HLSL: Wrap the entry-point; need to write 'in' args, and support 'inout' args.
This needs some render testing, but is destined to be part of master. This also leads to a variety of other simplifications. - IO are global symbols, so only need one list of linkage nodes (deferred) - no longer need parse-context-wide 'inEntryPoint' state, entry-point is localized - several parts of splitting/flattening are now localized
This commit is contained in:
@@ -10,20 +10,27 @@ Shader version: 450
|
||||
0:5 'Position' (layout(rgba32f ) uniform samplerBuffer)
|
||||
0:5 Convert uint to int (temp int)
|
||||
0:5 'Index' (in uint)
|
||||
0:9 Function Definition: RealEntrypoint(u1; (temp 4-component vector of float Position)
|
||||
0:9 Function Definition: @RealEntrypoint(u1; (temp 4-component vector of float Position)
|
||||
0:9 Function Parameters:
|
||||
0:9 'Index' (in uint VertexIndex)
|
||||
0:? Sequence
|
||||
0:10 Sequence
|
||||
0:10 move second child to first child (temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (out 4-component vector of float Position)
|
||||
0:10 Function Call: FakeEntrypoint(u1; (temp 4-component vector of float)
|
||||
0:10 'Index' (in uint VertexIndex)
|
||||
0:10 Branch: Return
|
||||
0:10 Branch: Return with expression
|
||||
0:10 Function Call: FakeEntrypoint(u1; (temp 4-component vector of float)
|
||||
0:10 'Index' (in uint VertexIndex)
|
||||
0:9 Function Definition: RealEntrypoint( (temp void)
|
||||
0:9 Function Parameters:
|
||||
0:? Sequence
|
||||
0:9 move second child to first child (temp uint)
|
||||
0:? 'Index' (temp uint)
|
||||
0:? 'Index' (in uint VertexIndex)
|
||||
0:9 move second child to first child (temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (out 4-component vector of float Position)
|
||||
0:9 Function Call: @RealEntrypoint(u1; (temp 4-component vector of float Position)
|
||||
0:? 'Index' (temp uint)
|
||||
0:? Linker Objects
|
||||
0:? 'Position' (layout(rgba32f ) uniform samplerBuffer)
|
||||
0:? '@entryPointOutput' (out 4-component vector of float Position)
|
||||
0:? 'Index' (in uint VertexIndex)
|
||||
0:? 'Position' (layout(rgba32f ) uniform samplerBuffer)
|
||||
|
||||
|
||||
Linked vertex stage:
|
||||
@@ -40,40 +47,51 @@ Shader version: 450
|
||||
0:5 'Position' (layout(rgba32f ) uniform samplerBuffer)
|
||||
0:5 Convert uint to int (temp int)
|
||||
0:5 'Index' (in uint)
|
||||
0:9 Function Definition: RealEntrypoint(u1; (temp 4-component vector of float Position)
|
||||
0:9 Function Definition: @RealEntrypoint(u1; (temp 4-component vector of float Position)
|
||||
0:9 Function Parameters:
|
||||
0:9 'Index' (in uint VertexIndex)
|
||||
0:? Sequence
|
||||
0:10 Sequence
|
||||
0:10 move second child to first child (temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (out 4-component vector of float Position)
|
||||
0:10 Function Call: FakeEntrypoint(u1; (temp 4-component vector of float)
|
||||
0:10 'Index' (in uint VertexIndex)
|
||||
0:10 Branch: Return
|
||||
0:10 Branch: Return with expression
|
||||
0:10 Function Call: FakeEntrypoint(u1; (temp 4-component vector of float)
|
||||
0:10 'Index' (in uint VertexIndex)
|
||||
0:9 Function Definition: RealEntrypoint( (temp void)
|
||||
0:9 Function Parameters:
|
||||
0:? Sequence
|
||||
0:9 move second child to first child (temp uint)
|
||||
0:? 'Index' (temp uint)
|
||||
0:? 'Index' (in uint VertexIndex)
|
||||
0:9 move second child to first child (temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (out 4-component vector of float Position)
|
||||
0:9 Function Call: @RealEntrypoint(u1; (temp 4-component vector of float Position)
|
||||
0:? 'Index' (temp uint)
|
||||
0:? Linker Objects
