HLSL: Wrap the entry-point; need to write 'in' args, and support 'inout' args.
This needs some render testing, but is destined to be part of master. This also leads to a variety of other simplifications. - IO are global symbols, so only need one list of linkage nodes (deferred) - no longer need parse-context-wide 'inEntryPoint' state, entry-point is localized - several parts of splitting/flattening are now localized
This commit is contained in:
@@ -8,7 +8,7 @@ gl_FragCoord origin is upper left
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0:? Sequence
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0:6 Branch: Return with expression
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0:6 'float' (in float)
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0:9 Function Definition: main( (temp 4-component vector of float)
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0:9 Function Definition: @main( (temp 4-component vector of float)
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0:9 Function Parameters:
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0:? Sequence
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0:10 Sequence
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@@ -99,12 +99,15 @@ gl_FragCoord origin is upper left
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0:25 'float' (temp mediump float)
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0:25 Function Call: fn(f1; (temp mediump float)
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0:25 'float' (temp mediump float)
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0:27 Sequence
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0:27 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:27 Construct vec4 (temp 4-component vector of float)
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0:27 'float' (temp float)
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0:27 Branch: Return
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0:27 Branch: Return with expression
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0:27 Construct vec4 (temp 4-component vector of float)
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0:27 'float' (temp float)
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0:9 Function Definition: main( (temp void)
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0:9 Function Parameters:
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0:? Sequence
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0:9 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:9 Function Call: @main( (temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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@@ -121,7 +124,7 @@ gl_FragCoord origin is upper left
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0:? Sequence
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0:6 Branch: Return with expression
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0:6 'float' (in float)
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0:9 Function Definition: main( (temp 4-component vector of float)
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0:9 Function Definition: @main( (temp 4-component vector of float)
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0:9 Function Parameters:
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0:? Sequence
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0:10 Sequence
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@@ -212,49 +215,49 @@ gl_FragCoord origin is upper left
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0:25 'float' (temp mediump float)
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0:25 Function Call: fn(f1; (temp mediump float)
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0:25 'float' (temp mediump float)
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0:27 Sequence
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0:27 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:27 Construct vec4 (temp 4-component vector of float)
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0:27 'float' (temp float)
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0:27 Branch: Return
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0:27 Branch: Return with expression
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0:27 Construct vec4 (temp 4-component vector of float)
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0:27 'float' (temp float)
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0:9 Function Definition: main( (temp void)
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0:9 Function Parameters:
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0:? Sequence
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0:9 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:9 Function Call: @main( (temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 92
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// Id's are bound by 97
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 88
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EntryPoint Fragment 4 "main" 95
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 10 "fn(f1;"
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Name 9 "float"
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Name 15 "float"
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Name 22 "bool"
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Name 31 "int"
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Name 39 "uint"
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Name 45 "min16float"
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Name 48 "min10float"
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Name 50 "half"
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Name 52 "foo_t"
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MemberName 52(foo_t) 0 "float"
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Name 54 "float"
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Name 82 "param"
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Name 88 "@entryPointOutput"
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Decorate 45(min16float) RelaxedPrecision
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Decorate 46 RelaxedPrecision
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Decorate 47 RelaxedPrecision
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Decorate 48(min10float) RelaxedPrecision
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Decorate 49 RelaxedPrecision
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Decorate 50(half) RelaxedPrecision
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Decorate 60 RelaxedPrecision
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Decorate 61 RelaxedPrecision
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Decorate 62 RelaxedPrecision
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Decorate 63 RelaxedPrecision
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Name 14 "@main("
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Name 19 "float"
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Name 26 "bool"
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Name 35 "int"
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Name 43 "uint"
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Name 49 "min16float"
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Name 52 "min10float"
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Name 54 "half"
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Name 56 "foo_t"
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MemberName 56(foo_t) 0 "float"
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Name 58 "float"
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Name 86 "param"
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Name 95 "@entryPointOutput"
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Decorate 49(min16float) RelaxedPrecision
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Decorate 50 RelaxedPrecision
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Decorate 51 RelaxedPrecision
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Decorate 52(min10float) RelaxedPrecision
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Decorate 53 RelaxedPrecision
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Decorate 54(half) RelaxedPrecision
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Decorate 64 RelaxedPrecision
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Decorate 65 RelaxedPrecision
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Decorate 66 RelaxedPrecision
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@@ -262,121 +265,131 @@ gl_FragCoord origin is upper left
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Decorate 68 RelaxedPrecision
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Decorate 69 RelaxedPrecision
