HLSL: Wrap the entry-point; need to write 'in' args, and support 'inout' args.
This needs some render testing, but is destined to be part of master. This also leads to a variety of other simplifications. - IO are global symbols, so only need one list of linkage nodes (deferred) - no longer need parse-context-wide 'inEntryPoint' state, entry-point is localized - several parts of splitting/flattening are now localized
This commit is contained in:
@@ -2,47 +2,71 @@ hlsl.intrinsics.evalfns.frag
|
||||
Shader version: 450
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:3 Function Definition: main(f1;vf2;vf3;vf4;vi2; (temp void)
|
||||
0:3 Function Definition: @main(f1;vf2;vf3;vf4;vi2; (temp void)
|
||||
0:3 Function Parameters:
|
||||
0:3 'inF1' (layout(location=0 ) in float)
|
||||
0:3 'inF2' (layout(location=1 ) in 2-component vector of float)
|
||||
0:3 'inF3' (layout(location=2 ) in 3-component vector of float)
|
||||
0:3 'inF4' (layout(location=3 ) in 4-component vector of float)
|
||||
0:3 'inI2' (layout(location=4 ) in 2-component vector of int)
|
||||
0:3 'inF1' (in float)
|
||||
0:3 'inF2' (in 2-component vector of float)
|
||||
0:3 'inF3' (in 3-component vector of float)
|
||||
0:3 'inF4' (in 4-component vector of float)
|
||||
0:3 'inI2' (in 2-component vector of int)
|
||||
0:? Sequence
|
||||
0:4 interpolateAtOffset (temp float)
|
||||
0:4 'inF1' (layout(location=0 ) in float)
|
||||
0:4 'inF1' (in float)
|
||||
0:? Constant:
|
||||
0:? -0.500000
|
||||
0:? -0.062500
|
||||
0:5 interpolateAtOffset (temp 2-component vector of float)
|
||||
0:5 'inF2' (layout(location=1 ) in 2-component vector of float)
|
||||
0:5 'inF2' (in 2-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.062500
|
||||
0:6 interpolateAtOffset (temp 3-component vector of float)
|
||||
0:6 'inF3' (layout(location=2 ) in 3-component vector of float)
|
||||
0:6 'inF3' (in 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.187500
|
||||
0:? -0.375000
|
||||
0:7 interpolateAtOffset (temp 4-component vector of float)
|
||||
0:7 'inF4' (layout(location=3 ) in 4-component vector of float)
|
||||
0:7 'inF4' (in 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.437500
|
||||
0:? -0.500000
|
||||
0:9 interpolateAtOffset (temp float)
|
||||
0:9 'inF1' (layout(location=0 ) in float)
|
||||
0:9 'inF1' (in float)
|
||||
0:9 vector-scale (temp 2-component vector of float)
|
||||
0:9 Convert int to float (temp 2-component vector of float)
|
||||
0:9 right-shift (temp 2-component vector of int)
|
||||
0:9 left-shift (temp 2-component vector of int)
|
||||
0:9 'inI2' (layout(location=4 ) in 2-component vector of int)
|
||||
0:9 'inI2' (in 2-component vector of int)
|
||||
0:9 Constant:
|
||||
0:9 28 (const int)
|
||||
0:9 Constant:
|
||||
0:9 28 (const int)
|
||||
0:9 Constant:
|
||||
0:9 0.062500
|
||||
0:3 Function Definition: main( (temp void)
|
||||
0:3 Function Parameters:
|
||||
0:? Sequence
|
||||
0:3 move second child to first child (temp float)
