Only try swizzles on vectors, numbers, and booleans.
This commit is contained in:
@@ -1,8 +1,10 @@
|
||||
#version 420
|
||||
|
||||
void f();
|
||||
uniform sampler2D s;
|
||||
|
||||
void main() {
|
||||
vec2 v = s.rr; // Swizzles do not apply to samplers
|
||||
f().xx; // Scalar swizzle does not apply to void
|
||||
f().xy; // Vector swizzle does not apply either
|
||||
}
|
||||
Reference in New Issue
Block a user