Implement the extension GL_AMD_shader_fragment_mask
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@@ -33,7 +33,7 @@ enum Decoration;
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enum Op;
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static const int GLSLextAMDVersion = 100;
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static const int GLSLextAMDRevision = 5;
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static const int GLSLextAMDRevision = 6;
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// SPV_AMD_shader_ballot
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static const char* const E_SPV_AMD_shader_ballot = "SPV_AMD_shader_ballot";
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@@ -106,4 +106,12 @@ static const char* const E_SPV_AMD_shader_image_load_store_lod = "SPV_AMD_shader
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static const Capability CapabilityImageReadWriteLodAMD = static_cast<Capability>(5015);
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// SPV_AMD_shader_fragment_mask
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static const char* const E_SPV_AMD_shader_fragment_mask = "SPV_AMD_shader_fragment_mask";
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static const Capability CapabilityFragmentMaskAMD = static_cast<Capability>(5010);
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static const Op OpFragmentMaskFetchAMD = static_cast<Op>(5011);
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static const Op OpFragmentFetchAMD = static_cast<Op>(5012);
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#endif // #ifndef GLSLextAMD_H
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