HLSL: Handle "fake" entry points, by undoing their built-in variable declarations.
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@@ -123,6 +123,7 @@ INSTANTIATE_TEST_CASE_P(
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{"hlsl.load.buffer.dx10.frag", "main"},
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{"hlsl.load.offset.dx10.frag", "main"},
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{"hlsl.load.offsetarray.dx10.frag", "main"},
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{"hlsl.multiEntry.vert", "RealEntrypoint"},
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{"hlsl.numericsuffixes.frag", "main"},
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{"hlsl.overload.frag", "PixelShaderFunction"},
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{"hlsl.pp.line.frag", "main"},
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