origin is upper left
0:? Sequence
0:9 Branch: Return with expression
0:9 'x' (in int)
0:12 Function Definition: main( (temp 4-component vector of float)
0:12 Function Definition: @main( (temp 4-component vector of float)
0:12 Function Parameters:
0:? Sequence
0:15 Sequence
@@ -19,21 +19,24 @@ gl_FragCoord origin is upper left
0:? 4.000000
0:? 5.000000
0:? 6.000000
0:17 Sequence
0:17 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:17 vector swizzle (temp 4-component vector of float)
0:17 'sample' (temp 4-component vector of float)
0:17 Sequence
0:17 Constant:
0:17 0 (const int)
0:17 Constant:
0:17 1 (const int)
0:17 Constant:
0:17 2 (const int)
0:17 Constant:
0:17 3 (const int)
0:17 Branch: Return
0:17 Branch: Return with expression
0:17 vector swizzle (temp 4-component vector of float)
0:17 'sample' (temp 4-component vector of float)
0:17 Sequence
0:17 Constant:
0:17 0 (const int)
0:17 Constant:
0:17 1 (const int)
0:17 Constant:
0:17 2 (const int)
0:17 Constant:
0:17 3 (const int)
0:12 Function Definition: main( (temp void)
0:12 Function Parameters:
0:? Sequence
0:12 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:12 Function Call: @main( (temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
@@ -50,7 +53,7 @@ gl_FragCoord origin is upper left
0:? Sequence
0:9 Branch: Return with expression
0:9 'x' (in int)
0:12 Function Definition: main( (temp 4-component vector of float)
0:12 Function Definition: @main( (temp 4-component vector of float)
0:12 Function Parameters:
0:? Sequence
0:15 Sequence
@@ -61,65 +64,75 @@ gl_FragCoord origin is upper left
0:? 4.000000
0:? 5.000000
0:? 6.000000
0:17 Sequence
0:17 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:17 vector swizzle (temp 4-component vector of float)
0:17 'sample' (temp 4-component vector of float)
0:17 Sequence
0:17 Constant:
0:17 0 (const int)
0:17 Constant:
0:17 1 (const int)
0:17 Constant:
0:17 2 (const int)
0:17 Constant:
0:17 3 (const int)
0:17 Branch: Return
0:17 Branch: Return with expression
0:17 vector swizzle (temp 4-component vector of float)
0:17 'sample' (temp 4-component vector of float)
0:17 Sequence
0:17 Constant:
0:17 0 (const int)
0:17 Constant:
0:17 1 (const int)
0:17 Constant:
0:17 2 (const int)
0:17 Constant:
0:17 3 (const int)
0:12 Function Definition: main( (temp void)
0:12 Function Parameters:
0:? Sequence
0:12 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:12 Function Call: @main( (temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 28
// Id's are bound by 33
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 25
EntryPoint Fragment 4 "main" 31
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 10 "sample(i1;"
Name 9 "x"
Name 18 "sample"
Name 25 "@entryPointOutput"
Decorate 25(@entryPointOutput) Location 0
Name 15 "@main("
Name 21 "sample"
Name 31 "@entryPointOutput"
Decorate 31(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
7: TypePointer Function 6(int)
8: TypeFunction 6(int) 7(ptr)
15: TypeFloat 32
16: TypeVector 15(float) 4
17: TypePointer Function 16(fvec4)
19: 15(float) Constant 1077936128
20: 15(float) Constant 1082130432
21: 15(float) Constant 1084227584
22: 15(float) Constant 1086324736
23: 16(fvec4) ConstantComposite 19 20 21 22
24: TypePointer Output 16(fvec4)
25(@entryPointOutput): 24(ptr) Variable Output
12: TypeFloat 32
13: TypeVector 12(float) 4
14: TypeFunction 13(fvec4)
20: TypePointer Function 13(fvec4)
22: 12(float) Constant 1077936128
23: 12(float) Constant 1082130432
24: 12(float) Constant 1084227584
25: 12(float) Constant 1086324736
26: 13(fvec4) ConstantComposite 22 23 24 25
30: TypePointer Output 13(fvec4)
31(@entryPointOutput): 30(ptr) Variable Output
4(main): 2 Function None 3
5: Label
18(sample): 17(ptr) Variable Function
Store 18(sample) 23
26: 16(fvec4) Load 18(sample)
Store 25(@entryPointOutput) 26
32: 13(fvec4) FunctionCall 15(@main()
Store 31(@entryPointOutput) 32
Return
FunctionEnd
10(sample(i1;): 6(int) Function None 8
9(x): 7(ptr) FunctionParameter
11: Label
12: 6(int) Load 9(x)
ReturnValue 12
17: 6(int) Load 9(x)
ReturnValue 17
FunctionEnd
15(@main(): 13(fvec4) Function None 14
16: Label
21(sample): 20(ptr) Variable Function
Store 21(sample) 26
27: 13(fvec4) Load 21(sample)
ReturnValue 27
FunctionEnd