HLSL: Attributes: Add [[vk::constant_id()]] and [[vk::push_constant]]
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@@ -71,8 +71,8 @@ namespace glslang {
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bool acceptControlDeclaration(TIntermNode*& node);
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bool acceptSamplerDeclarationDX9(TType&);
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bool acceptSamplerState();
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bool acceptFullySpecifiedType(TType&);
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bool acceptFullySpecifiedType(TType&, TIntermNode*& nodeList);
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bool acceptFullySpecifiedType(TType&, const TAttributeMap&);
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bool acceptFullySpecifiedType(TType&, TIntermNode*& nodeList, const TAttributeMap&);
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bool acceptQualifier(TQualifier&);
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bool acceptLayoutQualifierList(TQualifier&);
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bool acceptType(TType&);
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