HLSL: Wrap the entry-point; need to write 'in' args, and support 'inout' args.
This needs some render testing, but is destined to be part of master. This also leads to a variety of other simplifications. - IO are global symbols, so only need one list of linkage nodes (deferred) - no longer need parse-context-wide 'inEntryPoint' state, entry-point is localized - several parts of splitting/flattening are now localized
This commit is contained in:
@@ -10,16 +10,23 @@ gl_FragCoord origin is upper left
|
||||
0:3 13 (const int)
|
||||
0:3 13 (const int)
|
||||
0:3 13 (const int)
|
||||
0:7 Function Definition: main(f1; (temp 4-component vector of float)
|
||||
0:7 Function Definition: @main(f1; (temp 4-component vector of float)
|
||||
0:7 Function Parameters:
|
||||
0:7 'f' (layout(location=0 ) in float)
|
||||
0:7 'f' (in float)
|
||||
0:? Sequence
|
||||
0:8 Sequence
|
||||
0:8 move second child to first child (temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
|
||||
0:8 Construct vec4 (temp 4-component vector of float)
|
||||
0:8 'f' (layout(location=0 ) in float)
|
||||
0:8 Branch: Return
|
||||
0:8 Branch: Return with expression
|
||||
0:8 Construct vec4 (temp 4-component vector of float)
|
||||
0:8 'f' (in float)
|
||||
0:7 Function Definition: main( (temp void)
|
||||
0:7 Function Parameters:
|
||||
0:? Sequence
|
||||
0:7 move second child to first child (temp float)
|
||||
0:? 'f' (temp float)
|
||||
0:? 'f' (layout(location=0 ) in float)
|
||||
0:7 move second child to first child (temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
|
||||
0:7 Function Call: @main(f1; (temp 4-component vector of float)
|
||||
0:? 'f' (temp float)
|
||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
|
||||
0:? 'f' (layout(location=0 ) in float)
|
||||
@@ -39,56 +46,81 @@ gl_FragCoord origin is upper left
|
||||
0:3 13 (const int)
|
||||
0:3 13 (const int)
|
||||
0:3 13 (const int)
|
||||
0:7 Function Definition: main(f1; (temp 4-component vector of float)
|
||||
0:7 Function Definition: @main(f1; (temp 4-component vector of float)
|
||||
0:7 Function Parameters:
|
||||
0:7 'f' (layout(location=0 ) in float)
|
||||
0:7 'f' (in float)
|
||||
0:? Sequence
|
||||
0:8 Sequence
|
||||
0:8 move second child to first child (temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
|
||||
0:8 Construct vec4 (temp 4-component vector of float)
|
||||
0:8 'f' (layout(location=0 ) in float)
|
||||
0:8 Branch: Return
|
||||
0:8 Branch: Return with expression
|
||||
0:8 Construct vec4 (temp 4-component vector of float)
|
||||
0:8 'f' (in float)
|
||||
0:7 Function Definition: main( (temp void)
|
||||
0:7 Function Parameters:
|
||||
0:? Sequence
|
||||
0:7 move second child to first child (temp float)
|
||||
0:? 'f' (temp float)
|
||||
0:? 'f' (layout(location=0 ) in float)
|
||||
0:7 move second child to first child (temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
|
||||
0:7 Function Call: @main(f1; (temp 4-component vector of float)
|
||||
0:? 'f' (temp float)
|
||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
|
||||
0:? 'f' (layout(location=0 ) in float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 24
|
||||
// Id's are bound by 35
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 18 20
|
||||
EntryPoint Fragment 4 "main" 28 31
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Name 4 "main"
|
||||
Name 9 "foo("
|
||||
Name 18 "@entryPointOutput"
|
||||
Name 20 "f"
|
||||
Decorate 18(@entryPointOutput) Location 0
|
||||
Decorate 20(f) Location 0
|
||||
Name 16 "@main(f1;"
|
||||
Name 15 "f"
|
||||
Name 26 "f"
|
||||
Name 28 "f"
|
||||
Name 31 "@entryPointOutput"
|
||||
Name 32 "param"
|
||||
Decorate 28(f) Location 0
|
||||
Decorate 31(@entryPointOutput) Location 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeInt 32 1
|
||||
7: TypeVector 6(int) 3
|
||||
8: TypeFunction 7(ivec3)
|
||||
11: 6(int) Constant 13
|
||||
12: 7(ivec3) ConstantComposite 11 11 11
|
||||
15: TypeFloat 32
|
||||
16: TypeVector 15(float) 4
|
||||
17: TypePointer Output 16(fvec4)
|
||||
18(@entryPointOutput): 17(ptr) Variable Output
|
||||
19: TypePointer Input 15(float)
|
||||
20(f): 19(ptr) Variable Input
|
||||
11: TypeFloat 32
|
||||
12: TypePointer Function 11(float)
|
||||
13: TypeVector 11(float) 4
|
||||
14: TypeFunction 13(fvec4) 12(ptr)
|
||||
18: 6(int) Constant 13
|
||||
19: 7(ivec3) ConstantComposite 18 18 18
|
||||
27: TypePointer Input 11(float)
|
||||
28(f): 27(ptr) Variable Input
|
||||
30: TypePointer Output 13(fvec4)
|
||||
31(@entryPointOutput): 30(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
21: 15(float) Load 20(f)
|
||||
22: 16(fvec4) CompositeConstruct 21 21 21 21
|
||||
Store 18(@entryPointOutput) 22
|
||||
26(f): 12(ptr) Variable Function
|
||||
32(param): 12(ptr) Variable Function
|
||||
29: 11(float) Load 28(f)
|
||||
Store 26(f) 29
|
||||
33: 11(float) Load 26(f)
|
||||
Store 32(param) 33
|
||||
34: 13(fvec4) FunctionCall 16(@main(f1;) 32(param)
|
||||
Store 31(@entryPointOutput) 34
|
||||
Return
|
||||
FunctionEnd
|
||||
9(foo(): 7(ivec3) Function None 8
|
||||
10: Label
|
||||
ReturnValue 12
|
||||
ReturnValue 19
|
||||
FunctionEnd
|
||||
16(@main(f1;): 13(fvec4) Function None 14
|
||||
15(f): 12(ptr) FunctionParameter
|
||||
17: Label
|
||||
22: 11(float) Load 15(f)
|
||||
23: 13(fvec4) CompositeConstruct 22 22 22 22
|
||||
ReturnValue 23
|
||||
FunctionEnd
|
||||
|
||||
Reference in New Issue
Block a user