Fix off-by-1 bug in gl_MaxCombinedTextureImageUnits check
The problem was only with arrays of samplers. Fixed #2552
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@@ -159,3 +159,4 @@ void qlod()
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}
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layout(binding=0) writeonly uniform image1D badArray[];
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layout(binding = 74) uniform sampler2D u_sampler0[6];
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