Create linkage symbol nodes in the AST so a linker has access to all global objects that were declared, for error checking, etc. Use it now for all ins/outs/uniforms as well as gl_VertexID and gl_InstanceID.

Also fixed a confusing name and added more 'const'.


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@22142 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2013-06-24 17:26:56 +00:00
parent b29ba33089
commit 06f8464fb5
10 changed files with 101 additions and 34 deletions

View File

@@ -34,6 +34,11 @@ uniform barBlockArray {
int ni;
} insts[4];
uniform unreferenced {
float f;
uint u;
};
void main()
{
texture(s.sampler, vec3(inst.ni, bv.y, insts[2].nbv.z));