HLSL: Wrap the entry-point; need to write 'in' args, and support 'inout' args.

This needs some render testing, but is destined to be part of master.

This also leads to a variety of other simplifications.
 - IO are global symbols, so only need one list of linkage nodes (deferred)
 - no longer need parse-context-wide 'inEntryPoint' state, entry-point is localized
 - several parts of splitting/flattening are now localized
This commit is contained in:
John Kessenich
2017-01-19 15:41:47 -07:00
parent 18adbdbbb8
commit 02467d8d94
171 changed files with 37604 additions and 32679 deletions

View File

@@ -2,7 +2,7 @@ hlsl.mintypes.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:9 Function Definition: main( (temp structure{temp 4-component vector of float Color})
0:9 Function Definition: @main( (temp structure{temp 4-component vector of float Color})
0:9 Function Parameters:
0:? Sequence
0:40 add (temp mediump 2-component vector of float)
@@ -30,15 +30,18 @@ gl_FragCoord origin is upper left
0:47 0.000000
0:47 0.000000
0:47 0.000000
0:48 Sequence
0:48 Sequence
0:48 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:48 Color: direct index for structure (temp 4-component vector of float)
0:48 'psout' (temp structure{temp 4-component vector of float Color})
0:48 Constant:
0:48 0 (const int)
0:48 Branch: Return
0:48 Branch: Return with expression
0:48 'psout' (temp structure{temp 4-component vector of float Color})
0:9 Function Definition: main( (temp void)
0:9 Function Parameters:
0:? Sequence
0:9 Sequence
0:9 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:9 Color: direct index for structure (temp 4-component vector of float)
0:9 Function Call: @main( (temp structure{temp 4-component vector of float Color})
0:9 Constant:
0:9 0 (const int)
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform mediump float b1a, layout(offset=4 ) uniform mediump float b1b})
@@ -50,7 +53,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:9 Function Definition: main( (temp structure{temp 4-component vector of float Color})
0:9 Function Definition: @main( (temp structure{temp 4-component vector of float Color})
0:9 Function Parameters:
0:? Sequence
0:40 add (temp mediump 2-component vector of float)
@@ -78,147 +81,157 @@ gl_FragCoord origin is upper left
0:47 0.000000
0:47 0.000000
0:47 0.000000
0:48 Sequence
0:48 Sequence
0:48 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:48 Color: direct index for structure (temp 4-component vector of float)
0:48 'psout' (temp structure{temp 4-component vector of float Color})
0:48 Constant:
0:48 0 (const int)
0:48 Branch: Return
0:48 Branch: Return with expression
0:48 'psout' (temp structure{temp 4-component vector of float Color})
0:9 Function Definition: main( (temp void)
0:9 Function Parameters:
0:? Sequence
0:9 Sequence
0:9 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:9 Color: direct index for structure (temp 4-component vector of float)
0:9 Function Call: @main( (temp structure{temp 4-component vector of float Color})
0:9 Constant:
0:9 0 (const int)
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform mediump float b1a, layout(offset=4 ) uniform mediump float b1b})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 65
// Id's are bound by 70
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 58
EntryPoint Fragment 4 "main" 64
