Create linkage symbol nodes in the AST so a linker has access to all global objects that were declared, for error checking, etc. Use it now for all ins/outs/uniforms as well as gl_VertexID and gl_InstanceID.
Also fixed a confusing name and added more 'const'. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@22142 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
@@ -34,6 +34,11 @@ uniform barBlockArray {
|
||||
int ni;
|
||||
} insts[4];
|
||||
|
||||
uniform unreferenced {
|
||||
float f;
|
||||
uint u;
|
||||
};
|
||||
|
||||
void main()
|
||||
{
|
||||
texture(s.sampler, vec3(inst.ni, bv.y, insts[2].nbv.z));
|
||||
|
||||
Reference in New Issue
Block a user