Implement barrier() control-flow rules: in flow control, non-main, and post-return.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@29347 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
@@ -219,14 +219,20 @@ ERROR: 0:6: 'quads' : unrecognized layout identifier, or qualifier requires assi
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ERROR: 0:7: 'ccw' : unrecognized layout identifier, or qualifier requires assignment (e.g., binding = 4)
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ERROR: 0:8: 'fractional_even_spacing' : unrecognized layout identifier, or qualifier requires assignment (e.g., binding = 4)
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ERROR: 0:10: 'patch' : can only use on output in tessellation-control shader
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ERROR: 0:39: 'vertices' : can only apply to 'out'
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ERROR: 0:40: 'vertices' : cannot change previously set layout value
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ERROR: 0:44: '[' : array index out of range '4'
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ERROR: 0:47: 'in' : type must be an array: ina
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ERROR: 0:49: '[]' : tessellation input array size must be gl_MaxPatchVertices or implicitly sized
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ERROR: 0:56: 'location' : overlapping use of location 4
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ERROR: 0:60: 'location' : overlapping use of location 4
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ERROR: 11 compilation errors. No code generated.
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ERROR: 0:39: '' : tessellation control barrier() cannot be placed within flow control
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ERROR: 0:41: '' : tessellation control barrier() cannot be placed within flow control
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ERROR: 0:46: '' : tessellation control barrier() cannot be placed within flow control
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ERROR: 0:51: '' : tessellation control barrier() cannot be placed within flow control
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ERROR: 0:61: '' : tessellation control barrier() cannot be placed after a return from main()
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ERROR: 0:64: 'vertices' : can only apply to 'out'
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ERROR: 0:65: 'vertices' : cannot change previously set layout value
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ERROR: 0:69: '[' : array index out of range '4'
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ERROR: 0:71: '' : tessellation control barrier() must be in main()
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ERROR: 0:74: 'in' : type must be an array: ina
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ERROR: 0:76: '[]' : tessellation input array size must be gl_MaxPatchVertices or implicitly sized
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ERROR: 0:83: 'location' : overlapping use of location 4
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ERROR: 0:87: 'location' : overlapping use of location 4
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ERROR: 17 compilation errors. No code generated.
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Shader version: 400
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@@ -331,34 +337,68 @@ ERROR: node is still EOpNull!
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0:36 1 (const int)
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0:36 Constant:
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0:36 1.300000
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0:42 Function Definition: foo( (void)
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0:42 Function Parameters:
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0:44 Sequence
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0:44 gl_PointSize: direct index for structure (out float)
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0:44 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
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0:44 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
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0:44 Constant:
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0:44 4 (const int)
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0:44 Constant:
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0:44 1 (const int)
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0:64 Function Definition: foop( (void)
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0:64 Function Parameters:
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0:38 Test condition and select (void)
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0:38 Condition
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0:38 Compare Greater Than (bool)
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0:38 'a' (int)
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0:38 Constant:
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0:38 10 (const int)
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0:38 true case
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0:39 Barrier (void)
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0:38 false case
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0:41 Barrier (void)
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0:43 Barrier (void)
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0:47 Loop with condition not tested first
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0:47 Loop Condition
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0:47 Compare Greater Than (bool)
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0:47 'a' (int)
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0:47 Constant:
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0:47 10 (const int)
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0:47 Loop Body
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0:46 Sequence
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0:46 Barrier (void)
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0:49 switch
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0:49 condition
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0:49 'a' (int)
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0:49 body
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0:49 Sequence
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0:50 default:
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0:? Sequence
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0:51 Barrier (void)
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0:52 Branch: Break
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0:56 Sequence
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0:56 Barrier (void)
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0:59 Branch: Return
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0:61 Barrier (void)
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0:67 Function Definition: foo( (void)
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0:67 Function Parameters:
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0:69 Sequence
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0:69 gl_PointSize: direct index for structure (out float)
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0:69 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
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0:69 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
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0:69 Constant:
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0:69 4 (const int)
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0:69 Constant:
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0:69 1 (const int)
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0:71 Barrier (void)
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0:91 Function Definition: foop( (void)
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0:91 Function Parameters:
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0:? Sequence
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0:68 multiply second child into first child (3-component vector of float)
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0:68 'pv3' (3-component vector of float)
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0:68 'pv3' (3-component vector of float)
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0:69 move second child to first child (3-component vector of float)
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0:69 'pv3' (3-component vector of float)
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0:69 Function Call: fma(vf3;vf3;vf3; (3-component vector of float)
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0:69 'pv3' (3-component vector of float)
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0:69 'pv3' (3-component vector of float)
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0:69 'pv3' (3-component vector of float)
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0:70 move second child to first child (double)
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0:70 'd' (double)
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0:70 Function Call: fma(d1;d1;d1; (double)
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0:70 'd' (double)
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0:70 'd' (double)
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0:70 'd' (double)