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "mf16_2"
Name 12 "mf16"
Name 16 "mf10_2"
Name 18 "mf10"
Name 25 "mi16_2"
Name 28 "mi16"
Name 32 "mi12_2"
Name 34 "mi12"
Name 41 "mu16_2"
Name 44 "mu16"
Name 49 "PS_OUTPUT"
MemberName 49(PS_OUTPUT) 0 "Color"
Name 51 "psout"
Name 58 "Color"
Name 62 "$Global"
MemberName 62($Global) 0 "b1a"
MemberName 62($Global) 1 "b1b"
Name 64 ""
Decorate 9(mf16_2) RelaxedPrecision
Decorate 10 RelaxedPrecision
Decorate 12(mf16) RelaxedPrecision
Decorate 13 RelaxedPrecision
Decorate 14 RelaxedPrecision
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"
Name 10 "@main("
Name 14 "mf16_2"
Name 17 "mf16"
Name 21 "mf10_2"
Name 23 "mf10"
Name 30 "mi16_2"
Name 33 "mi16"
Name 37 "mi12_2"
Name 39 "mi12"
Name 46 "mu16_2"
Name 49 "mu16"
Name 54 "psout"
Name 64 "Color"
Name 67 "$Global"
MemberName 67($Global) 0 "b1a"
MemberName 67($Global) 1 "b1b"
Name 69 ""
Decorate 14(mf16_2) RelaxedPrecision
Decorate 15 RelaxedPrecision
Decorate 16(mf10_2) RelaxedPrecision
Decorate 17 RelaxedPrecision
Decorate 18(mf10) RelaxedPrecision
Decorate 17(mf16) RelaxedPrecision
Decorate 18 RelaxedPrecision
Decorate 19 RelaxedPrecision
Decorate 20 RelaxedPrecision
Decorate 21 RelaxedPrecision
Decorate 25(mi16_2) RelaxedPrecision
Decorate 21(mf10_2) RelaxedPrecision
Decorate 22 RelaxedPrecision
Decorate 23(mf10) RelaxedPrecision
Decorate 24 RelaxedPrecision
Decorate 25 RelaxedPrecision
Decorate 26 RelaxedPrecision
Decorate 28(mi16) RelaxedPrecision
Decorate 29 RelaxedPrecision
Decorate 30 RelaxedPrecision
Decorate 30(mi16_2) RelaxedPrecision
Decorate 31 RelaxedPrecision
Decorate 32(mi12_2) RelaxedPrecision
Decorate 33 RelaxedPrecision
Decorate 34(mi12) RelaxedPrecision
Decorate 33(mi16) RelaxedPrecision
Decorate 34 RelaxedPrecision
Decorate 35 RelaxedPrecision
Decorate 36 RelaxedPrecision
Decorate 37 RelaxedPrecision
Decorate 41(mu16_2) RelaxedPrecision
Decorate 37(mi12_2) RelaxedPrecision
Decorate 38 RelaxedPrecision
Decorate 39(mi12) RelaxedPrecision
Decorate 40 RelaxedPrecision
Decorate 41 RelaxedPrecision
Decorate 42 RelaxedPrecision
Decorate 44(mu16) RelaxedPrecision
Decorate 45 RelaxedPrecision
Decorate 46 RelaxedPrecision
Decorate 46(mu16_2) RelaxedPrecision
Decorate 47 RelaxedPrecision
Decorate 58(Color) Location 0
MemberDecorate 62($Global) 0 RelaxedPrecision
MemberDecorate 62($Global) 0 Offset 0
MemberDecorate 62($Global) 1 RelaxedPrecision
MemberDecorate 62($Global) 1 Offset 4
Decorate 62($Global) Block
Decorate 64 DescriptorSet 0
Decorate 49(mu16) RelaxedPrecision
Decorate 50 RelaxedPrecision
Decorate 51 RelaxedPrecision
Decorate 52 RelaxedPrecision
Decorate 64(Color) Location 0
MemberDecorate 67($Global) 0 RelaxedPrecision
MemberDecorate 67($Global) 0 Offset 0
MemberDecorate 67($Global) 1 RelaxedPrecision
MemberDecorate 67($Global) 1 Offset 4
Decorate 67($Global) Block
Decorate 69 DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 2
8: TypePointer Function 7(fvec2)
11: TypePointer Function 6(float)
22: TypeInt 32 1
23: TypeVector 22(int) 2
24: TypePointer Function 23(ivec2)
27: TypePointer Function 22(int)
38: TypeInt 32 0
39: TypeVector 38(int) 2
40: TypePointer Function 39(ivec2)
43: TypePointer Function 38(int)
48: TypeVector 6(float) 4
49(PS_OUTPUT): TypeStruct 48(fvec4)
50: TypePointer Function 49(PS_OUTPUT)
52: 22(int) Constant 0
53: 6(float) Constant 0
54: 48(fvec4) ConstantComposite 53 53 53 53