|
||||
0:? 'inF1' (temp float)
|
||||
0:? 'inF1' (layout(location=0 ) in float)
|
||||
0:3 move second child to first child (temp 2-component vector of float)
|
||||
0:? 'inF2' (temp 2-component vector of float)
|
||||
0:? 'inF2' (layout(location=1 ) in 2-component vector of float)
|
||||
0:3 move second child to first child (temp 3-component vector of float)
|
||||
0:? 'inF3' (temp 3-component vector of float)
|
||||
0:? 'inF3' (layout(location=2 ) in 3-component vector of float)
|
||||
0:3 move second child to first child (temp 4-component vector of float)
|
||||
0:? 'inF4' (temp 4-component vector of float)
|
||||
0:? 'inF4' (layout(location=3 ) in 4-component vector of float)
|
||||
0:3 move second child to first child (temp 2-component vector of int)
|
||||
0:? 'inI2' (temp 2-component vector of int)
|
||||
0:? 'inI2' (layout(location=4 ) in 2-component vector of int)
|
||||
0:3 Function Call: @main(f1;vf2;vf3;vf4;vi2; (temp void)
|
||||
0:? 'inF1' (temp float)
|
||||
0:? 'inF2' (temp 2-component vector of float)
|
||||
0:? 'inF3' (temp 3-component vector of float)
|
||||
0:? 'inF4' (temp 4-component vector of float)
|
||||
0:? 'inI2' (temp 2-component vector of int)
|
||||
0:? Linker Objects
|
||||
0:? 'inF1' (layout(location=0 ) in float)
|
||||
0:? 'inF2' (layout(location=1 ) in 2-component vector of float)
|
||||
@@ -57,47 +81,71 @@ Linked fragment stage:
|
||||
Shader version: 450
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:3 Function Definition: main(f1;vf2;vf3;vf4;vi2; (temp void)
|
||||
0:3 Function Definition: @main(f1;vf2;vf3;vf4;vi2; (temp void)
|
||||
0:3 Function Parameters:
|
||||
0:3 'inF1' (layout(location=0 ) in float)
|
||||
0:3 'inF2' (layout(location=1 ) in 2-component vector of float)
|
||||
0:3 'inF3' (layout(location=2 ) in 3-component vector of float)
|
||||
0:3 'inF4' (layout(location=3 ) in 4-component vector of float)
|
||||
0:3 'inI2' (layout(location=4 ) in 2-component vector of int)
|
||||
0:3 'inF1' (in float)
|
||||
0:3 'inF2' (in 2-component vector of float)
|
||||
0:3 'inF3' (in 3-component vector of float)
|
||||
0:3 'inF4' (in 4-component vector of float)
|
||||
0:3 'inI2' (in 2-component vector of int)
|
||||
0:? Sequence
|
||||
0:4 interpolateAtOffset (temp float)
|
||||
0:4 'inF1' (layout(location=0 ) in float)
|
||||
0:4 'inF1' (in float)
|
||||
0:? Constant:
|
||||
0:? -0.500000
|
||||
0:? -0.062500
|
||||
0:5 interpolateAtOffset (temp 2-component vector of float)
|
||||
0:5 'inF2' (layout(location=1 ) in 2-component vector of float)
|
||||
0:5 'inF2' (in 2-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.062500
|
||||
0:6 interpolateAtOffset (temp 3-component vector of float)
|
||||
0:6 'inF3' (layout(location=2 ) in 3-component vector of float)
|
||||
0:6 'inF3' (in 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.187500
|
||||
0:? -0.375000
|
||||
0:7 interpolateAtOffset (temp 4-component vector of float)
|
||||
0:7 'inF4' (layout(location=3 ) in 4-component vector of float)