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Decorate 70 RelaxedPrecision
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Decorate 76 RelaxedPrecision
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Decorate 77 RelaxedPrecision
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Decorate 79 RelaxedPrecision
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Decorate 71 RelaxedPrecision
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Decorate 72 RelaxedPrecision
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Decorate 73 RelaxedPrecision
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Decorate 74 RelaxedPrecision
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Decorate 80 RelaxedPrecision
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Decorate 81 RelaxedPrecision
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Decorate 83 RelaxedPrecision
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Decorate 84 RelaxedPrecision
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Decorate 85 RelaxedPrecision
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Decorate 88(@entryPointOutput) Location 0
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Decorate 87 RelaxedPrecision
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Decorate 88 RelaxedPrecision
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Decorate 89 RelaxedPrecision
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Decorate 95(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypePointer Function 6(float)
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8: TypeFunction 6(float) 7(ptr)
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16: 6(float) Constant 1088421888
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17: TypeBool
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18: TypeInt 32 0
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19: 18(int) Constant 2
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20: TypeArray 17(bool) 19
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21: TypePointer Function 20
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24: 6(float) Constant 0
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29: TypeInt 32 1
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30: TypePointer Function 29(int)
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32: 29(int) Constant 1
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33: TypePointer Function 17(bool)
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36: 29(int) Constant 0
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38: TypePointer Function 18(int)
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51: 6(float) Constant 1056964608
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52(foo_t): TypeStruct 6(float)
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53: TypePointer Function 52(foo_t)
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55: 6(float) Constant 1109917696
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86: TypeVector 6(float) 4
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87: TypePointer Output 86(fvec4)
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88(@entryPointOutput): 87(ptr) Variable Output
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12: TypeVector 6(float) 4
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13: TypeFunction 12(fvec4)
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20: 6(float) Constant 1088421888
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21: TypeBool
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22: TypeInt 32 0
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23: 22(int) Constant 2
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24: TypeArray 21(bool) 23
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25: TypePointer Function 24
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28: 6(float) Constant 0
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33: TypeInt 32 1
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34: TypePointer Function 33(int)
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36: 33(int) Constant 1
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37: TypePointer Function 21(bool)
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40: 33(int) Constant 0
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42: TypePointer Function 22(int)
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55: 6(float) Constant 1056964608
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56(foo_t): TypeStruct 6(float)
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57: TypePointer Function 56(foo_t)
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59: 6(float) Constant 1109917696
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94: TypePointer Output 12(fvec4)
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95(@entryPointOutput): 94(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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15(float): 7(ptr) Variable Function
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22(bool): 21(ptr) Variable Function
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31(int): 30(ptr) Variable Function
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39(uint): 38(ptr) Variable Function
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45(min16float): 7(ptr) Variable Function
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48(min10float): 7(ptr) Variable Function
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50(half): 7(ptr) Variable Function
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54(float): 53(ptr) Variable Function
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71: 7(ptr) Variable Function
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82(param): 7(ptr) Variable Function
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Store 15(float) 16
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23: 6(float) Load 15(float)
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25: 17(bool) FOrdNotEqual 23 24
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26: 6(float) Load 15(float)
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27: 17(bool) FOrdNotEqual 26 24
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28: 20 CompositeConstruct 25 27
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Store 22(bool) 28
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34: 33(ptr) AccessChain 22(bool) 32
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35: 17(bool) Load 34
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37: 29(int) Select 35 32 36
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Store 31(int) 37
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40: 6(float) Load 15(float)
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41: 29(int) Load 31(int)
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42: 6(float) ConvertSToF 41
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43: 6(float) FAdd 40 42
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44: 18(int) ConvertFToU 43
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Store 39(uint) 44
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46: 18(int) Load 39(uint)
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47: 6(float) ConvertUToF 46
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Store 45(min16float) 47
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49: 6(float) Load 45(min16float)
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Store 48(min10float) 49
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Store 50(half) 51
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56: 7(ptr) AccessChain 54(float) 36
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Store 56 55
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57: 33(ptr) AccessChain 22(bool) 32
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58: 17(bool) Load 57
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59: 33(ptr) AccessChain 22(bool) 36
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Store 59 58
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60: 6(float) Load 15(float)
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61: 29(int) Load 31(int)
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62: 6(float) ConvertSToF 61
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63: 6(float) FAdd 60 62
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64: 18(int) Load 39(uint)
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65: 6(float) ConvertUToF 64
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66: 6(float) FAdd 63 65
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67: 6(float) Load 45(min16float)
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68: 6(float) FAdd 66 67
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69: 6(float) Load 48(min10float)