55: TypePointer Function 48(fvec4)
57: TypePointer Output 48(fvec4)
58(Color): 57(ptr) Variable Output
62($Global): TypeStruct 6(float) 6(float)
63: TypePointer Uniform 62($Global)
64: 63(ptr) Variable Uniform
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4)
9: TypeFunction 8(PS_OUTPUT)
12: TypeVector 6(float) 2
13: TypePointer Function 12(fvec2)
16: TypePointer Function 6(float)
27: TypeInt 32 1
28: TypeVector 27(int) 2
29: TypePointer Function 28(ivec2)
32: TypePointer Function 27(int)
43: TypeInt 32 0
44: TypeVector 43(int) 2
45: TypePointer Function 44(ivec2)
48: TypePointer Function 43(int)
53: TypePointer Function 8(PS_OUTPUT)
55: 27(int) Constant 0
56: 6(float) Constant 0
57: 7(fvec4) ConstantComposite 56 56 56 56
58: TypePointer Function 7(fvec4)
63: TypePointer Output 7(fvec4)
64(Color): 63(ptr) Variable Output
67($Global): TypeStruct 6(float) 6(float)
68: TypePointer Uniform 67($Global)
69: 68(ptr) Variable Uniform
4(main): 2 Function None 3
5: Label
9(mf16_2): 8(ptr) Variable Function
12(mf16): 11(ptr) Variable Function
16(mf10_2): 8(ptr) Variable Function
18(mf10): 11(ptr) Variable Function
25(mi16_2): 24(ptr) Variable Function
28(mi16): 27(ptr) Variable Function
32(mi12_2): 24(ptr) Variable Function
34(mi12): 27(ptr) Variable Function
41(mu16_2): 40(ptr) Variable Function
44(mu16): 43(ptr) Variable Function
51(psout): 50(ptr) Variable Function
10: 7(fvec2) Load 9(mf16_2)
13: 6(float) Load 12(mf16)
14: 7(fvec2) CompositeConstruct 13 13
15: 7(fvec2) FAdd 10 14
17: 7(fvec2) Load 16(mf10_2)
19: 6(float) Load 18(mf10)
20: 7(fvec2) CompositeConstruct 19 19
21: 7(fvec2) FAdd 17 20
26: 23(ivec2) Load 25(mi16_2)
29: 22(int) Load 28(mi16)
30: 23(ivec2) CompositeConstruct 29 29
31: 23(ivec2) IAdd 26 30
33: 23(ivec2) Load 32(mi12_2)
35: 22(int) Load 34(mi12)
36: 23(ivec2) CompositeConstruct 35 35
37: 23(ivec2) IAdd 33 36
42: 39(ivec2) Load 41(mu16_2)
45: 38(int) Load 44(mu16)
46: 39(ivec2) CompositeConstruct 45 45
47: 39(ivec2) IAdd 42 46
56: 55(ptr) AccessChain 51(psout) 52
Store 56 54
59: 55(ptr) AccessChain 51(psout) 52
60: 48(fvec4) Load 59
Store 58(Color) 60
65:8(PS_OUTPUT) FunctionCall 10(@main()
66: 7(fvec4) CompositeExtract 65 0
Store 64(Color) 66
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
14(mf16_2): 13(ptr) Variable Function
17(mf16): 16(ptr) Variable Function
21(mf10_2): 13(ptr) Variable Function
23(mf10): 16(ptr) Variable Function
30(mi16_2): 29(ptr) Variable Function
33(mi16): 32(ptr) Variable Function
37(mi12_2): 29(ptr) Variable Function
39(mi12): 32(ptr) Variable Function
46(mu16_2): 45(ptr) Variable Function
49(mu16): 48(ptr) Variable Function
54(psout): 53(ptr) Variable Function
15: 12(fvec2) Load 14(mf16_2)
18: 6(float) Load 17(mf16)
19: 12(fvec2) CompositeConstruct 18 18
20: 12(fvec2) FAdd 15 19
22: 12(fvec2) Load 21(mf10_2)
24: 6(float) Load 23(mf10)
25: 12(fvec2) CompositeConstruct 24 24
26: 12(fvec2) FAdd 22 25
31: 28(ivec2) Load 30(mi16_2)
34: 27(int) Load 33(mi16)
35: 28(ivec2) CompositeConstruct 34 34
36: 28(ivec2) IAdd 31 35
38: 28(ivec2) Load 37(mi12_2)
40: 27(int) Load 39(mi12)
41: 28(ivec2) CompositeConstruct 40 40
42: 28(ivec2) IAdd 38 41
47: 44(ivec2) Load 46(mu16_2)
50: 43(int) Load 49(mu16)
51: 44(ivec2) CompositeConstruct 50 50
52: 44(ivec2) IAdd 47 51
59: 58(ptr) AccessChain 54(psout) 55
Store 59 57
60:8(PS_OUTPUT) Load 54(psout)
ReturnValue 60
FunctionEnd