HLSL: Wrap the entry-point; need to write 'in' args, and support 'inout' args.
This needs some render testing, but is destined to be part of master. This also leads to a variety of other simplifications. - IO are global symbols, so only need one list of linkage nodes (deferred) - no longer need parse-context-wide 'inEntryPoint' state, entry-point is localized - several parts of splitting/flattening are now localized
This commit is contained in:
@@ -1,7 +1,7 @@
|
||||
hlsl.struct.split.trivial.vert
|
||||
Shader version: 450
|
||||
0:? Sequence
|
||||
0:16 Function Definition: main(struct-VS_INPUT-vf41;vf4; (temp structure{temp 4-component vector of float Position Pos})
|
||||
0:16 Function Definition: @main(struct-VS_INPUT-vf41;vf4; (temp structure{temp 4-component vector of float Position Pos})
|
||||
0:16 Function Parameters:
|
||||
0:16 'vsin' (in structure{temp 4-component vector of float Pos_in})
|
||||
0:16 'Pos_loose' (in 4-component vector of float Position)
|
||||
@@ -12,21 +12,39 @@ Shader version: 450
|
||||
0:19 Constant:
|
||||
0:19 0 (const int)
|
||||
0:19 add (temp 4-component vector of float)
|
||||
0:? 'Pos_in' (in 4-component vector of float Position)
|
||||
0:19 Pos_in: direct index for structure (temp 4-component vector of float)
|
||||
0:19 'vsin' (in structure{temp 4-component vector of float Pos_in})
|
||||
0:19 Constant:
|
||||
0:19 0 (const int)
|
||||
0:19 'Pos_loose' (in 4-component vector of float Position)
|
||||
0:21 Sequence
|
||||
0:21 Sequence
|
||||
0:21 move second child to first child (temp 4-component vector of float)
|
||||
0:? 'Pos' (out 4-component vector of float Position)
|
||||
0:21 Pos: direct index for structure (temp 4-component vector of float)
|
||||
0:21 'vsout' (temp structure{temp 4-component vector of float Pos})
|
||||
0:21 Constant:
|
||||
0:21 0 (const int)
|
||||
0:21 Branch: Return
|
||||
0:21 Branch: Return with expression
|
||||
0:21 'vsout' (temp structure{temp 4-component vector of float Pos})
|
||||
0:16 Function Definition: main( (temp void)
|
||||
0:16 Function Parameters:
|
||||
0:? Sequence
|
||||
0:16 Sequence
|
||||
0:16 move second child to first child (temp 4-component vector of float)
|
||||
0:16 Pos_in: direct index for structure (temp 4-component vector of float)
|
||||
0:? 'vsin' (temp structure{temp 4-component vector of float Pos_in})
|
||||
0:16 Constant:
|
||||
0:16 0 (const int)
|
||||
0:? 'Pos_in' (in 4-component vector of float Position)
|
||||
0:16 move second child to first child (temp 4-component vector of float)
|
||||
0:? 'Pos_loose' (temp 4-component vector of float)
|
||||
0:? 'Pos_loose' (in 4-component vector of float Position)
|
||||
0:16 Sequence
|
||||
0:16 move second child to first child (temp 4-component vector of float)
|
||||
0:? '@entryPointOutput_Pos' (out 4-component vector of float Position)
|
||||
0:16 Pos: direct index for structure (temp 4-component vector of float Position)
|
||||
0:16 Function Call: @main(struct-VS_INPUT-vf41;vf4; (temp structure{temp 4-component vector of float Position Pos})
|
||||
0:? 'vsin' (temp structure{temp 4-component vector of float Pos_in})
|
||||
0:? 'Pos_loose' (temp 4-component vector of float)
|
||||
0:16 Constant:
|
||||
0:16 0 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'Pos_in' (in 4-component vector of float Position)
|
||||
0:? 'Pos_loose' (in 4-component vector of float Position)
|
||||
0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos})
|
||||
0:? 'PerVertex_out' (out block{out 4-component vector of float Position @entryPointOutput_Pos})
|
||||
|
||||
|
||||
Linked vertex stage:
|
||||
@@ -34,7 +52,7 @@ Linked vertex stage:
|
||||
|
||||
Shader version: 450
|
||||
0:? Sequence
|
||||
0:16 Function Definition: main(struct-VS_INPUT-vf41;vf4; (temp structure{temp 4-component vector of float Position Pos})