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0:95 multiply second child into first child (3-component vector of float)
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0:95 'pv3' (3-component vector of float)
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0:95 'pv3' (3-component vector of float)
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0:96 move second child to first child (3-component vector of float)
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0:96 'pv3' (3-component vector of float)
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0:96 Function Call: fma(vf3;vf3;vf3; (3-component vector of float)
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0:96 'pv3' (3-component vector of float)
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0:96 'pv3' (3-component vector of float)
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0:96 'pv3' (3-component vector of float)
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0:97 move second child to first child (double)
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0:97 'd' (double)
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0:97 Function Call: fma(d1;d1;d1; (double)
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0:97 'd' (double)
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0:97 'd' (double)
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0:97 'd' (double)
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0:? Linker Objects
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0:? 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
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0:? 'outa' (4-element array of int)
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@@ -1031,34 +1071,68 @@ vertices = 4
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0:36 1 (const int)
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0:36 Constant:
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0:36 1.300000
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0:42 Function Definition: foo( (void)
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0:42 Function Parameters:
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0:44 Sequence
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0:44 gl_PointSize: direct index for structure (out float)
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0:44 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
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0:44 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
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0:44 Constant:
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0:44 4 (const int)
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0:44 Constant:
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0:44 1 (const int)
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0:64 Function Definition: foop( (void)
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0:64 Function Parameters:
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0:38 Test condition and select (void)
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0:38 Condition
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0:38 Compare Greater Than (bool)
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0:38 'a' (int)
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0:38 Constant:
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0:38 10 (const int)
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0:38 true case
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0:39 Barrier (void)
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0:38 false case
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0:41 Barrier (void)
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0:43 Barrier (void)
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0:47 Loop with condition not tested first
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0:47 Loop Condition
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0:47 Compare Greater Than (bool)
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0:47 'a' (int)
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0:47 Constant:
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0:47 10 (const int)
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0:47 Loop Body
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0:46 Sequence
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0:46 Barrier (void)
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0:49 switch
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0:49 condition
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0:49 'a' (int)
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0:49 body
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0:49 Sequence
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0:50 default:
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0:? Sequence
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0:51 Barrier (void)
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0:52 Branch: Break
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0:56 Sequence
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0:56 Barrier (void)
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0:59 Branch: Return
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0:61 Barrier (void)
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0:67 Function Definition: foo( (void)
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0:67 Function Parameters:
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0:69 Sequence
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0:69 gl_PointSize: direct index for structure (out float)
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0:69 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
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0:69 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
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0:69 Constant:
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0:69 4 (const int)
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0:69 Constant:
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0:69 1 (const int)
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0:71 Barrier (void)
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0:91 Function Definition: foop( (void)
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0:91 Function Parameters:
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0:? Sequence
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0:68 multiply second child into first child (3-component vector of float)
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0:68 'pv3' (3-component vector of float)
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0:68 'pv3' (3-component vector of float)
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0:69 move second child to first child (3-component vector of float)
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0:69 'pv3' (3-component vector of float)
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0:69 Function Call: fma(vf3;vf3;vf3; (3-component vector of float)
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0:69 'pv3' (3-component vector of float)
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0:69 'pv3' (3-component vector of float)
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0:69 'pv3' (3-component vector of float)
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0:70 move second child to first child (double)
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0:70 'd' (double)
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0:70 Function Call: fma(d1;d1;d1; (double)
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0:70 'd' (double)
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0:70 'd' (double)
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0:70 'd' (double)
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0:95 multiply second child into first child (3-component vector of float)
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0:95 'pv3' (3-component vector of float)
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0:95 'pv3' (3-component vector of float)
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0:96 move second child to first child (3-component vector of float)
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0:96 'pv3' (3-component vector of float)
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0:96 Function Call: fma(vf3;vf3;vf3; (3-component vector of float)
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0:96 'pv3' (3-component vector of float)
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0:96 'pv3' (3-component vector of float)
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0:96 'pv3' (3-component vector of float)
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0:97 move second child to first child (double)
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0:97 'd' (double)
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0:97 Function Call: fma(d1;d1;d1; (double)
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0:97 'd' (double)
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0:97 'd' (double)
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0:97 'd' (double)
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0:8 Function Definition: main( (void)
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0:8 Function Parameters:
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0:15 Function Definition: main( (void)
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