HLSL: Wrap the entry-point; need to write 'in' args, and support 'inout' args.
This needs some render testing, but is destined to be part of master. This also leads to a variety of other simplifications. - IO are global symbols, so only need one list of linkage nodes (deferred) - no longer need parse-context-wide 'inEntryPoint' state, entry-point is localized - several parts of splitting/flattening are now localized
This commit is contained in:
@@ -6,7 +6,7 @@ gl_FragCoord origin is upper left
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0:6 Function Parameters:
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0:6 'myfloat' (noContraction in float)
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0:6 'myfloat3' (noContraction out 3-component vector of float)
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0:9 Function Definition: main( (temp structure{noContraction temp 4-component vector of float color})
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0:9 Function Definition: @main( (temp structure{noContraction temp 4-component vector of float color})
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0:9 Function Parameters:
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0:? Sequence
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0:11 move second child to first child (noContraction temp 4-component vector of float)
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@@ -19,18 +19,21 @@ gl_FragCoord origin is upper left
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0:11 1.000000
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0:11 1.000000
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0:11 1.000000
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0:12 Sequence
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0:12 Sequence
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0:12 move second child to first child (noContraction temp 4-component vector of float)
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0:? 'color' (layout(location=0 ) noContraction out 4-component vector of float)
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0:12 color: direct index for structure (noContraction temp 4-component vector of float)
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0:12 'ps_output' (temp structure{noContraction temp 4-component vector of float color})
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0:12 Constant:
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0:12 0 (const int)
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0:12 Branch: Return
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0:12 Branch: Return with expression
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0:12 'ps_output' (temp structure{noContraction temp 4-component vector of float color})
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0:9 Function Definition: main( (temp void)
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0:9 Function Parameters:
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0:? Sequence
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0:9 Sequence
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0:9 move second child to first child (noContraction temp 4-component vector of float)
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0:? 'color' (layout(location=0 ) noContraction out 4-component vector of float)
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0:9 color: direct index for structure (noContraction temp 4-component vector of float)
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0:9 Function Call: @main( (temp structure{noContraction temp 4-component vector of float color})
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0:9 Constant:
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0:9 0 (const int)
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0:? Linker Objects
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0:? 'color' (layout(location=0 ) noContraction out 4-component vector of float)
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0:? 'precisefloat' (noContraction global float)
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0:? 'color' (layout(location=0 ) noContraction out 4-component vector of float)
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Linked fragment stage:
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@@ -43,7 +46,7 @@ gl_FragCoord origin is upper left
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0:6 Function Parameters:
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0:6 'myfloat' (noContraction in float)
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0:6 'myfloat3' (noContraction out 3-component vector of float)
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0:9 Function Definition: main( (temp structure{noContraction temp 4-component vector of float color})
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0:9 Function Definition: @main( (temp structure{noContraction temp 4-component vector of float color})
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0:9 Function Parameters:
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0:? Sequence
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0:11 move second child to first child (noContraction temp 4-component vector of float)
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@@ -56,27 +59,30 @@ gl_FragCoord origin is upper left
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0:11 1.000000
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0:11 1.000000
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0:11 1.000000
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0:12 Sequence
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0:12 Sequence
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0:12 move second child to first child (noContraction temp 4-component vector of float)
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0:? 'color' (layout(location=0 ) noContraction out 4-component vector of float)
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0:12 color: direct index for structure (noContraction temp 4-component vector of float)
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0:12 'ps_output' (temp structure{noContraction temp 4-component vector of float color})
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0:12 Constant:
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0:12 0 (const int)
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0:12 Branch: Return
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0:12 Branch: Return with expression
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0:12 'ps_output' (temp structure{noContraction temp 4-component vector of float color})
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0:9 Function Definition: main( (temp void)
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0:9 Function Parameters:
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0:? Sequence
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0:9 Sequence
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0:9 move second child to first child (noContraction temp 4-component vector of float)
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0:? 'color' (layout(location=0 ) noContraction out 4-component vector of float)
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0:9 color: direct index for structure (noContraction temp 4-component vector of float)
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0:9 Function Call: @main( (temp structure{noContraction temp 4-component vector of float color})
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0:9 Constant:
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0:9 0 (const int)
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0:? Linker Objects
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0:? 'color' (layout(location=0 ) noContraction out 4-component vector of float)
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0:? 'precisefloat' (noContraction global float)
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0:? 'color' (layout(location=0 ) noContraction out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 32
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// Id's are bound by 37
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 26
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EntryPoint Fragment 4 "main" 32
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 13 "MyFunction(f1;vf3;"
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@@ -84,10 +90,11 @@ gl_FragCoord origin is upper left
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Name 12 "myfloat3"
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Name 16 "PS_OUTPUT"
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MemberName 16(PS_OUTPUT) 0 "color"
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Name 18 "ps_output"
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Name 26 "color"
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Name 31 "precisefloat"
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Decorate 26(color) Location 0
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Name 18 "@main("
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Name 21 "ps_output"
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Name 32 "color"
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Name 36 "precisefloat"
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Decorate 32(color) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@@ -97,24 +104,22 @@ gl_FragCoord origin is upper left
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10: TypeFunction 2 7(ptr) 9(ptr)
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15: TypeVector 6(float) 4
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16(PS_OUTPUT): TypeStruct 15(fvec4)
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17: TypePointer Function 16(PS_OUTPUT)
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19: TypeInt 32 1
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20: 19(int) Constant 0
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21: 6(float) Constant 1065353216
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22: 15(fvec4) ConstantComposite 21 21 21 21
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23: TypePointer Function 15(fvec4)
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25: TypePointer Output 15(fvec4)
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26(color): 25(ptr) Variable Output
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30: TypePointer Private 6(float)
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31(precisefloat): 30(ptr) Variable Private
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17: TypeFunction 16(PS_OUTPUT)
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20: TypePointer Function 16(PS_OUTPUT)
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22: TypeInt 32 1
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23: 22(int) Constant 0
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24: 6(float) Constant 1065353216
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25: 15(fvec4) ConstantComposite 24 24 24 24
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26: TypePointer Function 15(fvec4)
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31: TypePointer Output 15(fvec4)
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32(color): 31(ptr) Variable Output
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35: TypePointer Private 6(float)
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36(precisefloat): 35(ptr) Variable Private
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4(main): 2 Function None 3
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5: Label
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18(ps_output): 17(ptr) Variable Function
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24: 23(ptr) AccessChain 18(ps_output) 20
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Store 24 22
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27: 23(ptr) AccessChain 18(ps_output) 20
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28: 15(fvec4) Load 27
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Store 26(color) 28
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33:16(PS_OUTPUT) FunctionCall 18(@main()
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34: 15(fvec4) CompositeExtract 33 0
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Store 32(color) 34
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Return
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FunctionEnd
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13(MyFunction(f1;vf3;): 2 Function None 10
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@@ -123,3 +128,11 @@ gl_FragCoord origin is upper left
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14: Label
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Return
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FunctionEnd
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18(@main():16(PS_OUTPUT) Function None 17
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19: Label
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21(ps_output): 20(ptr) Variable Function
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27: 26(ptr) AccessChain 21(ps_output) 23
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Store 27 25
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28:16(PS_OUTPUT) Load 21(ps_output)
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ReturnValue 28
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FunctionEnd
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