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70: 6(float) FAdd 68 69
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72: 33(ptr) AccessChain 22(bool) 36
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73: 17(bool) Load 72
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SelectionMerge 75 None
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BranchConditional 73 74 78
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74: Label
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76: 29(int) Load 31(int)
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77: 6(float) ConvertSToF 76
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Store 71 77
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Branch 75
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78: Label
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79: 6(float) Load 15(float)
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Store 71 79
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Branch 75
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75: Label
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80: 6(float) Load 71
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81: 6(float) FAdd 70 80
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83: 6(float) Load 15(float)
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Store 82(param) 83
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84: 6(float) FunctionCall 10(fn(f1;) 82(param)
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85: 6(float) FAdd 81 84
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Store 15(float) 85
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89: 6(float) Load 15(float)
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90: 86(fvec4) CompositeConstruct 89 89 89 89
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Store 88(@entryPointOutput) 90
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96: 12(fvec4) FunctionCall 14(@main()
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Store 95(@entryPointOutput) 96
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Return
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FunctionEnd
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10(fn(f1;): 6(float) Function None 8
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9(float): 7(ptr) FunctionParameter
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11: Label
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12: 6(float) Load 9(float)
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ReturnValue 12
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16: 6(float) Load 9(float)
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ReturnValue 16
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FunctionEnd
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14(@main(): 12(fvec4) Function None 13
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15: Label
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19(float): 7(ptr) Variable Function
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26(bool): 25(ptr) Variable Function
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35(int): 34(ptr) Variable Function
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43(uint): 42(ptr) Variable Function
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49(min16float): 7(ptr) Variable Function
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52(min10float): 7(ptr) Variable Function
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54(half): 7(ptr) Variable Function
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58(float): 57(ptr) Variable Function
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75: 7(ptr) Variable Function
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86(param): 7(ptr) Variable Function
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Store 19(float) 20
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27: 6(float) Load 19(float)
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29: 21(bool) FOrdNotEqual 27 28
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30: 6(float) Load 19(float)
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31: 21(bool) FOrdNotEqual 30 28
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32: 24 CompositeConstruct 29 31
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Store 26(bool) 32
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38: 37(ptr) AccessChain 26(bool) 36
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39: 21(bool) Load 38
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41: 33(int) Select 39 36 40
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Store 35(int) 41
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44: 6(float) Load 19(float)
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45: 33(int) Load 35(int)
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46: 6(float) ConvertSToF 45
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47: 6(float) FAdd 44 46
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48: 22(int) ConvertFToU 47
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Store 43(uint) 48
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50: 22(int) Load 43(uint)
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51: 6(float) ConvertUToF 50
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Store 49(min16float) 51
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53: 6(float) Load 49(min16float)
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Store 52(min10float) 53
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Store 54(half) 55
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60: 7(ptr) AccessChain 58(float) 40
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Store 60 59
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61: 37(ptr) AccessChain 26(bool) 36
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62: 21(bool) Load 61
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63: 37(ptr) AccessChain 26(bool) 40
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Store 63 62
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64: 6(float) Load 19(float)
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65: 33(int) Load 35(int)
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66: 6(float) ConvertSToF 65
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67: 6(float) FAdd 64 66
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68: 22(int) Load 43(uint)
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69: 6(float) ConvertUToF 68
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70: 6(float) FAdd 67 69
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71: 6(float) Load 49(min16float)
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72: 6(float) FAdd 70 71
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73: 6(float) Load 52(min10float)
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74: 6(float) FAdd 72 73
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76: 37(ptr) AccessChain 26(bool) 40
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77: 21(bool) Load 76
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SelectionMerge 79 None
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BranchConditional 77 78 82
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78: Label
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80: 33(int) Load 35(int)
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81: 6(float) ConvertSToF 80
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Store 75 81
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Branch 79
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82: Label
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83: 6(float) Load 19(float)
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Store 75 83
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Branch 79
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79: Label
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84: 6(float) Load 75
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85: 6(float) FAdd 74 84
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87: 6(float) Load 19(float)
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Store 86(param) 87
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88: 6(float) FunctionCall 10(fn(f1;) 86(param)
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89: 6(float) FAdd 85 88
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Store 19(float) 89
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90: 6(float) Load 19(float)
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91: 12(fvec4) CompositeConstruct 90 90 90 90
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ReturnValue 91
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FunctionEnd
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Block a user