|
||||
0:7 'inF4' (in 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.437500
|
||||
0:? -0.500000
|
||||
0:9 interpolateAtOffset (temp float)
|
||||
0:9 'inF1' (layout(location=0 ) in float)
|
||||
0:9 'inF1' (in float)
|
||||
0:9 vector-scale (temp 2-component vector of float)
|
||||
0:9 Convert int to float (temp 2-component vector of float)
|
||||
0:9 right-shift (temp 2-component vector of int)
|
||||
0:9 left-shift (temp 2-component vector of int)
|
||||
0:9 'inI2' (layout(location=4 ) in 2-component vector of int)
|
||||
0:9 'inI2' (in 2-component vector of int)
|
||||
0:9 Constant:
|
||||
0:9 28 (const int)
|
||||
0:9 Constant:
|
||||
0:9 28 (const int)
|
||||
0:9 Constant:
|
||||
0:9 0.062500
|
||||
0:3 Function Definition: main( (temp void)
|
||||
0:3 Function Parameters:
|
||||
0:? Sequence
|
||||
0:3 move second child to first child (temp float)
|
||||
0:? 'inF1' (temp float)
|
||||
0:? 'inF1' (layout(location=0 ) in float)
|
||||
0:3 move second child to first child (temp 2-component vector of float)
|
||||
0:? 'inF2' (temp 2-component vector of float)
|
||||
0:? 'inF2' (layout(location=1 ) in 2-component vector of float)
|
||||
0:3 move second child to first child (temp 3-component vector of float)
|
||||
0:? 'inF3' (temp 3-component vector of float)
|
||||
0:? 'inF3' (layout(location=2 ) in 3-component vector of float)
|
||||
0:3 move second child to first child (temp 4-component vector of float)
|
||||
0:? 'inF4' (temp 4-component vector of float)
|
||||
0:? 'inF4' (layout(location=3 ) in 4-component vector of float)
|
||||
0:3 move second child to first child (temp 2-component vector of int)
|
||||
0:? 'inI2' (temp 2-component vector of int)
|
||||
0:? 'inI2' (layout(location=4 ) in 2-component vector of int)
|
||||
0:3 Function Call: @main(f1;vf2;vf3;vf4;vi2; (temp void)
|
||||
0:? 'inF1' (temp float)
|
||||
0:? 'inF2' (temp 2-component vector of float)
|
||||
0:? 'inF3' (temp 3-component vector of float)
|
||||
0:? 'inF4' (temp 4-component vector of float)
|
||||
0:? 'inI2' (temp 2-component vector of int)
|
||||
0:? Linker Objects
|
||||
0:? 'inF1' (layout(location=0 ) in float)
|
||||
0:? 'inF2' (layout(location=1 ) in 2-component vector of float)
|
||||
@@ -107,68 +155,130 @@ gl_FragCoord origin is upper left
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 46
|
||||
// Id's are bound by 80
|
||||
|
||||
Capability Shader
|
||||
Capability InterpolationFunction
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 8 15 22 29 36
|
||||
EntryPoint Fragment 4 "main" 51 55 59 63 67
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Name 4 "main"
|
||||
Name 8 "inF1"
|
||||
Name 15 "inF2"
|
||||
Name 22 "inF3"
|
||||
Name 29 "inF4"
|
||||
Name 36 "inI2"
|
||||
Decorate 8(inF1) Location 0
|
||||
Decorate 15(inF2) Location 1
|
||||
Decorate 22(inF3) Location 2
|
||||
Decorate 29(inF4) Location 3
|
||||
Decorate 36(inI2) Location 4
|
||||
Name 23 "@main(f1;vf2;vf3;vf4;vi2;"
|
||||
