HLSL: phase 2d: minor cleanup, & allow operator[] on non-rw textures
Improve comments. A few tweaked lines allow [] on non-rw tx. Add test case for this. Improve VectorTimesScalar handling.
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@@ -191,6 +191,7 @@ INSTANTIATE_TEST_CASE_P(
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{"hlsl.switch.frag", "PixelShaderFunction"},
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{"hlsl.swizzle.frag", "PixelShaderFunction"},
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{"hlsl.templatetypes.frag", "PixelShaderFunction"},
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{"hlsl.tx.bracket.frag", "main"},
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{"hlsl.typedef.frag", "PixelShaderFunction"},
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{"hlsl.whileLoop.frag", "PixelShaderFunction"},
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{"hlsl.void.frag", "PixelShaderFunction"},
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