|
||||
0:16 Function Definition: @main(struct-VS_INPUT-vf41;vf4; (temp structure{temp 4-component vector of float Position Pos})
|
||||
0:16 Function Parameters:
|
||||
0:16 'vsin' (in structure{temp 4-component vector of float Pos_in})
|
||||
0:16 'Pos_loose' (in 4-component vector of float Position)
|
||||
@@ -45,72 +63,133 @@ Shader version: 450
|
||||
0:19 Constant:
|
||||
0:19 0 (const int)
|
||||
0:19 add (temp 4-component vector of float)
|
||||
0:? 'Pos_in' (in 4-component vector of float Position)
|
||||
0:19 Pos_in: direct index for structure (temp 4-component vector of float)
|
||||
0:19 'vsin' (in structure{temp 4-component vector of float Pos_in})
|
||||
0:19 Constant:
|
||||
0:19 0 (const int)
|
||||
0:19 'Pos_loose' (in 4-component vector of float Position)
|
||||
0:21 Sequence
|
||||
0:21 Sequence
|
||||
0:21 move second child to first child (temp 4-component vector of float)
|
||||
0:? 'Pos' (out 4-component vector of float Position)
|
||||
0:21 Pos: direct index for structure (temp 4-component vector of float)
|
||||
0:21 'vsout' (temp structure{temp 4-component vector of float Pos})
|
||||
0:21 Constant:
|
||||
0:21 0 (const int)
|
||||
0:21 Branch: Return
|
||||
0:21 Branch: Return with expression
|
||||
0:21 'vsout' (temp structure{temp 4-component vector of float Pos})
|
||||
0:16 Function Definition: main( (temp void)
|
||||
0:16 Function Parameters:
|
||||
0:? Sequence
|
||||
0:16 Sequence
|
||||
0:16 move second child to first child (temp 4-component vector of float)
|
||||
0:16 Pos_in: direct index for structure (temp 4-component vector of float)
|
||||
0:? 'vsin' (temp structure{temp 4-component vector of float Pos_in})
|
||||
0:16 Constant:
|
||||
0:16 0 (const int)
|
||||
0:? 'Pos_in' (in 4-component vector of float Position)
|
||||
0:16 move second child to first child (temp 4-component vector of float)
|
||||
0:? 'Pos_loose' (temp 4-component vector of float)
|
||||
0:? 'Pos_loose' (in 4-component vector of float Position)
|
||||
0:16 Sequence
|
||||
0:16 move second child to first child (temp 4-component vector of float)
|
||||
0:? '@entryPointOutput_Pos' (out 4-component vector of float Position)
|
||||
0:16 Pos: direct index for structure (temp 4-component vector of float Position)
|
||||
0:16 Function Call: @main(struct-VS_INPUT-vf41;vf4; (temp structure{temp 4-component vector of float Position Pos})
|
||||
0:? 'vsin' (temp structure{temp 4-component vector of float Pos_in})
|
||||
0:? 'Pos_loose' (temp 4-component vector of float)
|
||||
0:16 Constant:
|
||||
0:16 0 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'Pos_in' (in 4-component vector of float Position)
|
||||
0:? 'Pos_loose' (in 4-component vector of float Position)
|
||||
0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos})
|
||||
0:? 'PerVertex_out' (out block{out 4-component vector of float Position @entryPointOutput_Pos})
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 29
|
||||
// Id's are bound by 54
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Vertex 4 "main" 14 16 22 28
|
||||
EntryPoint Vertex 4 "main" 37 41 44 53
|
||||
Name 4 "main"
|
||||
Name 8 "VS_OUTPUT"
|
||||
MemberName 8(VS_OUTPUT) 0 "Pos"
|
||||
Name 10 "vsout"
|
||||
Name 14 "Pos_in"
|
||||
Name 16 "Pos_loose"
|
||||
Name 22 "Pos"
|
||||
Name 26 "PerVertex_out"
|
||||
MemberName 26(PerVertex_out) 0 "Pos"
|
||||
Name 28 "PerVertex_out"
|
||||
Decorate 14(Pos_in) BuiltIn Position
|
||||
Decorate 16(Pos_loose) BuiltIn Position
|
||||
Decorate 22(Pos) BuiltIn Position
|
||||
MemberDecorate 26(PerVertex_out) 0 BuiltIn Position
|
||||
Decorate 26(PerVertex_out) Block
|
||||
Name 8 "VS_INPUT"
|
||||
MemberName 8(VS_INPUT) 0 "Pos_in"
|
||||
Name 11 "VS_OUTPUT"
|
||||
MemberName 11(VS_OUTPUT) 0 "Pos"
|
||||
Name 15 "@main(struct-VS_INPUT-vf41;vf4;"
|
||||
Name 13 "vsin"