Name 18 "inF1"
|
||||
Name 19 "inF2"
|
||||
Name 20 "inF3"
|
||||
Name 21 "inF4"
|
||||
Name 22 "inI2"
|
||||
Name 49 "inF1"
|
||||
Name 51 "inF1"
|
||||
Name 53 "inF2"
|
||||
Name 55 "inF2"
|
||||
Name 57 "inF3"
|
||||
Name 59 "inF3"
|
||||
Name 61 "inF4"
|
||||
Name 63 "inF4"
|
||||
Name 65 "inI2"
|
||||
Name 67 "inI2"
|
||||
Name 69 "param"
|
||||
Name 71 "param"
|
||||
Name 73 "param"
|
||||
Name 75 "param"
|
||||
Name 77 "param"
|
||||
Decorate 51(inF1) Location 0
|
||||
Decorate 55(inF2) Location 1
|
||||
Decorate 59(inF3) Location 2
|
||||
Decorate 63(inF4) Location 3
|
||||
Decorate 67(inI2) Location 4
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypePointer Input 6(float)
|
||||
8(inF1): 7(ptr) Variable Input
|
||||
9: TypeVector 6(float) 2
|
||||
10: 6(float) Constant 3204448256
|
||||
11: 6(float) Constant 3179282432
|
||||
12: 9(fvec2) ConstantComposite 10 11
|
||||
14: TypePointer Input 9(fvec2)
|
||||
15(inF2): 14(ptr) Variable Input
|
||||
16: 6(float) Constant 0
|
||||
17: 6(float) Constant 1031798784
|
||||
18: 9(fvec2) ConstantComposite 16 17
|
||||
20: TypeVector 6(float) 3
|
||||
21: TypePointer Input 20(fvec3)
|
||||
22(inF3): 21(ptr) Variable Input
|
||||
23: 6(float) Constant 1044381696
|
||||
24: 6(float) Constant 3200253952
|
||||
25: 9(fvec2) ConstantComposite 23 24
|
||||
27: TypeVector 6(float) 4
|
||||
28: TypePointer Input 27(fvec4)
|
||||
29(inF4): 28(ptr) Variable Input
|
||||
30: 6(float) Constant 1054867456
|
||||
31: 9(fvec2) ConstantComposite 30 10
|
||||
33: TypeInt 32 1
|
||||
34: TypeVector 33(int) 2
|
||||
35: TypePointer Input 34(ivec2)
|
||||
36(inI2): 35(ptr) Variable Input
|
||||
38: 33(int) Constant 28
|
||||
7: TypePointer Function 6(float)
|
||||
8: TypeVector 6(float) 2
|
||||
9: TypePointer Function 8(fvec2)
|
||||
10: TypeVector 6(float) 3
|
||||
11: TypePointer Function 10(fvec3)
|
||||
12: TypeVector 6(float) 4
|
||||
13: TypePointer Function 12(fvec4)
|
||||
14: TypeInt 32 1
|
||||
15: TypeVector 14(int) 2
|
||||
16: TypePointer Function 15(ivec2)
|
||||
17: TypeFunction 2 7(ptr) 9(ptr) 11(ptr) 13(ptr) 16(ptr)
|
||||
25: 6(float) Constant 3204448256
|
||||
26: 6(float) Constant 3179282432
|
||||
27: 8(fvec2) ConstantComposite 25 26
|
||||
29: 6(float) Constant 0
|
||||
30: 6(float) Constant 1031798784
|
||||
31: 8(fvec2) ConstantComposite 29 30
|
||||
33: 6(float) Constant 1044381696
|
||||
34: 6(float) Constant 3200253952
|
||||
35: 8(fvec2) ConstantComposite 33 34
|
||||
37: 6(float) Constant 1054867456
|
||||
38: 8(fvec2) ConstantComposite 37 25
|
||||
41: 14(int) Constant 28
|
||||
50: TypePointer Input 6(float)
|
||||
51(inF1): 50(ptr) Variable Input
|
||||
54: TypePointer Input 8(fvec2)
|
||||
55(inF2): 54(ptr) Variable Input
|
||||
58: TypePointer Input 10(fvec3)
|
||||
59(inF3): 58(ptr) Variable Input
|
||||
62: TypePointer Input 12(fvec4)
|
||||
63(inF4): 62(ptr) Variable Input
|
||||
66: TypePointer Input 15(ivec2)
|
||||
67(inI2): 66(ptr) Variable Input
