HLSL: Wrap the entry-point; need to write 'in' args, and support 'inout' args.

This needs some render testing, but is destined to be part of master.

This also leads to a variety of other simplifications.
 - IO are global symbols, so only need one list of linkage nodes (deferred)
 - no longer need parse-context-wide 'inEntryPoint' state, entry-point is localized
 - several parts of splitting/flattening are now localized
This commit is contained in:
John Kessenich
2017-01-19 15:41:47 -07:00
parent 18adbdbbb8
commit 02467d8d94
171 changed files with 37604 additions and 32679 deletions

View File

@@ -2,7 +2,7 @@ hlsl.logical.binary.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:12 Function Definition: main( (temp structure{temp 4-component vector of float Color})
0:12 Function Definition: @main( (temp structure{temp 4-component vector of float Color})
0:12 Function Parameters:
0:? Sequence
0:13 Test condition and select (temp void)
@@ -45,15 +45,18 @@ gl_FragCoord origin is upper left
0:17 1.000000
0:17 1.000000
0:17 1.000000
0:18 Sequence
0:18 Sequence
0:18 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:18 Color: direct index for structure (temp 4-component vector of float)
0:18 'psout' (temp structure{temp 4-component vector of float Color})
0:18 Constant:
0:18 0 (const int)
0:18 Branch: Return
0:18 Branch: Return with expression
0:18 'psout' (temp structure{temp 4-component vector of float Color})
0:12 Function Definition: main( (temp void)
0:12 Function Parameters:
0:? Sequence
0:12 Sequence
0:12 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:12 Color: direct index for structure (temp 4-component vector of float)
0:12 Function Call: @main( (temp structure{temp 4-component vector of float Color})
0:12 Constant:
0:12 0 (const int)
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4})
@@ -65,7 +68,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:12 Function Definition: main( (temp structure{temp 4-component vector of float Color})
0:12 Function Definition: @main( (temp structure{temp 4-component vector of float Color})
0:12 Function Parameters:
0:? Sequence
0:13 Test condition and select (temp void)
@@ -108,113 +111,123 @@ gl_FragCoord origin is upper left
0:17 1.000000
0:17 1.000000
0:17 1.000000
0:18 Sequence
0:18 Sequence
0:18 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:18 Color: direct index for structure (temp 4-component vector of float)
0:18 'psout' (temp structure{temp 4-component vector of float Color})
0:18 Constant:
0:18 0 (const int)
0:18 Branch: Return
0:18 Branch: Return with expression
0:18 'psout' (temp structure{temp 4-component vector of float Color})
0:12 Function Definition: main( (temp void)
0:12 Function Parameters:
0:? Sequence
0:12 Sequence
0:12 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:12 Color: direct index for structure (temp 4-component vector of float)
0:12 Function Call: @main( (temp structure{temp 4-component vector of float Color})
0:12 Constant:
0:12 0 (const int)
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 57
// Id's are bound by 62
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 53
EntryPoint Fragment 4 "main" 59
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 11 "$Global"
MemberName 11($Global) 0 "ival"
MemberName 11($Global) 1 "ival4"
MemberName 11($Global) 2 "fval"
MemberName 11($Global) 3 "fval4"
Name 13 ""
Name 45 "PS_OUTPUT"
MemberName 45(PS_OUTPUT) 0 "Color"
Name 47 "psout"
Name 53 "Color"
MemberDecorate 11($Global) 0 Offset 0
MemberDecorate 11($Global) 1 Offset 16
MemberDecorate 11($Global) 2 Offset 32
MemberDecorate 11($Global) 3 Offset 48
Decorate 11($Global) Block
Decorate 13 DescriptorSet 0
Decorate 53(Color) Location 0
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"