|
||||
0:? 'Position' (layout(rgba32f ) uniform samplerBuffer)
|
||||
0:? '@entryPointOutput' (out 4-component vector of float Position)
|
||||
0:? 'Index' (in uint VertexIndex)
|
||||
0:? 'Position' (layout(rgba32f ) uniform samplerBuffer)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 34
|
||||
// Id's are bound by 43
|
||||
|
||||
Capability Shader
|
||||
Capability SampledBuffer
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Vertex 4 "RealEntrypoint" 27 29
|
||||
EntryPoint Vertex 4 "RealEntrypoint" 36 39
|
||||
Name 4 "RealEntrypoint"
|
||||
Name 12 "FakeEntrypoint(u1;"
|
||||
Name 11 "Index"
|
||||
Name 17 "Position"
|
||||
Name 27 "@entryPointOutput"
|
||||
Name 29 "Index"
|
||||
Name 30 "param"
|
||||
Decorate 17(Position) DescriptorSet 0
|
||||
Decorate 27(@entryPointOutput) BuiltIn Position
|
||||
Decorate 29(Index) BuiltIn VertexIndex
|
||||
Name 15 "@RealEntrypoint(u1;"
|
||||
Name 14 "Index"
|
||||
Name 20 "Position"
|
||||
Name 29 "param"
|
||||
Name 34 "Index"
|
||||
Name 36 "Index"
|
||||
Name 39 "@entryPointOutput"
|
||||
Name 40 "param"
|
||||
Decorate 20(Position) DescriptorSet 0
|
||||
Decorate 36(Index) BuiltIn VertexIndex
|
||||
Decorate 39(@entryPointOutput) BuiltIn Position
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeInt 32 0
|
||||
@@ -81,31 +99,43 @@ Shader version: 450
|
||||
8: TypeFloat 32
|
||||
9: TypeVector 8(float) 4
|
||||
10: TypeFunction 9(fvec4) 7(ptr)
|
||||
14: TypeImage 8(float) Buffer sampled format:Rgba32f
|
||||
15: TypeSampledImage 14
|
||||
16: TypePointer UniformConstant 15
|
||||
17(Position): 16(ptr) Variable UniformConstant
|
||||
20: TypeInt 32 1
|
||||
26: TypePointer Output 9(fvec4)
|
||||
27(@entryPointOutput): 26(ptr) Variable Output
|
||||
28: TypePointer Input 6(int)
|
||||
29(Index): 28(ptr) Variable Input
|
||||
17: TypeImage 8(float) Buffer sampled format:Rgba32f
|
||||
18: TypeSampledImage 17
|
||||
19: TypePointer UniformConstant 18
|
||||
20(Position): 19(ptr) Variable UniformConstant
|
||||
23: TypeInt 32 1
|
||||
35: TypePointer Input 6(int)
|
||||
36(Index): 35(ptr) Variable Input
|
||||
38: TypePointer Output 9(fvec4)
|
||||
39(@entryPointOutput): 38(ptr) Variable Output
|
||||
4(RealEntrypoint): 2 Function None 3
|
||||
5: Label
|
||||
30(param): 7(ptr) Variable Function
|
||||
31: 6(int) Load 29(Index)
|
||||
Store 30(param) 31
|
||||
32: 9(fvec4) FunctionCall 12(FakeEntrypoint(u1;) 30(param)
|
||||
Store 27(@entryPointOutput) 32
|
||||
34(Index): 7(ptr) Variable Function
|
||||
40(param): 7(ptr) Variable Function
|
||||
37: 6(int) Load 36(Index)
|
||||
Store 34(Index) 37
|
||||
41: 6(int) Load 34(Index)
|
||||
Store 40(param) 41
|
||||
42: 9(fvec4) FunctionCall 15(@RealEntrypoint(u1;) 40(param)
|
||||
Store 39(@entryPointOutput) 42
|
||||
Return
|
||||
FunctionEnd
|
||||
12(FakeEntrypoint(u1;): 9(fvec4) Function None 10
|
||||
11(Index): 7(ptr) FunctionParameter
|
||||
13: Label
|
||||
18: 15 Load 17(Position)
|
||||
19: 6(int) Load 11(Index)
|
||||
21: 20(int) Bitcast 19
|
||||
22: 14 Image 18
|
||||
23: 9(fvec4) ImageFetch 22 21
|
||||
ReturnValue 23
|
||||
21: 18 Load 20(Position)
|
||||
22: 6(int) Load 11(Index)
|
||||
24: 23(int) Bitcast 22
|
||||
25: 17 Image 21
|
||||
26: 9(fvec4) ImageFetch 25 24
|
||||
ReturnValue 26
|
||||
FunctionEnd
|
||||
15(@RealEntrypoint(u1;): 9(fvec4) Function None 10
|
||||
14(Index): 7(ptr) FunctionParameter
|
||||
16: Label
|
||||
29(param): 7(ptr) Variable Function
|
||||
30: 6(int) Load 14(Index)
|
||||
Store 29(param) 30
|
||||
31: 9(fvec4) FunctionCall 12(FakeEntrypoint(u1;) 29(param)
|
||||
ReturnValue 31
|
||||
FunctionEnd
|
||||
|
||||
Reference in New Issue
Block a user