HLSL: Handle "fake" entry points, by undoing their built-in variable declarations.
This commit is contained in:
107
Test/baseResults/hlsl.multiEntry.vert.out
Executable file
107
Test/baseResults/hlsl.multiEntry.vert.out
Executable file
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hlsl.multiEntry.vert
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Shader version: 450
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0:? Sequence
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0:4 Function Definition: FakeEntrypoint(u1; (global 4-component vector of float)
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0:4 Function Parameters:
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0:4 'Index' (in uint)
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0:? Sequence
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0:5 Branch: Return with expression
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0:5 textureFetch (global 4-component vector of float)
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0:5 'Position' (uniform samplerBuffer)
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0:5 Convert uint to int (temp int)
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0:5 'Index' (in uint)
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0:9 Function Definition: RealEntrypoint(u1; (global 4-component vector of float Position)
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0:9 Function Parameters:
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0:9 'Index' (in uint VertexIndex)
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0:? Sequence
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0:10 Sequence
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0:10 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float Position)
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0:10 Function Call: FakeEntrypoint(u1; (global 4-component vector of float)
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0:10 'Index' (in uint VertexIndex)
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0:10 Branch: Return
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0:? Linker Objects
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0:? 'Position' (uniform samplerBuffer)
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Linked vertex stage:
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Shader version: 450
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0:? Sequence
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0:4 Function Definition: FakeEntrypoint(u1; (global 4-component vector of float)
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0:4 Function Parameters:
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0:4 'Index' (in uint)
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0:? Sequence
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0:5 Branch: Return with expression
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0:5 textureFetch (global 4-component vector of float)
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0:5 'Position' (uniform samplerBuffer)
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0:5 Convert uint to int (temp int)
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0:5 'Index' (in uint)
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0:9 Function Definition: RealEntrypoint(u1; (global 4-component vector of float Position)
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0:9 Function Parameters:
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0:9 'Index' (in uint VertexIndex)
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0:? Sequence
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0:10 Sequence
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0:10 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float Position)
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0:10 Function Call: FakeEntrypoint(u1; (global 4-component vector of float)
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0:10 'Index' (in uint VertexIndex)
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0:10 Branch: Return
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0:? Linker Objects
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0:? 'Position' (uniform samplerBuffer)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 34
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Capability Shader
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Capability SampledBuffer
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "RealEntrypoint" 27 29
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Name 4 "RealEntrypoint"
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Name 12 "FakeEntrypoint(u1;"
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Name 11 "Index"
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Name 17 "Position"
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Name 27 "@entryPointOutput"
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Name 29 "Index"
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Name 30 "param"
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Decorate 17(Position) DescriptorSet 0
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Decorate 27(@entryPointOutput) BuiltIn Position
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Decorate 29(Index) BuiltIn VertexIndex
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 0
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7: TypePointer Function 6(int)
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8: TypeFloat 32
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9: TypeVector 8(float) 4
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10: TypeFunction 9(fvec4) 7(ptr)
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14: TypeImage 8(float) Buffer sampled format:Unknown
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15: TypeSampledImage 14
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16: TypePointer UniformConstant 15
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17(Position): 16(ptr) Variable UniformConstant
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20: TypeInt 32 1
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26: TypePointer Output 9(fvec4)
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27(@entryPointOutput): 26(ptr) Variable Output
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28: TypePointer Input 6(int)
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29(Index): 28(ptr) Variable Input
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4(RealEntrypoint): 2 Function None 3
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5: Label
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30(param): 7(ptr) Variable Function
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31: 6(int) Load 29(Index)
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Store 30(param) 31
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32: 9(fvec4) FunctionCall 12(FakeEntrypoint(u1;) 30(param)
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Store 27(@entryPointOutput) 32
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Return
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FunctionEnd
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12(FakeEntrypoint(u1;): 9(fvec4) Function None 10
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11(Index): 7(ptr) FunctionParameter
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13: Label
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18: 15 Load 17(Position)
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19: 6(int) Load 11(Index)
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21: 20(int) Bitcast 19
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22: 14 Image 18
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23: 9(fvec4) ImageFetch 22 21
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ReturnValue 23
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FunctionEnd
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11
Test/hlsl.multiEntry.vert
Executable file
11
Test/hlsl.multiEntry.vert
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@@ -0,0 +1,11 @@
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Buffer<float4> Position;
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float4 FakeEntrypoint(uint Index : SV_VERTEXID) : SV_POSITION
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{
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return Position.Load(Index);
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}
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float4 RealEntrypoint(uint Index : SV_VERTEXID) : SV_POSITION
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{
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return FakeEntrypoint(Index);
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}
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