HLSL: Attributes: Add [[vk::constant_id()]] and [[vk::push_constant]]
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@@ -11,8 +11,12 @@ StructuredBuffer<S> buffer3;
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[[vk::input_attachment_index(4)]]
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Texture2D<float4> attach;
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[[vk::constant_id(13)]] const int ci = 11;
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[[vk::push_constant]] cbuffer pcBuf { int a; };
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[[vk::location(7)]] float4
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main([[vk::location(8)]] float4 input: A) : B
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{
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return input + attach.Load(float2(0.5));
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return input + attach.Load(float2(0.5));// * a;
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}
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