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
13: 6(float) ExtInst 1(GLSL.std.450) 78(InterpolateAtOffset) 8(inF1) 12
|
||||
19: 9(fvec2) ExtInst 1(GLSL.std.450) 78(InterpolateAtOffset) 15(inF2) 18
|
||||
26: 20(fvec3) ExtInst 1(GLSL.std.450) 78(InterpolateAtOffset) 22(inF3) 25
|
||||
32: 27(fvec4) ExtInst 1(GLSL.std.450) 78(InterpolateAtOffset) 29(inF4) 31
|
||||
37: 34(ivec2) Load 36(inI2)
|
||||
39: 34(ivec2) CompositeConstruct 38 38
|
||||
40: 34(ivec2) ShiftLeftLogical 37 39
|
||||
41: 34(ivec2) CompositeConstruct 38 38
|
||||
42: 34(ivec2) ShiftRightArithmetic 40 41
|
||||
43: 9(fvec2) ConvertSToF 42
|
||||
44: 9(fvec2) VectorTimesScalar 43 17
|
||||
45: 6(float) ExtInst 1(GLSL.std.450) 78(InterpolateAtOffset) 8(inF1) 44
|
||||
49(inF1): 7(ptr) Variable Function
|
||||
53(inF2): 9(ptr) Variable Function
|
||||
57(inF3): 11(ptr) Variable Function
|
||||
61(inF4): 13(ptr) Variable Function
|
||||
65(inI2): 16(ptr) Variable Function
|
||||
69(param): 7(ptr) Variable Function
|
||||
71(param): 9(ptr) Variable Function
|
||||
73(param): 11(ptr) Variable Function
|
||||
75(param): 13(ptr) Variable Function
|
||||
77(param): 16(ptr) Variable Function
|
||||
52: 6(float) Load 51(inF1)
|
||||
Store 49(inF1) 52
|
||||
56: 8(fvec2) Load 55(inF2)
|
||||
Store 53(inF2) 56
|
||||
60: 10(fvec3) Load 59(inF3)
|
||||
Store 57(inF3) 60
|
||||
64: 12(fvec4) Load 63(inF4)
|
||||
Store 61(inF4) 64
|
||||
68: 15(ivec2) Load 67(inI2)
|
||||
Store 65(inI2) 68
|
||||
70: 6(float) Load 49(inF1)
|
||||
Store 69(param) 70
|
||||
72: 8(fvec2) Load 53(inF2)
|
||||
Store 71(param) 72
|
||||
74: 10(fvec3) Load 57(inF3)
|
||||
Store 73(param) 74
|
||||
76: 12(fvec4) Load 61(inF4)
|
||||
Store 75(param) 76
|
||||
78: 15(ivec2) Load 65(inI2)
|
||||
Store 77(param) 78
|
||||
79: 2 FunctionCall 23(@main(f1;vf2;vf3;vf4;vi2;) 69(param) 71(param) 73(param) 75(param) 77(param)
|
||||
Return
|
||||
FunctionEnd
|
||||
23(@main(f1;vf2;vf3;vf4;vi2;): 2 Function None 17
|
||||
18(inF1): 7(ptr) FunctionParameter
|
||||
19(inF2): 9(ptr) FunctionParameter
|
||||
20(inF3): 11(ptr) FunctionParameter
|
||||
21(inF4): 13(ptr) FunctionParameter
|
||||
22(inI2): 16(ptr) FunctionParameter
|
||||
24: Label
|
||||
28: 6(float) ExtInst 1(GLSL.std.450) 78(InterpolateAtOffset) 18(inF1) 27
|
||||
32: 8(fvec2) ExtInst 1(GLSL.std.450) 78(InterpolateAtOffset) 19(inF2) 31
|
||||
36: 10(fvec3) ExtInst 1(GLSL.std.450) 78(InterpolateAtOffset) 20(inF3) 35
|
||||
39: 12(fvec4) ExtInst 1(GLSL.std.450) 78(InterpolateAtOffset) 21(inF4) 38
|
||||
40: 15(ivec2) Load 22(inI2)
|
||||
42: 15(ivec2) CompositeConstruct 41 41
|
||||
43: 15(ivec2) ShiftLeftLogical 40 42
|
||||
44: 15(ivec2) CompositeConstruct 41 41
|
||||
45: 15(ivec2) ShiftRightArithmetic 43 44
|
||||
46: 8(fvec2) ConvertSToF 45
|
||||
47: 8(fvec2) VectorTimesScalar 46 30
|
||||
48: 6(float) ExtInst 1(GLSL.std.450) 78(InterpolateAtOffset) 18(inF1) 47
|
||||
Return
|
||||
FunctionEnd
|
||||
|
||||
Reference in New Issue
Block a user