HLSL: Wrap the entry-point; need to write 'in' args, and support 'inout' args.

This needs some render testing, but is destined to be part of master.

This also leads to a variety of other simplifications.
 - IO are global symbols, so only need one list of linkage nodes (deferred)
 - no longer need parse-context-wide 'inEntryPoint' state, entry-point is localized
 - several parts of splitting/flattening are now localized
This commit is contained in:
John Kessenich
2017-01-19 15:41:47 -07:00
parent 18adbdbbb8
commit 02467d8d94
171 changed files with 37604 additions and 32679 deletions

View File

@@ -2,7 +2,7 @@ hlsl.type.half.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:3 Function Definition: main( (temp 4-component vector of float)
0:3 Function Definition: @main( (temp 4-component vector of float)
0:3 Function Parameters:
0:? Sequence
0:4 Sequence
@@ -36,15 +36,18 @@ gl_FragCoord origin is upper left
0:8 4.000000
0:8 4.000000
0:8 4.000000
0:10 Sequence
0:10 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:10 Constant:
0:10 0.000000
0:10 0.000000
0:10 0.000000
0:10 0.000000
0:10 Branch: Return
0:10 Branch: Return with expression
0:10 Constant:
0:10 0.000000
0:10 0.000000
0:10 0.000000
0:10 0.000000
0:3 Function Definition: main( (temp void)
0:3 Function Parameters:
0:? Sequence
0:3 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:3 Function Call: @main( (temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
@@ -55,7 +58,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:3 Function Definition: main( (temp 4-component vector of float)
0:3 Function Definition: @main( (temp 4-component vector of float)
0:3 Function Parameters:
0:? Sequence
0:4 Sequence
@@ -89,73 +92,83 @@ gl_FragCoord origin is upper left
0:8 4.000000
0:8 4.000000
0:8 4.000000
0:10 Sequence
0:10 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:10 Constant:
0:10 0.000000
0:10 0.000000
0:10 0.000000
0:10 0.000000
0:10 Branch: Return
0:10 Branch: Return with expression
0:10 Constant:
0:10 0.000000
0:10 0.000000
0:10 0.000000
0:10 0.000000
0:3 Function Definition: main( (temp void)
0:3 Function Parameters:
0:? Sequence
0:3 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:3 Function Call: @main( (temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 31
// Id's are bound by 36
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 28
EntryPoint Fragment 4 "main" 34
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "h0"
Name 10 "h1"
Name 14 "h2"
Name 19 "h3"
Name 24 "h4"
Name 28 "@entryPointOutput"
Decorate 8(h0) RelaxedPrecision
Decorate 10(h1) RelaxedPrecision
Decorate 14(h2) RelaxedPrecision
Decorate 19(h3) RelaxedPrecision
Decorate 24(h4) RelaxedPrecision
Decorate 28(@entryPointOutput) Location 0
Name 9 "@main("
Name 12 "h0"
Name 14 "h1"
Name 18 "h2"
Name 23 "h3"
Name 27 "h4"
Name 34 "@entryPointOutput"
Decorate 12(h0) RelaxedPrecision
Decorate 14(h1) RelaxedPrecision
Decorate 18(h2) RelaxedPrecision
Decorate 23(h3) RelaxedPrecision
Decorate 27(h4) RelaxedPrecision
Decorate 34(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Function 6(float)
9: 6(float) Constant 0
11: 6(float) Constant 1065353216
12: TypeVector 6(float) 2
13: TypePointer Function 12(fvec2)
15: 6(float) Constant 1073741824
16: 12(fvec2) ConstantComposite 15 15
17: TypeVector 6(float) 3
18: TypePointer Function 17(fvec3)
20: 6(float) Constant 1077936128
21: 17(fvec3) ConstantComposite 20 20 20
22: TypeVector 6(float) 4
23: TypePointer Function 22(fvec4)
25: 6(float) Constant 1082130432
26: 22(fvec4) ConstantComposite 25 25 25 25
27: TypePointer Output 22(fvec4)
28(@entryPointOutput): 27(ptr) Variable Output
29: 22(fvec4) ConstantComposite 9 9 9 9
7: TypeVector 6(float) 4
8: TypeFunction 7(fvec4)
11: TypePointer Function 6(float)
13: 6(float) Constant 0
15: 6(float) Constant 1065353216
16: TypeVector 6(float) 2
17: TypePointer Function 16(fvec2)
19: 6(float) Constant 1073741824
20: 16(fvec2) ConstantComposite 19 19
21: TypeVector 6(float) 3
22: TypePointer Function 21(fvec3)
24: 6(float) Constant 1077936128
25: 21(fvec3) ConstantComposite 24 24 24
26: TypePointer Function 7(fvec4)
28: 6(float) Constant 1082130432
29: 7(fvec4) ConstantComposite 28 28 28 28
30: 7(fvec4) ConstantComposite 13 13 13 13
33: TypePointer Output 7(fvec4)
34(@entryPointOutput): 33(ptr) Variable Output
4(main): 2 Function None 3
5: Label
8(h0): 7(ptr) Variable Function
10(h1): 7(ptr) Variable Function
14(h2): 13(ptr) Variable Function
19(h3): 18(ptr) Variable Function
24(h4): 23(ptr) Variable Function
Store 8(h0) 9
Store 10(h1) 11
Store 14(h2) 16
Store 19(h3) 21
Store 24(h4) 26
Store 28(@entryPointOutput) 29
35: 7(fvec4) FunctionCall 9(@main()
Store 34(@entryPointOutput) 35
Return
FunctionEnd
9(@main(): 7(fvec4) Function None 8
10: Label
12(h0): 11(ptr) Variable Function
14(h1): 11(ptr) Variable Function
18(h2): 17(ptr) Variable Function
23(h3): 22(ptr) Variable Function
27(h4): 26(ptr) Variable Function
Store 12(h0) 13
Store 14(h1) 15
Store 18(h2) 20
Store 23(h3) 25
Store 27(h4) 29
ReturnValue 30
FunctionEnd