Name 10 "@main("
Name 15 "$Global"
MemberName 15($Global) 0 "ival"
MemberName 15($Global) 1 "ival4"
MemberName 15($Global) 2 "fval"
MemberName 15($Global) 3 "fval4"
Name 17 ""
Name 50 "psout"
Name 59 "Color"
MemberDecorate 15($Global) 0 Offset 0
MemberDecorate 15($Global) 1 Offset 16
MemberDecorate 15($Global) 2 Offset 32
MemberDecorate 15($Global) 3 Offset 48
Decorate 15($Global) Block
Decorate 17 DescriptorSet 0
Decorate 59(Color) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeBool
7: TypeInt 32 1
8: TypeVector 7(int) 4
9: TypeFloat 32
10: TypeVector 9(float) 4
11($Global): TypeStruct 7(int) 8(ivec4) 9(float) 10(fvec4)
12: TypePointer Uniform 11($Global)
13: 12(ptr) Variable Uniform
14: 7(int) Constant 0
15: TypePointer Uniform 7(int)
18: TypeInt 32 0
19: 18(int) Constant 0
23: 7(int) Constant 2
24: TypePointer Uniform 9(float)
45(PS_OUTPUT): TypeStruct 10(fvec4)
46: TypePointer Function 45(PS_OUTPUT)
48: 9(float) Constant 1065353216
49: 10(fvec4) ConstantComposite 48 48 48 48
50: TypePointer Function 10(fvec4)
52: TypePointer Output 10(fvec4)
53(Color): 52(ptr) Variable Output
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4)
9: TypeFunction 8(PS_OUTPUT)
12: TypeBool
13: TypeInt 32 1
14: TypeVector 13(int) 4
15($Global): TypeStruct 13(int) 14(ivec4) 6(float) 7(fvec4)
16: TypePointer Uniform 15($Global)
17: 16(ptr) Variable Uniform
18: 13(int) Constant 0
19: TypePointer Uniform 13(int)
22: TypeInt 32 0
23: 22(int) Constant 0
27: 13(int) Constant 2
28: TypePointer Uniform 6(float)
49: TypePointer Function 8(PS_OUTPUT)
51: 6(float) Constant 1065353216
52: 7(fvec4) ConstantComposite 51 51 51 51
53: TypePointer Function 7(fvec4)
58: TypePointer Output 7(fvec4)
59(Color): 58(ptr) Variable Output
4(main): 2 Function None 3
5: Label
47(psout): 46(ptr) Variable Function
16: 15(ptr) AccessChain 13 14
17: 7(int) Load 16
20: 6(bool) INotEqual 17 19
SelectionMerge 22 None
BranchConditional 20 21 22
21: Label
25: 24(ptr) AccessChain 13 23
26: 9(float) Load 25
27: 7(int) ConvertFToS 26
28: 6(bool) INotEqual 27 19
Branch 22
22: Label
29: 6(bool) Phi 20 5 28 21
SelectionMerge 31 None
BranchConditional 29 30 31
30: Label
Branch 31
31: Label
32: 15(ptr) AccessChain 13 14
33: 7(int) Load 32
34: 6(bool) INotEqual 33 19
35: 6(bool) LogicalNot 34
SelectionMerge 37 None
BranchConditional 35 36 37
36: Label
38: 24(ptr) AccessChain 13 23
39: 9(float) Load 38
40: 7(int) ConvertFToS 39
41: 6(bool) INotEqual 40 19
Branch 37
37: Label
42: 6(bool) Phi 34 31 41 36
SelectionMerge 44 None
BranchConditional 42 43 44
43: Label
Branch 44
44: Label
51: 50(ptr) AccessChain 47(psout) 14
Store 51 49
54: 50(ptr) AccessChain 47(psout) 14
55: 10(fvec4) Load 54
Store 53(Color) 55
60:8(PS_OUTPUT) FunctionCall 10(@main()
61: 7(fvec4) CompositeExtract 60 0
Store 59(Color) 61
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
50(psout): 49(ptr) Variable Function
20: 19(ptr) AccessChain 17 18
21: 13(int) Load 20
24: 12(bool) INotEqual 21 23
SelectionMerge 26 None
BranchConditional 24 25 26
25: Label
29: 28(ptr) AccessChain 17 27
30: 6(float) Load 29
31: 13(int) ConvertFToS 30
32: 12(bool) INotEqual 31 23
Branch 26
26: Label
33: 12(bool) Phi 24 11 32 25
SelectionMerge 35 None
BranchConditional 33 34 35
34: Label
Branch 35
35: Label
36: 19(ptr) AccessChain 17 18
37: 13(int) Load 36
38: 12(bool) INotEqual 37 23
39: 12(bool) LogicalNot 38
SelectionMerge 41 None
BranchConditional 39 40 41
40: Label
42: 28(ptr) AccessChain 17 27
43: 6(float) Load 42
44: 13(int) ConvertFToS 43
45: 12(bool) INotEqual 44 23
Branch 41
41: Label
46: 12(bool) Phi 38 35 45 40
SelectionMerge 48 None
BranchConditional 46 47 48
47: Label
Branch 48
48: Label
54: 53(ptr) AccessChain 50(psout) 18
Store 54 52
55:8(PS_OUTPUT) Load 50(psout)
ReturnValue 55
FunctionEnd