HLSL: Wrap the entry-point; need to write 'in' args, and support 'inout' args.
This needs some render testing, but is destined to be part of master. This also leads to a variety of other simplifications. - IO are global symbols, so only need one list of linkage nodes (deferred) - no longer need parse-context-wide 'inEntryPoint' state, entry-point is localized - several parts of splitting/flattening are now localized
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@@ -10,10 +10,14 @@ gl_FragCoord origin is upper left
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0:13 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m} s})
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0:13 Constant:
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0:13 0 (const uint)
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0:17 Function Definition: main( (temp void)
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0:17 Function Definition: @main( (temp void)
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0:17 Function Parameters:
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0:? Sequence
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0:18 Function Call: foo( (temp structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m})
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0:17 Function Definition: main( (temp void)
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0:17 Function Parameters:
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0:? Sequence
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0:17 Function Call: @main( (temp void)
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0:? Linker Objects
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0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m} s})
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@@ -32,16 +36,20 @@ gl_FragCoord origin is upper left
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0:13 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m} s})
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0:13 Constant:
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0:13 0 (const uint)
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0:17 Function Definition: main( (temp void)
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0:17 Function Definition: @main( (temp void)
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0:17 Function Parameters:
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0:? Sequence
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0:18 Function Call: foo( (temp structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m})
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0:17 Function Definition: main( (temp void)
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0:17 Function Parameters:
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0:? Sequence
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0:17 Function Call: @main( (temp void)
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0:? Linker Objects
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0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m} s})
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 39
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// Id's are bound by 42
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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@@ -54,21 +62,22 @@ gl_FragCoord origin is upper left
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MemberName 9(S) 1 "v"
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MemberName 9(S) 2 "m"
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Name 11 "foo("
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Name 13 "S"
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MemberName 13(S) 0 "f"
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MemberName 13(S) 1 "v"
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MemberName 13(S) 2 "m"
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Name 14 "bufName"
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MemberName 14(bufName) 0 "s"
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Name 16 ""
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MemberDecorate 13(S) 0 Offset 0
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MemberDecorate 13(S) 1 Offset 16
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MemberDecorate 13(S) 2 RowMajor
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MemberDecorate 13(S) 2 Offset 32
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MemberDecorate 13(S) 2 MatrixStride 16
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MemberDecorate 14(bufName) 0 Offset 0
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Decorate 14(bufName) Block
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Decorate 16 DescriptorSet 0
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Name 13 "@main("
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Name 15 "S"
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MemberName 15(S) 0 "f"
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MemberName 15(S) 1 "v"
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MemberName 15(S) 2 "m"
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Name 16 "bufName"
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MemberName 16(bufName) 0 "s"
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Name 18 ""
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MemberDecorate 15(S) 0 Offset 0
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MemberDecorate 15(S) 1 Offset 16
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MemberDecorate 15(S) 2 RowMajor
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MemberDecorate 15(S) 2 Offset 32
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MemberDecorate 15(S) 2 MatrixStride 16
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MemberDecorate 16(bufName) 0 Offset 0
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Decorate 16(bufName) Block
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Decorate 18 DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@@ -76,38 +85,43 @@ gl_FragCoord origin is upper left
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8: TypeMatrix 7(fvec3) 3
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9(S): TypeStruct 6(float) 7(fvec3) 8
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10: TypeFunction 9(S)
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13(S): TypeStruct 6(float) 7(fvec3) 8
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14(bufName): TypeStruct 13(S)
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15: TypePointer Uniform 14(bufName)
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16: 15(ptr) Variable Uniform
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17: TypeInt 32 1
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18: 17(int) Constant 0
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19: TypePointer Uniform 13(S)
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22: TypePointer Function 9(S)
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25: TypePointer Function 6(float)
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28: 17(int) Constant 1
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29: TypePointer Function 7(fvec3)
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32: 17(int) Constant 2
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33: TypePointer Function 8
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15(S): TypeStruct 6(float) 7(fvec3) 8
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16(bufName): TypeStruct 15(S)
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17: TypePointer Uniform 16(bufName)
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18: 17(ptr) Variable Uniform
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19: TypeInt 32 1
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20: 19(int) Constant 0
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21: TypePointer Uniform 15(S)
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24: TypePointer Function 9(S)
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27: TypePointer Function 6(float)
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30: 19(int) Constant 1
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31: TypePointer Function 7(fvec3)
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34: 19(int) Constant 2
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35: TypePointer Function 8
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4(main): 2 Function None 3
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5: Label
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38: 9(S) FunctionCall 11(foo()
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41: 2 FunctionCall 13(@main()
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Return
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FunctionEnd
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11(foo(): 9(S) Function None 10
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12: Label
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23: 22(ptr) Variable Function
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20: 19(ptr) AccessChain 16 18
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21: 13(S) Load 20
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24: 6(float) CompositeExtract 21 0
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26: 25(ptr) AccessChain 23 18
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Store 26 24
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27: 7(fvec3) CompositeExtract 21 1
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30: 29(ptr) AccessChain 23 28
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Store 30 27
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31: 8 CompositeExtract 21 2
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34: 33(ptr) AccessChain 23 32
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Store 34 31
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35: 9(S) Load 23
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ReturnValue 35
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25: 24(ptr) Variable Function
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22: 21(ptr) AccessChain 18 20
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23: 15(S) Load 22
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26: 6(float) CompositeExtract 23 0
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28: 27(ptr) AccessChain 25 20
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Store 28 26
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29: 7(fvec3) CompositeExtract 23 1
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32: 31(ptr) AccessChain 25 30
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Store 32 29
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33: 8 CompositeExtract 23 2
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36: 35(ptr) AccessChain 25 34
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Store 36 33
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37: 9(S) Load 25
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ReturnValue 37
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FunctionEnd
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13(@main(): 2 Function None 3
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14: Label
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40: 9(S) FunctionCall 11(foo()
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Return
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FunctionEnd
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