|
||||
Name 14 "Pos_loose"
|
||||
Name 17 "VS_OUTPUT"
|
||||
MemberName 17(VS_OUTPUT) 0 "Pos"
|
||||
Name 19 "vsout"
|
||||
Name 35 "vsin"
|
||||
Name 37 "Pos_in"
|
||||
Name 40 "Pos_loose"
|
||||
Name 41 "Pos_loose"
|
||||
Name 44 "@entryPointOutput_Pos"
|
||||
Name 45 "param"
|
||||
Name 47 "param"
|
||||
Name 51 "PerVertex_out"
|
||||
MemberName 51(PerVertex_out) 0 "@entryPointOutput_Pos"
|
||||
Name 53 "PerVertex_out"
|
||||
MemberDecorate 11(VS_OUTPUT) 0 BuiltIn Position
|
||||
Decorate 37(Pos_in) BuiltIn Position
|
||||
Decorate 41(Pos_loose) BuiltIn Position
|
||||
Decorate 44(@entryPointOutput_Pos) BuiltIn Position
|
||||
MemberDecorate 51(PerVertex_out) 0 BuiltIn Position
|
||||
Decorate 51(PerVertex_out) Block
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8(VS_OUTPUT): TypeStruct 7(fvec4)
|
||||
9: TypePointer Function 8(VS_OUTPUT)
|
||||
11: TypeInt 32 1
|
||||
12: 11(int) Constant 0
|
||||
13: TypePointer Input 7(fvec4)
|
||||
14(Pos_in): 13(ptr) Variable Input
|
||||
16(Pos_loose): 13(ptr) Variable Input
|
||||
19: TypePointer Function 7(fvec4)
|
||||
21: TypePointer Output 7(fvec4)
|
||||
22(Pos): 21(ptr) Variable Output
|
||||
26(PerVertex_out): TypeStruct 7(fvec4)
|
||||
27: TypePointer Output 26(PerVertex_out)
|
||||
28(PerVertex_out): 27(ptr) Variable Output
|
||||
8(VS_INPUT): TypeStruct 7(fvec4)
|
||||
9: TypePointer Function 8(VS_INPUT)
|
||||
10: TypePointer Function 7(fvec4)
|
||||
11(VS_OUTPUT): TypeStruct 7(fvec4)
|
||||
12: TypeFunction 11(VS_OUTPUT) 9(ptr) 10(ptr)
|
||||
17(VS_OUTPUT): TypeStruct 7(fvec4)
|
||||
18: TypePointer Function 17(VS_OUTPUT)
|
||||
20: TypeInt 32 1
|
||||
21: 20(int) Constant 0
|
||||
28: TypePointer Function 11(VS_OUTPUT)
|
||||
36: TypePointer Input 7(fvec4)
|
||||
37(Pos_in): 36(ptr) Variable Input
|
||||
41(Pos_loose): 36(ptr) Variable Input
|
||||
43: TypePointer Output 7(fvec4)
|
||||
44(@entryPointOutput_Pos): 43(ptr) Variable Output
|
||||
51(PerVertex_out): TypeStruct 7(fvec4)
|
||||
52: TypePointer Output 51(PerVertex_out)
|
||||
53(PerVertex_out): 52(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
10(vsout): 9(ptr) Variable Function
|
||||
15: 7(fvec4) Load 14(Pos_in)
|
||||
17: 7(fvec4) Load 16(Pos_loose)
|
||||
18: 7(fvec4) FAdd 15 17
|
||||
20: 19(ptr) AccessChain 10(vsout) 12
|
||||
Store 20 18
|
||||
23: 19(ptr) AccessChain 10(vsout) 12
|
||||
24: 7(fvec4) Load 23
|
||||
Store 22(Pos) 24
|
||||
35(vsin): 9(ptr) Variable Function
|
||||
40(Pos_loose): 10(ptr) Variable Function
|
||||
45(param): 9(ptr) Variable Function
|
||||
47(param): 10(ptr) Variable Function
|
||||
38: 7(fvec4) Load 37(Pos_in)
|
||||
39: 10(ptr) AccessChain 35(vsin) 21
|
||||
Store 39 38
|
||||
42: 7(fvec4) Load 41(Pos_loose)
|
||||
Store 40(Pos_loose) 42
|
||||
46: 8(VS_INPUT) Load 35(vsin)
|
||||
Store 45(param) 46
|
||||
48: 7(fvec4) Load 40(Pos_loose)
|
||||
Store 47(param) 48
|
||||
49:11(VS_OUTPUT) FunctionCall 15(@main(struct-VS_INPUT-vf41;vf4;) 45(param) 47(param)
|
||||
50: 7(fvec4) CompositeExtract 49 0
|
||||
Store 44(@entryPointOutput_Pos) 50
|
||||
Return
|
||||
FunctionEnd
|
||||
15(@main(struct-VS_INPUT-vf41;vf4;):11(VS_OUTPUT) Function None 12
|
||||
13(vsin): 9(ptr) FunctionParameter
|
||||
14(Pos_loose): 10(ptr) FunctionParameter
|
||||
16: Label
|
||||
19(vsout): 18(ptr) Variable Function
|
||||
29: 28(ptr) Variable Function
|
||||
22: 10(ptr) AccessChain 13(vsin) 21
|
||||
23: 7(fvec4) Load 22
|
||||
24: 7(fvec4) Load 14(Pos_loose)
|
||||
25: 7(fvec4) FAdd 23 24
|
||||
26: 10(ptr) AccessChain 19(vsout) 21
|
||||
Store 26 25
|
||||
27:17(VS_OUTPUT) Load 19(vsout)
|
||||
30: 7(fvec4) CompositeExtract 27 0
|
||||
31: 10(ptr) AccessChain 29 21
|
||||
Store 31 30
|
||||
32:11(VS_OUTPUT) Load 29
|
||||
ReturnValue 32
|
||||
FunctionEnd
|
||||
|
||||
Reference in New Issue
Block a user